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Half-Life: Difference between revisions

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The MP5 is the primary automatic weapon in the game and is the HECU's standard issue weapon. It features a retractable stock and is equipped with a 50 round magazine, an M203PI grenade launcher and what may be a muzzle brake or flash suppressor of some kind fixed to the barrel. Since it uses the same ammunition, the MP5 shares its ammo pool with the Glock 17.
The MP5 is the primary automatic weapon in the game and is the HECU's standard issue weapon. It features a retractable stock and is equipped with a 50 round magazine, an M203PI grenade launcher and what may be a muzzle brake or flash suppressor of some kind fixed to the barrel. Since it uses the same ammunition, the MP5 shares its ammo pool with the Glock 17.
The in-game configuration is the MP5SD with adjustable stock. This means the weapon should actually be suppressed, but is not. [http://www.onpointsupply.com/images/heckler_koch_mp5_sd3.jpg]
The in-game configuration is the MP5SD with adjustable stock.[http://www.onpointsupply.com/images/heckler_koch_mp5_sd3.jpg] This means the weapon should actually be suppressed, but is not.


==[[M4A1|Colt M4A1 Carbine]]==
==[[M4A1|Colt M4A1 Carbine]]==

Revision as of 23:47, 21 September 2010

The following weapons appear in the game Half-life and its expansions

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Half-life (1998)

NOTE: Some weapons (the real ones) in this game have somewhat unrealistic functions as opposed to their real-life counterparts. Example: the M203 is never seen reloading.

Glock 17

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2nd Generation Glock 17

File:HL1Glock.png
The Glock in game.

The 9x19mm Glock 17 is the standard issue sidearm of the Black Mesa security guards. It has a 17 round magazine capacity and is accurate, but not particularly powerful. A suppressed version is used by the female Black Ops, and HECU (Hazardous Environment Combat Unit) medics are also seen using it in the Opposing Force expansion pack.

Beretta 92FS

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Beretta 92FS
File:HL1Beretta.png
In game shot of the Beretta 92FS

The High Definition pack replaces the Glock 17 with the Beretta 92FS. The change is purely aesthetic, and changes none of the weapon's stats, not even the (now incorrect) magazine capacity.

Colt Python

The .357 Magnum Colt Python is found mid-way through the game at the bottom of a blast pit and is far more powerful than the 9mm pistol, but has a smaller capacity and lower rate of fire.

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Colt Python with 6" Barrel - .357 Magnum

File:ColtPythonHL.jpg
File:2ColtPythonHL.jpg

Strangely enough they remembered to accurately use a speedloader to reload the gun during its reload animation which they forgot to do with its HL2 incarnation.

Franchi SPAS-12

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SPAS-12 shotgun
File:HL1SPAS12.png
The SPAS-12 in game with High-Definition pack. Without the pack the weapon is featured without a stock attached.

The SPAS 12 shotgun is found in some armories in the facility and is also used by some HECU Marines. It correctly depicts the SPAS 12's ability to switch between semi auto and pump action, as the secondary fire fires two shells in quick succession.

Note of interest: The icon for the weapon in the original game's selection screen displays an Ithaca 37 "Stakeout" shotgun.

Crossbow

A Crossbow is used by the player in the game. It is magazine-fed with 5-round mags and is fitted with a scope.

File:CrossbowHL.jpg

Heckler & Koch MP5 Submachine Gun

File:HL1MP5.png
The MP5 in game.

The MP5 is the primary automatic weapon in the game and is the HECU's standard issue weapon. It features a retractable stock and is equipped with a 50 round magazine, an M203PI grenade launcher and what may be a muzzle brake or flash suppressor of some kind fixed to the barrel. Since it uses the same ammunition, the MP5 shares its ammo pool with the Glock 17. The in-game configuration is the MP5SD with adjustable stock.[1] This means the weapon should actually be suppressed, but is not.

Colt M4A1 Carbine

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M4A1 Carbine
File:HL1M4.png
The M4A1 Carbine in game.

The High Definition pack replaces the MP5 with the M4A1 Carbine. The M4 would appear to be more realistic, but it still shoots 9mm rounds and it is still mainly used in close quarters like an SMG. In the Playstation 2 version of the game, the M4 has a seperate ammo supply and enemies tend to avoid close quarters with it.

M203PI grenade launcher

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M203 grenade launcher 40mm

This 40mm grenade launcher is attached to the MP5N (and the M4A1 in the High Definition expansion pack.) In game, it can carry a maximum of 10 rounds, and is never seen reloading. The 40mm grenades it fires apparently had their fuses removed, since in real life grenades need to travel for around 30 feet before arming. They also arc extremely fast.

Armbrust (Futuristic)

Referred to as the "GAM14B". The in-game model is a more futuristic version of the weapon. It is shown as being reloadable and laser-guided. [2]

File:Amburst Rocket Launcher.jpg
Armbrust ATW - 67mm
File:RocketLauncherHL.jpg
Armbrust ATW - 67mm

Desert Eagle

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Desert Eagle .50 AE
File:HL1Deagle.jpg
The Desert Eagle in game.

Appears only in the Opposing Force expansion pack. Has a built-in LAM (Laser Aiming Module.) Strangly enough no mounted gun sights are featured on it which would make any sort of aiming with it dificult in real life

In game it uses .357 Magnum ammunition but still has a ammo capacity of only 7 rounds while its real life 357 Magnum counterpart has a capacity of 9 rounds.

It's also very out of place since the Marines have never used the Desert Eagle as their sidearm throughout their history. They've only used the single action .45 ACP M1911, and the Sig P226 and M9 in 9mm.

  • I should point out the fact that in opposing force, one can acquire this weapon from a dead black mesa security guard(Otis), however the engineers have this weapon as standard sidearm.

M249 SAW

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M249E2 SAW
File:HL1M249.png
The M249E2 SAW in game.

Appears only in the Opposing Force expansion pack. It should be noted that the magazine carries only 50 rounds whereas its real-life counterpart carries up to 100 or more. Interestingly enough, the recoil is seen as being so powerful that you slide backwards if you fire it continuously.

M40A1 Sniper Rifle

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M40A1 sniper rifle
File:HL1M40A1.png
The M40A1 sniper rifle in game

Appears only in the Opposing Force expansion pack.

Mk 2 hand grenade

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Mk 2 hand grenade
File:HL1gernade.png
The Hand Grenade in game

Used by the Marines, and apparently kept in large numbers by security guards (though they never use it). Strangely, instead of rolling to a stop after it is thrown, it simply bounces a few inches then stays there until it explodes. The pin and spoon also stay on when the grenade is thrown, due to an oversight on the part of the developers.