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Time Crisis IV: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The same pistol used by Wild Dog to battle VSSE agents in the previous games.
The same pistol used by Wild Dog to battle VSSE agents in the previous games.
== Gun arm ==
== Gun arm ==
Wild Dog lost his left arm in the first game, thus he replaced it with the gun arm. It received upgrades, thus it does not only function as a gatling gun, a flamethrower, or a rocket launcher, but also grappling hooks and tractor beams.
Wild Dog lost his left arm in the first game, thus he replaced it with the gun arm. It received upgrades, thus it does not only function as a gatling gun, a flamethrower, or a rocket launcher (which were seen in Time Crisis 3), but also grappling hooks and tractor beams.
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:War]]
[[Category:War]]
[[Category:Science-Fiction]]
[[Category:Science-Fiction]]

Revision as of 10:42, 6 November 2010

The following guns can be seen in the 2006 video game Time Crisis IV:

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Time Crisis IV(2007).















Heckler & Koch USP Expert

Bruno and Bernard use Heckler & Koch USP Experts as their sidearm throughout the game. The U.S. Military also use these too, which is not used by the military in reality.

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H&K USP expert
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U.S. Military soldiers fire their Heckler & Koch USP Experts.

Heckler & Koch MP5K

A Heckler & Koch MP5K, with the forward grip removed, is used by the player and is refered to as "machine gun" even though this is a submachine gun.

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Heckler & Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm

]

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The player draws out his Heckler & Koch MP5K.

Unknown Shotgun

Bruno and Bernard use an unknown shotgun, another special weapon in the game. It's very effective at killing flying terror bites and pushing back heavily-armored machine gunners from using their knives on you at close range.

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The player with the shotgun.

M249 Paratrooper SAW

The heavily armored machine gunners use M249 Paratrooper SAWs with carrying handles and are first seen in Stage 1. They switch to meleeing with their knives when at close range. The player gets to use one to defeat the boss player in Stage 1.

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M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum

MG42 (with DShk grips)

The helicopter in several stages has an MG42 fitted with the spade grips and back parts of a DShK and explosive rounds.

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MG42 Light Machine Gun 7.92x57mm Mauser
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A Russian DShKM in 12.7x108mm on Tripod
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The MG42 machine gun.

SR25

Browning M2

The M51 Quad Anti-Aircraft vehicles in several stages are armed with dual mounted Browning M2s.

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Browning M2HB on vehicle mount - .50 BMG
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The M51 Quad Mounted system

Mk 2 hand grenade

In the campaign version where players play as Captain Rush, the player is armed with Mk 2 hand grenades, and several enemies drop some when they are hit.

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Mk 2 High-Explosive Fragmentation hand grenade

Mauser C96

The same pistol used by Wild Dog to battle VSSE agents in the previous games.

Gun arm

Wild Dog lost his left arm in the first game, thus he replaced it with the gun arm. It received upgrades, thus it does not only function as a gatling gun, a flamethrower, or a rocket launcher (which were seen in Time Crisis 3), but also grappling hooks and tractor beams.