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Boiling Point: Road to Hell: Difference between revisions
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[[Image:DesertEaglebp.jpg|thumb|none|500px|The Desert Eagle in a developer's promo image.]] | [[Image:DesertEaglebp.jpg|thumb|none|500px|The Desert Eagle in a developer's promo image.]] | ||
== | ==PSS== | ||
[[Image:PSS.jpg|thumb|none|500px]] | |||
The PSS Silent Pistol appears in the game under the "Silenced Pistol" moniker. It is chambered for the unique 7.62x42mm cartridge, has an initial magazine capacity of 5 rounds (upgradeable to 9), sports an integral suppressor, and has the shortest effective range of any firearm in the game. No NPCs use it, but the weapon and its upgrades are given out as payment for completing missions offered by the CIA faction. Why an American intelligence agency would hand out a Soviet-issue black ops weapon to a "deniable agent" is never explained ingame. | |||
[[Image:BPR2H_-_PC_-_FPV_-_PSS.jpg|thumb|none|600px|The PSS and its generous donor, CIA Agent Johnson.]] | |||
[[Image:PSS.jpg|thumb|none|500px|The PSS in a developer's promo image.]] | |||
=Submachine Guns= | =Submachine Guns= |
Revision as of 01:29, 23 July 2010
Overview
A free-roaming first person shooter set in the fictional South American country of Realia (though occasionally referred to as Bolivia in the ingame text), where the player character Saul Myers, a French Foreign Legionnaire and modelled after Arnold Vosloo, heads after his daughter, an investigative journalist, is kidnapped there. There he must cajole, befriend, bribe, intimidate, burglarize, and fight his way through the various factions struggling for power as he searches for clues to the whereabouts of his daughter. With overworked and underpaid government troops, Marxist guerilla fighters, ruthless drug lords, petty bandits, aboriginal tribesmen, and CIA agents all wanting his help or a bullet in his head, Saul's mission won't be easy. Unlike this game's more contemporary genre-mate, Far Cry 2, there are methods of "making nice" with opposing factions, either by paying enormous bribes or by killing that faction's enemies.
The game takes place on a seamless 25 km x 25 km map, with two major cities: government-controlled Puerto Sombra in the Northeast, and guerilla controlled Pueblo Faro in the Southwest. The weapons in this title are upgradeable, and most have realistic magazine capacities. The selection and usable ammo types for each, however, are not quite as realistic, some of the most blatant being totally silent ammunition for everything from the unsuppressed pistols to an explosive grenade round(!).
Handguns
Colt Anaconda
The most abundant handgun in all of Realia, the Colt Anaconda is the only firearm used by the Bandit faction and is also used by many male civilian NPCs in the game (the latter are very quick to use them to kill Saul if they see or hear him using violence). Simply labelled the "Revolver" ingame and chambered for .44 Magnum ammunition, possessing black rubber grips and a nickel finish with a six-shot cylinder capacity, it is slower to fire, takes up more inventory space, and has less bullet capacity than the Desert Eagle the player character starts out with, making it a somewhat poorer sidearm choice.
For obvious reasons its bullet capacity cannot be upgraded (though its firing rate and reload time can be, two things that are purely a function of the shooter's skill and not dependent on a double action revolver's customization in real life), and it suffers from various graphical gaffes, detailed below. No other types of handguns are used by the civilians, which is odd given the popularity and prevalence of products from native South American firearms manufacturers, such as Taurus International.
Desert Eagle
The very first firearm acquired in the game, and Saul Myer's personal sidearm, available from the start of a new game (oddly enough for a French Foreign Legionairre). The only NPCs who use it are the Police Department of Puerto Sombra, something that would never occur in real life. Its initial magazine capacity is 5 rounds, which can be upgraded to 10 rounds.
PSS
The PSS Silent Pistol appears in the game under the "Silenced Pistol" moniker. It is chambered for the unique 7.62x42mm cartridge, has an initial magazine capacity of 5 rounds (upgradeable to 9), sports an integral suppressor, and has the shortest effective range of any firearm in the game. No NPCs use it, but the weapon and its upgrades are given out as payment for completing missions offered by the CIA faction. Why an American intelligence agency would hand out a Soviet-issue black ops weapon to a "deniable agent" is never explained ingame.
Submachine Guns
Mini UZI
Shotguns
Remington 870
Assault Rifles
Ak-47
FAMAS
IMBEL MD3
A Brazilian-made assault rifle variant of the FN FAL, this firearm is simply called the "Combat Rifle" ingame, is chambered for 5.56x45 mm NATO, has a 20 round initial magazine capacity (upgradeable to 30), has a fixed polymer stock (identifying it as the MD3 model), and is the standard-issue firearm for the Realian drug lords and their hordes of thugs. While the cheapest of its class in the game to buy and upgrade, it also has the lowest effective range and the slowest firing rate.