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The Operative: No One Lives Forever: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Referred to as the AK-47, the [[AK-47|AKM]] appears in the game. Note the ribbing on the receiver. It is the most powerful automatic weapon in the game and is used by most of the East German STASI guards in the chapter "Berlin By Night," and also by many HARM henchmen in the later chapters. Chambered for 7.62x39mm ammunition, this assault rifle has a magazine capacity of 30 rounds, can use FMJ and incendiary ammunition, and can be fitted with a scope that has two levels of zoom.
Referred to as the AK-47, the [[AK-47|AKM]] appears in the game. Note the ribbing on the receiver. It is the most powerful automatic weapon in the game and is used by most of the East German STASI guards in the chapter "Berlin By Night," and also by many HARM henchmen in the later chapters. Chambered for 7.62x39mm ammunition, this assault rifle has a magazine capacity of 30 rounds, can use FMJ and incendiary ammunition, and can be fitted with a scope that has two levels of zoom.


[[Image:AKMRifle.jpg|thumb|none|400px|Kalashnikov AKM assault rifle.]
[[Image:AKMRifle.jpg|thumb|none|400px|Kalashnikov AKM assault rifle.]]


[[Image:NOLF1_-_PC_-_FPV_-_AK-47.jpg|thumb|none|600px|The AK-47 in First Person View.]]
[[Image:NOLF1_-_PC_-_FPV_-_AK-47.jpg|thumb|none|600px|The AK-47 in First Person View.]]

Revision as of 00:38, 15 July 2010

The following weapons appear in the game No One Lives Forever

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No One Lives Forever (2000)


Handguns

Luger P08

The Luger P08 appears in the game as the "Braun 9mm Parabellum." It is chambered for 9x19mm ammunition, has a 10 round magazine capacity, and is the preferred weapon of many H.A.R.M. operatives in the later chapters. Like the Walther P38, it can be fitted with a silencer, but it is slightly louder (even when suppressed), has a lower rate of fire and takes a bit longer to reload. On the other hand, it can use FMJ, Dum-Dum, incendiary, and cyanide-tipped ammunition, the last of which the Walther P38 cannot use.

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Luger P08 pistol, 9x19mm
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The Luger P08 pistol in First Person View.
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A HARM sailor with a Luger P08 pistol.
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Assassinating a HARM stevedore with the Luger P08's cyanide-tipped bullets.


Smith & Wesson Model 37 Airweight

The Smith & Wesson Model 37 Airweight appears in the game as the "Petri .38 Airweight Revolver," with a nickel finish. This snubnosed revolver is chambered for .38 Special ammunition, has a five-shot cylinder capacity, and can fire FMJ, Dum-Dum, incendiary, cyanide-tipped, and High Explosive bullets (the last two types are fictitious). It is described as Cate's signature weapon, but many low-level HARM thugs use it as well. Being a revolver, it cannot be fitted with a sound suppressor. Despite the very short barrel, this "purse gun" boasts a higher damage-per-bullet ratio ingame than the 9x19mm handguns have, especially when loaded with FMJ or cyanide-tipped ammunition, as the former needs fewer hits than the 9x19mm handguns do to kill an opponent, and the latter has a good chance of killing an opponent outright in one hit.

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Smith & Wesson Model 37 Airweight revolver, .38 Special
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Using the S&W Model 37 at the UNITY firing range.
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A S&W Model 37 revolver on a table in the UNITY training grounds.
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Blowing a HARM thug away with the fictional High Explosive bullets fired from the S&W Model 37 revolver.
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Cate Archer is smart enough to preserve her revolver's cylinders by pushing them closed rather than flicking them closed, but apparently her fingers can instantly reload the cylinders without any trace of a speedloader or the bullets themselves, with nothing more than a gentle pat. A "woman's touch" indeed . . .


Thompson Contender

The Thompson Contender appears in the game as the "Bacalov Corrector." The ingame version is a fictional variant that fires High Explosive bullets of unknown caliber, and is a single-shot break-open breach-loading weapon. A scope can be fitted, albeit one that has only a single level of zoom.

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Thompson Contender, .45-70
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The Thompson Contender in First Person View.
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The explosive results of firing the Thompson Contender in this game.
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Reloading the Thompson Contender, demonstrating the weapon's break-open breech-loading action. A graphical gaffe shows that the bullet being extracted is still unfired.

Walther P38

The Walther P38 appears in the game as the Shepherd Arms P38 9mm pistol. It is the standard sidearm for UNITY operatives, and is used by at least a few bad guys in almost every level. It has a magazine capacity of 10 rounds, and can chamber FMJ, dum dum and phosphorous ammunition. It can also be fitted with a sound suppressor.

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Walther P38 pistol, 9x19mm
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Using the suppressed Walther P38 in First Person View.
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"Looking for someone?"
Cate Archer holding up one of Inge Wagner's goons with his own pistol, in the ladies' room.

Submachine Guns

Sterling SMG

The Sterling SMG appears in the game as the "Gordon 9mm SMG." It is chambered for 9x19mm, has a 30 round magazine capacity, can use FMJ, Dum-Dum, incendiary, and cyanide-tipped ammunition. HARM's henchmen also use it frequently in the later levels. Unlike the Walther MPL, the Sterling SMG cannot mount a sound suppressor. For some reason, the ingame version has a large cross-shaped muzzle flash, despite the barrel having no visible flash suppressor.

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Sterling Submachine Gun, 9x19mm
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Firing the Sterling SMG in First Person View. It is a sad fact that "larger muzzle flashes" usually translates to "better power" among many uninformed viewers, when the truth is not quite as simple.
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A HARM goon chilling out in front of a fireplace with a Sterling SMG in hand, unaware of the Superspy behind him.


Walther MPL

The Walther MPL appears in the game, referred to as the "Hampton MPL 9mm SMG." The ingame version has a 30 round magazine capacity, is chambered in 9x19mm, has no buttstock, and has the ability to mount a sound suppressor. It can use FMJ, Dum-Dum, and incendiary ammunition.

A few factions in the game use the Walther MPL as their standard SMG, including UNITY's commandos and Magnus Armstrong's paratroopers. Many H.A.R.M. henchmen also use it, particularly in the early chapters.

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Walther MPL Submachine Gun, 9x19mm
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Surprising two paratroopers with a burst of fire from a Walther MPL.
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A UNITY commando with a Walther MPL.


Rifles/Carbines

AKM

Referred to as the AK-47, the AKM appears in the game. Note the ribbing on the receiver. It is the most powerful automatic weapon in the game and is used by most of the East German STASI guards in the chapter "Berlin By Night," and also by many HARM henchmen in the later chapters. Chambered for 7.62x39mm ammunition, this assault rifle has a magazine capacity of 30 rounds, can use FMJ and incendiary ammunition, and can be fitted with a scope that has two levels of zoom.

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Kalashnikov AKM assault rifle.
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The AK-47 in First Person View.
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A STASI research facility guard with his AK-47.


De Lisle Carbine

The De Lisle Carbine appears in the game as the "Hampton Carbine." This pistol-caliber carbine uses .45 ACP FMJ ammo, has a 10 round magazine capacity, features an integral suppressor, and can be fitted with a scope that possesses two levels of magnification. Given the lack of ballistic physics for bullets in this game, the short effective range of this weapon in real life is not present ingame, and as such it makes for a very effective ersatz sniper rifle, the only disadvantage being the rarity of its ammunition.

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De Lisle Carbine - .45 ACP
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A De Lisle Carbine with a scope in First Person View.
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The De Lisle Carbine with its detached scope on a table, in the UNITY training grounds.


SVD Dragunov

The SVD Dragunov appears in the game as the "Geldmacher SVD Sniper Rifle." It is chambered for .308 caliber ammunition, and is one of the most potent Sniper Rifles in the game, with an exclusive three levels of zoom on its scope. It can use FMJ and incendiary ammunition, and an upgraded scope featuring night vision can be fitted.

This Sniper Rifle is used by various HARM operatives, including Dimitri Volkov and two of the three female "Elite Guard" near the end of the game.

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SVD Dragunov Sniper Rifle, 7.62x54mmR
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The SVD Dragunov in First Person View.
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A view through the SVD Dragunov's Night Vision scope.
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"I have waited for this moment for six years . . . "
Dmitri Volkov kills Bruno Lawrie with his SVD Dragunov.


Launchers

Briefcase Rocket Launcher

A UNITY-designed assassination device built into an ordinary-looking briefcase that fires 40mm High Explosive projectiles, with a 5-shot capacity. It is first discovered in a HARM barracks on the "Alpine Intrigue" level.

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The "Briefcase Rocket Launcher" in First Person View.
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The initial location of the "Briefcase Rocket Launcher" ingame.

M79 Grenade Launcher

The M79 grenade launcher appears in the game referred to by its actual name. It is a rare but highly destructive weapon, carried by a few HARM thugs. The grenades it launches follow a very straight trajectory, making them seem more like rocket-propelled grenades rather than the real munitions which do not generate their own lift and thus follow a ballistic curve.

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M79 Grenade Launcher - 40x46mm Grenades
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The M79 Grenade Launcher in First Person View.


Other

Barnett Commando Crossbow

The Barnett Commando Crossbow appears in the game as the "Sportsman EX Crossbow." It is a viable alternative to the Hampton Carbine, as the latter is not always available in the pre-mission gear selection screen. The crossbow is just as silent and almost as deadly as the Hampton Carbine, albeit with a slower projectile travel time and a longer loading time due to its single-shot nature. It can use a variety of bolt types (fire, poison and explosive, for example), some of which can often be retrieved from dead enemies and reused. It can be fitted with a scope, but this version has only one level of zoom.

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Barnett Commando Crossbow
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The Barnett Commando Crossbow in First Person View, sporting a scope.