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Vampire the Masquerade: Bloodlines: Difference between revisions
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[[Image:VTMB_-_Cover.jpg|thumb|right|200px|''Vampire: The Masquerade - Bloodlines'' (2004)]] | |||
'''The following guns were used in the game:''' | '''The following guns were used in the game:''' | ||
=Handguns= | |||
==Сolt Anaconda== | |||
An enormous step up from the Colt Police Positive, the [[Colt Anaconda]] is chambered for .44 Magnum ammunition, has a 6 round cylinder capacity, and does respectable damage against both human and inhuman opponents. While a double-action revolver in real life, the player character is forced to use it in a single-action manner, manually pulling back the hammer with the firing hand's thumb for more accuracy, or "fanning" the hammer with the other hand for a faster rate of fire but less accurate shots. Bizarrely, this weapon is first purchasable from a college-aged convenience store clerk in Hollywood who sells it (among other firearms and melee weapons) in a strange "special deal," because "new amps and lap dances don't buy themselves, you know." | |||
[[Image:ColtAnaconda.jpg|thumb|350px|none|[[Colt Anaconda]] with 6" barrel - .44 Magnum]] | |||
==Colt Police Positive== | ==Colt Police Positive== | ||
Identified as "Thirty-Eight" in | Identified as "Thirty-Eight," the [[Colt Police Positive]] revolver is chambered for .38 Special ammunition, has a 6 round cylinder capacity, and has a snubnosed barrel in the game. It is one of the two firearms available to the player in the beginning of the game. While cheap and easy to obtain with very plentiful ammunition, this "purse gun" (referred to as such by the game itself) is only somewhat useful against human NPCs and next to useless against supernatural opponents, including the player character. It is the weapon of choice of low-level thugs and cops in both the Santa Monica and Downtown hub levels. | ||
[[Image:PolicePositive.jpg|thumb|none|450px|Colt Police Positive - .38 Special]] | |||
==Desert Eagle== | |||
[[Image:MagResDE.357MarkI.jpg|thumb|450px|none]] | |||
The "McLusky .50 Caliber" is the strongest pistol in the game. It is available to the player after s/he completes the Fu Syndicate quest. Even though it's a .50 cal model, the magazine holds 12 shots (!) as opposed to the real model, which holds only 7 rounds. | |||
==Glock 17C== | ==Glock 17C== | ||
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Referred to as the Brokk 17C in the game, this is the first semi-automatic firearm the player may acquire in the game. Each magazine holds 18 rounds, with 360 rounds in reserve. | Referred to as the Brokk 17C in the game, this is the first semi-automatic firearm the player may acquire in the game. Each magazine holds 18 rounds, with 360 rounds in reserve. | ||
== | =Submachine Guns= | ||
==MAC10== | ==MAC10== | ||
[[Image:IngramMAC10.jpg|thumb|450px|none]] | [[Image:IngramMAC10.jpg|thumb|450px|none]] | ||
This is the first fully automatic firearm available to the player. It, like the Glock 17C, is purchased from Fat Larry, the proprietor of a "store", located in his truck. A very weak and jumpy weapon (regardless of firearm skill), this is best suited for very close ranged combat. Oddly enough, this MAC-10 is chambered in 9mm, as opposed to its true caliber, .45 ACP. Another side note, the viewmodel and world model (the model seen in first person view, and the model seen in characters hands, respectively) lack both the front and rear sight. | This is the first fully automatic firearm available to the player. It, like the Glock 17C, is purchased from Fat Larry, the proprietor of a "store", located in his truck. A very weak and jumpy weapon (regardless of firearm skill), this is best suited for very close ranged combat. Oddly enough, this MAC-10 is chambered in 9mm, as opposed to its true caliber, .45 ACP. Another side note, the viewmodel and world model (the model seen in first person view, and the model seen in characters hands, respectively) lack both the front and rear sight. | ||
==Uzi== | |||
[[Image:Uzi.jpg|thumb|450px|none]] | |||
This is a step up from the MAC-10 given to the player. This weapon (referred to in the game as the "Lassiter Killmatic"), in the hands of a vampire with firearm skills as high as they can go, is arguably one of the best firearms available to the player; its recoil is much lower (with a high ranged skill) and its damage is notably higher. It has the highest magazine capacity of any firearm in game, with 33 (not 32) rounds in the magazine. | |||
=Shotguns= | |||
==Ithaca M37== | |||
[[Image:IthacaModel37.jpg|thumb|450px|none]] | |||
Six round pump-action shotgun acquired early in the game. Also called the "Utica M37". Surprisingly lethal against supernaturals for a firearm, but the player character is apparently unacquainted with tube-magazine weapons, as s/he will load it very slowly. | |||
==SPAS 15== | ==SPAS 15== | ||
[[Image:Franchi spas15.jpg|thumb|450px|none]] | [[Image:Franchi spas15.jpg|thumb|450px|none]] | ||
Alias "Jaegerspas XV" in the game. Can be purchased from Mercurio after the player has access to the Hollywood district. A step up from the the Ithaca, the box magazine makes for much faster reloading. The weapon can be used in either full-auto to clear out a room, or pump action (which is strange, as pump is only used for weak-pressure loads) for relatively more accurate shots. | Alias "Jaegerspas XV" in the game. Can be purchased from Mercurio after the player has access to the Hollywood district. A step up from the the Ithaca, the box magazine makes for much faster reloading. The weapon can be used in either full-auto to clear out a room, or pump action (which is strange, as pump is only used for weak-pressure loads) for relatively more accurate shots. | ||
=Rifles= | |||
==Remington M700== | ==Remington M700== | ||
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This is the second scoped weapon available to the player. This weapon (called the "Jaime Sue", the name of one of Troika's staff members) is given to the player by Romero in the Hollywood cemetary if the player agrees to watch the place for five minutes while Romero heads out. It is also available from other weapon merchants later on. | This is the second scoped weapon available to the player. This weapon (called the "Jaime Sue", the name of one of Troika's staff members) is given to the player by Romero in the Hollywood cemetary if the player agrees to watch the place for five minutes while Romero heads out. It is also available from other weapon merchants later on. | ||
Although the weapon has a scope function, the rifle itself has no scope, just iron sights. When zoomed in, the weapon inflicts a massive amount of damage, but, just like the AUG, a low firearm skill makes it hard to use the scope. | Although the weapon has a scope function, the rifle itself has no scope, just iron sights. When zoomed in, the weapon inflicts a massive amount of damage, but, just like the AUG, a low firearm skill makes it hard to use the scope. | ||
==Steyr Aug== | ==Steyr Aug== |
Revision as of 14:27, 28 July 2010
The following guns were used in the game:
Handguns
Сolt Anaconda
An enormous step up from the Colt Police Positive, the Colt Anaconda is chambered for .44 Magnum ammunition, has a 6 round cylinder capacity, and does respectable damage against both human and inhuman opponents. While a double-action revolver in real life, the player character is forced to use it in a single-action manner, manually pulling back the hammer with the firing hand's thumb for more accuracy, or "fanning" the hammer with the other hand for a faster rate of fire but less accurate shots. Bizarrely, this weapon is first purchasable from a college-aged convenience store clerk in Hollywood who sells it (among other firearms and melee weapons) in a strange "special deal," because "new amps and lap dances don't buy themselves, you know."
Colt Police Positive
Identified as "Thirty-Eight," the Colt Police Positive revolver is chambered for .38 Special ammunition, has a 6 round cylinder capacity, and has a snubnosed barrel in the game. It is one of the two firearms available to the player in the beginning of the game. While cheap and easy to obtain with very plentiful ammunition, this "purse gun" (referred to as such by the game itself) is only somewhat useful against human NPCs and next to useless against supernatural opponents, including the player character. It is the weapon of choice of low-level thugs and cops in both the Santa Monica and Downtown hub levels.
Desert Eagle
The "McLusky .50 Caliber" is the strongest pistol in the game. It is available to the player after s/he completes the Fu Syndicate quest. Even though it's a .50 cal model, the magazine holds 12 shots (!) as opposed to the real model, which holds only 7 rounds.
Glock 17C
Referred to as the Brokk 17C in the game, this is the first semi-automatic firearm the player may acquire in the game. Each magazine holds 18 rounds, with 360 rounds in reserve.
Submachine Guns
MAC10
This is the first fully automatic firearm available to the player. It, like the Glock 17C, is purchased from Fat Larry, the proprietor of a "store", located in his truck. A very weak and jumpy weapon (regardless of firearm skill), this is best suited for very close ranged combat. Oddly enough, this MAC-10 is chambered in 9mm, as opposed to its true caliber, .45 ACP. Another side note, the viewmodel and world model (the model seen in first person view, and the model seen in characters hands, respectively) lack both the front and rear sight.
Uzi
This is a step up from the MAC-10 given to the player. This weapon (referred to in the game as the "Lassiter Killmatic"), in the hands of a vampire with firearm skills as high as they can go, is arguably one of the best firearms available to the player; its recoil is much lower (with a high ranged skill) and its damage is notably higher. It has the highest magazine capacity of any firearm in game, with 33 (not 32) rounds in the magazine.
Shotguns
Ithaca M37
Six round pump-action shotgun acquired early in the game. Also called the "Utica M37". Surprisingly lethal against supernaturals for a firearm, but the player character is apparently unacquainted with tube-magazine weapons, as s/he will load it very slowly.
SPAS 15
Alias "Jaegerspas XV" in the game. Can be purchased from Mercurio after the player has access to the Hollywood district. A step up from the the Ithaca, the box magazine makes for much faster reloading. The weapon can be used in either full-auto to clear out a room, or pump action (which is strange, as pump is only used for weak-pressure loads) for relatively more accurate shots.
Rifles
Remington M700
This is the second scoped weapon available to the player. This weapon (called the "Jaime Sue", the name of one of Troika's staff members) is given to the player by Romero in the Hollywood cemetary if the player agrees to watch the place for five minutes while Romero heads out. It is also available from other weapon merchants later on. Although the weapon has a scope function, the rifle itself has no scope, just iron sights. When zoomed in, the weapon inflicts a massive amount of damage, but, just like the AUG, a low firearm skill makes it hard to use the scope.
Steyr Aug
This is the first scoped weapon available to the player, available after the player completes the Fu Syndicate quest. If the player has a low firearm skill, aiming through the scope is quite difficult, as the view sways quite a bit. Full firearm skill, however, holds it perfectly still. Although chambered in .223 NATO, the most damage it can do is 16 damage points, even with a headshot. This is odd, as the Uzi is, at some point, capable of causing 28 damage points. Another odd note is that the game's weapon description calls it a submachine gun.