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The Operative: No One Lives Forever: Difference between revisions
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== Sterling SMG == | == Sterling SMG == | ||
The [[Sterling SMG]] appears in the game as the | The [[Sterling SMG]] appears in the game as the "Gordon 9mm SMG." It is chambered for 9x19mm, has a 30 round magazine capacity, can use FMJ, Dum-Dum, incendiary, and cyanide-tipped ammunition. HARM's henchmen also use it frequently in the later levels. Unlike the Walther MPL, the Sterling SMG cannot mount a sound suppressor. For some reason, the ingame version has a large cross-shaped muzzle flash, despite the barrel having no flash suppressor. | ||
[ | [[Image:SterlingSMG.jpg|400px|thumb|none|Sterling Submachine Gun, 9x19mm]] | ||
[[Image:NOLF1_-_PC_-_FPV_-_Sterling_SMG.jpg|thumb|none|600px|The Sterling SMG in First Person View.]] | |||
[[Image:NOLF1_-_PC_-_3PV_-_Sterling_SMG.jpg|thumb|none|600px|A HARM goon chilling out in front of a fireplace with a Sterling SMG in hand, unaware of the Superspy behind him.]] | |||
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Revision as of 00:25, 7 June 2010
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The following weapons appear in the game No One Lives Forever
Handguns
Luger P08
The Luger P08 appears in the game as the Braun 9mm Parabellum. It is the preferred weapon of many H.A.R.M. operatives in the later chapters, and is very similar to the P38 in terms of functionality. Like the P38, it can be fitted with a silencer, but it is slightly louder (even when suppressed), has a lower rate of fire and takes a bit longer to reload. On the other hand, it can chamber cyanide-tipped ammunition whereas the P38 cannot.
Smith & Wesson Model 37 Airweight
The Smith & Wesson Model 37 Airweight appears in the game as the Petri .38 Airweight Revolver, with a nickel finish. This snubnosed revolver is chambered for .38 Special ammunition, has a five-shot cylinder capacity, and can fire FMJ, Dum-Dum, incendiary, cyanide-tipped, and High Explosive bullets (the last two types are fictitious). It is described as Cate's signature weapon, but many low-level HARM thugs use it as well. Being a revolver, it cannot be fitted with a sound suppressor. Despite the very short barrel, this "purse gun" boasts a higher damage-per-bullet ratio ingame than the 9x19mm handguns have, especially when loaded with FMJ or cyanide-tipped ammunition.
Thompson Contender
The Thompson Contender appears in the game as the Bacalov Corrector. It fires explosive bullets loaded one at a time, and is fitted with a scope.
Walther P38
The Walther P38 appears in the game as the Shepherd Arms P38 9mm pistol. It is the standard sidearm for UNITY operatives, and is used by at least a few bad guys in almost every level. It has a magazine capacity of 10 rounds, and can chamber FMJ, dum dum and phosphorous ammunition. It can also be fitted with a sound suppressor.
Submachine Guns
Sterling SMG
The Sterling SMG appears in the game as the "Gordon 9mm SMG." It is chambered for 9x19mm, has a 30 round magazine capacity, can use FMJ, Dum-Dum, incendiary, and cyanide-tipped ammunition. HARM's henchmen also use it frequently in the later levels. Unlike the Walther MPL, the Sterling SMG cannot mount a sound suppressor. For some reason, the ingame version has a large cross-shaped muzzle flash, despite the barrel having no flash suppressor.
Walther MPL
The Walther MPL appears in the game, referred to as the "Hampton MPL 9mm SMG." The ingame version has a 30 round magazine capacity, is chambered in 9x19mm, has no buttstock, and has the ability to mount a sound suppressor. It can use FMJ, Dum-Dum, and incendiary ammunition.
A few factions in the game use the Walther MPL as their standard SMG, including UNITY's commandos and Magnus Armstrong's paratroopers. Many H.A.R.M. henchmen also use it, particularly in the early chapters.
Rifles/Carbines
AK-47
The AK-47 appears in the game and, unlike the others, is referred to by its real name. It is the most powerful automatic weapon in the game and is used by most of the East German guards in the chapter 'Berlin By Night', and also by many H.A.R.M. henchmen in the later chapters. It can be fitted with a scope.
De Lisle Carbine
The De Lisle Carbine appears in the game as the "Hampton Carbine." This pistol-caliber carbine uses .45 ACP FMJ ammo, has a 10 round magazine capacity, features an integral suppressor, and can be fitted with a scope that possesses two levels of magnification. Given the lack of ballistic physics for bullets in this game, the short effective range of this weapon in real life is not present ingame, and as such it makes for a very effective ersatz sniper rifle, the only disadvantage being the rarity of its ammunition.
SVD Dragunov
The SVD Dragunov appears in the game as the "Geldmacher SVD Sniper Rifle." It is chambered for .308 caliber ammunition, and is one of the most potent Sniper Rifles in the game, with an exclusive three levels of zoom on its scope. It can use FMJ and incendiary ammunition, and an upgraded scope featuring night vision can be fitted.
This Sniper Rifle is used by various HARM operatives, including Dimitri Volkov and two of the three female "Elite Guard" near the end of the game.
Launchers
Briefcase Rocket Launcher
A UNITY-designed assassination device built into an ordinary-looking briefcase that fires 40mm High Explosive projectiles, with a 5-shot capacity. It is first discovered in a HARM barracks on the "Alpine Intrigue" level. The caliber and compact nature of the device suggests that it may actually be a concealed 40mm grenade launcher instead, but the lack of ballistic physics means that the projectiles travel in a straight line like a rocket-propelled grenade would.
M79 Grenade Launcher
The M79 grenade launcher appears in the game referred to by its actual name. It is a fairly rare weapon, first found on a guard in a tower in the chapter 'Rescue Attempt'. The grenades it launches follow a very straight trajectory, making the weapon seem more like a rocket launcher.
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Other
Barnett Commando Crossbow
The Barnett Commando Crossbow appears in the game as the Sportsman EX Crossbow. It is a good alternative to the somewhat rare Hampton Carbine (it's not always available in the gear selection), and supports a variety of bolt types (fire, poison and explosive, for example), some of which can often be retrieved from dead enemies and reused. It can be fitted with a scope.