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The Operative: No One Lives Forever: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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== SVD Dragunov ==
== SVD Dragunov ==
The [[SVD Dragunov]] appears in the game as '''Geldmacher SVD Sniper Rifle'''. It is one of the most powerful weapons and is used by Dimitri Volkov to shoot Bruno Lawrie in the chapter 'Misfortune in Morrocco'. Later, it is used by H.A.R.M. snipers in some of the outdoor levels, and by two of the three female 'Elite Guards' towards the end of the game. It can chamber FMJ and phosphorous ammunition, and an upgraded scope featuring night vision can be found.
The [[SVD Dragunov]] appears in the game as the "Geldmacher SVD Sniper Rifle." It is chambered for .308 caliber ammunition, and is  one of the most potent Sniper Rifles in the game, with an exclusive three levels of zoom on its scope. It can use FMJ and incendiary  ammunition, and an upgraded scope featuring night vision can be fitted.


[http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PC-Accion/18/IMG2-65724/NoOneLivesForever_06.jpg Geldermacher SVD]
This Sniper Rifle is used by various HARM operatives, including Dimitri Volkov and two of the three female "Elite Guard" near the end of the game.
 
[[Image:SVD Rifle.jpg|400px|thumb|none|SVD Dragunov Sniper Rifle, 7.62x54mmR]]
 
[[Image:NOLF1_-_PC_-_FPV_-_SVD_Dragunov.jpg|thumb|none|600px|The SVD Dragunov in First Person View.]]
 
[[Image:NOLF1_-_PC_-_FPV_-_SVD_Dragunov_(Night_Vision_Scope).jpg|thumb|none|600px|A view through the SVD Dragunov's Night Vision scope.]]
 
[[Image:NOLF1_-_PC_-_3PV_-_SVD_Dragunov.jpg|thumb|none|600px|''"I have waited for this moment for six years . . . "'' <br> Dmitri Volkov kills Bruno Lawrie with his SVD Dragunov.]]


[[Image:SVD Rifle.jpg|400px|thumb|left|SVD Dragunov Sniper Rifle, 7.62x54mmR]]
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Revision as of 15:48, 6 June 2010

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

The following weapons appear in the game No One Lives Forever

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No One Lives Forever (2000)


Handguns

Luger P08

The Luger P08 appears in the game as the Braun 9mm Parabellum. It is the preferred weapon of many H.A.R.M. operatives in the later chapters, and is very similar to the P38 in terms of functionality. Like the P38, it can be fitted with a silencer, but it is slightly louder (even when suppressed), has a lower rate of fire and takes a bit longer to reload. On the other hand, it can chamber cyanide-tipped ammunition whereas the P38 cannot.

Braun 9mm Parabellum

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Luger P08 pistol, 9x19mm



Smith & Wesson Model 37 Airweight

The Smith & Wesson Model 37 Airweight appears in the game as the Petri .38 Airweight Revolver, with a nickel finish. This snubnosed revolver is chambered for .38 Special ammunition, has a five-shot cylinder capacity, and can fire FMJ, Dum-Dum, incendiary, cyanide-tipped, and High Explosive bullets (the last two types are fictitious). It is described as Cate's signature weapon, but many low-level HARM thugs use it as well. Being a revolver, it cannot be fitted with a sound suppressor. Despite the very short barrel, this "purse gun" boasts a higher damage-per-bullet ratio ingame than the 9x19mm handguns have, especially when loaded with FMJ or cyanide-tipped ammunition.

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Smith & Wesson Model 37 Airweight revolver, .38
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Using the S&W Model 37 at the UNITY firing range.
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A S&W Model 37 revolver on a table in the UNITY training grounds.


Thompson Contender

The Thompson Contender appears in the game as the Bacalov Corrector. It fires explosive bullets loaded one at a time, and is fitted with a scope.

Bacalov Corrector

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Thompson Contender, .45-70

Walther P38

The Walther P38 appears in the game as the Shepherd Arms P38 9mm pistol. It is the standard sidearm for UNITY operatives, and is used by at least a few bad guys in almost every level. It has a magazine capacity of 10 rounds, and can chamber FMJ, dum dum and phosphorous ammunition. It can also be fitted with a sound suppressor.

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Walther P38 pistol, 9x19mm
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Using the suppressed Walther P38 in First Person View.
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"Looking for someone?"
Cate Archer holding up one of Inge Wagner's goons with his own pistol, in the ladies' room.

Submachine Guns

Sterling SMG

The Sterling SMG appears in the game as the Gordon 9mm SMG. It is H.A.R.M.'s preferred SMG. It has a higher rate of fire than the MPL and supports cyanide-tipped ammunition whereas the MPL does not. On the other hand, it cannot be fitted with a silencer.

Gordon SMG

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Sterling Submachine Gun, 9x19mm


Walther MPL

The Walther MPL appears in the game, referred to as the "Hampton MPL 9mm SMG." The ingame version has a 30 round magazine capacity, is chambered in 9x19mm, has no buttstock, and has the ability to mount a sound suppressor. It can use FMJ, Dum-Dum, and incendiary ammunition.

A few factions in the game use the Walther MPL as their standard SMG, including UNITY's commandos and Magnus Armstrong's paratroopers. Many H.A.R.M. henchmen also use it, particularly in the early chapters.

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Walther MPL Submachine Gun, 9x19mm
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Surprising two paratroopers with a burst of fire from a Walther MPL.
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A UNITY commando with a Walther MPL.


Rifles/Carbines

AK-47

The AK-47 appears in the game and, unlike the others, is referred to by its real name. It is the most powerful automatic weapon in the game and is used by most of the East German guards in the chapter 'Berlin By Night', and also by many H.A.R.M. henchmen in the later chapters. It can be fitted with a scope.

AK-47

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Kalashnikov AK-47 Assault Rifle, 7.62x39mm


De Lisle Carbine

The De Lisle Carbine appears in the game as the "Hampton Carbine." This pistol-caliber carbine uses .45 ACP FMJ ammo, has a 10 round magazine capacity, features an integral suppressor, and can be fitted with a scope that possesses two levels of magnification. Given the lack of ballistic physics for bullets in this game, the short effective range of this weapon in real life is not present ingame, and as such it makes for a very effective ersatz sniper rifle, the only disadvantage being the rarity of its ammunition.

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A De Lisle Carbine with a scope in First Person View.
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The De Lisle Carbine with its detached scope on a table, in the UNITY training grounds.


SVD Dragunov

The SVD Dragunov appears in the game as the "Geldmacher SVD Sniper Rifle." It is chambered for .308 caliber ammunition, and is one of the most potent Sniper Rifles in the game, with an exclusive three levels of zoom on its scope. It can use FMJ and incendiary ammunition, and an upgraded scope featuring night vision can be fitted.

This Sniper Rifle is used by various HARM operatives, including Dimitri Volkov and two of the three female "Elite Guard" near the end of the game.

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SVD Dragunov Sniper Rifle, 7.62x54mmR
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The SVD Dragunov in First Person View.
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A view through the SVD Dragunov's Night Vision scope.
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"I have waited for this moment for six years . . . "
Dmitri Volkov kills Bruno Lawrie with his SVD Dragunov.


Launchers

Briefcase Rocket Launcher

A UNITY-designed assassination device built into an ordinary-looking briefcase that fires 40mm High Explosive projectiles, with a 5-shot capacity. It is first discovered in a HARM barracks on the "Alpine Intrigue" level. The caliber and compact nature of the device suggests that it may actually be a concealed 40mm grenade launcher instead, but the lack of ballistic physics means that the projectiles travel in a straight line like a rocket-propelled grenade would.

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The "Briefcase Rocket Launcher" in First Person View.
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The initial location of the "Briefcase Rocket Launcher" ingame.

M79 Grenade Launcher

The M79 grenade launcher appears in the game referred to by its actual name. It is a fairly rare weapon, first found on a guard in a tower in the chapter 'Rescue Attempt'. The grenades it launches follow a very straight trajectory, making the weapon seem more like a rocket launcher.

M79

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Other

Barnett Commando Crossbow

The Barnett Commando Crossbow appears in the game as the Sportsman EX Crossbow. It is a good alternative to the somewhat rare Hampton Carbine (it's not always available in the gear selection), and supports a variety of bolt types (fire, poison and explosive, for example), some of which can often be retrieved from dead enemies and reused. It can be fitted with a scope.

Crossbow

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Barnett Commando Crossbow