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The Operative: No One Lives Forever: Difference between revisions
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== Smith & Wesson Model 37 Airweight == | == Smith & Wesson Model 37 Airweight == | ||
The [[Smith & Wesson Model 37 Airweight]] appears in the game as the '''Petri .38 Airweight Revolver'''. It is described as Cate's signature weapon, | The [[Smith & Wesson Model 37 Airweight]] appears in the game as the '''Petri .38 Airweight Revolver''', with a nickel finish. This snubnosed revolver is chambered for .38 Special ammunition, has a five-shot cylinder capacity, and can fire FMJ, Dum-Dum, incendiary, cyanide-tipped, and High Explosive bullets (the last two types are fictitious). It is described as Cate's signature weapon, but many low-level HARM thugs use it as well. Being a revolver, it cannot be fitted with a sound suppressor. Despite the very short barrel, this "purse gun" boasts a higher damage-per-bullet ratio ingame than the 9x19mm handguns have, especially when loaded with FMJ or cyanide-tipped ammunition. | ||
[ | [[Image:SWM37.jpg|thumb|none|400px|Smith & Wesson Model 37 Airweight revolver, .38]] | ||
[[Image:NOLF1_-_PC_-_FPV_-_S%26W_Model_37.jpg|thumb|none|600px|Using the S&W Model 37 at the UNITY firing range.]] | |||
[[Image:NOLF1_-_PC_-_3PV_-_S%26W_Model_37.jpg|thumb|none|600px|A S&W Model 37 revolver on a table in the UNITY training grounds.]] | |||
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Revision as of 17:07, 3 June 2010
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The following weapons appear in the game No One Lives Forever
Walther P38
The Walther P38 appears in the game as the Shepherd Arms P38 9mm pistol. It is the standard sidearm for UNITY operatives, and is used by at least a few bad guys in almost every level. It can chamber FMJ, dum dum and phosphorous ammunition and can be fitted with a sound suppressor.
Smith & Wesson Model 37 Airweight
The Smith & Wesson Model 37 Airweight appears in the game as the Petri .38 Airweight Revolver, with a nickel finish. This snubnosed revolver is chambered for .38 Special ammunition, has a five-shot cylinder capacity, and can fire FMJ, Dum-Dum, incendiary, cyanide-tipped, and High Explosive bullets (the last two types are fictitious). It is described as Cate's signature weapon, but many low-level HARM thugs use it as well. Being a revolver, it cannot be fitted with a sound suppressor. Despite the very short barrel, this "purse gun" boasts a higher damage-per-bullet ratio ingame than the 9x19mm handguns have, especially when loaded with FMJ or cyanide-tipped ammunition.
Luger P08
The Luger P08 appears in the game as the Braun 9mm Parabellum. It is the preferred weapon of many H.A.R.M. operatives in the later chapters, and is very similar to the P38 in terms of functionality. Like the P38, it can be fitted with a silencer, but it is slightly louder (even when suppressed), has a lower rate of fire and takes a bit longer to reload. On the other hand, it can chamber cyanide-tipped ammunition whereas the P38 cannot.
De Lisle Carbine
The De Lisle Carbine appears in the game as the Hampton Carbine. It features a 10 round magazine and can be fitted with a scope. It's the quietest firearm in the game, making it very useful if one wants to be sneaky and take down guards from a distance without being noticed. In the chapter 'Misfortune in Morrocco', Cate uses one of these to protect a U.S. ambassador from assassins.
Walther MPL
The Walther MPL appears in the game, referred to as the "Hampton MPL 9mm SMG." The ingame version has a 30 round magazine capacity, is chambered in 9x19mm, has no buttstock, and has the ability to mount a sound suppressor. It can use FMJ, Dum-Dum, and incendiary ammunition.
A few factions in the game use the Walther MPL as their standard SMG, including UNITY's commandos and Magnus Armstrong's paratroopers. Many H.A.R.M. henchmen also use it, particularly in the early chapters.
Sterling SMG
The Sterling SMG appears in the game as the Gordon 9mm SMG. It is H.A.R.M.'s preferred SMG. It has a higher rate of fire than the MPL and supports cyanide-tipped ammunition whereas the MPL does not. On the other hand, it cannot be fitted with a silencer.
AK-47
The AK-47 appears in the game and, unlike the others, is referred to by its real name. It is the most powerful automatic weapon in the game and is used by most of the East German guards in the chapter 'Berlin By Night', and also by many H.A.R.M. henchmen in the later chapters. It can be fitted with a scope.
SVD Dragunov
The SVD Dragunov appears in the game as Geldmacher SVD Sniper Rifle. It is one of the most powerful weapons and is used by Dimitri Volkov to shoot Bruno Lawrie in the chapter 'Misfortune in Morrocco'. Later, it is used by H.A.R.M. snipers in some of the outdoor levels, and by two of the three female 'Elite Guards' towards the end of the game. It can chamber FMJ and phosphorous ammunition, and an upgraded scope featuring night vision can be found.
Barnett Commando Crossbow
The Barnett Commando Crossbow appears in the game as the Sportsman EX Crossbow. It is a good alternative to the somewhat rare Hampton Carbine (it's not always available in the gear selection), and supports a variety of bolt types (fire, poison and explosive, for example), some of which can often be retrieved from dead enemies and reused. It can be fitted with a scope.
M79 Grenade Launcher
The M79 grenade launcher appears in the game referred to by its actual name. It is a fairly rare weapon, first found on a guard in a tower in the chapter 'Rescue Attempt'. The grenades it launches follow a very straight trajectory, making the weapon seem more like a rocket launcher.
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Thompson Contender
The Thompson Contender appears in the game as the Bacalov Corrector. It fires explosive bullets loaded one at a time, and is fitted with a scope.