Operation Flashpoint: Dragon Rising: Difference between revisions
Operation Flashpoint: Dragon Rising: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Operation Flashpoint: Dragon Rising: Difference between revisions
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A Marine holding a QBZ-95. (There's a difference between soldier and Marine dipshit.)]]
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]
===Type 81===
===Type 81===
Revision as of 15:39, 23 May 2010
The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:
Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.
Two versions of the Mk. 16 are known to be in the game: a "stealth" version with a suppressor and a red dot scope, and an "assault" version with a grenade launcher and red dot scope.
Six different versions of the M4A1 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with a night vision scope and a suppressor, a "marksman" version with an ACOG scope, and a "stealth" version with a suppressor and red dot scope.
Six different versions of the M16A4 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with a night vision scope and suppressor, a "marksman" version with an ACOG scope, and a "stealth version" with a suppressor and red dot scope.
Two different versions of the M82 are available in the game: a standard rifle with a regular scope, and a "night ops" version with a night vision scope.
The M203 can be mounted on the M4A1 and the M16A4.
FN40GL (Mk. 13 Mod 0)
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).
M134 Minigun
People's Liberation Army
Pistols
QSZ-92
Submachine Guns
QCW-05
Assault Rifles
QBZ-95
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attatchments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with a night vision scope.
Type 81
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with a night vision scope and what appears to be a flashlight attatched to the barrel, and a "marskman" version with a scope and folding stock.
Machine Guns
QBB-95
Type 67-II
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.