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Enter the Matrix: Difference between revisions

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==[[Heckler & Koch UMP]]==
==[[Heckler & Koch UMP]]==
The [[Heckler & Koch UMP|UMP]] is a commonly used weapon in the Merovingian's mansion and at the power plant.
The [[Heckler & Koch UMP|UMP]] is a commonly used weapon in the Merovingian's mansion and at the power plant. It seems to be equipped with an unusable reflex sight like what the twins used in ''Matrix: Reloaded''
[[Image:UMP_45.jpg|thumb|none|400px|Heckler & Koch UMP]]
[[Image:UMP_45.jpg|thumb|none|400px|Heckler & Koch UMP]]



Revision as of 22:47, 16 July 2010

The following weapons appear in the game Enter the Matrix

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Enter the Matrix (2003)



Cobray M11/9

Used by both rebels and SWAT officers in the Sewer levels.


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Cobray M11/9 9x19mm

Sig P229 Sport

The Sig P229 Sport is Ghost's handgun. It's always dual-wielded.

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P229 Sport 9x19mm

Beretta 9000S

Niobe's Primary handgun.

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Beretta 9000S 9x19mm

IMI Desert Eagle

Used by the Agents. Can only obtain it after killing agent. Called the ".50AE pistol" and holds 8 rounds instead of 7 rounds. The .44 magnum version holds 8 rounds.

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Desert Eagle .50 AE

Glock 18C

A fully automatic Glock 18 can be found in a few missions.

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Glock 18C 3rd Generation. 9x19mm

Heckler & Koch MP5A2

Commonly used by the SWAT.

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Heckler & Koch MP5A2 9x19mm

Heckler & Koch MP5K

Appears only in the Xbox version of the game (jokingly referred to as the MP5X). Can be found in the Sewer and Power Plant levels.

Barrett M82A1

Incorrectly called the 'M95', the M82 is used by SWAT snipers. Holds an incorrect 18 round magazine. The Barrett M95 is in fact the bolt action version of the M82.

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Barrett M82A1 .50 BMG

Heckler & Koch UMP

The UMP is a commonly used weapon in the Merovingian's mansion and at the power plant. It seems to be equipped with an unusable reflex sight like what the twins used in Matrix: Reloaded

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Heckler & Koch UMP

Springfield Armory Professional 1911

Only appears in the Merovingians mansion.

M16A2

Used by SWAT and rarely seen. Fires automatic instead of 3 - round burst like it's supposed to.

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M16A2 5.56x45mm

Heckler & Koch G36

Used by SWAT and rarely seen. Uses the 90 round Dual Drum magazine yet only contains 60 rounds.

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G36 5.56x45mm

SIG SG 552

Used by SWAT and rarely seen. Holds an incorrect 60 round magazine.

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SG 552 5.56x45 NATO

Colt Mustang

Used by security guards in the Post Office.

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Colt Mustang .380 ACP

Beretta 92FS

A common pistol on most levels, used by police officers.

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Beretta 92FS 9x19mm

Heckler & Koch HK33

Fitted with a scope and bipod, used by SWAT snipers. Holds an incorrect 18 round magazine.

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Heckler & Koch HK33 with 25rd Magazine 5.56x45mm

Milkor MGL

Can be found on a rooftop during the Chinatown level.

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Milkor MGL 40mm

Power Plant methane gun

In the power plant your character picks up what they call 'some sort of grenade launcher'. Sparks says it is a cholobromo methane gun used to get to fires when a fire extinguisher can't get to it. It fires a pressurized C02 cartridge that robs the fire of oxygen. A little side effect is it causes human lungs to fill up with water, drowning them. Be warned that if it is fired to close to an object in front of it you will fall victim to it as well. The game calls it a GP-25 Launcher. It has a pistol grip and a carrying handle.

FN M240

Seen in the hands of one of Soren's men in the Airport level. Can only be obtained with a cheat. Holds 120 rounds and is equipped with a bipod.

M7 CS Gas Grenade

In one part of the post office level, police officers throw several M7 CS gas grenades into the room she's in, trying to flush her out, though she escapes by performing a long jump over a police-filled hallway.

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M7 CS gas grenade

M67 Hand Grenade

In some levels the player can use M67 hand grenades. these weapons are incorrectly shown with a blinking red light on them moments before detonating.

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M67 High-Explosive Fragmentation hand grenade

M84 Stun Grenade

In some levels (such as the airport), SWAT and the player can utilize M84 stun grenades to disorient each other.

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M84 stun grenade