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Resident Evil 3: Nemesis: Difference between revisions
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== Remington 870 == | == Remington 870 == | ||
Two variants of the Remington 870 are seen in the opening FMV cutscene, the police folder, and the synthetic fullstocked variant with a Surefire light, used by the RPD and SPF (Select Police Force), respectively. | |||
[[Image:Remington870PoliceFolded.jpg|thumb|none|400px]] | [[Image:Remington870PoliceFolded.jpg|thumb|none|400px]] | ||
[[Image:Rem870w618Surefire.jpg|thumb|none|400px]] | [[Image:Rem870w618Surefire.jpg|thumb|none|400px]] | ||
[[Image:Wesker's Report (frame 20661).jpg|thumb|600px|none]] | [[Image:Wesker's Report (frame 20661).jpg|thumb|600px|none]] | ||
[[Image:Wesker's Report (frame 20778).jpg|thumb|none|600px]] | [[Image:Wesker's Report (frame 20778).jpg|thumb|none|600px]] | ||
== MP5A3 == | == MP5A3 == | ||
RPD SPF members are seen using MP5s of some sort. They seem to have the receivers of converted HK94s, while having the barrels of A3s. | |||
[[Image:MP5A3.jpg|thumb|none|400px]] | [[Image:MP5A3.jpg|thumb|none|400px]] | ||
[[Image:Vlcsnap-2009-10-01-15h08m00s207.jpg|thumb|none|600px]] | [[Image:Vlcsnap-2009-10-01-15h08m00s207.jpg|thumb|none|600px]] | ||
[[Image:Wesker's Report (frame 20576).jpg|thumb|none|600px]] | [[Image:Wesker's Report (frame 20576).jpg|thumb|none|600px]] | ||
[[Image:Wesker's Report (frame 20599).jpg|thumb|none|600px]] | [[Image:Wesker's Report (frame 20599).jpg|thumb|none|600px]] | ||
== Browning Hi-Power == | == Browning Hi-Power == | ||
The old official sidearm of the RPD, Browning Hi-Powers are seen being used in the opening scene. | |||
[[Image:HiPowerMk3.jpg|thumb|none|400px]] | [[Image:HiPowerMk3.jpg|thumb|none|400px]] | ||
[[Image:Vlcsnap-2009-09-27-23h49m02s92.jpg|thumb|none|600px]] | [[Image:Vlcsnap-2009-09-27-23h49m02s92.jpg|thumb|none|600px]] | ||
== [[Beretta 92F]] "Samurai Edge" == | == [[Beretta 92F]] "Samurai Edge" == | ||
Jill's main weapon. It seems to be a custom made handgun made especially for S.T.A.R.S. Members. It can fire modified bullets for more power. It is specifically designated as a Custom 92F in a fax from Robert Kendo. | Jill's main weapon. It seems to be a custom made handgun made especially for S.T.A.R.S. Members. It can fire modified bullets for more power. It is specifically designated as a Custom 92F in a fax from Robert Kendo. | ||
[[Image:STARGun.jpg|thumb|none|300px|Beretta 92FS]] | [[Image:STARGun.jpg|thumb|none|300px|Beretta 92FS]] | ||
[[Image:M92FCustomHandgun.gif|thumb|none|300px|92FS, Samurai Edge Kendo Custom as seen in RE3]] | [[Image:M92FCustomHandgun.gif|thumb|none|300px|92FS, Samurai Edge Kendo Custom as seen in RE3]] | ||
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== STI Eagle 6.0 == | == STI Eagle 6.0 == | ||
Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary Sidearm in the Mercenaries bonus game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round. | Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary Sidearm in the Mercenaries bonus game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round. | ||
[[Image:STIEagle6.0.gif |thumb|none|400px|STI Eagle 6.0 as seen in RE3]] | [[Image:STIEagle6.0.gif |thumb|none|400px|STI Eagle 6.0 as seen in RE3]] | ||
== Benelli M3 Super 90 Shorty == | == Benelli M3 Super 90 Shorty == | ||
Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower. | Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower. | ||
[[Image:Benelli_M3_Super_90_Shorty.jpg|thumb|none|250px|Benelli M3 Super 90 Shorty]] | [[Image:Benelli_M3_Super_90_Shorty.jpg|thumb|none|250px|Benelli M3 Super 90 Shorty]] | ||
[[Image:Shotgun.gif |thumb|none|490px|M3 Super 90 Shorty as seen in RE3]] | [[Image:Shotgun.gif |thumb|none|490px|M3 Super 90 Shorty as seen in RE3]] | ||
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== Winchester Model 1887 == | == Winchester Model 1887 == | ||
Jill finds parts to make this weapon after five encounters with the Nemesis. It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism with one hand. | Jill finds parts to make this weapon after five encounters with the Nemesis. It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism with one hand. | ||
[[Image:M1887_Airsoft.jpg|thumb|none|450px|Replica Winchester Model 1887 with sawed-off stock and barrel as used in Terminator 2: Judgement Day]] | [[Image:M1887_Airsoft.jpg|thumb|none|450px|Replica Winchester Model 1887 with sawed-off stock and barrel as used in Terminator 2: Judgement Day]] | ||
[[Image:Customshotgun.gif|thumb|none|450px|Western Custom M37 as seen in RE3]] | [[Image:Customshotgun.gif|thumb|none|450px|Western Custom M37 as seen in RE3]] | ||
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== Colt M4A1 Carbine == | == Colt M4A1 Carbine == | ||
Jill starts with this weapon in her inventory on easy mode. Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBCS Members. | |||
*All M4s in CGI cutscenes equipped by both R.P.D Police and U.B.C.S are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4s in in-game scene and CGI scene are quite different, despite the fact that they must be a same one. | |||
[[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|M4A1 Carbine]] | [[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|M4A1 Carbine]] | ||
[[Image:Assaultrifle.gif|thumb|none|600px|M4A1 Carbine as seen in RE3]] | [[Image:Assaultrifle.gif|thumb|none|600px|M4A1 Carbine as seen in RE3]] | ||
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[[Image:Vlcsnap-2009-10-01-15h11m02s88.jpg|thumb|none|600px]] | [[Image:Vlcsnap-2009-10-01-15h11m02s88.jpg|thumb|none|600px]] | ||
[[Image:Vlcsnap-2009-10-01-15h11m11s96.jpg|thumb|none|600px]] | [[Image:Vlcsnap-2009-10-01-15h11m11s96.jpg|thumb|none|600px]] | ||
== [[SIG Pro]] SP 2009 == | == [[SIG Pro]] SP 2009 == | ||
Weapon used by Nicholai Ginovaef in both the main and Mercenaries bonus game and by Carlos in his segment of the main game. | Weapon used by Nicholai Ginovaef in both the main and Mercenaries bonus game and by Carlos in his segment of the main game. | ||
[[Image:Gsg9-1.jpg|thumb|none|300px|SIG Pro SP2009]] | [[Image:Gsg9-1.jpg|thumb|none|300px|SIG Pro SP2009]] | ||
== [[Smith & Wesson Model 629]] == | == [[Smith & Wesson Model 629]] == | ||
A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The in-game description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries bonus game. | A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The in-game description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries bonus game. | ||
[[Image:SW-629.jpg|thumb|none|400px|Smith & Wesson Model 629]] | [[Image:SW-629.jpg|thumb|none|400px|Smith & Wesson Model 629]] | ||
[[Image:S&WM629C.gif|thumb|none|400px|S&W M629 as seen in RES.gif]] | [[Image:S&WM629C.gif|thumb|none|400px|S&W M629 as seen in RES.gif]] | ||
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== Mine Thrower == | == Mine Thrower == | ||
An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them. | An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them. | ||
[[Image:Minethrower.gif|thumb|none|300px|Mine Thrower]] | [[Image:Minethrower.gif|thumb|none|300px|Mine Thrower]] | ||
== Minigun == | == Minigun == | ||
The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon. | The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon. | ||
[[Image:Chaingun.gif |thumb|none|400px|Minigun as seen in RE3]] | [[Image:Chaingun.gif |thumb|none|400px|Minigun as seen in RE3]] | ||
== M202 FLASH == | == M202 FLASH == | ||
Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4. | Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4. | ||
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH rocket launcher]] | [[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH rocket launcher]] | ||
[[Image:Rocketlauncher.gif|thumb|none|400px|M202 FLASH rocket launcher as seen in RE3]] | [[Image:Rocketlauncher.gif|thumb|none|400px|M202 FLASH rocket launcher as seen in RE3]] | ||
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== FIM-92A Stinger == | == FIM-92A Stinger == | ||
Nemesis uses a FIM-92A Stinger from time to time. It's possible that this is a reference to the unlockable Rocket Launcher in [[Resident Evil 2]]. | Nemesis uses a FIM-92A Stinger from time to time. It's possible that this is a reference to the unlockable Rocket Launcher in [[Resident Evil 2]]. | ||
[[Image:Nemesis.jpg|thumb|none|300px|Nemesis and its Stinger]] | [[Image:Nemesis.jpg|thumb|none|300px|Nemesis and its Stinger]] | ||
Revision as of 00:06, 10 May 2010
The following weapons were used in the videogame Resident Evil 3: Nemesis:
Remington 870
Two variants of the Remington 870 are seen in the opening FMV cutscene, the police folder, and the synthetic fullstocked variant with a Surefire light, used by the RPD and SPF (Select Police Force), respectively.
MP5A3
RPD SPF members are seen using MP5s of some sort. They seem to have the receivers of converted HK94s, while having the barrels of A3s.
Browning Hi-Power
The old official sidearm of the RPD, Browning Hi-Powers are seen being used in the opening scene.
Beretta 92F "Samurai Edge"
Jill's main weapon. It seems to be a custom made handgun made especially for S.T.A.R.S. Members. It can fire modified bullets for more power. It is specifically designated as a Custom 92F in a fax from Robert Kendo.
STI Eagle 6.0
Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary Sidearm in the Mercenaries bonus game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round.
Benelli M3 Super 90 Shorty
Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower.
Winchester Model 1887
Jill finds parts to make this weapon after five encounters with the Nemesis. It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism with one hand.
Colt M4A1 Carbine
Jill starts with this weapon in her inventory on easy mode. Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBCS Members.
- All M4s in CGI cutscenes equipped by both R.P.D Police and U.B.C.S are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4s in in-game scene and CGI scene are quite different, despite the fact that they must be a same one.
SIG Pro SP 2009
Weapon used by Nicholai Ginovaef in both the main and Mercenaries bonus game and by Carlos in his segment of the main game.
Smith & Wesson Model 629
A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The in-game description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries bonus game.
Mine Thrower
An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them.
Minigun
The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon.
M202 FLASH
Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4.
FIM-92A Stinger
Nemesis uses a FIM-92A Stinger from time to time. It's possible that this is a reference to the unlockable Rocket Launcher in Resident Evil 2.