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Talk:Splinter Cell: Conviction: Difference between revisions
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Tom Clancy has absolutely nothing to do with these games, y'know. It's a brand, it's slapped on there so more people buy it. As for the change in this game's content, blame the new content director they brought in, who was dissatisfied with Sam being so old and slow, and wanted the game to go faster. Also blame the consumer who got their panties in a bunch over the original concept and not wanting they're precious Sam Fisher to have a goddamn beard and some hair. | Tom Clancy has absolutely nothing to do with these games, y'know. It's a brand, it's slapped on there so more people buy it. As for the change in this game's content, blame the new content director they brought in, who was dissatisfied with Sam being so old and slow, and wanted the game to go faster. Also blame the consumer who got their panties in a bunch over the original concept and not wanting they're precious Sam Fisher to have a goddamn beard and some hair. | ||
Tom Clancy [I]used[/I] to be involved with these video games, although I don't know where the hell he has been in recent times. Also, [I]I do[/I] blame Creative Director Maxime Béland who thought that Sam was a "grandma" and wanted him to be like James Bond, Jason Bourne, and Jack Bauer who "run fast, they don’t make noise, they kill one, two, three or four guys super quickly". The consumers who didn't like "Hobo Sam" (as dubbed by them) can go #### themselves. After [I]Double Agent[/I], Sam was up the creek without a paddle and on the run from the people he used to work for because they think that he is a terrorist. Sam Fisher was a 53-year-old war veteran and former black ops agent who lost his daughter to a drunk driver and was forced to murder his best friend in order to keep his cover so that he could stop John Brown's Army from unleashing Red Mercury upon America. Now, Ubisoft Montreal have turned him into a Jack Bauer rip-off who can burst into a room and kill three men with headshots from a pistol before their bodies have time to hit the ground. [[Special:Contributions/203.206.52.65|203.206.52.65]] 12:05, 26 May 2010 (UTC) | |||
==USP== | ==USP== |
Revision as of 12:05, 26 May 2010
is it just me or has sam fisher rapidly turned younger since double agent--92.0.235.181 10:42, 6 March 2010 (UTC)
It's not just you, Sam has changed and not in a good way. The new development team have thrown the traditional Tom Clancy values out the window in favour of a more Hollywood-style approach. 203.206.5.121 14:41, 25 March 2010 (UTC)
i played the demo and really didnt like the new direction.it was challenging aiming for thehead from a shadowy position but now all you have to do is press RB and y and it selects the targets and kills them. not stealthy.--Smish34 20:31, 25 March 2010 (UTC)
- Not true. The old games' aiming system was terrible. You could have a perfect shot set up and still miss. Plus, M&E requires a hand-to-hand takedown. The demo was set up to give you them, but the full game will have different layouts and more hostiles. Plus, M&E still requires you to know what you're doing; taking down people in plain view/well-lit areas will result in you getting spotted or alerting the guards. Finally, the best argument: "You don't have to use it." --Chris_Hun7er 02:15, 26 March, 2010 (UTC)
Okay, I'll jump in. I won't comment on much of the gameplay, save to say that I like some things and dislike others but ultimately I can't change any of it. What I want to ask is if anybody else can't stand the way they tilt their guns diagonally. I mean, it looks kind of cool in that it's different and supposedly done by the best of the best, but after holding a gun that way it's just distracting to see it because I can't imagine shooting very accurately like that. -- ZG
- Look up Center Axis Relock. It is a shooting style that basically allows you to put a lot of lead downrange in a short amount of time and to keep possession of your handgun, rifle, shotgun, etc. in CQC. Not exactly helpful in SCC, but it's a real shooting style. --Chris_Hun7er 06:30, 29 March, 2010 (UTC)
- Thanks so much for the info, Chris. I feel like such an idiot now. If I'd just watched the developer diary I wouldn't have had to ask about it. Been checking out the CAR system, seems a little strange to me, but I can be a purist in many ways sometimes. Guess I'd have to try it to see if it helps throw lead faster. -- ZG
"You don't have to use it!" is the worst argument I've ever heard.
Splinter Cell: Conviction is a huge failure and a disgrace to the Tom Clancy name. 203.161.84.114 13:35, 3 April 2010 (UTC)
Tom Clancy has absolutely nothing to do with these games, y'know. It's a brand, it's slapped on there so more people buy it. As for the change in this game's content, blame the new content director they brought in, who was dissatisfied with Sam being so old and slow, and wanted the game to go faster. Also blame the consumer who got their panties in a bunch over the original concept and not wanting they're precious Sam Fisher to have a goddamn beard and some hair.
Tom Clancy [I]used[/I] to be involved with these video games, although I don't know where the hell he has been in recent times. Also, [I]I do[/I] blame Creative Director Maxime Béland who thought that Sam was a "grandma" and wanted him to be like James Bond, Jason Bourne, and Jack Bauer who "run fast, they don’t make noise, they kill one, two, three or four guys super quickly". The consumers who didn't like "Hobo Sam" (as dubbed by them) can go #### themselves. After [I]Double Agent[/I], Sam was up the creek without a paddle and on the run from the people he used to work for because they think that he is a terrorist. Sam Fisher was a 53-year-old war veteran and former black ops agent who lost his daughter to a drunk driver and was forced to murder his best friend in order to keep his cover so that he could stop John Brown's Army from unleashing Red Mercury upon America. Now, Ubisoft Montreal have turned him into a Jack Bauer rip-off who can burst into a room and kill three men with headshots from a pistol before their bodies have time to hit the ground. 203.206.52.65 12:05, 26 May 2010 (UTC)
USP
I was playing the demo on the Xbox 360 and I went into the Options menu and I noticed a H&K USP (Unknown caliber.) (Guy in the background holding it with one hand) Can anyone double check for me? (I don't own a Xbox 360 so I can not confirm it myself but I was playing it at a friend's house.) Hoot471 22:13, 3 April 2010 (UTC)
- It can be the Mk 23, which is based on the Heckler & Koch USP.--SB2296 07:31, 4 April 2010 (UTC)
That's what I thought as well. But I didn't see any threaded barrel on it. Hoot471 10:32, 4 April 2010 (UTC)
- Then it is an USP. We get to see such weapons that are not in the game in the main menu, cover art,etc.--SB2296 10:41, 4 April 2010 (UTC)
Guys, I was watching a live stream and I can't prove it, but there is a USP. It is under the Desert Eagle (which makes the USP in the lower-right hand corner) in the Weapons Stash and is called the "USP .45" --Chris_Hun7er 07:19, 11 April 2010 (UTC)
Five-seveN
Not referred to as the F.M.P whatever in the game, so I removed that from the subtitle of the in-game picture. --24.63.181.248 21:51, 18 April 2010 (UTC)
Yeah, I think that the "FMP8" was the beta name for the Five-seveN (much like how the "SMG-2" was the pre-release name of the SR-2M Veresk). 124.169.217.190 04:53, 24 April 2010 (UTC)