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Battlefield 2: Difference between revisions
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== M21 Designated Marksman Rifle == | == M21 Designated Marksman Rifle == | ||
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Designated Marksman Rifle]] appears as part of the Project Reality mod, used by the US Army, USMC, and Canadian Armed Forces factions with an olive-drab stock and Harris bipod. | The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Designated Marksman Rifle]] appears as part of the Project Reality mod, used by the US Army, USMC (despite the real-life Marine Corps using the [[M14 Rifle#M14 Designated Marksman Rifle|M14 DMR]] instead of the M21), and Canadian Armed Forces factions with an olive-drab stock and Harris bipod. | ||
[[Image:M21 m1a.jpg|thumb|none|350px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod]] | [[Image:M21 m1a.jpg|thumb|none|350px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod]] |
Revision as of 16:37, 20 April 2010
The following weapons are used in the video game Battlefield 2:
Handguns
Beretta M9
The Beretta M9 is the main sidearm for the U.S. Marines (USMC) and European Union (EU) factions in the game, as well as the US Army faction in the Project Reality mod, a silenced version is used by the USMC & EU's Spec-Ops and Sniper classes. It is listed in-game as the "92FS", instead of the military "M9" designation, though this is rectified in the Project Reality mod. A goof in the rendering of the pistol is present in that the hammer never moves and should be cocked back after being fired. Unless the version in the game is the Double Action Only variant.
MP-444 "Baghira"
The MP-444 "Baghira" pistol is the main sidearm for all MEC (Middle Eastern Coaliton) forces. Also used by the Russian Spetznaz, Rebels and Insurgents factions from the Special Forces pack and by the Russian Army in the Project Reality mod. It is referred to inaccurately as the MR-444 instead of the accurate MP-444 designation. A silenced version is used by the above-mentioned factions' Spec-Ops and Sniper classes, with the exception of the Russian army. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide, though this is rectified in the Project Reality mod.
Norinco QSZ-92
The Norinco QSZ-92 is the sidearm of all Chinese classes in the game, the Chinese Spec-Ops and Sniper classes use it with a silencer. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release as seen below, though this is rectified in the Project Reality mod.
Jericho 941
The Jericho 941 appears as part of the Project Reality mod, and is the sidearm of the Israeli Defense Force (IDF) faction in the game.
Browning Hi-Power
The Browning Hi-Power appears as part of the Project Reality mod, and serves as the sidearm for the Canadian Armed Forces, British Army, Iraqi Insurgent, and Militia factions, the Canadians and British using it under the British 'L9' designation with synthetic grips and newer sights and hammer design. The in-game Hi-Power is somewhat inaccurate for the real-life Canadian Armed Forces, as they use the older Inglis Hi-Power instead of the newer Hi-Power models as depicted in the game.
SIG-Sauer P226
The SIG-Sauer P226 appears in the Project Reality mod, replacing the MP-444 "Baghira" as the MEC faction's sidearm.
Submachine Guns/Personal Defense Weapons
FN P90
The FN P90 is the EU Anti-Tank class' main weapon and is the second weapon unlock for the other factions' Anti-Tank classes. Its stats are somewhat the same as of the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Force booster pack (which was merged with the main game in version 1.50), but it is not needed to get the P90, the only thing required is the DAO-12 shotgun mentioned below.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3, fitted with a Navy trigger group, is the main weapon of the USMC Anti-Tank class. Accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy. It also appears in the Project Reality mod, being used by the MEC's Vehicle Crewman class.
Heckler & Koch MP7
The Heckler & Koch MP7 is the main weapon for the British SAS Engineer class from the Special Forces expansion and is the second weapon unlock for the Engineer class. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds, the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players rather not want to spend their hard-earned unlock points on the MK3A1.
Norinco Type 85
The Norinco Type 85 is the main weapon of the Chinese Anti-Tank class. It is one of the few submachine guns without an alternate fire mode, operating in full auto only.
PP-19 Bizon
The PP-19 Bizon is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Anti-Tank class from the Special Forces pack. Almost has the same stats with the USMC Anti-Tank's MP5, but with a 45-round magazine. One minor goof is the idle animation, which shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back and during any point the player can move or fire the gun causing the magazine to return in an instant.
PPSh-41
The PPSh-41 submachine gun appears as part of the Project Reality mod being used by the Militia faction equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, strangely out of place in a game that touts the most advanced and modern weaponry available.
SA Vz.61 Skorpion
The SA Vz.61 Skorpion appears as part of the Project Reality mod, used primarily by the Iraqi Insurgent and Militia factions.
Shotguns
Armsel Protecta
Called the "DAO-12" shotgun in game, the Armsel Protecta is the first weapon unlock for the Anti-Tank class. While "DAO-12" is commonly mistaken for the weapon's actual name, "DAO" is only really used relative to the weapon's "Double Action Only" trigger, not the whole device. It has a 12-round drum magazine, but because of it's big magazine capacity, it has a relativly weaker damage compared to other shotguns, and has a time consuming reload process. Using the whole drum, the player can take down a helicopter if it is close enough.
Benelli M4 Super 90
The Benelli M4 Super 90 semi-automatic shotgun appears in the game mainly used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. It's performance may be similiar to that of the Saiga-12. There are currently no ways to unlock the weapon and spawn with it while playing different factions. It also appears in the Project Reality mod used by the US Army and British Army factions, referred to as the 'M1014 JCS' and L128A1', respectively.
Norinco 982
The Norinco 982 shotgun, referred to in-game as the "NOR982", is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun. In the Project Reality mod, some factions will have the Norinco 982 as an alternate weapon, loaded with breeching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).
Pancor Jackhammer MK3A1
The Pancor Jackhammer shotgun is the first weapon unlock for the Engineer class. It is rarely seen on online servers as most players choose more convinient and useful weapons like the G36 or SA80.
Remington Model 870
The Remington Model 870 shotgun is the main weapon for the USMC Engineer class and is fitted with ghost-ring sights and spare shotshell holders on the left side of the reciever. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the "M11-87", though the Remington Model 11-87 is semi-automatic and the weapon in the game is pump-action. It also appears as part of the Project Reality mod being used by the Iraqi Insurgent and Canadian Armed Forces factions, with the spare shell holder and ghost ring sights deleted.
Saiga-12K
The Saiga-12K semi-automatic shotgun, fitted with a side-folding stock and referred to in-game as the "S12K", is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Engineer class from the Special Forces pack. Relatively weaker than the pump-action shotguns used by the Chinese and U.S.M.C., but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy.
Assault Rifles/Battle Rifles
No.4 Mk.I SMLE
The No.4 Mk.I Short Magazine Lee-Enfield appears as part of the Project Reality mod, used by the Taliban faction. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment
SKS Rifle
The SKS rifle appears in the game as part of the Project Reality mod, used by the Taliban faction.
AK-101
The AK-101 is the main weapon of the MEC Assault and Medic classes, with two magazines taped together "jungle style". It is also used by the Russian Spetznaz, Rebels, and Insurgents factions' Assault and Medic classes from the Special Forces pack. The Assault class' AK-101 in-game has a GP-30 grenade launcher. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47. An animation goof is visible in the the reloading animation, which shows the player character flipping the taped magazines around and loading the second one, even if the player has already emptied both magazines.
AK-47
The AK-47 is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese People's Liberation Army (PLA), as the standard issue weapon for modern Chinese forces is currently the Norinco QBZ-95, though this is addressed in the Project Reality mod, as described below. The AK-47 also appears in the Project Reality mod being used by the Iraqi Insurgent and Militia factions. A goof is present in the first person model of the Project Reality version in that the weapon has the ribbed receiver cover of the AKM, but retains the milled reciever, lacks the slant compensator, and is still listed as the AK-47 in-game.
AKS-47
The AKS-47 appears in the game as part of the Project Reality mod, used by the Hamas and Militia factions. As with the Project Reality version of the AK-47 mentioned above, the AKS-47 also has the same goof in the first person model's receiver cover.
AK-74
The AK-74 appears as part of the Project Reality mod, used by the Iraqi Insurgent, Taliban, and Militia factions, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope. The newer AK-74M appears as the main weapon of the Russian Army faction, with all the options as the original AK-74.
AKS-74U
The AKS-74U is the main weapon for the MEC Spec-Ops class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Spec-Ops class from the Special Forces pack. It mostly has the same stats as it's USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the "AK-74U" in-game. It also appears as part of the Project Reality mod being used by the Iraqi Insurgent, Taliban, and Russian Army factions, albeit without the red dot sight & camo paint scheme.
Galil SAR
The Galil SAR rifle appears in the game as part of the Project Reality mod, used by the IDF and Hamas factions.
FN SCAR-H
The battle rifle version of the FN SCAR, the FN SCAR-H is used by the US Navy SEALs' Assault class from the Special Forces expansion as its main weapon. It has similiar stats to its lighter calibered version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint scope, Grippod forgrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions. It is one of only two weapons in the game used by the Assault class that does not feature an under-barrel grenade launcher, the other being he Heckler & Koch G3A3 mentioned below.
FAMAS
The assault rifle mainly used by the EU Medic class is the FAMAS. It has above average damage, high accuracy, and fire rate. It's magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
FN F2000/FN EGLM
The FN F2000 is used by the British SAS (Special Air Service) Assault class from the Special Forces expansion as the main weapon and is the second weapon unlock for the Assault class. Excellent accuracy and damage. Has a somewhat severe recoil, but the resulting muzzle climb can be used to the player's advantage on standing targets since it means a burst to the torso will often cause one's aim to climb for a headshot. It comes equiped with the FN EGLM grenade launcher and it's standard configuration scope.
FN SCAR-L
The FN SCAR-L is the main weapon for the US Navy SEALs Spec-Ops class from the Special Forces expansion and is the second weapon unlock for the Spec-Ops class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon.
Heckler & Koch G3A3
The Heckler & Koch G3A3 is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat, thanks to its nature as a battle rifle. It is also one of only two weapons used by the Assault class that does not feature an underbarrel grenade launcher, the other being the FN SCAR-H mentioned above. The Project Reality mod introduces an optional Hensoldt Model 2 scope and HK79 grenade launcher on the G3A3, used by the MEC faction.
Heckler & Koch G36C
The Heckler & Koch G36C is the first weapon unlock for the Spec-Ops class, fitted with a RIS foregrip. It has a somewhat average damage, but it's low recoil and high accuracy on both single and full automatic fire makes it a quite popular weapon on most game servers.
Heckler & Koch G36E
The Heckler & Koch G36E is the British SAS Medic class' main weapon from the Special Forces expansion and is the second weapon unlock for the Medic class. In the game it has picatinny rails, G36C-style rail top/iron sights and vertical foregrip. It is extremely powerful and accurate in the burst mode, making it a very popular weapon in the game.
Heckler & Koch G36KE
Another G36 variant in the game is the Heckler & Koch G36KE, referred to as the "G36K" in-game. This version is the carbine version of the G36 family, which is used by the British SAS Spec-Ops class. Basically has the same stats as the G36E, but is capable of fully automatic fire as opposed to the G36E's 3 round burst. Although it is included in the Special Forces Expansion pack, there are currently no ways to unlock the weapon and spawn with it while playing different factions. It has a rail top instead of the standard scope on normal G36KEs.
Heckler & Koch HK53
The Heckler & Koch HK53 appears in the hands of the EU Spec-Ops class as the "Heckler & Koch 53A3". In-game it is equipped with a 40 round magazine and has full auto and 3-round burst capabilities. Has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions. Both the HK53 and the MP5A3 mentioned above use the same reloading animation; the character loading in a fresh magazine and performing an "HK slap" to chamber a round.
L85A1
The L85A1 is the first weapon unlock for the Medic class. It is a quite popular weapon because of it's damage and accuracy, but is becoming overshadowed by the G36E mentioned below. Single shot is recommended for medium-long range use. It's fully automatic fire mode is recommended only for close quarters combat and to a lesser extent, short to medium range. Comes equipped with it's commonly-issued SUSAT 4x scope.
L85A2
The L85A2 appears in the hand of the EU factions' Assault class, and is the main weapon of the British Army faction in the Project Reality mod. It has higher accuracy capabilities on full automatic than its predecesor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly (though the SUSAT is available on this weapon in the Project Reality mod) and an underslung Heckler & Koch AG36 grenade launcher, as menioned below. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
M16A1 Rifle
The M16A1 rifle appears as part of the Project Reality mod, used primarily by the Hamas terrorist faction.
M16A2 Rifle
The M16A2 rifle is the main weapon for the USMC Assault and Medic classes, the Assault class' M16A2 comes equipped with an M203 grenade launcher, as described below. Excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions in the original game come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them. The Project Reality mod however allows some factions' M16A4 rifles and M4A1 carbines to affix bayonets for melee combat.
M16A4 Rifle
The M16A4 rifle appears in the game as part of the Project Reality mod used by the USMC faction and replaces the older M16A2 mentioned above, with the option to equip either the standard iron sights, an M68 Aimpoint red dot or ACOG scope, as well as an M203 grenade launcher as mentioned below.
C7A2 Rifle
The C7A2 rifle appears in the game used primarily by the Canadian Armed Forces faction as part of the Project Reality mod, complete with ELCAN scope.
M4A1 Carbine
The M4A1 carbine (called the three-round burst "M4" in-game) is the main weapon of the USMC Spec-Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes. A shorter-barreled version of the M4A1, the Colt Model 933 appears on promotional material for the game (such as the box art shown above), but is never seen in-game. A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight dissapears, though this is corrected in the Project Reality mod. The Project Reality mod also adds conventional iron sights as well as an optional ACOG scope, ITL MARS & Kimber Mepro red dot sights, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted bayonet depending on the faction and class the player chooses (it is used by the USMC, US Army, and IDF factions in Project Reality). It also gives the weapon a 3-round burst, instead of the real weapon's full auto mode. The M4A1 used by the IDF Medic class is the only one that does not use a RIS handguard.
Colt Model 653 Carbine
The Colt Model 653 carbine appears as part of the Project Reality mod as the "M16A1 Menosar", used primarily by the IDF and Hamas factions.
Colt Model 733 Carbine
The Colt Model 733 carbine appears in the Project Reality mod as the "M16A1 Mekotzrar", used by the Hamas faction.
Norinco QBZ-95
The Norinco QBZ-95 appears in the Project Reality mod being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in the original game. It comes with either standard iron sights or a 4x scope.
Norinco QBZ-95B
The Norinco QBZ-95B is the main weapon for the Chinese Spec-Ops class. Extremly accurate and above average damage, it is incorrectly labeled as the "QBZ-97" ingame. It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine before loading it into the weapon.
Tavor CTAR-21
The Tavor CTAR-21 appears as part of the Project Reality mod, complete with ITL MARS red dot sight. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle.
Machine Guns
Browning M2HB Heavy Machine Gun
The Browning M2HB heavy machine gun is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A1 & M1A2 Abrams, the EU's Challenger 2 & Leopard 2A6 tanks (despite neither the Challenger nor the Leopard ever using this weapon in real life) and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire. The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. Also, the M2HB's on the EU tanks have no visible ammo belts or boxes. The Project Reality mod introduces several more M2HB-equipped vehicles, including the Merkava tank and M113 Armored Personnel Carrier of the Israeli Defense Force faction, the British Army faction's Land Rover jeep, and the US Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker is the only vehicle in the game that does not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. A few maps in the Project Reality mod also feature machine gun nests furnished with a tripod-mounted M2HB.
Browning M3 Heavy Machine Gun
The Browning M3 heavy machine gun appears in the Project Reality mod as a secondary weapon on M1097 Avenger anti-aircraft humvees used by the US Army and USMC factions.
GE M134 Minigun
The GE M134 Minigun is mounted on UH-60 Blackhawk helicopters in the game (another inaccuracy; the Marine Corps does not use Blackhawk, instead using their own helicopters such as the CH-53, CH-46 or UH-1 though the Project Reality mod addresses this by providing UH-1N Hueys for the USMC faction). It also appears mounted on AH-6 Little Bird helicopters in the Armored Fury maps.
Heckler & Koch HK21E
The Heckler & Koch HK21E is the general purpose machine gun used by the EU Support class, referred to as the "HK21" in-game, despite being the modernized HK21E version. It has high damage, range and great accuracy with a 200 round ammo drum. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
Heckler & Koch MG36E
The Heckler & Koch MG36E, referred to as the "MG36" in-game, is the main weapon for the British SAS Support class from the Special Forces expansion and is the second weapon unlock for the Support class. Can be considered a crossover of the M249 and the PKM, it has somewhat of the accuracy of the PKM and the fire rate of the M249. In the game, it can fire with either in full auto, or 3-round burst. The in-game MG36E is fitted with a G36C-esque rail sight and G36KE handguard. Requires the PKM to unlock.
Kord Heavy Machine Gun
The Kord heavy machine gun is mounted on all MEC vehicles such as the T-90 tank (despite the real T-90 using an NSV heavy machine gun), the GAZ-3937 "Vodnik" light truck (with a gun shield to protect the gunner), FAV (Fast Attack Vehicle) and the Mi-17 Hip-H helicopter.
DShK Heavy Machine Gun
The DShK heavy machine gun appears as part of the Project Reality mod, mounted in the backs of pickup trucks ala Black Hawk Down used by the Taliban, Militia, and Iraqi Insurgent factions as well as on T-62 tanks used by the militia faction.
NSV Heavy Machine Gun
The NSV heavy machine gun appears in the game as part of the Project Reality mod, mounted on T-72 tanks used by the MEC faction and pickup trucks used by the Iraqi Insurgent faction.
M240C Machine Gun
In some maps, the player can control M1A2 Abrams tanks (an anachronism; the US Marines use the M1A1, not the M1A2, though this is addressed in the Project Reality mod with the inclusion of the older Abrams model) which use an M240C machine gun as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though less powerful than the Browning M2HB mentioned below. The M240C also appears coaxially mounted on M6 Linebacker anti-aircraft vehicles but is not useable. The USMC & EU's LAV-25 APC's are erroneously shown as having their coaxial M240C's deleted (this is rectified in the Project Reality mod which removes the LAV-25's TOW launchers (described below) and replaces them with the coaxial M240C, though this weapon is not externally visible unless firing). The Project Reality mod also adds the US Army's M2A2 Bradley APC and British Army's Scorpion light tank which also use coaxially-mounted M240C machine guns (designated "L43A1" on the Scorpion).
L7 Machine Gun
The L7 machine gun appears as part of the Project Reality mod, mounted on the front passenger seat of British Army Land Rover jeeps.
KPV Heavy Machine Gun
The KPV heavy machine gun appears in the Project Reality mod in quad anti-aircraft turrets on various maps, the vehicle-mounted KPVT heavy machine gun also appears as the primary armament of the BTR-80 armored personnel carriers and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.
M242 Bushmaster Chaingun
The LAV-25 APC's and M6 Linebackers used by the Marines and EU factons come equipped with an M242 Bushmaster chaingun as their primary weapon. The M242 also appears in the Project Reality mod, serving as the primary weapon on the US Army faction's M2A2 Bradley APC's and the Canadian Armed Forces' LAV III APC's. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 mounted on the M6 Linebacker fires a high-explosive fragmentation round intended for use against enemy aircraft that packs a bit less punch and is a bit less accurate than the ammo used by the LAV-25, though the LAV-25 is still capable of downing enemy choppers with its' M242, and the Project Reality mod allows it to switch between sabot (armor-piercing) and HEAT (High-Explosive Anti-Tank) ammo. It is also the only vehicle-mounted automatic weapon in the original game with a limited ammo supply.
M249 SAW
The M249 SAW is the main weapon of the USMC Support class. It can also be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the DPV (Desert Patrol Vehicle) and the RIB (Rigid Inflatable Boat). It is also shown with the straight carry handle of the original FN Minimi instead of the M249's angled carry handle, and the older-style muzzle brake. It also ejects spent shells directly to the right instead of ejecting them at an angle downwards. The Project Reality mod adds the paratrooper version with an M145 MGO scope and red tracer ammo, used by the US Army and British Army factions (the British using it under the 'L110A1' designation), the USMC faction using it with an ACOG scope. The Canadian Armed Forces faction in Project Reality also use the full-size SAW mounted on their G-Wagen light vehicles. An interesting note about the M249's on the G-Wagens is that they have no visible ammunition source, just like the Browning M2HB's on the Leopard 2A6 and Challenger 2's mentioned above.
FN C9A2 Light Machine Gun
The FN C9A2 light machine gun appears as part of the Project Reality mod, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and ELCAN scope.
MG3 Machine Gun
In some of the Euro Force booster pack maps, the player can control Leopard 2A6 tanks which use an MG3A1 machine gun coaxially mounted next to the main gun, though it is not externally visible unless firing. One goof about the Leopard 2A6 tanks in the game is that they have no MG3A1 at the Loader's hatch, being inaccurately shown with a Browning M2HB heavy machine gun instead as mentioned above. The Project Reality mod equips the MEC faction with the original man-portable MG3, with a 200-round ammo drum and optional ELCAN scope.
Norinco QBB-95
The Norinco QBB-95, referred to in-game as the "Type 95", is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles. The Project Reality mod gives the player the option of using this weapon with the standard iron sights or a scope.
L86A2 Light Support Weapon
The L86A2 Light Support Weapon appears as part of the Project Reality mod, being used by the British Army faction and fitted with a SUSAT scope.
IMI Negev
The IMI Negev appears as part of the Project Reality mod, used primarily by the Israeli Defense Force (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope or Kimber Mepro red dot sight. An interesting note about the Negev is that it is the only machine gun in the game with a semi-automatic fire mode which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed.
PKM/PKT Machine Gun
The PKM machine gun is the first weapon unlock for the Support class, it is accurate on long ranges, but its slow rate of fire reduces its ability in close quarters combat. The T-90 tank used by the MEC employs a PKT machine gun in a coaxial mounting next to the main gun. The Project Reality mod introduces BTR-80 & BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62 & T-72 tanks which also include coaxial PKT machine guns. The BMP-3's PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers.
RPK-74 Light Machine Gun
The RPK-74 is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Support class from the Special Forces pack. Can be found as a stationary turret on some maps. it is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle. The RPK-74 in the game is inaccurately shown with an anachronistic 75-round drum magazine instead of a normal RPK-74's 45-round box magazine. More accurate and powerful than the USMC's M249 SAW, but slightly less rate of fire. The Project Reality mod also includes machine gun-armed pickup trucks, with an RPK-74 available for the passenger to fire through the windshield, used by the Iraqi Insurgent, Militia, and Taliban factions.
Type 85 Heavy Machine Gun
The Type 85 heavy machine gun appears as the Chinese answer to the American & EU M2HB and the MEC's Kord, mounted on Type 98 tanks, Fast Attack Vehicles, NJ2046 light trucks (with a gun shield) and the Changhe Z-8 helicopter.
Sniper Rifles/Designated Marksman Rifles
No.4 Mk.I Short Magazine Lee-Enfield Sniper Rifle
A scoped version of the No.4 Mk.I Short Magazine Lee-Enfield appears as a sniper rifle in the Project Reality mod, used by the Militia and Hamas factions.
M21 Designated Marksman Rifle
The M21 Designated Marksman Rifle appears as part of the Project Reality mod, used by the US Army, USMC (despite the real-life Marine Corps using the M14 DMR instead of the M21), and Canadian Armed Forces factions with an olive-drab stock and Harris bipod.
Accuracy International L96A1
The Accuracy International L96A1 is used as the main weapon by the EU (European Union) Sniper, with strips of camouflage cloth material on the barrel. It is the second weapon unlock for the Sniper class. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its high damage and extremely high accuracy and clear scope makes it one of the most popular weapons in the whole game. It also appears in the Project Reality mod being used by the Chinese PLA, Russian Army, & British Army factions, the British using it under the 'L115A1' designation with the camouflage removed and a different stock design.
Barrett M95
The Barrett M95, with a camouflage paint scheme, is the first weapon unlock for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather (fog, etc). It may not the most accurate rifle, but it is definitely the weapon with the longest range.
M24 Sniper Weapon System
The M24 Sniper Weapon System is the main weapon for the USMC Sniper class, listed as the "M24" in-game and equipped with a Harris bipod and heavy custom camo (despite the real-life Marine Corps using the M40 sniper rifle and the M24 being used by the U.S. Army, though this is rectified in the Project Reality mod as described below). Mostly overshadowed by other sniper rifles like the M95. It also appears in the Project Reality mod being used by the US Army and IDF factions.
M40A3 Sniper Rifle
The M40A3 sniper rifle appears as part of the Project Reality mod, used primarily by the USMC & Canadian Armed Forces factions. It features a camouflage paint scheme, Harris bipod, and a variable-magnification scope.
Steyr SSG 69
The Steyr SSG 69 sniper rifle appears as part of the Project Reality mod, used by the MEC faction and referred to as the "SSG-P1" in-game. It replaces the SVD Dragunov as the main weapon of the MEC sniper and features a Harris bipod.
Norinco QBU-88
The Norinco QBU-88 with a camo paint scheme, referred to in-game as the "Type 88", is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD.
Tavor STAR-21
The Tavor STAR-21 appears as part of the Project Reality mod, used by the Israeli Defense Force (IDF) faction with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat.
Heckler & Koch G3SG/1
The Heckler & Koch G3SG/1 appears as part of the Project Reality mod, being used by the MEC faction and features the weapon's proprietary bipod. It is one of the few DMRs in the game that feature an automatic fire mode, inherited from the Heckler & Koch G3 the G3SG/1 is based upon.
SVD Dragunov
The SVD Dragunov is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Sniper class from the Special Forces pack. It also appears in the Project Reality mod being used by the Russian Army, Militia, Iraqi Insurgent, and Hamas factions. One of the weaker of the sniper rifles in the game, but it's semi automatic option compensates against other bolt action weapons. It is also fitted with synthetic handguards.
Grenades
M18 Smoke Grenade
Another grenade available to the Assault class in the game is the M18 smoke grenade, though the player only gets one of these, so must use it wisely. It generates a thick cloud of white smoke when thrown, though the Project Reality mod has it generating smoke in other colors as well including red, purple, orange, green, and yellow.
RGQ-1 Smoke Grenade
The RGQ-1 smoke grenade appears as part of the Project Reality mod, being used by the Iraqi Insurgent, Militia, Hamas, Taliban, and Russian Army factions. Unlike the M18, the RGQ-1 can only emit large clouds of white smoke.
M7 CS Gas Grenade
The M7 CS gas grenade appears in the Special Forces expansion pack as the "Teargas Grenade". When deployed, it will render any enemies in the area unable to effectively defend themselves for a limited time.
AN/M14 Incendiary Grenade
The AN/M14 incendiary grenade appears as part of the Project Reality mod, limited to certain multiplayer modes and used as an anti-materiel weapon.
M67 Hand Grenade
The M67 hand grenade appears as the standard HE-Frag (High-Explosive Fragmentation) grenade across almost all factions (with the exception of some of the newer ones introduced in the Project Reality mod) and can be used by all classes with the exception of Assault and Anti-Tank, and has the same destructive abilities as the Assault class' rifle-mounted grenade launchers.
L109 Hand Grenade
The L109 hand grenade appears as part of the Project Reality mod, used by the British Army faction.
Type 82 Hand Grenade
The Type 82 hand grenade appears as part of the Project Reality mod, taking the place of the M67 as the issued HE-Frag grenade of the Chinese PLA faction.
F-1 Hand Grenade
The F-1 hand grenade appears in the Project Reality mod, being used by the Hamas, Iraqi Insurgent, Taliban, Russian Army (despite the F-1 being highly anachronistic for the modern Russian Army), and Militia factions, and replaces the M67 hand grenade for the MEC faction. The Taliban, Hamas, and Militia also use it as part of the "grenade trap" IED.
RKG-3 Anti-Tank Grenade
The RKG-3 anti-tank grenade appears as part of the Project Reality mod, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.
Molotov Cocktail
The Molotov Cocktail appears as part of the Project Reality mod, being used by the Iraqi Insurgent faction. The Molotovs come in Coca-Cola bottles and are lit by a Zippo lighter, the fire created burns in a roughly four meter-wide area, though the player only has two of these so must use them wisely.
Launchers
BGM-71 TOW
Another missile weapon available in the game is the BGM-71 TOW missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on the USMC & EU's LAV-25 armored personnel carriers (despite the LAV-25 not having this weapon in real life) and US Army Humvees & M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret) in the Project Reality mod. It too can be steered towards the target after launch, and a skilled player can also engage helicopters with it at close range. It should also be noted that the LAV-mounted TOW launchers take longer to reload than the tripod-mounted ones, and also have a limited ammo supply whereas the tripod mounted launchers reload quicker and have infinite ammo.
RPG-26
The RPG-26 appears as part of the Project Reality mod and serves as one of two shoulder-fired anti-armor weapons available for the MEC and Militia factions, the other being the ERYX mentioned below.
ERYX
The ERYX is the man-portable missile launcher for the Anti-Tank class of the MEC, Russian Spetznaz, and Chinese Army factions, as well as the Canadian Armed Forces faction in the Project Reality mod. The missile can be steered torwards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.
M72 LAW
The M72 LAW appears in the Project Reality mod as an anti-armor weapon for the Canadian Armed Forces and IDF factions.
M136 AT4
The M136 AT4 appears as part of the Project Reality mod, and is one of two shoulder-launched anti-armor weapons available to the US Army, USMC, and British Army factions, the second being the FGM-172 SRAW mentioned below.
PF-89
The PF-89 appears as part of the Project Reality mod, being used by the Chinese PLA faction.
PF-98
The PF-98 appears as part of the Project Reality mod, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.
FGM-172A SRAW
The FGM-172 SRAW is the main rocket launcher for the Anti-Tank class of the US Army, USMC, US Navy SEALs, British SAS, British Army (as the 'NLAW' with different markings), and EU. The missile can be steered towards the target by the player much better than the ERYX. Unlike the real SRAW which is a "fire and forget" weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.
MATADOR
The MATADOR missile launcher appears as part of the Project Reality mod used by the IDF faction.
FIM-92A Stinger
One of two SAM (Surface to Air Missiles) available in the game is the FIM-92A Stinger, mounted in a twin turret at American-controlled bases as well as a secondary weapon on M6 Linebacker anti-aircraft vehicles, the M6 having a 4-tube launcher on the side of the turret. The standard shoulder-fired version is available in the Project Reality mod, used by the US Army, USMC, Canadian Armed Forces, IDF, and British Army factions. The Project Reality mod also introduces M1097 humvees armed with the 'Avenger' anti-aircraft system which includes two 4-tube Stinger launchers as the primary armament.
GP-Series Grenade Launchers
Both the GP-25 and GP-30 grenade launchers appear in the game, the GP-25 being mounted on the AK-47 of the Chinese Assault class and the GP-30 being mounted on the AK-101 of the MEC Assault class. The GP-25 also appears in the Project Reality mod mounted on the AK-74 used by the Iraqi Insurgent, Taliban, and Militia factions as well as the Russian Army faction's AK-74M.
LQ1 Grenade Launcher
The LQ1 grenade launcher appears as part of the Project Reality mod, mounted on Norinco QBZ-95 rifles used by the Chinese PLA faction. As with other under-barrel grenade launchers in Project Reality, they are capable of firing both HE and smoke rounds.
Heckler & Koch HK79 Grenade Launcher
The Heckler & Koch HK79 grenade launcher appears as part of the Project Reality mod, mounted on the Heckler & Koch G3A3 rifles of the MEC faction. As with the other grenade launchers in the Project Reality mod, they can fire both High-Explosive and smoke rounds.
Heckler & Koch AG36 Grenade Launcher
The Heckler & Koch AG36 grenade launcher appears mounted on the L85A2 rifle. It is listed in-game as the "AG36" despite the British designation of "L17A2" when used with the L85A2 rifle, though this is rectified in the Project Reality mod.
HJ-8 Red Arrow
Another anti-tank missile launcher available in the game is the HJ-8 Red Arrow missile launcher. Like the TOW, it too comes mounted on tripods or APC's, such as the Chinese WZ551 (despite the real WZ551 not being equipped with guided missile weapons) and can also be guided to the target after launch. It also has the same reloading and ammo charactersitics as the TOW mentioned above.
M203 Grenade Launcher
The M203 grenade launcher appears in the game mounted on the M16A2 as the main weapon for the USMC Assault class. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots. The M203 is also available on the M4A1 carbine and M16A4 rifle as part of the Project Reality mod used by the US Army, USMC, Hamas, and IDF factions, wherein it is also capable of firing both High-Explosive and smoke rounds.
RPG-7
The RPG-7 appears being used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. In the Project Reality mod, the Russian Army faction comes with an RPG-7 that uses a PG-7VR tandem shaped-charge rocket.
SA-7 Grail
The SA-7 Grail appears as part of the Project Reality mod used by the Russian Army, Chinese PLA, MEC, Hamas, Taliban, and Iraqi Insurgent factions, and is one of two Soviet-made SAM missiles seen in the game.
SA-18 Igla
The second Soviet-made SAM missile seen in the game is the SA-18 Igla. Like the Stinger, the Igla is also mounted in a twin turret at Chinese and MEC bases but is not mounted on either faction's anti-aircraft vehicles.
Mines
M15 Anti-Tank Mine
A secondary weapon of the Engineer class across almost all factions (with the exception of some of those introduced in the Project Reality mod) is the M15 anti-tank mine. Though designed to explode when ran over by any vehicle, it's possible for them to be knocked aside without detonating. A single mine is capable of destroying even an M1A2 Abrams tank. The mines in the game also seem to have an ability to distinguish friend from foe, as they will only detonate when an enemy vehicle runs over them, friendly vehicles being able to drive over them unharmed; As with the Claymores above, the M15 anti-tank mines have also been modified in newer versions of the game so as to only be triggered by enemy vehicles.
TM-62 Anti-Tank Mine
The TM-62 anti-tank mine appears as part of the Project Reality mod, used by the Russian Army and MEC factions.
M18A1 Claymore
An alternate weapon of the Sniper class is the M18A1 Claymore anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses enemy movement in front of the mine. In some earlier patches of the game they were indiscriminate, but this lead to so much accidental teamkilling that the current version removes the ability for friendlies to set off mines. In the Project Reality mod, the Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in Project Reality are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone.
MON-50 Anti-Personnel Mine
The MON-50 anti-personnel mine appears as part of the Project Reality mod, used by the Hamas, Militia, and Russian Army factions.
Trivia: When is a knife a gun?
As it turns out, this is "when it's a Battlefield 2 engine knife." The BF2 engine games include no hitscan weapons; in other words, every weapon works by firing some kind of modelled projectile that moves with a given velocity. This includes the knife; the animation of a knife sweeping has nothing to do with what the weapon actually does; instead, the knife is treated as a gun which fires an invisible, slow-moving projectile at the middle of the screen for the duration of the animation. The projectile is fixed to the middle of the screen and moves as the player turns, which is why sweeping the knife appears to work. Players who use the knife a lot will often place a mark such as a sticky label in the centre of their monitor to act as a crosshair for the projectile.