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Soldier of Fortune II: Double Helix: Difference between revisions
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==HK/Alliant Tech System XM29 OICW== | ==HK/Alliant Tech System XM29 OICW== | ||
The OICW is used in the single-player game, becoming available after you test it out at 'The Shop', some ways into the game. It uses 30 round magazines for the 5.56 rifle part of the weapon, | The OICW is used in the single-player game, becoming available after you test it out at 'The Shop', some ways into the game. It uses 30 round magazines for the 5.56 rifle part of the weapon, fired either semi-auto, 3-round burst, or full-auto. The weapon in the game has a multi-purpose sight, that can be used as a sniper scope (with night-vision and up to 20x magnification), can identify targets with friend-foe type recognition, and acts as the range calculator for the grenade launcher. | ||
In the game, the grenades fired can be set to explode at a certain distance, similar to the 'air-burst' rounds fired in the real weapon. The grenades are fired from 6 round magazines and are different from the 40mm grenades used in the M203 launcher on the M4. | In the game, the grenades fired can be set to explode at a certain distance, similar to the 'air-burst' rounds fired in the real weapon. The sight must be used to fire the launcher, making it a bit awkward to actually use in the game. The grenades are fired from 6 round magazines and are different from the 40mm grenades used in the M203 launcher on the M4. | ||
[[Image:Oicw.jpg|thumb|500px|none|HK XM29 Objective Individual Combat Weapon (OICW) 5.56mm/20mm]] | [[Image:Oicw.jpg|thumb|500px|none|HK XM29 Objective Individual Combat Weapon (OICW) 5.56mm/20mm]] |
Revision as of 18:59, 26 March 2010
The following weapons are used in the video game Soldier of Fortune:
Colt M1911A1
The first handgun you are given in the game, has a 7 shot magazine. It can also be dual-wielded.
HK Mark 23 Mod.0 US SOCOM
A weapon available a bit later in the game, when you can equip yourself before later missions. It has a 12-shot magazine, and is available with either a rail-mounted flashlight, the Laser-Aiming Module (LAM), or with the suppressor mounted. Can also be dual-wielded.
IWI Desert Eagle Mark XIX
In stainless, with 7 round magazine. Renamed "Silver Talon", like Soldier of Fortune. Despite the different calibers, this weapon uses the same .45 ACP ammo stock as the 1911A1 and Mk23 pistols. Available as a sidearm in multiplayer or with 'Give All' cheat. As with the other handguns, can also be dual-wielded.
Mossberg Model 590 "Cruiser"
With extended magazine tube. Available for equipment loadouts for missions. Commonly wielded by enemies in the Columbia levels. Carries 9 shells in the magazine tube.
Daewoo USAS-12
Encountered much later in game for loadouts, and used by some enemies in the Hong Kong levels. Can be fired semi-automatic or fully-automatic, and uses 10-round box magazines. Quite difficult to control when fired on full-auto.
IWI Micro-Uzi
Available later in the game for mission loadouts, used a lot in the Hong Kong and Seaward Star mission levels. Uses 30-round magazines and can be dual-wielded. Very inaccurate when fired in long full-auto bursts.
M3A1 "Grease Gun"
The first automatic weapon you will receive, used by enemies in the starting Prague mission levels. Uses the .45 ACP pistol ammo stock, giving it a lower max ammo than other automatic weapons. It is fairly accurate and controllable, but slow-firing.
HK MP5 Suppressed
Fitted with non-detachable sound suppressor. Available as a primary weapon in multiplayer or with 'Give All' cheat. Uses 30-round magazines. Despite it being a 'suppressed' weapon, the in-game P.A.D.D. (Personal Audio Detection Device) shows that it is as noisy as other non-silenced weapons.
M4A1 W/ M203
The primary recommended weapon in pre-mission loadouts until the introduction of the OICW, it can fire in semi-auto, 3-round burst, or full-auto. Alternate fire fires the M203 Grenade Launcher. Uses 30-round magazines. Used by many enemies much later in the game.
AK-74
A weapon heavily used by enemies throughout the game. The AK-74s in this game are stated to have been converted from the standard 5.45x39mm to 5.56x45mm NATO. As such, they use the same 5.56 ammo stock as the 5.56mm rifles in the game. Like the M4, this weapon fires in semi-auto, three round burst, or full-auto. A version of the rifle (different from the standard weapon) is available with a non-detachable bayonet.
SIG SG-551
Fitted with ACOG scope. Uses 30-round magazines. Can be fired in semi-auto, 3-round burst, or full-auto. Available as a primary weapon in multiplayer or with 'Give All' cheat.
HK/Alliant Tech System XM29 OICW
The OICW is used in the single-player game, becoming available after you test it out at 'The Shop', some ways into the game. It uses 30 round magazines for the 5.56 rifle part of the weapon, fired either semi-auto, 3-round burst, or full-auto. The weapon in the game has a multi-purpose sight, that can be used as a sniper scope (with night-vision and up to 20x magnification), can identify targets with friend-foe type recognition, and acts as the range calculator for the grenade launcher.
In the game, the grenades fired can be set to explode at a certain distance, similar to the 'air-burst' rounds fired in the real weapon. The sight must be used to fire the launcher, making it a bit awkward to actually use in the game. The grenades are fired from 6 round magazines and are different from the 40mm grenades used in the M203 launcher on the M4.
Saco Defence M60
Notably, two of the sub-bosses carry an M60.
HK MSG90 A1
This is the weapon of choice for Deviant 1 at the end of the Hong Kong mission.