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Silent Hill: Homecoming: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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[[Image:Franchi-SPAS12.jpg|350px|thumb|none|Franchi SPAS 12 Shotgun - 12 gauge]]
[[Image:Franchi-SPAS12.jpg|350px|thumb|none|Franchi SPAS 12 Shotgun - 12 gauge]]
The SPAS 12 is featured in-game as the "Bluesteel" shotgun and is an upgraded version of the regular Shotgun, however it does not feature a stock. Like the Chrome Hammer, the Bluesteel is also optional and can be obtained when Alex is trapped in the 'Otherworld' of his own home. The Bluesteel has a slightly more realistic ammo count with 4 shells at a time.
The SPAS 12 is featured in-game as the "Bluesteel" shotgun and is an upgraded version of the regular Shotgun, however it does not feature a stock. Like the Chrome Hammer, the Bluesteel is also optional and can be obtained when Alex is trapped in the 'Otherworld' of his own home. The Bluesteel has a slightly more realistic ammo count with 4 shells at a time.
== Rifles ==
=== M14 ===
[[Image:M14Rifle.jpg|500px|thumb|none|M14 - "Assault rifle"]]
The M14 ingame holds 5 rounds and is one of the more stronger weapons of the game although ammunition is scarce with a cap at 5 in the magazine and 10 on hand, the M14 is an optional weapon acquired in the Dargento Cemetary as a reward of completing the Janus statue puzzle.
=== Police marksman rifle ===
[[Image:L96A1G.jpg|500px|thumb|none| L96A1]]
Uncertain to what the weapon may be however upon first glance it does resemble an Accuracy International Arctic Warfare L96A1 without a scope, the weapon is located towards the end of the game in the Underground room 113 under the name "Police markman rifle", it is similar to the M14 in terms of ammunition and capacity however it has more power, due to the weapon being located in close proximity to Deupty Wheeler and lacking any form of attachments it may be possible the L96 was bought as a civilian model for use by the Shepherds Glen police.

Revision as of 19:38, 11 October 2010


Handguns

Beretta 92S

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Beretta Model 92S - 9x19mm

Known as the MK 23 Handgun in-game, it best resembles the Beretta 92S. The gun itself is also very similar to that of the 'Samurai Edge' Beretta used in Resident Evil. However, it has an unrealisticly low capacity of 7 (unless modified to use .45 ACP rounds) on Normal difficulty and 5 on Hard. Alex can obtain this handgun once he has passed over the Old Revolver to Curtis. He offers the MK 23 as a fair trade.

Can be a typo of the makers from the MK22, a 9mm pistol with similiar shape and a 8 round magazine.

Beretta 89

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Beretta 89 Target Pistol - .22 LR

Known as the "Chrome Hammer" Pistol in-game, it has a distinctive resemblence to the Beretta 89 in terms of its handle, however the actual pistol itself resembels the M1911A1 Cmore. The Chrome Hammer can hold up to 7 bullets at one time on Hard Mode. Alex can obtain this if he hacks away at the wooden barricade in the cemetary with the Fire Axe. Obtaining this weapon is optional.

Shotguns

Roadblocker

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Ithaca Mag 10 "Roadblocker"

Simply known as the Shotgun in-game, despite being a 12-gauge shotgun, it best resembles the Ithaca Mag 10 "Roadblocker" merely for its shape and is pump action. As with the MK 23 it has an unrealistic capacity of 3 shells on Hard difficulty. Alex obtains this at the police station, where deputy Wheeler gives it to him.

Franchi SPAS-12

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Franchi SPAS 12 Shotgun - 12 gauge

The SPAS 12 is featured in-game as the "Bluesteel" shotgun and is an upgraded version of the regular Shotgun, however it does not feature a stock. Like the Chrome Hammer, the Bluesteel is also optional and can be obtained when Alex is trapped in the 'Otherworld' of his own home. The Bluesteel has a slightly more realistic ammo count with 4 shells at a time.

Rifles

M14

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M14 - "Assault rifle"

The M14 ingame holds 5 rounds and is one of the more stronger weapons of the game although ammunition is scarce with a cap at 5 in the magazine and 10 on hand, the M14 is an optional weapon acquired in the Dargento Cemetary as a reward of completing the Janus statue puzzle.

Police marksman rifle

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L96A1

Uncertain to what the weapon may be however upon first glance it does resemble an Accuracy International Arctic Warfare L96A1 without a scope, the weapon is located towards the end of the game in the Underground room 113 under the name "Police markman rifle", it is similar to the M14 in terms of ammunition and capacity however it has more power, due to the weapon being located in close proximity to Deupty Wheeler and lacking any form of attachments it may be possible the L96 was bought as a civilian model for use by the Shepherds Glen police.