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Medal of Honor (2010): Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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[[Image:Mk46.jpg|thumb|none|600px|Mk 46 Mod 0 machine gun 5.56x45mm]]
[[Image:Mk46.jpg|thumb|none|600px|Mk 46 Mod 0 machine gun 5.56x45mm]]
[[Image:Untitled.JPG|thumb|none|600px|Mk 46 Mod 0]]
[[Image:Untitled.JPG|thumb|none|600px|Mk 46 Mod 0]]
==PK machine gun==
seen in the extended trailer mounted on a technical.

Revision as of 22:24, 1 April 2010

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

The following weapons appear in the video game Medal of Honor:

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Medal of Honor (2010)

It is said that the video game developers are working closely with the real Tier 1 operators, which is what the game is based on. Hopefully the game will be very realistic.....


M4A1 Carbine

The M4A1 carbine looks like it will be the main weapon for the Tier 1 Operators in the game. They appear to be fitted with suppressors, RIS foregrips, and EOTech red dot sights.

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Rock River Arms Tactical CAR-A4 Carbine 5.56x45mm with EOTech 552.A65 Holographic sights, a GG&G A2-style BUIS (Back Up Iron Sight), Hogue rubber pistol grip, SureFire M73 1913 Picatinny fore end rail system, and SureFire M951XM05 tactical light w/M49 mount (for M73 rail).
File:DEAagentwithrifle.jpg
Rock River Arms Tactical CAR-A4 Carbine 5.56mm with EOTech 552.A65 Holographic sights, a GG&G A2-style BUIS (Back Up Iron Sight), a Hogue rubber pistol grip, a SureFire M73 1913 Picatinny forend rail system, and a SureFire M951XM05 tactical light with M49 mount (for the M73 rail)

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M4A1 with RIS foregrip and M68 Aimpoint red do scope 5.56x45mm
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An M4A1 being wielded by a US Ranger.
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A Tier 1 operator with an M4A1.
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The M4A1 with EOtech and night vision mode.

According to the last screen the M4 with EoTech lacks the front sights and entire gas block. It's the same mistake, that Infinity Ward developers made in Call of Duty 4: Modern Warefare where all M4's and M16's with mounted optics also lacked the front sights. This lack of the gas block would prevent the weapon from cycling after being shot and would made the weapon "bolt-action" (the operator would have to pull the charging handle after each shot) though completely useless for any serious use as an assault rifle. I is hard to understand why developers made it that way - it is possible to aim through the EoTech sight even with a standard M16 triangular front sights mounted without any serious limitations to your filed of view. Or when they are making an "extra-cool-hardcore-special-forces-looking" model of the gun with mounted suppresor, AN/PEQ, vertical front grip, surefire flashlight and all the stuff why not to spent some additional polygons to flip-up front sights or to the such crucial thing for the weapon such as the gas block mechanism.

AK Variant

This assault rifle will be seen, as in most modern war video games, in the hands of the enemy of the Tier 1 Operators. It is very briefly seen twice in the world premiere trailer.

File:MOH2010 006.jpg

Mk 46 Mod 0

The FN Minimi variant is seen with an Eotech sight.

File:Mk46.jpg
Mk 46 Mod 0 machine gun 5.56x45mm
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Mk 46 Mod 0

PK machine gun

seen in the extended trailer mounted on a technical.