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Saints Row 2: Difference between revisions
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A fully automatic combat shotgun. Complete Drug Trafficking, Mission 3 (Airport) to unlock this weapon. Possibly based off the AA-12, but with an EOTech sight on top and more blue and chrome parts. | A fully automatic combat shotgun. Complete Drug Trafficking, Mission 3 (Airport) to unlock this weapon. Possibly based off the AA-12, but with an EOTech sight on top and more blue and chrome parts. | ||
I Think it looks like the M14 Socom. Why they think The M14 fires 12 gauge I'll never know -Camden | |||
==G36== | ==G36== |
Revision as of 19:55, 11 March 2010
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
- In SR2, all one-handed weapons can be dual weilded by the player and can sometimes be seen being dualed by NPCs as well. There are also many improvised weapons available.
Taser
- Used by police and Ultor guards in-game as the "Stun Gun".
USAS-12 Automatic shotgun
Appears as the "AS14 Hammer". Used by Gangs, namely the Brotherhood and the Ronin thugs. It is fitted with a folding stock over a fixed one. It is wrongly depicted as having a 12-round drum magazine, where it actually holds 20 rounds.
Savage/Stevens 311A
Appears again from the last game as the "12 Gauge". Carried by many thugs in the game, namely the Sons of Samedi and the Brotherhood. in real life its only a two shot gun but in the game it has six rounds in it .
Colt M4A1 Carbine
Appears again as the "AR-40 Xtnd". Used by Ultor Masako Assault Teams and SWAT. It also has no bolt assist, and is probably the only weapon that cannot be acquired by in-game cheats.
Intratec TEC-9
9mm SMG that is cheapest SMG in game. Is called the "T3K Urban" in the game, and is used by all the gangs, including the Saints, Sons of Samedi, Ronin, and the Brotherhood.
Glock 21
Appears as "NR4". It is different from the icon above the armory, as it does not have an extended barrel, and the trigger guard is different. It is the sidearm of the Stilwater Police Department and the Ultor Security Serivces in Saint's Row District. Some Gang Members use this weapon as well. This gun in the game holds 12 rounds In real life it holds 13 rounds.
Colt Anaconda
Appears again as ".44 Shepherd". Is somewhat less powerful than the one in SR1. Is carried by several gang thugs, namely the Ronin and the Brotherhood.
This gun in the game holds 6 rounds, the same as in real life.
I don't know the release dates for both games, but the name might be a reference to General Shepherd from MW2 since he carries an Anaconda.
Not likely Saints Row 1 was calling it 44 Shepherd way before General Shepherd was introduced in the Call Of Duty series.
Kobra Pistol
The Kobra pistol in this game appears to resemble, at least in some areas, the SIGARMS Bianchi P226 X-Five pistol. It carries fifteen rounds of 9x19mm NATO (9mm Parabellum), and comes equipped with a laser sight mounted atop the gun. It is unlocked by completing Level 3 of one of the two "Fuzz" activities in the game. [[1]]
- I'm going to dispute this. It looks a little bit like the X-Five, but there's too many differences to call it a P226 X-Five definitively. For one thing, the slide and barrel are significantly longer (I'd estimate at least 6, maybe 7 inches) and the slide has no serrations at the rear. --Clutch 18:51, 24 March 2009 (UTC)
Maybe it's really a heavily modified Steyr M1912 pistol but who knows.[[2]] --99.224.33.67 11:59, 4 January 2010 (UTC)
IMI Desert Eagle
- Appears again as "GDHC .50". Strangely, it has an 8-round magazine, only found on the .44 Magnum Desert Eagle. It is used by the FBI Agents in the game.
Barrett XM109
Replaces .338 Cal "Mcmanus" as 25x59mm "Mcmanus 2010". It is seen used by an Ultor Masako Sniper in "Picking a Fight", and Johnny Gat attempts to use one to snipe the Ultor Executive, Dane Vogel, but fails when a guard attempts to stop him. The rifle was thought to be an M82A1, but is actually Barrett's new rifle under development, the XM109. Reasons supporting this is the barrel is shorter than the M82, like the XM109 is designed to be, and the weapon uses large 25x59mm rounds, which are fed through a standard 5-round mag for the rifle.
IMI Uzi
Known in-game as "GAL 43", and is fitted with a MAC-10 style stock. Can be dual wielded. It is unlocked by completing level 3 of one of the "Snatch" Activities. Extremely high-rate of fire and a sort of minigun sound effect. The name "GAL" is a referance to the creator of the Uzi, Uziel Gal.
Heckler and Koch XM8
Known as the "AR-50 XMAC" in-game. Seen in the hands of the Ultor "Masako" assault team in a trailer, as well as in several cutscenes in game. The one with a grenade launcher is unlocked when you score the maximum rating for Gang Kills and earn one rating for the other combat ratings. The Launcher only uses grenades when purchased and placed into your inventory. In this game the magazine of the XM8 is 50 rounds but in real life it is only 30 rounds. the non-grenade launching version can be purchased at Friendly Fire.
Heckler and Koch MP5K
Appears in-game as the "SKR-9 Threat". Can be dual-wielded, and is used by some gang members and by Ultor Masako Assault Teammates in the game. in the game the gun holds 40 rounds but in real life the gun would hold 30 rounds. Can be purchased from Friendly Fire.
M249 SAW
The M249 is called the AR-200 in the game. It is used in the first level when making your escape from the prison in the boat. It is used afterwards by the player when firing from a helicopter. Can also be purchased from Friendly Fire.
AK-47
Reappears as "K6 Krukov" It is used by many gang thugs in the game. Can be purchased from Friendly Fire.
Beretta 84F Cheetah
Appears as "Vice 9", replacing the 92FS that was used in SR1. For some reason, both the 92FS and the Cheetah are used in cutscenes. Both a stainless and a blued version are available (the blued one can be found on customers in gunstores, the stainless is found everywhere else). The Player uses a Cheetah several times, first to kill Mr. Sunshine with, firing multiple rounds into him before beheading him, then later uses it to intimidate Donnie, and then not long after kill the Brotherhood Leader Maero with it.
Benelli M3
Appears again as "Tombstone." Used by Police and Ultor members.
Flame Thrower
- An over-sized double-barreled futuristic-looking flamer.
M134 Minigun
Appears as "XM214 "Six Pak." Originally a project for a man-portable minigun, this fabled weapon is found in SR2 in the hands of Maero during the fight at the Brotherhood's hideout. Unlocked by the player after defeating Maero in said mission and put into armory. Fires from 200 round belt or ammo pack not seen on the actual gun.
RPG-7V/RPG-7
Upgraded to seek out heat and to look futuristic (lots more chrome) Known as the "Annihilator". The regular version is also available.
Satchel Charge
Your basic satchel charge
M2 50 cal machine gun
you find this machine gun on the Bear vehicle, six of them are wing-mounted on the Wolverine, and two are nose-monuted on the Parrot.
XS2 Ultimax
A fully automatic combat shotgun. Complete Drug Trafficking, Mission 3 (Airport) to unlock this weapon. Possibly based off the AA-12, but with an EOTech sight on top and more blue and chrome parts.
I Think it looks like the M14 Socom. Why they think The M14 fires 12 gauge I'll never know -Camden
G36
Is seen on the game's cover art, but is not in the game. It may have been considered, but dropped in favor of the XM8.