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Ghost Recon Advanced Warfighter 2: Difference between revisions

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(→‎Heckler & Koch XM8: Several screenshots added.)
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== Heckler & Koch XM8 ==
== Heckler & Koch XM8 ==


(PC only) The [[Heckler & Koch XM8]] appears in the game, and it can be used by the player and assigned to the player's teammates. Labelled the "M8 Carbine" ingame, the lack of an "X" designation implies that it was adopted en masse by the US forces in the game's backstory, and indeed several US Marines ingame are seen using it.  The rifle is also used by many of the Mercenaries in the game. It can be modified with a sound suppressor, a red dot sight and an AG36 grenade launcher. The Heckler & Koch XM8 Compact Carbine can be chosen as a secondary weapon, boasting a retractable stock and the ability to fit a sound suppressor but not the red dot sight of the standard-size carbine. The rifle in both its forms possesses a 30 round capacity ingame, and is capable of semiautomatic or fully automatic fire.[[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8, 5.56x45mm NATO]]
(PC only) The [[Heckler & Koch XM8]] appears in the game, and it can be used by the player and assigned to the player's teammates. Labelled the "M8 Carbine" ingame, the lack of an "X" designation implies that it was adopted en masse by the US forces in the game's backstory, and indeed several US Marines ingame are seen using it.  The rifle is also used by many of the Mercenaries in the game. It can be modified with a sound suppressor, a red dot sight and an AG36 grenade launcher. The Heckler & Koch XM8 Compact Carbine is also in the game and can be chosen as a secondary weapon, boasting a retractable stock and the ability to fit a sound suppressor but no other accessories. The rifle in both its forms possesses a 30 round magazine capacity ingame, and is capable of semiautomatic or fully automatic fire.  
 
Contrary to what might be expected, carrying both the standard carbine and the compact carbine at the same time will ''not'' allow the player to draw from a common ammo pool while using either version (i.e., you cannot take a magazine from the compact carbine's reserves and transfer it for use in the standard carbine), despite the fact that both versions use the exact same magazines and ammunition in real life and therefore could share them.
 
[[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8, 5.56x45mm NATO]]
 
[[Image:GRAW2_-_PC_-_FPV_-_XM8.jpg|thumb|none|500px|First Person View of the XM8 ingame.]]
 
[[Image:GRAW2_-_PC_-_FPV_-_XM8_(Combat_Sight).jpg|thumb|none|500px|Looking through the (strangely useless) combat sight of the XM8 standard-size carbine. For some reason, the game developers of the PC version decided to give the XM8's combat sight LESS of a magnification rate than the MP5 variants do with their combat sights, and as a result the XM8's sight picture is extremely claustrophobic and arguably less useful than the ordinary iron sights on the rifle.]]
 
[[Image:GRAW2_-_PC_-_FPV_-_XM8_(Grenade_Launcher).jpg|thumb|none|500px|A detailed view of the XM8's grenade launcher. The laterally-swinging design of the loading cylinder indicates that it is based on the AG36 design by H&K, rather than the M203.]]
 
[[Image:GRAW2_-_PC_-_3PV_-_XM8_(US_Marines).jpg|thumb|none|500px|A scene H&K would have loved to have come true all over the world--US Marines deploying from a helicopter into hostile territory, wielding uncustomized XM8 carbines instead of their real-life standard M16s, M4s, and M14s.]]
 
[[Image:GRAW2_-_PC_-_SQV_-_XM8_and_XM8_CC_(Matt_Beasley_and_Bo_Jenkins).jpg|thumb|none|500px|Rifleman Matt Beasley and Demolitions Specialist Bo Jenkins of the Ghost team using XM8s. Beasley has the standard carbine with a combat sight and grenade launcher, while Jenkins is using the Compact Carbine version with a sound suppressor. As with the MP5SD in this game, the retractable stock on the Compact Carbine is retracted while slung on a Ghost team member's back.]]


== Fabrique Nationale SCAR ==
== Fabrique Nationale SCAR ==

Revision as of 04:23, 24 January 2010

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

The following weapons are used in the PC version of the video game Tom Clancy's Ghost Recon Advanced Warfighter 2, unless otherwise noted:

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Ghost Recon Advanced Warfighter 2 (2007)

Beretta M9

The Beretta M9 is the main sidearm used by Mexican Rebel Officers and Rebel vehicle crews. It can be used by the player and assigned to the player's teammates, and is the standard sidearm for the Ghost Recon team in the PC version of the game. It has a magazine capacity of 16 rounds, and a suppressor can be added.

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Beretta M9 9x19mm
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A Beretta M9 in the PC version.
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A suppressed M9 used by Sniper John Hume of the Ghost team.

Beretta Px4 Storm

(Xbox 360/PS3 only) The Beretta Px4 Storm is the main sidearm used by Capt. Scott Mitchell and presumably most of the Ghost team in the console versions. A suppressor can be added.

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Beretta Px4 Storm 9mm, .40S&W, or .45ACP

Heckler & Koch HK45

(PC only) The Heckler & Koch HK45 appears in the game as the "HK45", and it can be used by the player and assigned to the player's teammates. The frame of the gun has a tan finish. A suppressor can also be added.

Despite the fact that its real life magazine capacity is 10 rounds, the ingame version has a magazine capacity of 12 rounds and occupies twice(!) the inventory space of the M9 and G18C pistols. These factors could mean that the game developers originally planned to use the H&K Mark 23 pistol (a handgun that would match the magazine capacity of 12 as well as the implied size and weight) instead of the HK45, but either changed their minds and did not alter the ingame stats to match the HK45's real characteristics, or else could not secure the rights to use the Mark 23 and used the HK45 as a visual stand-in instead.

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Heckler & Koch HK45, 45.ACP
File:GRAW2 - PC - FPV - HK45.jpg
First Person View of the HK45 pistol, providing a good view of the hammer system.
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Automatic Rifleman Marcus Brown of the Ghost team with his suppressed HK45 pistol at the ready.

Glock 18

(PC only) The Glock 18 appears in the game as "G18", it can be used by the player and assigned to the player's teammates. Mercenary vehicle crews also use it on occasion. The ingame pistol uses a 19 round magazine, and the vertically ported barrel on the ingame version indicates that it is the compensated model. A small animation goof in the game is visible when the player character attempts to change the firing mode of the pistol; while the player character will attempt to toggle the fire selector switch with his right thumb (the only visible fire-mode-changing animation of its type in the game) when directed by the player, the switch itself will never move, even though the the pistol will fire appropriately for the mode displayed on the ingame HUD.

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Glock 18C, 9x19mm
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Ingame view of the G18C, with the vertically ported barrel visible.
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Because the G18C pistol uses a straight vertical port, rather than two diagonal ports on the upper sides of the barrel and slide like the G20C does, the muzzle flash tends to obscure the sight picture during extended automatic fire.

Kimber ICQB

(Xbox 360/PS3 only) The Kimber Desert Warrior as the Kimber ICQB. It can be equipped with a suppressor and can be used by the player and teammates.

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MEU(SOC) Pistol\Kimber Desert Warrior .45 ACP.

Heckler & Koch MP5A4

The Heckler & Koch MP5A4 appears in the game, it can be used by the player and assigned to the player's teammates. An Aimpoint CompM2 red-dot sight can be added. Mercenaries occasionally use it with the red-dot sight as well. Its firing modes include semi-automatic, three-round burst, and fully automatic fire. Magazine capacity is 30 rounds.

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Heckler & Koch MP5A4, 9x19mm
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The MP5A4 in First Person View, with a combat sight added.
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View through the MP5A4's combat sight. The MP5SD also uses the same optics.
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Rifleman Matt Beasley of the Ghost team with an MP5A4 strapped to his back.

Heckler & Koch MP5SD

The Heckler & Koch MP5SD appears in the game, it can be used by the player and the player's teammates, and is Demolitions Specialist Bo Jenkins' preferred secondary weapon in the console versions. An Aimpoint CompM2 red-dot sight can be added. Some Mercenaries use this weapon with Aimpoint CompM2 red-dot sights. It possesses a telescoping buttstock, and is capable of semiautomatic, three-round burst, and fully automatic fire. Like its parent firearm, it too has a magazine capacity of 30 rounds and for some reason has the exact same damage and range values in this game despite bleeding off an appreciable amount of propellant gas (thereby slowing the fired bullet, lowering penetration, distance, and damage potential) in real life.

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Heckler & Koch MP5SD, 9x19mm with telescoping stock.
File:GRAW2 - PC - FPV - MP5SD.jpg
First Person View of the MP5SD, with a combat sight added.
File:GRAW2 - PC - SQV - MP5SD (John Hume).jpg
Sniper John Hume of the Ghost team advancing on a position with an MP5SD in hand.
File:GRAW2 - PC - SQV - MP5SD (Matt Beasley).jpg
The retractable buttstock isn't just for show--it is possibly one of the few weapons with such a feature that your team will actually make use of.

Beretta CX4 Storm

(Xbox 360/PS3 only) A SMG variant of the Beretta CX4 Storm appears in the console versions of GRAW 2. It has a reflex sight and can be equipped with a suppressor or grenade launcher.

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Beretta CX4 Storm, available in 9x19mm, .40 S&W and .45 ACP.

FN P90

(Xbox 360/PS3 only)The FN P90 appears in the game, it can be used by the player and teammates. It is the preferred weapon of Medic Alex Nolan. It can be equipped with a suppressor.

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Fabrique Nationale P90 5.7x28mm

Benelli M1014

The Benelli M4 Super 90 appears in game as the M1014 and can be used by the player and assigned to teammates. It has a magazine capacity of 7 rounds of 12 gauge buckshot. Despite being a full-size combat shotgun, it occupies only 3 units of inventory space in the PC version (3 times as large as an M9 pistol), though being limited to carrying only 28 shells in total (as opposed to 5 spare magazines of 5.56x45mm ammo which is standard for 5.56mm rifles) might have something to do with that odd space allocation.

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M1014 12 gauge
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First Person View of the M1014 shotgun being used to gun down a Mexican Rebel soldier.
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Rifleman Joe Ramirez blasting away with his M1014 at a group of Mexican Rebel Soldiers . . . or is that a bunch of Mexican turkeys?

Beretta Rx4 Storm

The Beretta Rx4 Storm appears in the game, and is the weapon of choice for the player character, Captain Scott Mitchell, and the standard rifle of the Ghost Recon team. The ingame version is a fictional variant capable of fully automatic fire (the real-life version is limited to semiautomatic fire only). It can be modified with a red dot sight (ACOG in Xbox 360/PS3 versions), an FN EGLM grenade launcher, a sound suppressor and a vertical foregrip. The RX4 has a urban digital camouflage finish, and has a magazine capacity of 30 rounds.

File:Beretta rx4-2.jpg
Beretta Rx4 Storm 5.56mm
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First person view of the RX4 rifle. This version has a combat sight and vertical foregrip.
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A look through the RX4's quad-rail(!) combat sight.
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Demolitions specialist Bo Jenkins of the Ghost team between bursts with his grenade launcher and combat sight-equipped RX4 rifle.

Heckler & Koch XM8

(PC only) The Heckler & Koch XM8 appears in the game, and it can be used by the player and assigned to the player's teammates. Labelled the "M8 Carbine" ingame, the lack of an "X" designation implies that it was adopted en masse by the US forces in the game's backstory, and indeed several US Marines ingame are seen using it. The rifle is also used by many of the Mercenaries in the game. It can be modified with a sound suppressor, a red dot sight and an AG36 grenade launcher. The Heckler & Koch XM8 Compact Carbine is also in the game and can be chosen as a secondary weapon, boasting a retractable stock and the ability to fit a sound suppressor but no other accessories. The rifle in both its forms possesses a 30 round magazine capacity ingame, and is capable of semiautomatic or fully automatic fire.

Contrary to what might be expected, carrying both the standard carbine and the compact carbine at the same time will not allow the player to draw from a common ammo pool while using either version (i.e., you cannot take a magazine from the compact carbine's reserves and transfer it for use in the standard carbine), despite the fact that both versions use the exact same magazines and ammunition in real life and therefore could share them.

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Heckler & Koch XM8, 5.56x45mm NATO
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First Person View of the XM8 ingame.
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Looking through the (strangely useless) combat sight of the XM8 standard-size carbine. For some reason, the game developers of the PC version decided to give the XM8's combat sight LESS of a magnification rate than the MP5 variants do with their combat sights, and as a result the XM8's sight picture is extremely claustrophobic and arguably less useful than the ordinary iron sights on the rifle.
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A detailed view of the XM8's grenade launcher. The laterally-swinging design of the loading cylinder indicates that it is based on the AG36 design by H&K, rather than the M203.
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A scene H&K would have loved to have come true all over the world--US Marines deploying from a helicopter into hostile territory, wielding uncustomized XM8 carbines instead of their real-life standard M16s, M4s, and M14s.
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Rifleman Matt Beasley and Demolitions Specialist Bo Jenkins of the Ghost team using XM8s. Beasley has the standard carbine with a combat sight and grenade launcher, while Jenkins is using the Compact Carbine version with a sound suppressor. As with the MP5SD in this game, the retractable stock on the Compact Carbine is retracted while slung on a Ghost team member's back.

Fabrique Nationale SCAR

Both the FN SCAR-L and the FN SCAR-H appear in the game. They can be used by the player and the player's teammates. They can be modified with a Grippod front grip, an Aimpoint CompM2, a silencer, and an FN EGLM grenade launcher. The SCAR-H can be equipped with a silencer and has an ACOG scope instead of an Aimpoint. SCAR-Ls also used in limited numbers by the Mercenaries.

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FN SCAR-L 1st Generation Prototype with Aimpoint CompM2 and Grippod front grip, 5.56mm
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Fabrique Nationale SCAR-H, 7.62x51mm NATO

Heckler & Koch HK416

(PC only) The Heckler & Koch HK416 appears in the game as the "M416" , it can be used by the player and the player's teammates. It can be fitted with a silencer, a front grip, a M320 grenade launcher and an Aimpoint CompM2. The M416 is also widely used by the Mercenaries.

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Heckler & Koch HK416 with 10 inch barrel. 5.56x45mm NATO.

Barrett M468

(Xbox 360/PS3 only) The Barrett M468 It can be used by the player and teammates; it is the preferred weapon of Rifleman Matt Beasley and is used by some Mexican loyalists and US troops in game. It can be fitted with an Aimpoint CompM2, M320 grenade launcher, and suppressor.

File:BarettM468.gif
Barrett M468 6.8x43mm Rem SPC

Crye Associates MR-C

The Crye Associates MR-C appears in the game. It can be used by the player and the player's teammates; it is the preferred weapon of Rifleman Paul Smith (and by John Hume vs. infantry). It is also used by some of the US troops in game. It can be fitted with a EoTech holographic sight (ACOG in Xbox 360/PS3 version), a suppressor and grenade launcher. Most notable of the MR-C's modifications is the addition of a camera to the gun that allows the player to see around or over walls without exposing his body.

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Crye Associates MR-C, 6.8 Caseless
File:MR-C.png
In-game screenshot of the MR-C.
File:Reloadingmrc.jpg
Reloading the MR-C.

Mk 14 Mod 0 EBR

(Xbox 360/PS3 only) The Mk 14 Mod 0 EBR appears in game as the Mk14 EBR. It can be used by the player and his teammates and is the preferred weapon of Rifleman Joe Ramirez. It is equipped with an ACOG scope.

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Mk 14 Mod 0 EBR. 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.

AKM

(Xbox 360/PS3 only) The AKM is in the game, it is used by some of the Mexican rebels. It is not equipped with a scope, and cannot be modified with a grenade launcher. It can be used by the player and teammates.

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AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm

AK-74SU

(Xbox 360/PS3 only) The AK-74SU is in the game, it does not have a scope or a grenade launcher. It can be used by the player and teammates.

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AKS-74U (also referred to as the "AKSU" or 'Krinkov') - 5.45x39mm

M16A4

(Xbox 360/PS3 only). The M16A4 appears in the game. It is equipped with an Aimpoint CompM2, and also can be equipped with a M320 grenade launcher. It can be used by the player and teammates.

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M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm.

SR-3 Vikhr

(Xbox 360/PS3 only) The SR-3 is a compact Russian assault rifle that fires the 9x39mm round. It cannot be modified. It can be used by the player and teammates.

SIG 556

(Xbox 360/PS3 only) The SIG SG 556 is in the game as a full-auto capable variant. It is equipped with an Aimpoint CompM2 and also can be equipped with an M320 grenade launcher. It can be used by the player and teammates.

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SIG SG 556 5.56x45mm with ACOG scope

L85A2

(Xbox 360/PS3 only) The Enfield L85A2 is in the game, it is equipped with a SUSAT scope and can be outfitted with an M320 grenade launcher. It can be used by the player and teammates.

File:Sal8.jpg
SA80 British Assault Rifle - 5.56mm

FAMAS G2

(Xbox 360/PS3 only) The FAMAS is in the game, it is equipped with a red dot scope and can be outfitted with an M203 grenade launcher. It can be used by the player and teammates.

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FAMAS-F1 French Assault Rifle - 5.56mm

Steyr AUG A3

(Xbox 360/PS3 only) The Steyr AUG A3 is in the game, it is equipped with a built-in scope and can be outfitted with an M320 grenade launcher. It is usable by the player and teammates.

File:SteyrAugA3.jpg
Steyr AUG A3 5.56mm with tactical flashlight/foregrip combo and EOTech holographic sight.

QBZ-95

(Xbox 360/PS3 only) The Norinco QBZ-95/97 is in the game as the Type 95, it can be outfitted with a M320 grenade launcher. It can be used by the player and teammates.

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Norinco QBZ-95, 5.8x42 Chinese Assault Rifle

Heckler & Koch G36K

The Heckler & Koch G36K is the standard weapon for the Mexican Rebels, In the PC Version, the Rebels use them with rail sights only, no scopes, but Aimpoint CompM2 red-dot sights are often used. In the Console Version, the one with a scope is used. The G36K is also used by Mercenaries and can be used by the player and teammates.

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Heckler & Koch G36K German Assault Rifle - 5.56mm (variant used in console version.)

Heckler & Koch G36C

(PC only) The Heckler & Koch G36C is the secondary weapon for the Grenadier and Assault classes in multiplayer.

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Heckler & Koch G36C 5.56mm

FN F2000

(Xbox 360/PS3 only) The FN F2000 appears in the game as the "SC-20K," an homage to Splinter Cell. It is equipped with a suppressor, FN-EGLM grenade launcher and reflex sight. It is usable by the player and teammates.

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Fabrique Nationale F2000 5.56x45mm NATO

Heckler & Koch MSG-90

(PC only)The Heckler & Koch MSG-90 appears in the game. It can be used by the player and Ghost Team sniper.

File:MSG90.jpg
Heckler & Koch MSG-90 7.62x51mm NATO

M14 Rifle

(PC only) The M14 rifle can be used by the player and the player's teammates. It can be fitted with a silencer and a scope. The M14 in the game has a camouflage finish.

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M14 rifle 7.62x51mm NATO

Barrett M-99

The Barrett M-99 appears in the game, it can be used by the player and the player's teammates. It is the favored weapon of the Ghost team sniper, Hume.

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Barrett M99-1, .50 BMG

SVD Dragunov

(Xbox 360/PS3 only) The modernized version of the SVD Dragunov appears in the game, and is usable by the player and teammates.

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SVD Dragunov sniper rifle - 7.6x54mm R (Version in game has modern black polymer furniture)

SR-25 Sniper

(Xbox 360/PS3 only) The Knight's Armament SR-25 appears in the game, it can be equipped with a suppressor and is usable by the player and teammates.


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Knight's Armament SR-25 7.62x51mm NATO with Harris bipod

QBU-88 Sniper Rifle

(Xbox 360/PS3 only) The Norinco QBU-88 sniper rifle is a Chinese made light sniper rifle, it is usable by the player and teammates.

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Norinco QBU-88 5.8x42mm Chinese Sniper Rifle

SIG 556 DMR

(Xbox360/PS3 only) This is a fictional DMR variant of the SIG SG 556 rifle,usable by the player and teammates.

VSSK Vychlop

(Xbox 360/PS3 only) The VSSK is in the game, Labeled as "VSK-50", it is a Russian made .50 caliber suppressed rifle (quite nasty!),usable by the player and teammates.

DSR-1

(Xbox 360/PS3 only) The DSR-1 is a German-made sniper rifle that can be used by the player and teammates.

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DSR-Precision GmbH DSR-1, 7.62x51mm NATO

AI AS50

(Xbox 360/PS3 only) The Accuracy International AS50 is a British-designed .50 caliber semi-automatic rifle used by US special forces. It can be used by the player and team mates in game, and is the preferred weapon of Sniper Alicia Diaz.

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AI AS50, .50 BMG

Barrett M107

(Xbox 360/PS3 only) The Barrett M82 appears in the game under it's new designation M107. It can be used by the player and team. Enemy snipers use this rifle as well.

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Barret M82A1 sniper rifle .50 BMG

Heckler & Koch HK21E

The Heckler & Koch HK21E is the main LMG for the Mexican forces, loyalists and rebels, and it also seen mounted on Mexican guntrucks or technicals. It can also be used by the player or assigned to Automatic Rifleman Marcus Brown. It possesses a 100 round capacity, fed from a box magazine, and is capable of semiautomatic, three-round-burst, and fully automatic fire.

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Heckler & Koch HK21 Machine Gun - 7.62x51mm NATO
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Gunning down some Mexican rebel soldiers with the HK21E in First Person View.
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Mexican Loyalists laying down suppressing fire with an HK21E.
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A guntruck with an HK21E mounted on its roof.

M240

(PC only) Support weapon, can be selected at inventory menu.

M249 SAW

(PC only)The Mark 46 Mod 0 appears in the game as the "Mk.46 LMG", and is the favorite weapon of Automatic Rifleman Marcus Brown of the Ghost team. Very limited numbers of Mercenaries also use it in combat. This LMG sports a capacity of 180 rounds fed from a box magazine, and is limited to fully automatic fire. It also sports a vertical foregrip and a Picatinny rail, the latter of which sadly cannot be used ingame.

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M249 SAW, 5.56x45mm NATO (from which the Mk.46 was developed) paratrooper version with 200 round ammo drum
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Making countless action movie heroes proud with the M249 SAW in First Person View.
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Automatic Rifleman Marcus Brown of the Ghost team proves that "Going Rambo" is not limited to shirtless Caucasian men with bandanas.

Mk. 48 GPMG

(Xbox 360/PS3 only) This variant of the M249 can be used by the player and teammates, and is the preferred weapon of Automatic Rifleman Marcus Brown.

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Mk 48 Mod 0 machine gun 7.62x51mm NATO

Ares Shrike

(Xbox 360/PS3 only) The Ares Shrike appears in this game, usable by the player and teammates.

MG36 SAW

(Xbox 360/PS3 only) The H&K MG36 appears in the game, usable by the player and teammates.

Heckler & Koch MG36, 5.56x45mm NATO with Beta C-Mag drum magazine and Bundeswehr double sights

RPK

(Xbox 360/PS3 only) The RPK light machine gun (7.62x39 variant with a 75 round drum magazine) appears in the game as the "AK-47 LMG." It is used by rebel forces in game and can be used by the by the player and teammates.

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RPK light machine gun 7.62x39mm

M60E4

(Xbox 360/PS3 only) The M60E4 machine gun appears in the game, usable by the player and teammates.

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M60E4 machine gun 7.62x51mm NATO

QBB-95 LSW

(Xbox 360/PS3 only) The Norinco QBB-95 is in the game as the T-95 LMG, usable by the player and teammates.

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Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine

Browning M2HB

The Browning M2HB appears in the game, it is often seen mounted on vehicles. It is also often seen in Mexican and Mercenary command posts and can be used by the player there.

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Browning M2, .50 BMG

Milkor MGL-140

The Milkor MGL-140 appears in the game, it is the only grenade launcher that isn't an under-barrel grenade launcher in the game. It is the preferred weapon of Grenadier Bo Jenkins.

File:ORD M-32 40mm lg.jpg
US Marine in Iraq with the Milkor MGL-140, 40mm

ZEUS MPAR

This seems to be a guided version of the M136 AT4 rocket launcher. It is used by the player and teammates and is the preferred weapon of Anti-Armor specialist John Hume.

M67 Hand Grenade

The M67 hand grenade appears in the game, it is the only grenade in the game so it is used by everyone.

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M67 High-Explosive Fragmentation hand grenade

GE M134 Minigun

The GE M134 Minigun is mounted on the Black Hawk helicopter that is used to insert the Ghost team into the mission area and to extract the Ghosts when the mission is complete.


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General Electric M134 - 7.62x51mm

RPG-7

(PC Only) The RPG-7 is carried by some Mexican Rebels. It can be picked up and used by the player.

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RPG-7 40mm