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Talk:Ghost Recon Advanced Warfighter 2: Difference between revisions

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==Oddities of the PC version==
Hi, I recently bought a copy of this game's PC version from a bargain bin, and I would be happy to help flesh this page out with regards to the weapons available in the PC version (sorry, I don't own the console versions). Before I begin however, there's quite a few issues with the PC version of GRAW 2's weaponry I'd like cleared up.
1. The real-life HK45 pistol has a magazine capacity of 10 rounds, but has a capacity of 12 rounds in this game. Furthermore, in terms of inventory space, it occupies twice as much space as does the Glock 18 or the M9 pistol. I doubt very much the HK45 pistol in real life is anywhere near that implied size. Could it be that the developers of the PC version originally intended to use an HK Mk.23 Mod 0 (AKA the SOCOM pistol) for a .45 ACP pistol, but due to copyright reasons got stuck with the HK45 instead? I believe that model of pistol would suit the implied size (close to a Desert Eagle's size in real life) and magazine capacity instead. It might even be that the ingame HK45 is really just a mislabelled SOCOM pistol with a tan finish, but I lack the gun knowledge to fully investigate this matter.
2. Speaking of pistols, the Glock 18 in the PC version appears to be a compensated model, with a port cut into the barrel at the top (sadly not the V-Cuts that would allow for a sight picture less obstructed by the muzzle flash). I should be able to take some screenshots that confirm this hypothesis.
3. In the Singleplayer PC version, you are limited to choosing the XM8 Compact Carbine, the MP5A4, and the MP5SD2 to fill your secondary weapon slot. The inclusion of those two SMGs seems rather odd, since you're not fighting irregular militias or jungle-bound rebels with AK47s and no ballistic protection beyond a bandanna like in Far Cry 2--they appear to be professionally trained and equipped soldiers with modern body armour, against which most SMG bullets would be rather ineffectual save for lucky shots to the face, neck, groin, armpit, inside the elbow/knee, etc. Not only that, but you can still kill enemies with those two SMGs (even the MP5SD2 which bleeds off a lot of gas from the supersonic ammunition) in only three torso hits, despite the fact that the 9x19mm cartridge is well-known for its poor body armour penetration (with the exception of some newer Russian loadings). Does anyone else think that it would have been more plausible to replace the MP5s with the PDWs from the console versions instead? Or did the console versions indeed feature large amounts of unarmoured enemies? How about a suppressed .45 UMP instead which is already subsonic and loses less stopping power when suppressed?
As a final note, for some reason it is not possible to attach a combat sight to the XM8 compact carbine in the PC version. Was this purely a game-balance decision or one that reflects the real-life firearm's features?
4. Most guns in the PC version are also strangely quiet, with a few exceptions such as the stationary Browning M2HB and the M99 sniper rifle. A few reviews I've read even comment on the lack of gunshot volume by saying "the guns are about as aurally intimidating as popcorn being popped." I am well aware of the hearing damage that can occur from being too close to gunshots fired by your teammates or when firing indoors--however, this game takes place almost exclusively outdoors. Is the general volume level of gunshots in the PC version realistic or not?
5. The wildly varying magnification rates available on non-sniper rifle combat sights in the PC version is almost arbitrary to me. The MR-C, for instance, has a combat sight (more like a red dot sight) that offers next to no additional magnification over the iron sights view and really only offers a clearer sight picture over the iron sights, is believable to me. The XM8 carbine in the PC version, however, has a very restrictive combat sight with next to no magnification either--it is beaten in the combat sight department even by the MP5 variants, which feature both better magnification and less tunnel-vision-inducing sight pictures. Also, the FN SCAR series of rifles offer significantly higher magnification rates than any other assault rifle in the game, which might make sense since the SCAR-H is the game's only fully-automatic battle rifle, until you realize that the SCAR-L has the exact same magnification rate for its own combat sight. Should I include detailed screenshots of each weapon's combat sight so as to help users of this wiki identify which models they are, or are the varying magnification rates purely a game balance decision and nothing else?
6. The MR-C's caliber in the PC version is claimed to be an even 5 millimeters, with an ingame magazine capacity of 50 rounds. From the research I've done the MR-C was never actually produced, not even in prototype form like the H&K G11 caseless assault rifle was. Furthermore, I've heard that the MR-C in real life was slated to use an as-yet-undeveloped caseless version of the 6.8x50mm NATO round. Are the caliber and capacity specifications for the PC version completely unrealistic then, or are more realistic specifications used for the console version?
7. The odd "inventory sizes" of the game's various assault rifles has me puzzled. The M1014 shotgun, for instance, despite being a full-size combat shotgun, takes only 3 blocks of inventory space (out of a maximum of 15), less than the assault rifles or even an XM8 compact carbine, though the fact that you can carry only 28 shells of it (as opposed to 5 magazines of 5.56x45mm ammunition which is standard for the assault rifles in this game) could contribute. Is this mechanic irrelevant to the page? Do the console versions use more reasonable inventory sizes?
8. What format and resolution would be preferred for screenshots from the PC version? I normally play at 1280x1024 resolution.
My thanks in advance for anyone who might know the answers to these questions. [[User:Mazryonh|Mazryonh]] 05:19, 15 January 2010 (UTC)
== F2000 ==
== F2000 ==



Revision as of 05:19, 15 January 2010

Oddities of the PC version

Hi, I recently bought a copy of this game's PC version from a bargain bin, and I would be happy to help flesh this page out with regards to the weapons available in the PC version (sorry, I don't own the console versions). Before I begin however, there's quite a few issues with the PC version of GRAW 2's weaponry I'd like cleared up.

1. The real-life HK45 pistol has a magazine capacity of 10 rounds, but has a capacity of 12 rounds in this game. Furthermore, in terms of inventory space, it occupies twice as much space as does the Glock 18 or the M9 pistol. I doubt very much the HK45 pistol in real life is anywhere near that implied size. Could it be that the developers of the PC version originally intended to use an HK Mk.23 Mod 0 (AKA the SOCOM pistol) for a .45 ACP pistol, but due to copyright reasons got stuck with the HK45 instead? I believe that model of pistol would suit the implied size (close to a Desert Eagle's size in real life) and magazine capacity instead. It might even be that the ingame HK45 is really just a mislabelled SOCOM pistol with a tan finish, but I lack the gun knowledge to fully investigate this matter.

2. Speaking of pistols, the Glock 18 in the PC version appears to be a compensated model, with a port cut into the barrel at the top (sadly not the V-Cuts that would allow for a sight picture less obstructed by the muzzle flash). I should be able to take some screenshots that confirm this hypothesis.

3. In the Singleplayer PC version, you are limited to choosing the XM8 Compact Carbine, the MP5A4, and the MP5SD2 to fill your secondary weapon slot. The inclusion of those two SMGs seems rather odd, since you're not fighting irregular militias or jungle-bound rebels with AK47s and no ballistic protection beyond a bandanna like in Far Cry 2--they appear to be professionally trained and equipped soldiers with modern body armour, against which most SMG bullets would be rather ineffectual save for lucky shots to the face, neck, groin, armpit, inside the elbow/knee, etc. Not only that, but you can still kill enemies with those two SMGs (even the MP5SD2 which bleeds off a lot of gas from the supersonic ammunition) in only three torso hits, despite the fact that the 9x19mm cartridge is well-known for its poor body armour penetration (with the exception of some newer Russian loadings). Does anyone else think that it would have been more plausible to replace the MP5s with the PDWs from the console versions instead? Or did the console versions indeed feature large amounts of unarmoured enemies? How about a suppressed .45 UMP instead which is already subsonic and loses less stopping power when suppressed?

As a final note, for some reason it is not possible to attach a combat sight to the XM8 compact carbine in the PC version. Was this purely a game-balance decision or one that reflects the real-life firearm's features?

4. Most guns in the PC version are also strangely quiet, with a few exceptions such as the stationary Browning M2HB and the M99 sniper rifle. A few reviews I've read even comment on the lack of gunshot volume by saying "the guns are about as aurally intimidating as popcorn being popped." I am well aware of the hearing damage that can occur from being too close to gunshots fired by your teammates or when firing indoors--however, this game takes place almost exclusively outdoors. Is the general volume level of gunshots in the PC version realistic or not?

5. The wildly varying magnification rates available on non-sniper rifle combat sights in the PC version is almost arbitrary to me. The MR-C, for instance, has a combat sight (more like a red dot sight) that offers next to no additional magnification over the iron sights view and really only offers a clearer sight picture over the iron sights, is believable to me. The XM8 carbine in the PC version, however, has a very restrictive combat sight with next to no magnification either--it is beaten in the combat sight department even by the MP5 variants, which feature both better magnification and less tunnel-vision-inducing sight pictures. Also, the FN SCAR series of rifles offer significantly higher magnification rates than any other assault rifle in the game, which might make sense since the SCAR-H is the game's only fully-automatic battle rifle, until you realize that the SCAR-L has the exact same magnification rate for its own combat sight. Should I include detailed screenshots of each weapon's combat sight so as to help users of this wiki identify which models they are, or are the varying magnification rates purely a game balance decision and nothing else?

6. The MR-C's caliber in the PC version is claimed to be an even 5 millimeters, with an ingame magazine capacity of 50 rounds. From the research I've done the MR-C was never actually produced, not even in prototype form like the H&K G11 caseless assault rifle was. Furthermore, I've heard that the MR-C in real life was slated to use an as-yet-undeveloped caseless version of the 6.8x50mm NATO round. Are the caliber and capacity specifications for the PC version completely unrealistic then, or are more realistic specifications used for the console version?

7. The odd "inventory sizes" of the game's various assault rifles has me puzzled. The M1014 shotgun, for instance, despite being a full-size combat shotgun, takes only 3 blocks of inventory space (out of a maximum of 15), less than the assault rifles or even an XM8 compact carbine, though the fact that you can carry only 28 shells of it (as opposed to 5 magazines of 5.56x45mm ammunition which is standard for the assault rifles in this game) could contribute. Is this mechanic irrelevant to the page? Do the console versions use more reasonable inventory sizes?

8. What format and resolution would be preferred for screenshots from the PC version? I normally play at 1280x1024 resolution.

My thanks in advance for anyone who might know the answers to these questions. Mazryonh 05:19, 15 January 2010 (UTC)

F2000

Unless it's a DLC (downloadable content) weapon, the F2000/SC20K is NOT in the 360 version of the game. I have it and have played it up and down the wall more times than I can count, and have never seen or used it. It's not listed in the game's weapon index, and the game strategy guide doesn't list it, either (my comment I cut and pasted from the front page). Spartan198 08:28, 8 March 2009 (UTC) Spartan198

Hi, this is the creator of the Xbox 360 GRAW 2 page edits. The FN2000 was in the "More Guns" DLC pack released for the console version. The new guns are:

Rx4 Storm/XL7; AKS-74U; AUG A3; QBU-88 Sniper; QBZ-95; MG36 SAW; SC-20K / F2000 Tactical;

Hope this helps.

Yes, that clears things up. Thanks. Spartan198 14:48, 11 January 2010 (UTC)

PC version

This game must suck on the PC due to the fact that it has about 1/3 of the guns that the console versions have-S&Wshooter 19:28, 13 August 2009 (UTC)


The Xbox360 and PS3 versions were made by Red Storm, the original creators of Rainbow Six and Ghost Recon (the PC version was made by the now defunct GRiN studios), and they are indeed far superior to the PC version.

Well, it sucks if you must have EVERY SINGLE GUN IN EXISTENCE. Otherwise, the PC version's a superior tactical shooter. None of that console run-and-gun here.

GRAW is far from a "run-and-gun" shooter on the console. The only major differences from it and the original Ghost Recon gameplay wise are the revamped squad control system and the fact that it's no longer played in first person.

G36

Are you positive it's a G36? It could possibly be a FX-05 Xiuhcoatl[1], seeing as that it is the Mexican military's standard rifle, it looks alot like the G36 (enough for H&K to get pissed at the Mexican gov't about it) and the rebels are Mexican-S&Wshooter 01:38, 15 October 2009 (UTC)

The game refers to it as a "G36K," which was initially to be the new Mexican Army assault rifle but the Mexicans decided to go with the indigenous FX-05 instead. I haven't played the game in a while (and I don't have my 360 with me at the moment), so I can't check which rifle it actually is.


Ragnar - unregistered member: I am 100% sure that in PC version it is really G36K(E) - it has standard HK features like G36 stock, charging/cocking handle beneath the carry handle - FX is little different in these parts (compare photos); and the forward handguard has 4 venting holes in single line (through it is the K version)

G36K(E) GRAW2 - First Person view

http://img124.imageshack.us/img124/7156/graw22009101511023018.jpg

M'kay. I was just checking-S&Wshooter 22:49, 15 October 2009 (UTC)

Отличный блог!

С некоторыми ответами я не согласен.

1. This is an English site. 2. This isn't a blog. 3. If you don't agree with something on the page, you have to say what it is or we can't do anything to fix/improve it. Spartan198 14:50, 11 January 2010 (UTC)

Pictures?

I have this game on my 360 so can I take pictures of the game on my TV and use those as screen shots? or are we just leaving those guns that are only available on the 360 blank? --ThePotShot 05:24, 13 November 2009 (UTC)

Thank you all

I just want too take some time too Thank everyone for doing what you do and making the community what it is im a long time reader and first time poster so i just wanted to say thanks.

Reload Animations

Is it just me or are the reload animations for the guns on the console versions weird? Whenever you're in third-person mode, Captain Mitchell just moves his hands and the magazine just stays there. GunEnthusiast 22:55, 11 January 2010 (UTC)

Reloading animations have nothing to do with that, it's a graphical issue. It would have taken memory to model and skin every individual type of magazine, memory that was probably better-used elsewhere. Spartan198 04:04, 12 January 2010 (UTC)

Makes sense, thanks for explaining it for me! GunEnthusiast 01:36, 13 January 2010 (UTC)