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Call of Duty: World at War: Difference between revisions
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[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]] | [[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]] | ||
American Soldiers and Marines would add things like the Cutts compensator to the muzzle and even pistol grips to the fore-end as field expedient means of controlling recoil. | American Soldiers and Marines would add things like the Cutts compensator to the muzzle and even pistol grips to the fore-end as field expedient means of controlling recoil. They even modified the weapon to take drum magazines for more ammo. | ||
== [[Browning Automatic Rifle]] == | == [[Browning Automatic Rifle]] == |
Revision as of 00:13, 9 January 2010
The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game Call of Duty: World at War (Wii version should be the same)
United States Marine Corps
M1 Garand
The M1 Garand is the standard rifle of the American forces, and is seen in nearly all of the hands of the American Soldiers. It's depicted as being able to reload partway through an en-block clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat [since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips] and American soldiers were generally advised to fire off remaining shots if reloading was necessary.
M1 Carbine
The M1 Carbine is rarely seen earlier in the American campaign, it is not used up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.
Thompson Submachine Gun
The M1A1 Thompson is Roebuck's Primary Weapon. Note: The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines. Also it only holds 20 rounds while its in game renders clearly show the 30 round mag.
American Soldiers and Marines would add things like the Cutts compensator to the muzzle and even pistol grips to the fore-end as field expedient means of controlling recoil. They even modified the weapon to take drum magazines for more ammo.
Browning Automatic Rifle
The M1918A2 In singleplayer is never seen without a bipod, but it must be unlocked in multiplayer. In Singleplayer, you start with it in the Level Relentless.
Winchester M1897
Unlocked Immediately in Multiplayer, In singleplayer it is Sullivan's Primary weapon. For some particular reason, if you search through cleared out underground bunkers, they are just lying around.
Referred to in-game as the "M1897 Trench Shotgun"
M1903A4 Sniper Rifle
Never seen in Singleplayer without a scope, and comes with a scope unlocked in multiplayer.
M1911A1 pistol
The Sidearm of all the American soldiers. and your sidearm in all of the singleplayers where you are not issued a flamethrower.
Smith & Wesson Model 19
The Most powerful handgun in the game, in .357 Magnum , it was most likely only included as the 'Desert Eagle' of this game. It is never seen in Singleplayer.
--QBert 23:13, 18 October 2009 (UTC)It has to be a Model 27 since they were being produced as early as 1935. The first Model 19 was presented on November 15, 1955 which would place it 10 years after WW2.
Mk 2 hand grenade
The Standard American grenade in singleplayer. It is the only Frag Grenade in Multiplayer.
M2 Flamethrower
You first take it from the hands of a soldier who was killed trying to clear a machinegun nest out. You start with it in the level 'Burn Em' Out'
M9A1 Bazooka
You pick it up to destroy the Japanese tanks when on the Airfield. It is also used by two Soviet Soldiers in the level Downfall. It is one of the immediately unlocked Perks when you unlock Create a Class
Browning M1919
A Mobile Machinegun, you first use it in 'Relentless' with a bipod. Later on in Singleplayer it is seen without a bipod. It has a cloth wrapped around the barrel close to the frame, a makeshift handguard. In the level 'Black Cats' dual-mounted on the bow and single mounted on the stern. In Multiplayer it is the last machinegun unlocked. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which is a mistake (the bipod was only available for the M1919A6 version). It is also the turret gun for the soviet T-34 tank in both single player campaign and multiplayer.
Browning M2
Seen in the level 'Black Cats;' one is mounted in each of the Catalina's waist blisters.
M7 Grenade Launcher
The M7 rifle grenade is an muzzle device that attaches to the M1 Garand, and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented; mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired.
Imperial Japanese Army
Type 99 rifle
Main rifle for the Japanese.
Type 100 Submachine gun
Main SMG for the Japanese.
Type 99 Light Machine Gun
Main LMG (Light-Machine-Gun) for the Japanese.
The hole in the magazine release is so the soldier can see the ammo counter on the back of the magazine. Apparentlly this was to allow the gunner to know how many bullets he had left, not that anyone used it in combat.-Autogunner
Nambu Type 14 Pistol
First seen given to you by Sullivan, whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier, as you are being dragged by Sullivan to the escape boat, but you do not get much of a chance to use it.
Type 97 hand grenade
Handgrenade for the Japanese.
Type 92 Heavy machine gun
Main Heavy Machine Gun for the Japanese.
Red Army
Mosin Nagant
The Mosin-Nagant is the first rifle given to you by Reznov, due to his lack of trigger finger [but for some reason firing a PPSh is fine], it is fitted with a scope. Right away you are not given ammo. In later levels they are in the hands of Russian Soldiers. For an unknown reason, they are more rare than PPSh SMGs.
Tokarev SVT-40 Rifle
Secondary Rifle for the Russians.
PPSh-41
The PPSh is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. Which for some reason he can't fire due to his lack of a right trigger finger, but he can fire the PPSh just fine.
Degtyaryev Light Machine Gun
Double-barreled shotgun
It first makes its first appearance in the Asylum, found in the kitchen, sawed off and with a grip. Later in the Subway, it is seen normally, and are lying around in all of the offices.
PTRS-41
The Large Anti-Tank rifle is always seen with a scope [essentially CoD5's Barrett], but is first seen in single player during 'Vendetta'. Much later in Downfall, one can be found on the second or third level, my mind is fuzzy on the specifics.
Tokarev TT-33
Used to execute German Prisoners, as well as your standard sidearm until you replace it.
RGD-33 hand grenade
Molotov Cocktail
Wehrmacht
Karabiner 98k
Main rifle for the Nazis.
Gewehr 43
Secondary rife for the Nazis.
MP40
Main SMG for the Nazis.
STG-44
Main support for the Nazis.
FG 42
Main LMG for the Nazis.
Walther P38
Used by a German Soldier to shoot Private Petrenko just as he is attempting to plant the flag.
Model 24 Stielhandgranate
Werhmacht handgrenade.
Panzerschreck
Main Rocket Launcher for the Nazis.
MG42
Main turret weapon in the game.
Panzerfaust
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.
Misc
Sticky Bomb
Though there are not any British troops in the Xbox 360, PS3, Wii and PC versions, the British sticky bomb is able in the game.
Unknown Ray gun
This gun can be obtained in the Little Rescistance level, if you jump in all the holes in the ground after you call in an airstrike, it is also in the Nazi Zombies game in you get it from the random weapons box.
Holy Pistol
It's basacilly it's a M1911A1 that fires GRENADE ROUNDS.
Wunderwaffe DG-2
It's a Big-ass Ray gun found in the new Zombie map Shi-no-numa. Based on a Browning Automatic Rifle, with lots of bits stuck on it.