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Call of Duty: World at War: Difference between revisions

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[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]


American Soldiers and Marines would add things like the Cutts compensator to the muzzle and even pistol grips to the fore-end as field expedient means of controlling recoil.
American Soldiers and Marines would add things like the Cutts compensator to the muzzle and even pistol grips to the fore-end as field expedient means of controlling recoil.  They even modified the weapon to take drum magazines for more ammo.


== [[Browning Automatic Rifle]] ==
== [[Browning Automatic Rifle]] ==

Revision as of 00:13, 9 January 2010

The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game Call of Duty: World at War (Wii version should be the same)

File:CallofDutyWorldatWarJacket.jpg
Call of Duty: World at War (2008)

United States Marine Corps

M1 Garand

The M1 Garand is the standard rifle of the American forces, and is seen in nearly all of the hands of the American Soldiers. It's depicted as being able to reload partway through an en-block clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat [since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips] and American soldiers were generally advised to fire off remaining shots if reloading was necessary.

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M1 Garand in .30-06
File:CODWaWGarand1.jpg
A marine raider holding his M1 Garand rifle.
File:Garand 5.png
M1 Garand in-game

M1 Carbine

The M1 Carbine is rarely seen earlier in the American campaign, it is not used up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.

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WW2 era M1 Carbine with spare magazine pouch - .30 Carbine
File:CODWawM1Car.jpg
A marine shooting with his M1 Carbine at a Japanese sniper tethered to tree.
File:M1carbine 5.png
M1 Carbine in-game

Thompson Submachine Gun

The M1A1 Thompson is Roebuck's Primary Weapon. Note: The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines. Also it only holds 20 rounds while its in game renders clearly show the 30 round mag.

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M1A1 Thompson with 20-round magazine and Cutts compensator .45 ACP
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M1A1 Thompson .45 ACP
File:CODWawTommy.jpg
A marine firing his Thompson.
File:Tommy 5.png
M1A1 Thompson in-game

American Soldiers and Marines would add things like the Cutts compensator to the muzzle and even pistol grips to the fore-end as field expedient means of controlling recoil. They even modified the weapon to take drum magazines for more ammo.

Browning Automatic Rifle

The M1918A2 In singleplayer is never seen without a bipod, but it must be unlocked in multiplayer. In Singleplayer, you start with it in the Level Relentless.

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Browning Automatic Rifle .30-06
File:Cod0x3020.jpg
Sgt. Roebuck with a BAR.
File:Bar 5.png
BAR in-game

Winchester M1897

Unlocked Immediately in Multiplayer, In singleplayer it is Sullivan's Primary weapon. For some particular reason, if you search through cleared out underground bunkers, they are just lying around.

Referred to in-game as the "M1897 Trench Shotgun"

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Winchester Model 1897 Trench Gun in 12 gauge
File:CODWaWWinchester.jpg
Sergeant Sullivan holding a Winchester M1897.
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Sullivan advancing with a Winchester M1897.

M1903A4 Sniper Rifle

Never seen in Singleplayer without a scope, and comes with a scope unlocked in multiplayer.

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M1903A4 Springfield sniper variant of the M1903 Springfield 30-06 with M84 scope
File:CoDWaWSpringfield.jpg
Marine Raider "Denny" holding a M1903A4 Springfield.
File:Springfield 1903 CODWAW.jpg
M1903A4 Sprngfield un-scoped in-game
File:Springfield 1903 CODWAW scoped.jpg
M1903A4 Springfield scoped in-game

M1911A1 pistol

The Sidearm of all the American soldiers. and your sidearm in all of the singleplayers where you are not issued a flamethrower.

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World War 2 issued Colt M1911A1 Pistol - .45 ACP.
File:CODWaWColt.jpg
A marine aiming his M1911 pistol at a Japanese officer.
File:CoDWaWcolt.jpg
The player reloading a M1911 pistol at the E3 2008 game conference's co-op presentation.
File:CODWAWM1911.png
M1911A1 in-game

Smith & Wesson Model 19

The Most powerful handgun in the game, in .357 Magnum , it was most likely only included as the 'Desert Eagle' of this game. It is never seen in Singleplayer.

--QBert 23:13, 18 October 2009 (UTC)It has to be a Model 27 since they were being produced as early as 1935. The first Model 19 was presented on November 15, 1955 which would place it 10 years after WW2.

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Smith & Wesson Model 19 in .357 Magnum.
File:CoDWW357Mag.jpg
A .357 Magnum revolver unlockable at level 49, probably a Smith & Wesson Model 19 or 27
File:357 5.png
Smith & Wesson Model 19 in-game

Mk 2 hand grenade

The Standard American grenade in singleplayer. It is the only Frag Grenade in Multiplayer.

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Mk 2 hand grenade
File:CODWaWMk2.jpg
A marine with some Mk 2 hand greandes on his gear.

M2 Flamethrower

You first take it from the hands of a soldier who was killed trying to clear a machinegun nest out. You start with it in the level 'Burn Em' Out'

M2 Flamethrower
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A M2 Flamethrower model of the game.
File:CODWaWFlamethrower2.jpg
A marine firing his M2 Flamethrower.This is Pvt. Glover NOT Miller. Pvt. Glover is the Marine in Little Resistance that burns out the MG Nest.
File:M2 Flamethrower.png
M2 Flamethrower in-game

M9A1 Bazooka

You pick it up to destroy the Japanese tanks when on the Airfield. It is also used by two Soviet Soldiers in the level Downfall. It is one of the immediately unlocked Perks when you unlock Create a Class

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M9A1 "Bazooka" - 2.36 inch
File:CoDWaWbazooka.jpg
A marine taking cover behind a truck with his M9A1 Bazooka.

Browning M1919

A Mobile Machinegun, you first use it in 'Relentless' with a bipod. Later on in Singleplayer it is seen without a bipod. It has a cloth wrapped around the barrel close to the frame, a makeshift handguard. In the level 'Black Cats' dual-mounted on the bow and single mounted on the stern. In Multiplayer it is the last machinegun unlocked. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which is a mistake (the bipod was only available for the M1919A6 version). It is also the turret gun for the soviet T-34 tank in both single player campaign and multiplayer.

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Browning M1919 .30-06 on M2 tripod
File:CoDWaW30calCatalina.jpg
A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.
File:CoDWaW30calTank.jpg
A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.
File:CoDWaWM1919A4.jpg
A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.
File:M1919 5.png
Browning M1919 machine gun in-game

Browning M2

Seen in the level 'Black Cats;' one is mounted in each of the Catalina's waist blisters.

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Browning M2 .50 BMG
File:CoDWaW50calCatalina.jpg
A Browning M2 machine gun mounted on a PBY Catalina flying boat

M7 Grenade Launcher

The M7 rifle grenade is an muzzle device that attaches to the M1 Garand, and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented; mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired.

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M7 grenade launcher
File:CoDWaWM7grenadelauncher.jpg
Two M1 Garand rifles with M7 Grenade Launchers mounted.

Imperial Japanese Army

Type 99 rifle

Main rifle for the Japanese.

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Arisaka Type 99 Rifle - 7.7mm Arisaka
File:CodWaWType99.png
A Japanese soldier in a bunker, holding a Type 99 Arisaka rifle.
File:Arisika.png
Type 99 Rifle in-game

Type 100 Submachine gun

Main SMG for the Japanese.

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Arisaka Type 100 submachine gun in 8mm
File:CODWaWType1001.jpg
An imperial Japanese soldier with his Type 100 submachine gun.
File:CoDWaWT100SMG.jpg
An imperial Japanese soldier with a Type 100 submachine gun.

Type 99 Light Machine Gun

Main LMG (Light-Machine-Gun) for the Japanese.

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Nambu Type 99 light machine gun in 7.7mm Arisaka
File:CoDWWType99LMG.png
A Japanese soldier holding his Type 99 LMG.
File:Type99 5.png
Type 99 in-game

The hole in the magazine release is so the soldier can see the ammo counter on the back of the magazine. Apparentlly this was to allow the gunner to know how many bullets he had left, not that anyone used it in combat.-Autogunner

Nambu Type 14 Pistol

First seen given to you by Sullivan, whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier, as you are being dragged by Sullivan to the escape boat, but you do not get much of a chance to use it.

Nambu Type 14 pistol chambered for 8mm Nambu pistol ammunition
File:CoDWWNambuType14.jpg
A Japanese officer firing his Nambu Type 14 pistol.
File:Nambu 5.png
Nambu in-game

Type 97 hand grenade

Handgrenade for the Japanese.

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Type 97 hand grenade
File:CoDWaWtype97frag.jpg
The player about to throw a Type 97 hand grenade

Type 92 Heavy machine gun

Main Heavy Machine Gun for the Japanese.

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Nambu Type 92 Heavy machine gun in Type 92 semi-rimmed 7.7 mm
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An imperial Japanese soldier firing a Type 92 HMG from a pillbox.


Red Army

Mosin Nagant

The Mosin-Nagant is the first rifle given to you by Reznov, due to his lack of trigger finger [but for some reason firing a PPSh is fine], it is fitted with a scope. Right away you are not given ammo. In later levels they are in the hands of Russian Soldiers. For an unknown reason, they are more rare than PPSh SMGs.

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Mosin Nagant 91/30 in 7.62x54R
File:CoDWWNagant.PNG
A soviet soldier executing a german POW with his Mosin Nagant rifle. His two comrades also have Mosin Nagant rifles.
File:Mosin 5.png
Mosin-Nagant in-game. Notice it's sniper rifle style bolt handle, designed to accomodate a scope and not used on the standard infantry models.
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Mosin Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle
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Sergeant Reznov holding a Mosin Nagant Sniper Variant.

Tokarev SVT-40 Rifle

Secondary Rifle for the Russians.

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Tokarev SVT-40 Rifle in 7.62x54R
File:CoDWaWSVT40.jpg
A US marine firing a Soviet SVT-40 in the multiplayer mode.
File:Svt40 5.png
SVT-40 in-game

PPSh-41

The PPSh is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. Which for some reason he can't fire due to his lack of a right trigger finger, but he can fire the PPSh just fine.

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PPSh-41 in 7.62x25mm Tokarev
File:CODWaWPPSh41(2).JPG
Sergeant Reznov holding a PPSh-41 Submachine Gun.

Degtyaryev Light Machine Gun

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Degtyaryev DP Series Machine Gun (DP) Light Machine Gun in 7.62x54mmR
File:CoDWWDPMG01.jpg
A Soviet DP machine gun in the hands of an imperial Japanese soldier during the multiplayer mode.

Double-barreled shotgun

It first makes its first appearance in the Asylum, found in the kitchen, sawed off and with a grip. Later in the Subway, it is seen normally, and are lying around in all of the offices.

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Charles Parker 1878 Side by Side Shotgun - 12 Gauge.
File:CodwawDouble-barreled shotgun.JPG
The player (as a Red Army soldier) using a unknown double-barreled shotgun.
File:CoDWaWDBShotgun2.jpg
A soviet soldier firing his double-barreled shotgun.
File:Double Barrel Action.jpg
Double-Barrel in-game

PTRS-41

The Large Anti-Tank rifle is always seen with a scope [essentially CoD5's Barrett], but is first seen in single player during 'Vendetta'. Much later in Downfall, one can be found on the second or third level, my mind is fuzzy on the specifics.

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PTRS-41 anti-tank rifle in 14.5x144mm.
File:CoDWWPTRS3.JPG
A soviet sniper using the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ridiculous depicting this weapon being fired from the shoulder by a single man; the PTRS-41 is six feet long and weighs 45 pounds. A single soldier would only be expected to be able to carry the fully assembled rifle for short distances, never mind firing it while standing up.
File:Ptrs 5.png
PTRS-41 in-game

Tokarev TT-33

Used to execute German Prisoners, as well as your standard sidearm until you replace it.

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Tokarev TT-33 - 7.62x25mm
File:CoDWaWTokarev.jpg
A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.
File:Tt33 5.png
TT-33 in-game

RGD-33 hand grenade

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RGD-33
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The player as a soviet soldier about to throw a RGD-33 fragmentation grenade.

Molotov Cocktail

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The player playing as a soviet soldier is lighting his Molotov cocktail.
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The Molotov cocktail being thrown.


Wehrmacht

Karabiner 98k

Main rifle for the Nazis.

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Karabiner 98k - German manufacture 1937 date - 7.92x57mm
File:CoDWaWKar98k2.jpg
A german soldier loosing his Kar98k rifle while shot.
File:CoDWaWKar98k3.jpg
A german soldier about to fire his Kar98k rifle.

Gewehr 43

Secondary rife for the Nazis.

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Gewehr 43 7.92x57mm Mauser
File:CoDWaWGewehr43.jpg
The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.
File:G43 5.png
Gewehr 43 in-game

MP40

Main SMG for the Nazis.

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MP40 in 9mm Parabellum
File:CoDWaWMP403.jpg
A Wehrmacht soldier firing his MP40.
File:944199 20080819 screen003.jpg
German POW's MP40 fallen on the floor near a soviet soldier's foot.
File:Codwaw mp40.JPG
MP-40 in-game

STG-44

Main support for the Nazis.

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Sturmgewehr 44 7.92x33mm
File:CoDWWSTG44.jpg
The STG-44 unlockable at level 37.
File:Mp44 5.png
MP-44 in-game


FG 42

Main LMG for the Nazis.

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FG42 in 7.92x57mm Mauser
File:Call-of-duty-world-at-war-20081007050209634.jpg
The player using a FG42 in the War multiplayer mode as a german soldier.
File:Fg42 5.png
FG-42 in-game

Walther P38

Used by a German Soldier to shoot Private Petrenko just as he is attempting to plant the flag.

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Walther P38 9mm
File:CoDWWP38(2).jpg
The player as a Japanese soldier, has just shot all the bullets of his Walther P38 pistol on killing his enemy during the multiplayer mode.
File:Walther P-38.png
P38 in-game

Model 24 Stielhandgranate

Werhmacht handgrenade.

Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation hand grenade
File:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg
German soldier with a Model 24 Stielhandgranate.

Panzerschreck

Main Rocket Launcher for the Nazis.

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Panzerschreck 88mm with rocket
File:CoDWaWPanzerschrek2.jpg
A soviet soldier aiming a Panzerschreck.
File:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg
German soldier carrying a Panzerschreck.

MG42

Main turret weapon in the game.

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MG42 in 7.92 x 57mm Mauser (8mm Mauser)
File:CoDWWMG42.jpg
A MG42 set on a sandbag.
File:CoDWWMG422.jpg
The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).

Panzerfaust

In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.

Misc

Sticky Bomb

Though there are not any British troops in the Xbox 360, PS3, Wii and PC versions, the British sticky bomb is able in the game.

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The Sticky Bomb (officially the No 74 ST Grenade)
File:CoDWWStickyBomb.jpg
The sticky bomb available in the grenade section of the multiplayer mode's class creation.

Unknown Ray gun

This gun can be obtained in the Little Rescistance level, if you jump in all the holes in the ground after you call in an airstrike, it is also in the Nazi Zombies game in you get it from the random weapons box.

File:Raygun2.jpg
Ray gun in-game

Holy Pistol

It's basacilly it's a M1911A1 that fires GRENADE ROUNDS.

File:Shot0000 (2).jpg
Holy Pistol in-game

Wunderwaffe DG-2

It's a Big-ass Ray gun found in the new Zombie map Shi-no-numa. Based on a Browning Automatic Rifle, with lots of bits stuck on it.

File:Picture 2.png
DG-2 in-game