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Metal Gear Solid 2: Sons of Liberty: Difference between revisions

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==AKS-74U==
==AKS-74U==
The [[AK-74#AKS-74U|AKS-74U]] rifle is used by most of the Gurlukovich soldiers throughout the Tanker Chapter, and by the guards in the Shell 1 Core of the Plant Chapter, all of whom use it in combination with a suppressor (likely to preserve their hearing when firing this weapon indoors). Raiden must obtain one of these in order to impersonate one of the aforementioned Shell 1 Core guards, but cannot acquire a suppressor for the rifle until he reaches the bridge connecting Shell 1 and 2.  
The [[AK-74#AKS-74U|AKS-74U]] rifle is used by most of the Gurlukovich soldiers throughout the Tanker Chapter, and by the guards in the Shell 1 Core of the Plant Chapter, all of whom use it in combination with a suppressor (likely to preserve their hearing when firing this weapon indoors). Raiden must obtain one of these in order to impersonate one of the aforementioned Shell 1 Core guards, but cannot acquire a suppressor for the rifle until he reaches the bridge connecting Shell 1 and 2. It is equipped with a laser sight for aiming, as the player cannot use the iron sights for that purpose.  
[[Image:Mgs2 sse aks.jpg|600px|thumb|none|A scene from tanker mission, depicting Gurlukovich soldiers equipped with AKS-74Us and Night Vision equipment]]
[[Image:Mgs2 sse aks.jpg|600px|thumb|none|A scene from tanker mission, depicting Gurlukovich soldiers equipped with AKS-74Us and Night Vision equipment]]



Revision as of 03:39, 15 December 2009

The following weapons are used in the video game Metal Gear Solid 2: Sons of Liberty:

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Beretta M9

Snake always begins the Tanker chapter of the game with a modified Beretta M9, the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. If the Easy difficulty is selected when starting a new game, Raiden will start with the M9 already in his inventory at the beginning of the Plant Chapter. If any other difficulty was selected, Raiden will have to acquire an M9 pistol from an unsecured room in Strut F instead.

File:Mgs2 sse m9.jpg

Makarov PM

Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying Makarovs later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm. This weapon cannot be obtained or used by the player.

File:Mgs2 sse makarov.jpg

H&K USP45

Exclusive to the Tanker Chapter, Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the empty gun and use it themselves after acquiring ammunition for it. It can be fitted with a suppressor (on the Substance version of the game only), and also comes with a tactical flashlight that turns on automatically when the weapon drawn and readied in a dark area. Unfortunately this becomes a hindrance when trying to keep a low profile and it doesn't blind enemies that are using Night-Vision goggles (in a real-life situation it would probably serve to disorient them a bit).

AKS-74U

The AKS-74U rifle is used by most of the Gurlukovich soldiers throughout the Tanker Chapter, and by the guards in the Shell 1 Core of the Plant Chapter, all of whom use it in combination with a suppressor (likely to preserve their hearing when firing this weapon indoors). Raiden must obtain one of these in order to impersonate one of the aforementioned Shell 1 Core guards, but cannot acquire a suppressor for the rifle until he reaches the bridge connecting Shell 1 and 2. It is equipped with a laser sight for aiming, as the player cannot use the iron sights for that purpose.

File:Mgs2 sse aks.jpg
A scene from tanker mission, depicting Gurlukovich soldiers equipped with AKS-74Us and Night Vision equipment

Heckler & Koch Mk. 23 SOCOM

Raiden is given this pistol by Iroquois Pliskin (who filched it off of one of the dead Seal Team 10 members) early in the Plant Chapter of the game during his first visit to Strut B. Like the M9, it too is fitted with a laser sight, though it is not used to aim in first-person mode (instead, the player aims using the iron sights). It can be fitted with a suppressor found in Strut F after Raiden visits Strut C for the first time. For some odd reason, Raiden always draws this weapon in cutscenes after obtaining it, even when going up against a foe who can dodge bullets, or against multiple opponents, both being situations for which an automatic firearm like the AKS-74U would be much better suited. The fact that Raiden is forced to obtain the AKS-74U (much like he cannot refuse to take the SOCOM pistol), coupled with his true combat experience which would an AK more familiar to him, serve to highlight the oddness of this directorial decision to have Raiden always "bring a pistol to an assault rifle shootout" in cutscenes.

AN-94

This assault rifle is used by the Gurlukovich soldiers on Big Shell. It cannot be obtained by the player.

M4A1

The M4A1 is carried by Navy SEAL Team 10, and can later be acquired by the player, with a laser sight and fully automatic fire capability. It is also used by the clearing teams in the Big Shell. The M4A1 that the clearing teams use has a M203 grenade launcher attached. The Marines in the Tanker also use the M4A1/M203 combo to fight back against Metal Gear RAY. Snake also carries an M4A1, later attaching an M203 for use against Solidus. The game lists it as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is a burst rifle.

File:Mgs2 sse m4.jpg
Marines wit their m4s

FIM-92A Stinger

A surface-to-air missile that the player can use to shoot down aerial targets. The launcher is capable of locking on to targets. File:Snakes screen008.jpg

Colt Single Action Army

Revolver Ocelot's weapon of choice.

File:Mgs2 sse colt saa.jpg
ocelot with his revolver

FN P90

The Tengus in Arsenal Gear are seen carrying these weapons. Solidus is also seen with it.

Franchi SPAS-12

The Franchi SPAS-12 is carried by the clearing teams in the Big Shell.

Heckler & Koch PSG-1

Sniper rifle used by Raiden and Pliskin. A tranquilizer variant is available as the PSG-1T

Glock 18

Fatman's weapon of choice. He uses this in his battle with Raiden.

RH-Alan RGB6

Croatian made 40mm grenade launcher. Used by Raiden.

Nikita

Remote controlled missile launcher. Used by Raiden.

Fortune's Rail Gun

Fortune's weapon of choice is a prototype man-portable rail gun. also used by crying wolf in mgs4