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Resident Evil (2002 VG): Difference between revisions
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==Colt Anaconda== | ==Colt Anaconda== | ||
Barry Burton carries a [[Colt Anaconda#Colt Anaconda|Colt Anaconda]] as his side arm but | Barry Burton carries a [[Colt Anaconda#Colt Anaconda|Colt Anaconda]] as his side arm, but it's referred to ingame as the Silver Serpent Licensing purposes. This gun can only be acquired on Jill's scenario if the player chooses not to trust him and keep the weapon instead of returning it. Extra ammunition for the gun does not exist ingame and thus it cannot be reloaded. Once all six shots have been fired the gun is rendered useless. | ||
[[Image:Colt-Anaconda.gif|thumb|none|400px|Colt Anaconda .44 Magnum]] | [[Image:Colt-Anaconda.gif|thumb|none|400px|Colt Anaconda .44 Magnum]] | ||
[[Image:RE1 44magnum.jpg|thumb|none|400px]] | [[Image:RE1 44magnum.jpg|thumb|none|400px]] |
Revision as of 00:10, 10 December 2009
Hand Guns
Beretta 92FS Samurai Edge Custom
This is the gun each character has in the Resident Evil game, S.T.A.R.S (Special Tactics And Rescue Service) utilizes this weapon as its primary side arm. It is a customized Beretta 92FS with "S.T.A.R.S. - R.P.D. SPECIAL TEAM" engraved on the slide, and the S.T.A.R.S. emblem on the grip. It also sports a double safety lock and a modified sliding bridge.
Colt Python
The Colt Python can be found on in a tombstone in the Cemetery after completing the puzzle with the three emblems there. Ammo for this weapon is rare, but it can kill most enemies with one shot and is very effective against bosses.
Colt Anaconda
Barry Burton carries a Colt Anaconda as his side arm, but it's referred to ingame as the Silver Serpent Licensing purposes. This gun can only be acquired on Jill's scenario if the player chooses not to trust him and keep the weapon instead of returning it. Extra ammunition for the gun does not exist ingame and thus it cannot be reloaded. Once all six shots have been fired the gun is rendered useless.
Remington 1866 Derringer
A Remington 1866 Derringer can be found in the Guard House behind the mansion. It only has one round (the other having been used by the previous owner to commit suicide) and is powerful enough to kill any non-boss enemy in one shot.
Barry Burton's Samurai Edge
This weapon can be unlocked after beating the game in less than 5 hours. It appears to be a Beretta 92FS customized to fire .40SW rounds. It also has a compensator and extended magazine. This gun ingame has unlimited ammo and can fire three shots in quick succesion.
It also bears similarity to the "Auto 9" of Robocop fame.
Shotguns
Winchester Model 1897
A Winchester Model 1897 shotgun is found on the first floor on the east side of the mansion. It replace the Remington 870 from the original Resident Evil version.
The weapon is booby trapped, but is easily acquired by exchanging the shotgun for a broken one, thereby keeping the trap (a crushing ceiling) from being triggered. This weapon can also be acquired without the broken shotgun on Jill's scenario, as Barry will rescue Jill from the ceiling crusher by shooting out the lock on the room and dragging Jill out before she can "fit into a sandwich." Both Chris and Jill hold the weapon by the Hip (same as the basic Shotgun M1897), however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.
Assault Shotgun
This shotgun belongs to Richard Aiken from S.T.A.R.S. Bravo team. It's a mix between an Benelli M3 and Benelli M4, resembles both guns with the collapsible stock and pump action mechanism.
Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world.
This weapon can only be aquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Both Chris and Jill hold the weapon by the Hip (same as the basic Shotgun M1897), however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.
Mossberg 590
In the game intro, Joseph Frost is carrying what looks like a Mossberg 590. This gun is never used in the gameplay.
Special
Hybrid grenade launcher
A powerful grenade launcher that can use a variety of shells, but has poor range. The weapon is a combination of parts from real grenade launchers, in particular the Arwen 37 and Milkor MGL.
Rocket Launcher (M202 FLASH stand-in)
Probably the most powerful gun in the game, however the Rocket Launcher is only given to you in the final boss battle by Brad to help you in beating the Tyrant. While it resembles the M202 FLASH, it clearly is not, as it lacks both the front and back covers, and has a forward grip as part of the shell of the unit.
Flame Thrower
This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders.
In Jill's story, she finds a broken Flame Thrower which is needed to complete a puzzle.