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Battlefield 2: Difference between revisions
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== Beretta M9 == | == Beretta M9 == | ||
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marines and European Union (EU) in the game, a silenced version is used by the two factions' | The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marines and European Union (EU) in the game, a silenced version is used by the two factions' Spec-Ops and Sniper classes. It is listed in-game as the "92FS", instead of the military "M9" designation. A goof in the rendering of the pistol is present in that the hammer never moves and should be cocked back after being fired. | ||
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 9x19mm]] | [[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 9x19mm]] | ||
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== Norinco QSZ-92 == | == Norinco QSZ-92 == | ||
The [[Norinco QSZ-92]] is the sidearm of all Chinese classes in the game, the Chinese Spec Ops | The [[Norinco QSZ-92]] is the sidearm of all Chinese classes in the game, the Chinese Spec-Ops and Sniper classes use it with a silencer. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release, as seen below. | ||
[[Image:QSZ-92.jpg|thumb|none|300px|Norinco QSZ-92 9x19mm with magazine removed and unfired rounds]] | [[Image:QSZ-92.jpg|thumb|none|300px|Norinco QSZ-92 9x19mm with magazine removed and unfired rounds]] | ||
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[[Image:BF2QSZ-92Silenced.JPG|thumb|none|400px|A silenced Norinco QSZ-92 in ''Battlefield 2'']] | [[Image:BF2QSZ-92Silenced.JPG|thumb|none|400px|A silenced Norinco QSZ-92 in ''Battlefield 2'']] | ||
== | == MP-444 "Baghira" == | ||
The [[ | The [[MP-444 "Baghira"]] pistol is the main sidearm for all MEC (Middle Eastern Coaliton) forces. Also used by the Russian Spetznaz, Rebels and Insurgents factions from the Special Forces pack. A silenced version is used by the above-mentioned factions' Spec-Ops and Sniper classes. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide. | ||
[[Image:Mp444.jpg|thumb|none|300px|Izhmazh | [[Image:Mp444.jpg|thumb|none|300px|Izhmazh MP-444 "Baghira" 9x19mm with magazine removed]] | ||
[[Image:BF2MR444.JPG|thumb|none|400px|An | [[Image:BF2MR444.JPG|thumb|none|400px|An MP-444 "Baghira" in ''Battlefield 2'']] | ||
[[Image:BF2MR444Silenced.JPG|thumb|none|400px|A silenced | [[Image:BF2MR444Silenced.JPG|thumb|none|400px|A silenced MP-444 "Baghira" in ''Battlefield 2'']] | ||
== Heckler & Koch MP5A3 == | == Heckler & Koch MP5A3 == | ||
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== PP-19 Bizon == | == PP-19 Bizon == | ||
The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, | The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Anti-Tank class from the Special Forces pack. Almost has the same stats with the USMC Anti-Tank's MP5, but with a 45-round magazine. One minor goof is the idle animation, which shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back and during any point the player can move or fire the gun causing the magazine to return in an instant. | ||
[[Image:Bizon1.jpg|thumb|none|350px|PP-19 Bizon 9x18mm Makarov]] | [[Image:Bizon1.jpg|thumb|none|350px|PP-19 Bizon 9x18mm Makarov]] | ||
[[Image:BF2PP19.JPG|thumb|none|400px|A PP-19 Bizon in ''Battlefield 2'']] | [[Image:BF2PP19.JPG|thumb|none|400px|A PP-19 Bizon in ''Battlefield 2'']] | ||
== | == FN P90 == | ||
The [[ | The [[FN P90]] is the EU Anti-Tank class' main weapon and is the second weapon unlock for the Anti-Tank class. Its stats are somewhat the same as of the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Forces booster pack, but it is not needed to get the P90, the only thing required is a [[DAO-12 "Street Sweeper"|DAO-12]] shotgun. | ||
[[Image: | [[Image:FNP90.jpg|thumb|none|350px|FN P90 5.7x28mm]] | ||
[[Image:BF2P90.JPG|thumb|none|400px|An FN P90 in ''Battlefield 2'']] | |||
== | == Heckler & Koch MP7 == | ||
The [[ | The [[Heckler & Koch MP7]] is the main weapon for the British SAS Engineer class from the Special Forces expansion and is the second weapon unlock for the Engineer class. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds, the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players rather not want to spend their hard-earned unlock points on the MK3A1. | ||
[[Image: | [[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler & Koch MP7A1 4.6x30mm with Zeiss Z-Point red dot sight and 40-round magazine]] | ||
== M16A2 Rifle == | == M16A2 Rifle == | ||
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] is the main weapon for the USMC Assault | The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] is the main weapon for the USMC Assault and Medic classes, the Assault class' M16A2 comes equipped with an M203 grenade launcher, as described below. Excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them. | ||
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]] | [[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]] | ||
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== M4A1 Carbine == | == M4A1 Carbine == | ||
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] is the main weapon of the Spec Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes. A shorter-barreled version of the M4A1, the [[M16 rifle series#Colt Model 933|Colt Model 933]] appears on promotional material for the game (such as the box art shown above), but is never seen in-game. A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight dissapears. | The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] (called the three-round burst [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] in-game) is the main weapon of the USMC Spec-Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes. A shorter-barreled version of the M4A1, the [[M16 rifle series#Colt Model 933|Colt Model 933]] appears on promotional material for the game (such as the box art shown above), but is never seen in-game. A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight dissapears. | ||
[[Image:ColtM4.jpg|thumb|none|350px|M4A1 carbine 5.56x45mm with M68 Aimpoint scope and RIS foregrip]] | [[Image:ColtM4.jpg|thumb|none|350px|M4A1 carbine 5.56x45mm with M68 Aimpoint scope and RIS foregrip]] | ||
[[Image:BF2M4A1.JPG|thumb|none|400px|An M4A1 carbine in ''Battlefield 2'']] | [[Image:BF2M4A1.JPG|thumb|none|400px|An M4A1 carbine in ''Battlefield 2'']] | ||
== FN SCAR-H == | |||
The heavier calibered version of the SCAR-L, the [[FN SCAR#FN SCAR-H|FN SCAR-H]] is used by the US Navy SEALs Assault class from the Special Forces expansion as its main weapon. It has similiar stats to its lighter calibered version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint scope, Grippod forgrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions. | |||
[[Image:FN_SCAR_-1-.jpg|thumb|350px|none|FN SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip]] | |||
== FN SCAR-L == | |||
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the main weapon for the US Navy SEALs Spec-Ops class from the Special Forces expansion and is the second weapon unlock for the Spec-Ops class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon. | |||
[[Image:Scar l-1.jpg|thumb|350px|none|FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]] | |||
== AK-47 == | == AK-47 == | ||
The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese People's Liberation Army (PLA), as the standard issue weapon for Chinese forces is the QBZ-95 | The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese People's Liberation Army (PLA), as the standard issue weapon for Chinese forces is the QBZ-95 described below. | ||
[[Image:Ak 54.jpg|thumb|350px|none|AK-47 7.62x39mm]] | [[Image:Ak 54.jpg|thumb|350px|none|AK-47 7.62x39mm]] | ||
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== AK-101 == | == AK-101 == | ||
The [[AK-47#AK-101|AK-101]] is the main weapon of the MEC | The [[AK-47#AK-101|AK-101]] is the main weapon of the MEC Assault and Medic classes, with two magazines taped together "jungle style". It is also used by the Russian Spetznaz, Rebels and Insurgents factions' Assault and Medic classes from the Special Forces pack. The Assault class' AK-101 in-game has a GP-30 grenade launcher. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47. An interesting thing to note is that the reloading animation shows the character flipping the taped magazines around and loading the second one, even if the player has already emptied both magazines. | ||
[[Image:RUS AK-101.jpg|thumb|none|350px|AK-101 5.56x45mm]] | [[Image:RUS AK-101.jpg|thumb|none|350px|AK-101 5.56x45mm]] | ||
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== AKS-74U == | == AKS-74U == | ||
The [[AK-74#AKS-74U|AKS-74U]] is the main weapon for the MEC Spec Ops class. Also used by the Russian Spetznaz, | The [[AK-74#AKS-74U|AKS-74U]] is the main weapon for the MEC Spec-Ops class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Spec-Ops class from the Special Forces pack. It mostly has the same stats as it's USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the "AK-74U" in-game. | ||
[[Image:AKSU-Krinkov.jpg|thumb|none|350px| | [[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U, 5.45x39mm]] | ||
[[Image:BF2AKS74U.JPG|thumb|none|400px|An AKS-74U in ''Battlefield 2'']] | [[Image:BF2AKS74U.JPG|thumb|none|400px|An AKS-74U in ''Battlefield 2'']] | ||
== Heckler & Koch | == L85A2 == | ||
The [[SA80#L85A2|L85A2]] appears in the hand of the EU Assault class. It has higher accuracy capabilities on full automatic than its predecesor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung [[Heckler & Koch AG36 Grenade Launcher|L17A2 grenade launcher]], as menioned below. It can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions. | |||
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 5.56x45mm with iron sights]] | |||
[[Image:BF2L85A2L17A2 1.JPG|thumb|none|400px|An L85A2 in ''Battlefield 2'']] | |||
== L85A1 == | |||
The [[SA80#L85A1|L85A1]] is the first weapon unlock for the Medic class. It is a quite popular weapon because of it's damage and accuracy, but is becoming overshadowed by the G36E mentioned below. Single shot is recommended for medium-long range use. It's full automatic option can be annoying in long ranges, only use it in close quarters combat and to a lesser extent, on short-medium ranges. Comes equipped with it's usually common SUSAT 4x scope. | |||
[[Image:Sal8.jpg|thumb|none|350px|L85A1 5.56x45mm with SUSAT scope]] | |||
== FAMAS == | |||
The assault rifle mainly used by the EU Medic class is the [[FAMAS]]. It has above average damage, high accuracy, and fire rate. It's magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions. | |||
[[Image:Famas.jpg|thumb|none|350px|FAMAS 5.56x45mm]] | |||
[[Image:BF2FAMAS.JPG|thumb|none|400px|A FAMAS in ''Battlefield 2'']] | |||
== FN F2000/FN EGLM == | |||
The [[ | The [[FN F2000]] is used by the British SAS (Special Air Service) Assault class from the Special Forces expansion as the main weapon and is the second weapon unlock for the Assault class. Excellent accuracy and damage. Has a somewhat annoying recoil, but it can be used to the player's advantage on standing targets. It comes equiped with the [[FN EGLM]] grenade launcher and it's standard configuration scope. | ||
[[Image: | [[Image:Fn f2000 3.jpg|thumb|none|350px|Fabrique Nationale F2000 5.56x45mm with FN EGLM grenade launcher 40mm]] | ||
[[Image: | [[Image:F2000BF2.jpg|thumb|none|400px|An FN F2000 with FN EGLM in ''Battlefield 2'']] | ||
== Heckler & Koch G3A3 == | == Heckler & Koch G3A3 == | ||
The [[Heckler & Koch G3|Heckler & Koch G3A3]] is the first | The [[Heckler & Koch G3|Heckler & Koch G3A3]] is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat. | ||
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler & Koch G3A3 7.62x51mm NATO]] | [[Image:HKG3A3.jpg|thumb|none|350px|Heckler & Koch G3A3 7.62x51mm NATO]] | ||
[[Image:Screen024.jpg|thumb|none|400px|A Heckler & Koch G3A3 in Battlefield 2]] | |||
== Heckler & Koch G36E == | |||
[[Image: | The [[H&K G36|Heckler & Koch G36E]] is the British SAS Medic class' main weapon from the Special Forces expansion and is the second weapon unlock for the Medic class. In the game it has picatinny rails, G36C-style rail top/iron sights and vertical foregrip. It is extremely powerful and accurate in the burst mode, making it the most popular weapon in the game. | ||
[[Image:G36E vertical handgrip.JPG|thumb|none|350px|Heckler & Koch G36E with G36C-style rail top and vertical foregrip 5.56x45mm]] | |||
== Heckler & Koch G36KE == | |||
Another G36 variant in the game is the [[Heckler & Koch G36#Heckler & Koch G36K|Heckler & Koch G36KE]], referred to as the "G36K" in-game. This version is the carbine version of the G36 family, which is used by the British SAS Spec-Ops class. Basically has the same stats as the G36E, but has a full auto capability than the G36E's 3 round burst. Although it is included in the Special Forces Expansion pack, there are currently no ways to unlock the weapon and spawn with it while playing different factions. It has a rail top instead of the standard scope on normal G36KEs. | |||
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler & Koch G36KE with rail top 5.56x45mm]] | |||
== Heckler & Koch G36C == | |||
The [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] is the first weapon unlock for the Spec-Ops class, fitted with a RIS foregrip. It has a somewhat average damage, but it's low recoil and high accuracy on both single and full automatic fire makes it a quite popular weapon on most game servers. | |||
[[Image:G36CwForegrip.jpg|thumb|350px|none|Heckler & Koch G36C 5.56x45mm with RIS foregrip]] | |||
[[Image:G36CBF2.jpg|thumb|400px|none|A Heckler & Koch G36C in ''Battlefield 2'']] | |||
== Heckler & Koch HK53 == | |||
The [[Heckler & Koch HK33#Heckler & Koch 53|Heckler & Koch HK53]] appears in the hands of the EU Spec-Ops class as the "Heckler & Koch 53A3". In-game it is equipped with a 40 round magazine and has full auto and 3-round burst capabilities. Has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions. | |||
[[Image:HK53A3left.jpg|thumb|none|350px|Heckler & Koch HK53 5.56x45mm]] | |||
[[Image:BF2HK53A3.JPG|thumb|none|400px|A Heckler & Koch HK53 in ''Battlefield 2'']] | |||
== M249 SAW == | |||
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] is the main weapon of the USMC Support class. It can also be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but unaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the DPV (Desert Patrol Vehicle) and the RIB (Rigid Inflatable Boat). It is also shown with the straight carry handle of the original [[FN Minimi]] instead of the M249's angled carry handle. It also ejects spent shells directly to the right instead of ejecting them at an angle downwards. | |||
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|M249 SAW 5.56x45mm with 200-round ammo drum]] | |||
[[Image:BF2SAW 1.JPG|thumb|none|400px|An M249 SAW in ''Battlefield 2'']] | |||
[[Image:BF2M249Fixed.JPG|thumb|none|400px|An M249 SAW in a defensive position in ''Battlefield 2'']] | |||
[[Image:BF2M249SAWDPV.JPG|thumb|none|400px|An M29 SAW mounted on a Desert Patrol Vehicle in ''Battlefield 2'']] | |||
[[Image:BF2M249Boat.JPG|thumb|none|400px|An M249 SAW mounted on a Rigid Inflatable Boat in ''Battlefield 2'']] | |||
== M240C Machine Gun == | |||
In some maps, the player can control M1A2 Abrams tanks (an anachronism; the US Marines use the M1A1, not the M1A2) which use an [[FN MAG#M240 Machine Gun|M240C machine gun]] as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though less powerful than the Browning M2HB mentioned below. The M240C also appears coaxially mounted on M6 Linebacker anti-aircraft vehicles but is not useable. The USMC & EU's LAV-25 APC's are erroneously shown as having their coaxial M240C's deleted. | |||
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun 7.62x51mm NATO]] | |||
[[Image:BF2M240Abrams.JPG|thumb|none|400px|An M240C machine gun coaxially mounted on an M1A2 Abrams tank in ''Battlefield 2'']] | |||
[[Image:BF2M240Linebacker.JPG|thumb|none|400px|An M240C machine gun coaxially mounted on an M6 Linebacker in ''Battlefield 2'']] | |||
== Browning M2HB Heavy Machine Gun == | |||
The [[Browning M2|Browning M2HB]] heavy machine gun is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, the EU's Challenger 2 & Leopard 2A6 tanks (despite neither the Challenger nor the Leopard ever using this weapon in real life) and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire. The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. Also, the M2HB's on the EU tanks have no visible ammo belts or boxes. | |||
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]] | |||
[[Image:BF2M2HBDPV.JPG|thumb|none|400px|A Browning M2HB on a Desert Patrol Vehicle in ''Battlefield 2'']] | |||
[[Image:BF2M2HBM1A2.JPG|thumb|none|400px|A Browning M2HB on an M1A2 Abrams in ''Battlefield 2'']] | |||
[[Image:BF2M2HBHumvee.JPG|thumb|none|400px|A Browning M2HB on a Humvee in ''Battlefield 2'']] | |||
[[Image:BF2M2HBChallenger.JPG|thumb|none|400px|A Browning M2HB on a Challenger 2 in ''Battlefield 2'']] | |||
[[Image:BF2M2HBLeo2A6.JPG|thumb|none|400px|A Browning M2HB on a Leopard 2A6 in ''Battlefield 2'']] | |||
== GE M134 Minigun == | |||
The [[GE M134 Minigun]] is mounted on UH-60 Blackhawk helicopters in the game (another inaccuracy; the Marine Corps does not use Blackhawk, instead using their own helicopters such as the CH-53, CH-46 or UH-1). | |||
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor 7.62x51mm NATO]] | |||
[[Image:BF2Minigun.JPG|thumb|none|400px|A GE M134 Minigun on an UH-60 Blackhawk in ''Battlefield 2'']] | |||
== Norinco QBB-95 == | |||
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]], referred to in-game as the "Type 95", is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles. | |||
[[Image:Type95lmg.jpg|thumb|none|350px|Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine]] | |||
[[Image:BF2QBB95.JPG|thumb|none|400px|A Norinco QBB-95 in ''Battlefield 2'']] | |||
[[Image:BF2QBB95Fixed.JPG|thumb|none|400px|A Norinco QBB-95 in a defensive position in ''Battlefield 2'']] | |||
[[Image:BF2QBB95FAV.JPG|thumb|none|400px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Battlefield 2'']] | |||
== Type 85 Heavy Machine Gun == | |||
The [[Type 85 heavy machine gun]] appears as the Chinese answer to the American & EU M2HB and the MEC's Kord, mounted on Type 98 tanks, Fast Attack Vehicles, NJ2046 light trucks (with a gun shield) and the Changhe Z-8 helicopter. | |||
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]] | |||
[[Image:BF2KordType98.JPG|thumb|none|400px|A Type 85 heavy machine gun on a Chinese Type 98 tank in ''Battlefield 2'']] | |||
[[Image:BF2KordFAV.JPG|thumb|none|400px|A Type 85 heavy machine gun on a Chinese Fast Attack Vehicle in ''Battlefield 2'']] | |||
[[Image:BF2KordNJ2046.JPG|thumb|none|400px|A Type 85 heavy machine gun on a Chinese NJ2046 light truck in ''Battlefield 2'']] | |||
[[Image:BF2KordChopper1.JPG|thumb|none|400px|A Type 85 heavy machine gun door-mounted on a Changhe Z-8 helicopter in ''Battlefield 2'']] | |||
== RPK-74 Light Machine Gun == | |||
The [[RPK light machine gun#RPK-74|RPK-74]] is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Support class from the Special Forces pack. Can be found as a stationary turret on some maps. it is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle. The RPK-74 in the game is inaccurately shown with an anachronistic 75-round drum magazine instead of a normal RPK-74's 45-round box magazine. More accurate and powerful than the USMC's M249 SAW, but slightly less rate of fire. | |||
[[Image:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 5.45x39mm]] | |||
[[Image:BF2RPK.JPG|thumb|none|400px|An RPK-74 in ''Battlefield 2'']] | |||
[[Image:BF2RPKFixed.JPG|thumb|none|400px|An RPK-74 in a defensive position in ''Battlefield 2'']] | |||
[[Image:BF2RPKFAV.JPG|thumb|none|400px|An RPK-74 mounted on a Fast Attack Vehicle in ''Battlefield 2'']] | |||
== PKM Machine Gun == | |||
The [[PK Machine Gun|PKM machine gun]] is the first weapon unlock for the Support class, it is accurate on long ranges, but its slow rate of fire reduces its ability in close quarters combat. The T-90 tank used by the MEC employs a PKT machine gun in a coaxial mounting next to the main gun. | |||
[[Image:HungarianPKM.jpg|thumb|350px|none|PK machine gun 7.62x54mm R]] | |||
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]] | |||
[[Image:BF2T90PKT.JPG|thumb|none|400px|A PKT machine gun mounted in a T-90 tank in ''Battlefield 2'']] | |||
== Kord Heavy Machine Gun == | |||
The [[Kord heavy machine gun]] is mounted on all MEC vehicles such as the T-90 tank, the GAZ-3937 "Vodnik" light truck (with a gun shield to protect the gunner), FAV (Fast Attack Vehicle) and the Mi-17 Hip-H helicopter. | |||
[[Image:Kord 02.jpg|thumb|350px|none|Kord heavy machine gun 12.7x108mm with ammo box]] | |||
[[Image:BF2KordT90.JPG|thumb|none|400px|A Kord heavy machine gun on a T-90 tank in ''Battlefield 2'']] | |||
[[Image: | [[Image:BF2KordVodnik.JPG|thumb|none|400px|A Kord heavy machine gun on a GAZ-3937 "Vodnik" in ''Battlefield 2'']] | ||
[[Image: | [[Image:BF2KordFAV2.JPG|thumb|none|400px|A Kord heavy machine gun on a Fast Attack Vehicle in ''Battlefield 2'']] | ||
== | == Heckler & Koch HK21E == | ||
The [[ | The [[Heckler & Koch G3#H&K HK21E Machine Gun|Heckler & Koch HK21E]] is the general purpose machine gun used by the EU Support class, referred to as the "[[Heckler & Koch G3#H&K HK21 Machine Gun|HK21]]" in-game, despite being the modernized HK21E version. It has high damage, range and great accuracy with a 200 round ammo drum. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions. | ||
[[Image: | [[Image:HK21E.jpg|thumb|none|350px|Heckler & Koch HK21E 7.62x51mm NATO]] | ||
[[Image:BF2HK21.JPG|thumb|none|400px|A Heckler & Koch HK21E in ''Battlefield 2'']] | |||
== | == MG3A1 Machine Gun == | ||
In some of the Euro Force booster pack maps, the player can control Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, though it is not externally visible unless firing. One goof about the Leopard 2A6 tanks in the game is that they have no MG3A1 at the Loader's hatch, instead being inaccurately shown with a Browning M2HB heavy machine gun at the commander's hatch as mentioned below. | |||
[[Image: | [[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun 7.62x51mm NATO]] | ||
== | == Heckler & Koch MG36E == | ||
The [[ | The [[Heckler & Koch G36#Heckler & Koch MG36|Heckler & Koch MG36E]], referred to as the "MG36" in-game, is the main weapon for the British SAS Support class from the Special Forces expansion and is the second weapon unlock for the Support class. Can be considered a crossover of the M249 and the PKM, it has somewhat of the accuracy of the PKM and the fire rate of the M249. In the game, it can fire with either in full auto, or 3-round burst. The in-game MG36E is fitted with a G36C-esque rail sight and G36KE handguard. Requires the PKM to unlock. | ||
[[Image: | [[Image:MG36.jpg|thumb|none|350px|Heckler & Koch MG36 5.56x45mm with Beta-C drum magazine]] | ||
== M24 Sniper Weapon System == | == M24 Sniper Weapon System == | ||
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== Norinco QBU-88 == | == Norinco QBU-88 == | ||
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] with a camo paint scheme is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD. | The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] with a camo paint scheme, referred to in-game as the "Type 88", is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD. | ||
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm Chinese]] | [[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm Chinese]] | ||
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== SVD Dragunov == | == SVD Dragunov == | ||
The [[SVD Dragunov]] is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, | The [[SVD Dragunov]] is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but it's semi automatic option compensates against other bolt action weapons. | ||
[[Image:SVD Rifle.jpg|thumb|350px|none|Dragunov SVD 7.62x54mm R]] | [[Image:SVD Rifle.jpg|thumb|350px|none|Dragunov SVD 7.62x54mm R]] | ||
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== Barrett M95 == | == Barrett M95 == | ||
The [[Barrett M95]], with a camouflage paint scheme, is the first | The [[Barrett M95]], with a camouflage paint scheme, is the first weapon unlock for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather (fog, etc). It may not the most accurate rifle, but it is definitely the weapon with the longest range. | ||
[[Image:Barrett m90.jpg|thumb|350px|none|Barrett M95 .50 BMG]] | [[Image:Barrett m90.jpg|thumb|350px|none|Barrett M95 .50 BMG]] | ||
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== Accuracy International L96A1 == | == Accuracy International L96A1 == | ||
The [[Accuracy International L96A1]] is used as the main weapon by the EU(European Union) Sniper, with strips of camouflage cloth material on the barrel. It is the second | The [[Accuracy International L96A1]] is used as the main weapon by the EU (European Union) Sniper, with strips of camouflage cloth material on the barrel. It is the second weapon unlock for the Sniper class. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its high damage and extremely high accuracy and clear scope makes it one of the most popular weapons in the whole game. | ||
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International L96A1 7.62x51mm NATO]] | [[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International L96A1 7.62x51mm NATO]] | ||
[[Image:BF2AAL96A1.JPG|thumb|none|400px|An Accuracy International L96A1 in ''Battlefield 2'']] | [[Image:BF2AAL96A1.JPG|thumb|none|400px|An Accuracy International L96A1 in ''Battlefield 2'']] | ||
== | == Remington M870 == | ||
The [[ | The [[Remington 870 Shotgun|Remington M870]] shotgun is the main weapon for the USMC Engineer class and is fitted with ghost-ring sights and spare shotshell holders on the left side of the reciever. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the "M11-87", though the [[Remington 11-87|Remington M11-87]] is semi-automatic and the weapon in the game is pump-action. | ||
[[Image: | [[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Custom Remington 870 combat shotgun with Mossberg ghost ring sights 12 gauge]] | ||
[[Image:BF2870.JPG|thumb|none|400px|A Remington 870 in ''Battlefield 2'']] | |||
[[Image: | |||
== | == Norinco 982 == | ||
The [[Norinco 982]] shotgun, referred to in-game as the "NOR982", is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun. | |||
[[Image: | [[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 12 Gauge]] | ||
[[Image:BF2Norinco982.JPG|thumb|none|400px|A Norinco 982 in ''Battlefield 2'']] | |||
[[Image: | |||
== | == Saiga-12K == | ||
The [[Izhmash Saiga-12|Saiga-12K]] semi-automatic shotgun, referred to in-game as the "S12K", is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Engineer class from the Special Forces pack. Relatively weaker than the pump-action shotguns used by the Chinese and U.S.M.C., but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. | |||
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K 12 Gauge]] | |||
[[Image:BF2Saiga12.JPG|thumb|none|400px|A Saiga-12K in ''Battlefield 2'']] | |||
== Benelli M4 Super 90 == | |||
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. It's performance may be similiar to that of the Saiga-12. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions. | |||
[[Image:Benelli m4 2.jpg|thumb|none|350px|Benelli M4 Super 90 12 Gauge]] | |||
[[Image:BF2BenelliM4.JPG|thumb|none|400px|A Benelli M4 Super 90 in ''Battlefield 2'']] | |||
== Armsel Protecta == | |||
Called the "DAO-12" shotgun in game, the [[Armsel Striker and variants|Armsel Protecta]] is the first weapon unlock for the Anti-Tank class. While "DAO-12" is commonly mistaken for the weapon's actual name, "DAO" is only really used relative to the weapon's "Double Action Only" trigger, not the whole device. It has a 12-round drum magazine, but because of it's big magazine capacity, it has a relativly weaker damage compared to other shotguns, and has a time consuming reload process. Using the whole drum, the player can take down a helicopter if it is close enough. | |||
[[Image:Protecta.jpg|thumb|none|350px|Protecta 12 Gauge]] | |||
== Pancor Jackhammer MK3A1 == | |||
The [[Pancor Jackhammer]] shotgun is the first weapon unlock for the Engineer class. It is rarely seen on online servers as most players choose more convinient and useful weapons like the G36 or SA80. | |||
[[Image:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer MK3A1 12 Gauge ]] | |||
[[Image: | |||
== FGM-172A SRAW == | == FGM-172A SRAW == | ||
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== ERYX == | == ERYX == | ||
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class for the MEC, Russian Spetznaz | The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class for the MEC, Russian Spetznaz and Chinese Army. The missile can be steered torwards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with 2 missiles, depending on where the missiles hit. | ||
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher 137mm]] | [[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher 137mm]] | ||
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== M203 Grenade Launcher == | == M203 Grenade Launcher == | ||
The [[M203 grenade launcher]] appears in the game mounted on the M16A2 as the main weapon for the USMC | The [[M203 grenade launcher]] appears in the game mounted on the M16A2 as the main weapon for the USMC Assault class. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots. | ||
[[Image:M16A2 M203.jpg|thumb|none|350px|M203 grenade launcher 40mm mounted on M16A2 5.56x45mm]] | [[Image:M16A2 M203.jpg|thumb|none|350px|M203 grenade launcher 40mm mounted on M16A2 5.56x45mm]] | ||
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== GP-Series Grenade Launchers == | == GP-Series Grenade Launchers == | ||
Both the [[GP-series grenade launcher#GP-25|GP-25]] and [[GP-series grenade launcher#GP-30|GP-30]] grenade launchers appear in the game, the GP-25 being mounted on the AK-47 of the Chinese | Both the [[GP-series grenade launcher#GP-25|GP-25]] and [[GP-series grenade launcher#GP-30|GP-30]] grenade launchers appear in the game, the GP-25 being mounted on the AK-47 of the Chinese Assault class and the GP-30 being mounted on the AK-101 of the MEC Assault class. | ||
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 40mm mounted on [[AK-47#AKM|AKM]] 7.62x39mm]] | [[Image:Akm gp25.jpg|thumb|none|350px|GP-25 40mm mounted on [[AK-47#AKM|AKM]] 7.62x39mm]] | ||
[[Image:BF2AK47GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47 in ''Battlefield 2'']] | [[Image:BF2AK47GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47 in ''Battlefield 2'']] | ||
[[Image:ak101gp30.jpg|thumb|none|350px|GP-30 40mm mounted on AK-101 5.56x45mm]] | [[Image:ak101gp30.jpg|thumb|none|350px|GP-30 40mm mounted on AK-101 5.56x45mm]] | ||
[[Image:BF2AK101GP30.JPG|thumb|none|400px|A GP-30 grenade launcher mounted on an AK-101 in ''Battlefield 2'']] | [[Image:BF2AK101GP30.JPG|thumb|none|400px|A GP-30 grenade launcher mounted on an AK-101 in ''Battlefield 2'']] | ||
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== M18 Smoke Grenade == | == M18 Smoke Grenade == | ||
Another grenade available in the game is the [[M18 smoke grenade]], though the player only gets one of these so must use it wisely. When thrown, it generates a thick cloud of white smoke. | Another grenade available in the game is the [[M18 smoke grenade]], though the player only gets one of these, so must use it wisely. When thrown, it generates a thick cloud of white smoke. | ||
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]] | [[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]] |
Revision as of 14:35, 22 November 2009
The following weapons are used in the video game Battlefield 2:
Beretta M9
The Beretta M9 is the main sidearm for the U.S. Marines and European Union (EU) in the game, a silenced version is used by the two factions' Spec-Ops and Sniper classes. It is listed in-game as the "92FS", instead of the military "M9" designation. A goof in the rendering of the pistol is present in that the hammer never moves and should be cocked back after being fired.
Norinco QSZ-92
The Norinco QSZ-92 is the sidearm of all Chinese classes in the game, the Chinese Spec-Ops and Sniper classes use it with a silencer. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release, as seen below.
MP-444 "Baghira"
The MP-444 "Baghira" pistol is the main sidearm for all MEC (Middle Eastern Coaliton) forces. Also used by the Russian Spetznaz, Rebels and Insurgents factions from the Special Forces pack. A silenced version is used by the above-mentioned factions' Spec-Ops and Sniper classes. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3, fitted with a Navy trigger group, is the main weapon of the USMC Anti-Tank class. Accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.
Norinco Type 85
The Norinco Type 85 is the main weapon of the Chinese Anti-Tank class.
PP-19 Bizon
The PP-19 Bizon is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Anti-Tank class from the Special Forces pack. Almost has the same stats with the USMC Anti-Tank's MP5, but with a 45-round magazine. One minor goof is the idle animation, which shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back and during any point the player can move or fire the gun causing the magazine to return in an instant.
FN P90
The FN P90 is the EU Anti-Tank class' main weapon and is the second weapon unlock for the Anti-Tank class. Its stats are somewhat the same as of the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Forces booster pack, but it is not needed to get the P90, the only thing required is a DAO-12 shotgun.
Heckler & Koch MP7
The Heckler & Koch MP7 is the main weapon for the British SAS Engineer class from the Special Forces expansion and is the second weapon unlock for the Engineer class. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds, the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players rather not want to spend their hard-earned unlock points on the MK3A1.
M16A2 Rifle
The M16A2 rifle is the main weapon for the USMC Assault and Medic classes, the Assault class' M16A2 comes equipped with an M203 grenade launcher, as described below. Excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them.
M4A1 Carbine
The M4A1 carbine (called the three-round burst M4 carbine in-game) is the main weapon of the USMC Spec-Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes. A shorter-barreled version of the M4A1, the Colt Model 933 appears on promotional material for the game (such as the box art shown above), but is never seen in-game. A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight dissapears.
FN SCAR-H
The heavier calibered version of the SCAR-L, the FN SCAR-H is used by the US Navy SEALs Assault class from the Special Forces expansion as its main weapon. It has similiar stats to its lighter calibered version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint scope, Grippod forgrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
FN SCAR-L
The FN SCAR-L is the main weapon for the US Navy SEALs Spec-Ops class from the Special Forces expansion and is the second weapon unlock for the Spec-Ops class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon.
AK-47
The AK-47 is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese People's Liberation Army (PLA), as the standard issue weapon for Chinese forces is the QBZ-95 described below.
Norinco QBZ-95B
The Norinco QBZ-95B is the main weapon for the Chinese Spec-Ops class. Extremly accurate and above average damage, it is incorrectly labeled as the "QBZ-97" in-game. It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine before loading it into the weapon.
AK-101
The AK-101 is the main weapon of the MEC Assault and Medic classes, with two magazines taped together "jungle style". It is also used by the Russian Spetznaz, Rebels and Insurgents factions' Assault and Medic classes from the Special Forces pack. The Assault class' AK-101 in-game has a GP-30 grenade launcher. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47. An interesting thing to note is that the reloading animation shows the character flipping the taped magazines around and loading the second one, even if the player has already emptied both magazines.
AKS-74U
The AKS-74U is the main weapon for the MEC Spec-Ops class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Spec-Ops class from the Special Forces pack. It mostly has the same stats as it's USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the "AK-74U" in-game.
L85A2
The L85A2 appears in the hand of the EU Assault class. It has higher accuracy capabilities on full automatic than its predecesor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung L17A2 grenade launcher, as menioned below. It can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
L85A1
The L85A1 is the first weapon unlock for the Medic class. It is a quite popular weapon because of it's damage and accuracy, but is becoming overshadowed by the G36E mentioned below. Single shot is recommended for medium-long range use. It's full automatic option can be annoying in long ranges, only use it in close quarters combat and to a lesser extent, on short-medium ranges. Comes equipped with it's usually common SUSAT 4x scope.
FAMAS
The assault rifle mainly used by the EU Medic class is the FAMAS. It has above average damage, high accuracy, and fire rate. It's magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
FN F2000/FN EGLM
The FN F2000 is used by the British SAS (Special Air Service) Assault class from the Special Forces expansion as the main weapon and is the second weapon unlock for the Assault class. Excellent accuracy and damage. Has a somewhat annoying recoil, but it can be used to the player's advantage on standing targets. It comes equiped with the FN EGLM grenade launcher and it's standard configuration scope.
Heckler & Koch G3A3
The Heckler & Koch G3A3 is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat.
Heckler & Koch G36E
The Heckler & Koch G36E is the British SAS Medic class' main weapon from the Special Forces expansion and is the second weapon unlock for the Medic class. In the game it has picatinny rails, G36C-style rail top/iron sights and vertical foregrip. It is extremely powerful and accurate in the burst mode, making it the most popular weapon in the game.
Heckler & Koch G36KE
Another G36 variant in the game is the Heckler & Koch G36KE, referred to as the "G36K" in-game. This version is the carbine version of the G36 family, which is used by the British SAS Spec-Ops class. Basically has the same stats as the G36E, but has a full auto capability than the G36E's 3 round burst. Although it is included in the Special Forces Expansion pack, there are currently no ways to unlock the weapon and spawn with it while playing different factions. It has a rail top instead of the standard scope on normal G36KEs.
Heckler & Koch G36C
The Heckler & Koch G36C is the first weapon unlock for the Spec-Ops class, fitted with a RIS foregrip. It has a somewhat average damage, but it's low recoil and high accuracy on both single and full automatic fire makes it a quite popular weapon on most game servers.
Heckler & Koch HK53
The Heckler & Koch HK53 appears in the hands of the EU Spec-Ops class as the "Heckler & Koch 53A3". In-game it is equipped with a 40 round magazine and has full auto and 3-round burst capabilities. Has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
M249 SAW
The M249 SAW is the main weapon of the USMC Support class. It can also be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but unaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the DPV (Desert Patrol Vehicle) and the RIB (Rigid Inflatable Boat). It is also shown with the straight carry handle of the original FN Minimi instead of the M249's angled carry handle. It also ejects spent shells directly to the right instead of ejecting them at an angle downwards.
M240C Machine Gun
In some maps, the player can control M1A2 Abrams tanks (an anachronism; the US Marines use the M1A1, not the M1A2) which use an M240C machine gun as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though less powerful than the Browning M2HB mentioned below. The M240C also appears coaxially mounted on M6 Linebacker anti-aircraft vehicles but is not useable. The USMC & EU's LAV-25 APC's are erroneously shown as having their coaxial M240C's deleted.
Browning M2HB Heavy Machine Gun
The Browning M2HB heavy machine gun is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, the EU's Challenger 2 & Leopard 2A6 tanks (despite neither the Challenger nor the Leopard ever using this weapon in real life) and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire. The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. Also, the M2HB's on the EU tanks have no visible ammo belts or boxes.
GE M134 Minigun
The GE M134 Minigun is mounted on UH-60 Blackhawk helicopters in the game (another inaccuracy; the Marine Corps does not use Blackhawk, instead using their own helicopters such as the CH-53, CH-46 or UH-1).
Norinco QBB-95
The Norinco QBB-95, referred to in-game as the "Type 95", is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles.
Type 85 Heavy Machine Gun
The Type 85 heavy machine gun appears as the Chinese answer to the American & EU M2HB and the MEC's Kord, mounted on Type 98 tanks, Fast Attack Vehicles, NJ2046 light trucks (with a gun shield) and the Changhe Z-8 helicopter.
RPK-74 Light Machine Gun
The RPK-74 is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Support class from the Special Forces pack. Can be found as a stationary turret on some maps. it is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle. The RPK-74 in the game is inaccurately shown with an anachronistic 75-round drum magazine instead of a normal RPK-74's 45-round box magazine. More accurate and powerful than the USMC's M249 SAW, but slightly less rate of fire.
PKM Machine Gun
The PKM machine gun is the first weapon unlock for the Support class, it is accurate on long ranges, but its slow rate of fire reduces its ability in close quarters combat. The T-90 tank used by the MEC employs a PKT machine gun in a coaxial mounting next to the main gun.
Kord Heavy Machine Gun
The Kord heavy machine gun is mounted on all MEC vehicles such as the T-90 tank, the GAZ-3937 "Vodnik" light truck (with a gun shield to protect the gunner), FAV (Fast Attack Vehicle) and the Mi-17 Hip-H helicopter.
Heckler & Koch HK21E
The Heckler & Koch HK21E is the general purpose machine gun used by the EU Support class, referred to as the "HK21" in-game, despite being the modernized HK21E version. It has high damage, range and great accuracy with a 200 round ammo drum. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
MG3A1 Machine Gun
In some of the Euro Force booster pack maps, the player can control Leopard 2A6 tanks which use an MG3A1 machine gun coaxially mounted next to the main gun, though it is not externally visible unless firing. One goof about the Leopard 2A6 tanks in the game is that they have no MG3A1 at the Loader's hatch, instead being inaccurately shown with a Browning M2HB heavy machine gun at the commander's hatch as mentioned below.
Heckler & Koch MG36E
The Heckler & Koch MG36E, referred to as the "MG36" in-game, is the main weapon for the British SAS Support class from the Special Forces expansion and is the second weapon unlock for the Support class. Can be considered a crossover of the M249 and the PKM, it has somewhat of the accuracy of the PKM and the fire rate of the M249. In the game, it can fire with either in full auto, or 3-round burst. The in-game MG36E is fitted with a G36C-esque rail sight and G36KE handguard. Requires the PKM to unlock.
M24 Sniper Weapon System
The M24 Sniper Weapon System is the main weapon for the USMC Sniper class, equipped with a Harris bipod and heavy custom camo (despite the real-life Marine Corps using the M40 sniper rifle and the M24 being used by the U.S. Army). Mostly overshadowed by other sniper rifles like the M95. It is also inaccurately shown as having a removable box magazine, perhaps due to confusing it and the M25 sniper rifle.
Norinco QBU-88
The Norinco QBU-88 with a camo paint scheme, referred to in-game as the "Type 88", is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD.
SVD Dragunov
The SVD Dragunov is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but it's semi automatic option compensates against other bolt action weapons.
Barrett M95
The Barrett M95, with a camouflage paint scheme, is the first weapon unlock for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather (fog, etc). It may not the most accurate rifle, but it is definitely the weapon with the longest range.
Accuracy International L96A1
The Accuracy International L96A1 is used as the main weapon by the EU (European Union) Sniper, with strips of camouflage cloth material on the barrel. It is the second weapon unlock for the Sniper class. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its high damage and extremely high accuracy and clear scope makes it one of the most popular weapons in the whole game.
Remington M870
The Remington M870 shotgun is the main weapon for the USMC Engineer class and is fitted with ghost-ring sights and spare shotshell holders on the left side of the reciever. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the "M11-87", though the Remington M11-87 is semi-automatic and the weapon in the game is pump-action.
Norinco 982
The Norinco 982 shotgun, referred to in-game as the "NOR982", is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun.
Saiga-12K
The Saiga-12K semi-automatic shotgun, referred to in-game as the "S12K", is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Engineer class from the Special Forces pack. Relatively weaker than the pump-action shotguns used by the Chinese and U.S.M.C., but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy.
Benelli M4 Super 90
The Benelli M4 Super 90 semi-automatic shotgun appears in the game mainly used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. It's performance may be similiar to that of the Saiga-12. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
Armsel Protecta
Called the "DAO-12" shotgun in game, the Armsel Protecta is the first weapon unlock for the Anti-Tank class. While "DAO-12" is commonly mistaken for the weapon's actual name, "DAO" is only really used relative to the weapon's "Double Action Only" trigger, not the whole device. It has a 12-round drum magazine, but because of it's big magazine capacity, it has a relativly weaker damage compared to other shotguns, and has a time consuming reload process. Using the whole drum, the player can take down a helicopter if it is close enough.
Pancor Jackhammer MK3A1
The Pancor Jackhammer shotgun is the first weapon unlock for the Engineer class. It is rarely seen on online servers as most players choose more convinient and useful weapons like the G36 or SA80.
FGM-172A SRAW
The FGM-172 SRAW is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX.
ERYX
The ERYX is the man-portable missile launcher for the Anti-Tank class for the MEC, Russian Spetznaz and Chinese Army. The missile can be steered torwards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with 2 missiles, depending on where the missiles hit.
RPG-7
The RPG-7 appears being used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target.
BGM-71 TOW
Another missile weapon available in the game is the BGM-71 TOW missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC LAV-25 armored personnel carriers. It too can be steered towards the target after launch, and a skilled player can also engage helicopters with it at close range.
HJ-8 Red Arrow
Another anti-tank missile launcher available in the game is the HJ-8 Red Arrow missile launcher. Like the TOW, it too comes mounted on tripods or APC's, such as the Chinese WZ551 (despite the real WZ551 not being equipped with guided missile weapons) and can also be guided to the target after launch.
FIM-92A Stinger
One of two SAM (Surface to Air Missiles) available in the game is the FIM-92A Stinger, mounted in a twin turret at American-controlled bases as well as a secondary weapon on M6 Linebacker anti-aircraft vehicles, the M6 having a 4-tube launcher on the side of the turret.
SA-18 Igla
The second SAM missile seen in the game is the SA-18 Igla. Like the Stinger, the Igla is also mounted in a twin turret at Chinese and MEC bases but is not mounted on either faction's anti-aircraft vehicles.
M203 Grenade Launcher
The M203 grenade launcher appears in the game mounted on the M16A2 as the main weapon for the USMC Assault class. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots.
GP-Series Grenade Launchers
Both the GP-25 and GP-30 grenade launchers appear in the game, the GP-25 being mounted on the AK-47 of the Chinese Assault class and the GP-30 being mounted on the AK-101 of the MEC Assault class.
L17A2 Grenade Launcher
The British version of the Heckler & Koch AG36 grenade launcher, the L17A2, appears mounted on the L85A2 rifle.
M67 Hand Grenade
The M67 hand grenade appears as the standard HE-Frag (High-Explosive Fragmentation) grenade across almost all factions and can be used by several different classes, and has the same destructive abilities as the rifle-mounted grenade launchers.
M18 Smoke Grenade
Another grenade available in the game is the M18 smoke grenade, though the player only gets one of these, so must use it wisely. When thrown, it generates a thick cloud of white smoke.
M18A1 Claymore
An alternate weapon of the Sniper class is the M18A1 Claymore anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses enemy movement in front of the mine.
M15 Anti-Tank Mine
A secondary weapon of the Engineer class across almost all factions is the M15 anti-tank mine. Though designed to explode when ran over by any vehicle, it's possible for them to be knocked aside without detonating. A single mine is capable of destroying even an M1A2 Abrams tank. The mines in the game also seem to have an ability to distinguish friend from foe, as they will only detonate when an enemy vehicle runs over them, friendly vehicles being able to drive over them unharmed; in some earlier patches of the game they were indiscriminate, but this lead to so much accidental teamkilling that the current version removes the ability for friendlies to set off mines.
Trivia: When a knife is a gun
As it turns out, this is "when it's a Battlefield 2 engine knife." The BF2 engine games include no hitscan weapons; in other words, every weapon works by firing some kind of modelled projectile that moves with a given velocity. This includes the knife; the animation of a knife sweeping has nothing to do with what the weapon actually does; instead, the knife is treated as a gun which fires an invisible, slow-moving projectile at the middle of the screen for the duration of the animation. The projectile is fixed to the middle of the screen and moves as the player turns, which is why sweeping the knife appears to work. Players who use the knife a lot will often place a mark such as a sticky label in the centre of their monitor to act as a crosshair for the projectile.