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Left 4 Dead 2: Difference between revisions
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Left 4 Dead 2 is the direct sequel to the Co-op Game, Left 4 Dead. | Left 4 Dead 2 is the direct sequel to the Co-op Game, Left 4 Dead. | ||
= Pistols = | = Pistols = | ||
== [[SIG-Sauer P220 pistol series#SIG P226|SIG P226]] == | == [[SIG-Sauer P220 pistol series#SIG P226|SIG P226]] == | ||
A SIG P226 is now the standard handgun for the Survivors. The pistol is completely stainless with could mean that it was based off the SIG Sauer P226 Elite Stainless, although that model features a beaver tail grip while the pistol in the game does not. The factory sights have been replaced to unkown custom type sights. It's equipped with an underbarrel tactical flashlight. Magazine capacity of 15 rounds. The slide of the pistol has "Triaton P220" printed on it. | A SIG P226 is now the standard handgun for the Survivors. The pistol is completely stainless with could mean that it was based off the SIG Sauer P226 Elite Stainless, although that model features a beaver tail grip while the pistol in the game does not. The factory sights have been replaced to unkown custom type sights. It's equipped with an underbarrel tactical flashlight. Magazine capacity of 15 rounds. The slide of the pistol has "Triaton P220" printed on it. | ||
[[Image:SigP226.jpg| | [[Image:SigP226.jpg|400px|thumb|none]SIG P228] | ||
[[Image:L4D2sig.JPG| | [[Image:L4D2sig.JPG|400px|thumb|none|The SIG used in the game.]] | ||
== [[Glock 19]] == | == [[Glock 19]] == | ||
A Glock model is seen used as the second handgun for dual wielding, judging by the size of the magazine when counted on, it's a Glock 19. It does not feature the flashlight at the moment. Magazine capacity is also 15 rounds. | A Glock model is seen used as the second handgun for dual wielding, judging by the size of the magazine when counted on, it's a Glock 19. It does not feature the flashlight at the moment. Magazine capacity is also 15 rounds. | ||
[[Image:Glock19pistol.jpg|350px|thumb|none]Glock 19] | |||
[[Image:Glock19pistol.jpg|350px|thumb|none]] | |||
[[Image:L4D2glock.JPG|350px|thumb|none|The Glock pistol used in the game.]] | [[Image:L4D2glock.JPG|350px|thumb|none|The Glock pistol used in the game.]] | ||
== Desert Eagle == | == Desert Eagle == | ||
The pistol holds 8 rounds even though it is modeld after the .50 caliber version. The Desert Eagle has more recoil and a slower rate of fire, but much more power than the standerd sidearms. This weapon usually kills common infected with a single shot or knockes them back or down. It also has greater accuracy. You can not dual wield the magnum. | |||
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]] | [[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]] | ||
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==Composite shotgun== | ==Composite shotgun== | ||
The shotgun from the first game returns. | The shotgun from the first game returns. | ||
[[Image:L4DShotgun.JPG|thumb|none|500px|The composite shotgun used in the first game.]] | [[Image:L4DShotgun.JPG|thumb|none|500px|The composite shotgun used in the first game.]] | ||
==Benelli M4 Super 90== | ==Benelli M4 Super 90== | ||
The shotgun from the first game another Second Tier weapon, the Benelli M4 in-game has a 10-round magazine and a flashlight clipped to the barrel right in front of the handguard. | The shotgun from the first game another Second Tier weapon, the Benelli M4 in-game has a 10-round magazine and a flashlight clipped to the barrel right in front of the handguard. | ||
[[Image:Benelli_m4_2.jpg| | |||
[[Image:L4Dauto.JPG| | [[Image:Benelli_m4_2.jpg|400px|thumb|none|Benelli M4 Super 90]] | ||
[[Image:L4Dauto.JPG|400px|thumb|none|The Benelli M4 used ingame.]] | |||
== [[Remington 870]] == | == [[Remington 870]] == | ||
Remington 870 Marine Magnum is seen with a Chrome finish. It is speculated that it's a direct clone of the previous shotgun. It has a vent rib and a ghost ring sight. | |||
[[Image:Remington870MarineMagnum.jpg|400px|thumb|none|R870]] | |||
[[Image:L4D2csg.JPG|400px|thumb|none|The chrome shotgun that is used in the game.]] | |||
[[Image:Remington870MarineMagnum.jpg| | |||
[[Image:L4D2csg.JPG| | |||
== [[SPAS 12]] == | == [[SPAS 12]] == | ||
The SPAS 12 is featured as the resident Auto Shotgun | The SPAS 12 is featured as the resident Auto Shotgun. It carries 10 rounds and uses the same animations from the previous auto shotgun (likely placeholders). Unlike many games, it is fired semi-auto. | ||
[[Image:Franchi-SPAS12.jpg| | [[Image:Franchi-SPAS12.jpg|400px|thumb|none|SPAS 12]] | ||
[[Image:L4D2spas.JPG| | [[Image:L4D2spas.JPG|400px|thumb|none|The SPAS shotgun used in the game.]] | ||
= SMGs = | = SMGs = | ||
== [[MAC-10]] == | == [[MAC-10]] == | ||
Seen fitted with the legendary Mitchell Werbell suppressor. It appears to have a flashlight attached to the surpressor with a zip ties | Seen fitted with the legendary Mitchell Werbell suppressor. It appears to have a flashlight attached to the surpressor with a zip ties. It has a 50 round magazine, despite the fact the one used in the game looks no longer than a 30 round magazine. The Incendiary ammo is a pickup, and is available on all weapons if acquired | ||
The Incendiary ammo is a pickup, and is available on all weapons if acquired | |||
[[Image:IngramMAC10.jpg|400px|thumb|none]] | [[Image:IngramMAC10.jpg|400px|thumb|none]] | ||
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== IMI Uzi == | == IMI Uzi == | ||
The [[Uzi]] from the first game. | |||
The [[Uzi]] from the first game | |||
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9x19mm]] | [[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9x19mm]] | ||
[[Image:L4DUzi.JPG|thumb|none|500px|The Uzi used in the first game]] | [[Image:L4DUzi.JPG|thumb|none|500px|The Uzi used in the first game]] | ||
= Rifles = | = Rifles = | ||
==Ruger Mini-14== | ==Ruger Mini-14== | ||
The [[Ruger Mini-14]] hunting rifle from the previous game | The [[Ruger Mini-14]] hunting rifle from the previous game. Has same possibility as in Left 4 dead 1. | ||
Has same possibility as in Left 4 dead 1. | |||
[[Image:Ruger-Mini-14.jpg|thumb|none|500px]] | [[Image:Ruger-Mini-14.jpg|thumb|none|500px]] | ||
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== M16A2 == | == M16A2 == | ||
The [[M16 rifle series|M-16]] from the first game apears in Left 4 Dead 2 | The [[M16 rifle series|M-16]] from the first game apears in Left 4 Dead 2. | ||
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle]] | [[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle]] | ||
[[Image:L4DM16.JPG|thumb|none|500px|The M16A2 used in the first game.]] | [[Image:L4DM16.JPG|thumb|none|500px|The M16A2 used in the first game.]] | ||
== [[ | == [[AKM]] == | ||
An | An AKM is seen in the fuselage video. The AKM has a 40 round mag, 10 less than the M16. | ||
(Differences from AK-47: muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side, plastic 7,62x39 magazines.) | |||
[[Image: | [[Image:AKMRifle.jpg|thumb|500px|none|AKM]] | ||
[[Image:L4D2akm.JPG|thumb|500px|none|The | [[Image:L4D2akm.JPG|thumb|500px|none|The AKM used in the game.]] | ||
== FN SCAR-L == | == FN SCAR-L == | ||
As of the demo, it appears as though the [[FN SCAR#FN SCAR-L |FN SCAR-L]] used in the game will be of the Coyote Brown variety. | As of the demo, it appears as though the [[FN SCAR#FN SCAR-L |FN SCAR-L]] used in the game will be of the Coyote Brown variety. It uses a 60 round magazine, and fires in a three-shot burst (although if you keep the trigger depressed, it will fire successive three-shot bursts without the need to pull the trigger again). | ||
[[Image: | [[Image:FN_SCAR-L_(Standard).jpg|500px|thumb|none|FN SCAR-L]] | ||
[[Image:L4D2fn.JPG|500px|thumb|none|The FN SCAR used in the game.]] | [[Image:L4D2fn.JPG|500px|thumb|none|The FN SCAR-L used in the game.]] | ||
== HK G3/SG1 == | == HK G3/SG1 == | ||
The HK G3/SG1 will serve as a long range weapon like the Mini-14 from the first game. It uses a 30 round magazine, double than the previous hunting rifle and 10 more than what the usual real life weapon can hold. | |||
- Minor note: The HK G3SG/1, 91 and all variants do have a 30 round magazine that is in use by the German military. | |||
[[Image:H&KSG1.jpg|500px|thumb|none]HK G3/SG1] | |||
[[Image:H&KSG1.jpg|500px|thumb|none]] | |||
[[Image:L4D2hk.JPG|500px|thumb|none|The HK G3/SG1 used in the game.]] | [[Image:L4D2hk.JPG|500px|thumb|none|The HK G3/SG1 used in the game.]] | ||
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== M79 Grenade Launcher == | == M79 Grenade Launcher == | ||
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]] | [[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]] | ||
== Pipe Bomb == | == Pipe Bomb == | ||
The pipe bomb from the first game is reintroduced. Like in the first game the pipe bomb has part of a smoke alarm attached to it that beeps. The beep sound atracts the zombie to a explosive demise. Unlike the first game zombie dont just exploded into a cloud of blood, but are tossed up and around from the explosion. | The pipe bomb from the first game is reintroduced. Like in the first game the pipe bomb has part of a smoke alarm attached to it that beeps. The beep sound atracts the zombie to a explosive demise. Unlike the first game zombie dont just exploded into a cloud of blood, but are tossed up and around from the explosion. | ||
[[Image:L4Dpipe.JPG|thumb|none|500px|Pipe bomb used in the first game.]] | [[Image:L4Dpipe.JPG|thumb|none|500px|Pipe bomb used in the first game.]] | ||
== [[Molotov Cocktail]] == | == [[Molotov Cocktail]] == | ||
Re-introduced from the first game. | |||
[[Image:Molotov_cocktail.png|thumb|none|500px|Molotov Cocktail used in the game.]] | [[Image:Molotov_cocktail.png|thumb|none|500px|Molotov Cocktail used in the game.]] |
Revision as of 15:17, 4 November 2009
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Left 4 Dead 2 is the direct sequel to the Co-op Game, Left 4 Dead.
Pistols
SIG P226
A SIG P226 is now the standard handgun for the Survivors. The pistol is completely stainless with could mean that it was based off the SIG Sauer P226 Elite Stainless, although that model features a beaver tail grip while the pistol in the game does not. The factory sights have been replaced to unkown custom type sights. It's equipped with an underbarrel tactical flashlight. Magazine capacity of 15 rounds. The slide of the pistol has "Triaton P220" printed on it.
[[Image:SigP226.jpg|400px|thumb|none]SIG P228]
Glock 19
A Glock model is seen used as the second handgun for dual wielding, judging by the size of the magazine when counted on, it's a Glock 19. It does not feature the flashlight at the moment. Magazine capacity is also 15 rounds.
[[Image:Glock19pistol.jpg|350px|thumb|none]Glock 19]
Desert Eagle
The pistol holds 8 rounds even though it is modeld after the .50 caliber version. The Desert Eagle has more recoil and a slower rate of fire, but much more power than the standerd sidearms. This weapon usually kills common infected with a single shot or knockes them back or down. It also has greater accuracy. You can not dual wield the magnum.
Shotguns
Composite shotgun
The shotgun from the first game returns.
Benelli M4 Super 90
The shotgun from the first game another Second Tier weapon, the Benelli M4 in-game has a 10-round magazine and a flashlight clipped to the barrel right in front of the handguard.
Remington 870
Remington 870 Marine Magnum is seen with a Chrome finish. It is speculated that it's a direct clone of the previous shotgun. It has a vent rib and a ghost ring sight.
SPAS 12
The SPAS 12 is featured as the resident Auto Shotgun. It carries 10 rounds and uses the same animations from the previous auto shotgun (likely placeholders). Unlike many games, it is fired semi-auto.
SMGs
MAC-10
Seen fitted with the legendary Mitchell Werbell suppressor. It appears to have a flashlight attached to the surpressor with a zip ties. It has a 50 round magazine, despite the fact the one used in the game looks no longer than a 30 round magazine. The Incendiary ammo is a pickup, and is available on all weapons if acquired
IMI Uzi
The Uzi from the first game.
Rifles
Ruger Mini-14
The Ruger Mini-14 hunting rifle from the previous game. Has same possibility as in Left 4 dead 1.
M16A2
The M-16 from the first game apears in Left 4 Dead 2.
AKM
An AKM is seen in the fuselage video. The AKM has a 40 round mag, 10 less than the M16. (Differences from AK-47: muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side, plastic 7,62x39 magazines.)
FN SCAR-L
As of the demo, it appears as though the FN SCAR-L used in the game will be of the Coyote Brown variety. It uses a 60 round magazine, and fires in a three-shot burst (although if you keep the trigger depressed, it will fire successive three-shot bursts without the need to pull the trigger again).
HK G3/SG1
The HK G3/SG1 will serve as a long range weapon like the Mini-14 from the first game. It uses a 30 round magazine, double than the previous hunting rifle and 10 more than what the usual real life weapon can hold. - Minor note: The HK G3SG/1, 91 and all variants do have a 30 round magazine that is in use by the German military.
[[Image:H&KSG1.jpg|500px|thumb|none]HK G3/SG1]
Other
M79 Grenade Launcher
Pipe Bomb
The pipe bomb from the first game is reintroduced. Like in the first game the pipe bomb has part of a smoke alarm attached to it that beeps. The beep sound atracts the zombie to a explosive demise. Unlike the first game zombie dont just exploded into a cloud of blood, but are tossed up and around from the explosion.
Molotov Cocktail
Re-introduced from the first game.