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Resident Evil 3: Nemesis: Difference between revisions
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== Colt M4A1 Carbine == | == Colt M4A1 Carbine == | ||
[[Image:ColtM4 FirstVersion.jpg|thumb|none| | [[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|M4A1 Carbine]] | ||
[[Image:Assaultrifle.gif|thumb|none|600px|M4A1 Carbine as seen in RE3]] | [[Image:Assaultrifle.gif|thumb|none|600px|M4A1 Carbine as seen in RE3]] | ||
[[Image:Wesker's Report (frame 20876).jpg|thumb|600px|none]] | |||
Jill starts with this weapon in her inventory on easy mode. Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBCS Members. | Jill starts with this weapon in her inventory on easy mode. Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBCS Members. | ||
Revision as of 09:09, 26 September 2009
Beretta 92F
Jill's weapon in Hard Mode. It seems to be a custom made handgun made especially for S.T.A.R.S. Members. It can fire modified bullets for more power. It is specifically designated as a Custom 92F in a fax from Robert Kendo.
STI Eagle 6.0
Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary Sidearm in the Mercenaries bonus game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round.
Benelli M3 Super 90 Shorty
Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower.
Winchester Model 1887
Jill finds parts to make this weapon after five encounters with the Nemesis. It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism almost with one hand.
Colt M4A1 Carbine
Jill starts with this weapon in her inventory on easy mode. Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBCS Members.
- All M4s in CGI cutscenes equipped by both R.P.D Police and U.B.C.S are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4s in in-game scene and CGI scene are quite different, despite the fact that they must be a same one.
Sig Sauer Pro SP2009
Weapon used by Nicholai Ginovaef in both the main and Mercenaries bonus game and by Carlos in his segment of the main game.
Smith & Wesson Model 629
A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The in-game description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries bonus game.
Mine Thrower
An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them.
Minigun
The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon.
M202 FLASH
Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4.
FIM-92A Stinger
Nemesis uses a FIM-92A Stinger from time to time.
Looks to big to be a Stinger, I say it's a Javalin.. - Thomas
- the Javalin wasn't out when this game was made. Rockwolf66
- Javelin's been in service since 1996 and had its first test flight in 1991. Resi 3 came out in
- 1999. Dongs 06:32, 4 June 2009 (UTC)
Its not any of them, its probably made up just for him in the game, he can fire it many times with out reloading as if it was a handgun with a clip, what Stinger or Javelin can do that, and it really doesn't look like either of them and has short rockets not even half as long as its launcher. also it would be something like 7 feet long if you judge it in comparison to his size.
- Magazine! A clip is a piece of metal that holds bullets in a single-file stack that is used to load a magazine. A Magazine is a metal box with a spring and follower that holds the rounds in reserve to be loaded directly into the weapon. There is a difference, and you should know it! - Gunmaster45
A Stripper Clip is what holds the rounds. - Ithaqua
- A stripper clip loads an internal or detachable box magazine, a moon clip/speed loader loads a cylinder, and an en-block clip holds the rounds and serves as the walls of the magazine (the internals of the M1 Garand is just the spring and follower). Basically, a clip and a magazine are different. Period. - Gunmaster45
- It actually looks more like a modified Super Bazooka in concept art.
- "Super Bazooka"? Spartan198
- The M9A1 "Super Bazooka" used in World War 2, perhaps a modernised version was made specially for him. Draco122