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Resident Evil 5: Difference between revisions
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The only shotgun seen during E3 and TGS 2007, not much details known about it as the [[Ithaca 37]] officially appears to be the only shotgun the player(s) can acquire during Kijuju event. It looks like M37, except a [[Remington 870]] Police Magnum's forend. | The only shotgun seen during E3 and TGS 2007, not much details known about it as the [[Ithaca 37]] officially appears to be the only shotgun the player(s) can acquire during Kijuju event. It looks like M37, except a [[Remington 870]] Police Magnum's forend. | ||
[[Image:RE5_Shotgun_Prototype.jpg.jpg|thumb|none|500px|]] | [[Image:RE5_Shotgun_Prototype.jpg|thumb|none|500px|An encounter in towns, in-game the place is set in Chapter 1-2 (after Kirk destroys Public Assembly's main gate) but only a few Majinis appear instead.]] | ||
== "Dead Rising" Hybrid Assault Rifle == | |||
An assault rifle Chris wields to battle against town Majinis, a hybrid version that originally appears in [[Dead Rising]]. It caused a lot of identification mistakes for Resident Evil fans who never play Dead Rising before because of its mixed parts. The rifle itself is not an actual [[Colt M4]], [[Heckler & Koch G41]] nor [[FN SCAR]], even [[SIG 556]]. It features a [[FN FAL]]-style ''fixed'' stock, G41/SCAR body, STANAG magazine, R.I.S handguard with red-dot sight and 40mm Grenade Launcher module attached. | |||
[[Image:DRM4d.jpg|thumb|none|Hybrid Assault Rifle, as it originally appears in [[Dead Rising]]]] | |||
[[Image:RE5_SIG556_BSAA.jpg|thumb|none|500px|SIG 556, wielded by a B.S.A.A Alpha Team Soldier. It is easy-enough to recognize the deference between the two assault rifles.]][[Image:RE5_Assault_Prototype.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris use the Hybrid weapon against Majinis, probably in '''Public Assembly'''.]] | |||
== [[Heckler & Koch USP]] == | == [[Heckler & Koch USP]] == |
Revision as of 08:11, 17 September 2009
Chris uses a modified version of Leon's handgun (most fans mistakenly claim to be Heckler & Koch USP) in the teaser trailer, middle 2005. However in the official game features an USP (labeled as H&K P8 variant) that looks clearly different to this one. The reason it appeared in trailer might be the project was set in the same time with Resident Evil 4 PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified Colt 1911 as his main weapon instead (unfortunately the Colt 1911 was later replaced by Beretta 92FS).
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedbacks, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker's main weapon is switched back to Beretta 92FS "Samurai Edge" despite he used this SOCOM-silenced variant during the last event of Umbrella Chronicles.
Colt 1911
In first two Official Trailers (E3 2007), with most prototypes removed, the "Leon's Handgun" was totally replaced by a Compensator-modified Colt 1911 as Chris's primary weapon. Despite both it and Beretta 92FS co-exist during same FMVs, it was the only handgun seen firing by Chris until E3 2008 when the Beretta took place of the game's in-scenes weapon. Colt 1911 never appeared again in any later cutscenes.
Remington 870 ???
The only shotgun seen during E3 and TGS 2007, not much details known about it as the Ithaca 37 officially appears to be the only shotgun the player(s) can acquire during Kijuju event. It looks like M37, except a Remington 870 Police Magnum's forend.
"Dead Rising" Hybrid Assault Rifle
An assault rifle Chris wields to battle against town Majinis, a hybrid version that originally appears in Dead Rising. It caused a lot of identification mistakes for Resident Evil fans who never play Dead Rising before because of its mixed parts. The rifle itself is not an actual Colt M4, Heckler & Koch G41 nor FN SCAR, even SIG 556. It features a FN FAL-style fixed stock, G41/SCAR body, STANAG magazine, R.I.S handguard with red-dot sight and 40mm Grenade Launcher module attached.
Heckler & Koch USP
It's been confirmed this weapon is in the final game but is labeled the H&K P8(The P8 is used by the the German Army which is actually a USP with few small differences such as safety parts). It appears as B.S.A.A main-secondary weapons, all members (except Jill and informant Renard Fisher) in-game have one P8 in a tight-holster (Dave has a holster on chest). Despite equipping any guns, both Chris and Sheva always have one each due to graphic mistakes.
The weapon is very much similar to the "Punisher" in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.
Beretta 92FS
The Beretta 92FS's are Chris's, Sheva's and most of the soldiers' standard handguns. It's also used by Irving in a few cut scenes and Wesker wields a custom version called the "Samurai Edge". Jill also wields one in a cut scene during the raid on the Spencer mansion estate.
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine!
Beretta M93R
The Beretta M93R is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts but can fire single rounds if the player taps the fire button quickly. In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's "Matilda" which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta M93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines(which are interchangeable with those of the M93R).
Beretta PX4
This weapon is given to Jill when she wears her B.S.A.A. Outfit in the Mercenaries game. This weapon is available only in the Mercenaries game. The weapon's special ability is a combination between that of the H&K P8 and the Critical Hit Ability as it has a very critical chance of killing an enemy with a headshot.
SIG-Sauer P226
The SIG P226 is labelled as the most powerful handgun with the exception of the magnum's. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.
Samurai Edge
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of Resident Evil (2002). It is used primarily in the cut scenes during the main game but can be used in the "Mercenaries" mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish and is equipped with an LAM-1000 under the barrel.
Smith & Wesson Model 29
The Smith & Wesson Model 29 is a .44 Magnum calibre weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.
Desert Eagle
The Desert Eagle appears in the game marked under the name Lightning Hawk. Calibre is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.
Smith & Wesson Model 500
the Smith & Wesson Model 500 is another confirmed magnum. The most powerful magnum type weapon it's damage tops out at 5,000 which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.
Similar to the "Handcannon" of Resident Evil 4. Only this one is available for purchase after the S&W M29 is fully upgraded.
Ithaca 37 shotgun
The Ithaca 37 is the first available shotgun and is a five shot riotgun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon.
- Plus, even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.
Sako M75
The Sako M75 is featured in-game as the resident Bolt Action Sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.
Benelli M3 Super 90
the Benelli M3 Super 90 is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds this is still more ammunition than the weapon can really carry. Also while all the shotguns in the game use the exact same ammunition the damages done varry wildly.
Armsel Striker
the Armsel Striker is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game. Oddly, in the game this shotgun holds a default of 5 shots whereas the real version holds 12.
Hydra Sawed off shotgun
A Secret Weapon. Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.
Vz 61 Skorpion SA
The Vz 61 Skorpion SA is found very early in the game with a 30 round magazine capacity for starters and like all the other guns, it can be "upgraded" to hold an impossibly huge amount of bullets and do a ridiculous amount of damage. The PAL version of Resident evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 is the second submachinegun found in the game and can be bought after that. It like all the other "machine gun" type weapons fire their own set of ammo for the sake of balanced gameplay. In the game, the "ammo" of the MP5 is the same for the AK and the SIG 556. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.
AK-74
The AK-74 is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game.
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.
SIG SG 556
B.S.A.A. agents are seen with the SIG SG 556 as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds wich would correspond with the use of a MWG 90 round drum.
SVD Dragunov
The SVD Dragunov is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one.
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.
It is the only rifle in game where the scope can be upgraded.
Milkor MGL
The Milkor MGL has been confirmed as the grenade launcher. In game it holds twelve rounds, twice as much as the real world weapon. In addition to high explosive rounds, fictional rounds are available which include incendiary rounds, flash rounds, sulfuric acid rounds, liquid nitrogen rounds and electric rounds.
Grenades
Flash, Explosive, Flame grenades have been confirmed.
PKM Machine gun
a PKM Machine gun is mounted on the Hummer durring the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. Unusually it has the foregrip of an RPD mounted over the front of the weapon.
The PKM in this one has a horrible heat shield if it has one
GAU-17
In the same trailer as above Chris is seen using a GAU-17 mingun against enemies in what looks like an oil drilling platform. Sheva is shown firing this weapon mounted on a tripod on the trunk section of a military Hummer. It is unlocked as a portable gun when the Skorpion is fully upgraded. The weapon is also carried by Gatling gun Majini as the game's mini-bosses.
General Dynamics GAU-19/A
The General Dynamics GAU-19/A is seen in a naval mounting in the third chapter.
RPG-7V
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the RPG-7 in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a Nightvision scope and is used exclusively against the battle with Wesker, unlike the previous disposable version this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separatly from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon. The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.
Longbow
Unlocked exclusively for the character Sheva, awarded when the Sako S75 Rifle is fully upgraded.
Proximity Mine
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds.
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.