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Medal of Honor: Airborne: Difference between revisions

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[[Image:BAR.jpg|thumb|none|400px|]]
[[Image:BAR.jpg|thumb|none|400px|]]
[[Image:M1918BARmoha.jpg|thumb|none|400px|The fully upgrades BAR on the bottom and the plain BAR on the top.]]
[[Image:M1918BARmoha.jpg|thumb|none|400px|The fully upgrades BAR on the bottom and the plain BAR on the top.]]
[[Image:MoHairbornebarstats.jpg|600px|thumb|none|The Browning Automatic Rifle's stats in the loadout screen.]]


== Sturmgewehr 44 ==
== Sturmgewehr 44 ==

Revision as of 22:41, 10 September 2009

The following weapons appear in the 2007 first-person shooter game Medal of Honor: Airborne

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Medal of Honor: Airborne, 2007

M1911A1

The M1911A1 is the main sidearm available to the player throughout the game. Upgrades give it a quick draw holster to switch weapons with the pistol faster, a match trigger to improve rate of fire which allows you to fire the pistol as long as you can tap the fire button, and lastly, "Magnum" rounds for increased fire power.

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The fully upgrades M1911A1 on the top with the plain M1911A1 on the bottom. One difference is that the plain M1911A1 has a black trigger.
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The M1911A1's stats in the loadout window.

Mauser C96

The Mauser C96 is available only as a choice in the final "Der Flakturm" level. Upgrades include a shoulder stock to reduce recoil and 20 round magazines. The 3rd and final weapon upgrade eventually turns the C96 into the 712 model with full automatic capability. It should be noted that it is underpowered in the game, takng 5 rounds to the torso to take out an enemy. This is in contrast to its rounds (7.63x25mm mauser) real world balistics, only slightly less powerful than a Tokarev TT-33 Pistol (7.62x25mm tokarev), a pistol known to be a good stopper, and even more so for its incredible penetration, which the c96 also exhibited.

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Mauser C96 pistol
    • Is also a "hidden" weapon during the "Operation Varsity" level of the game, which is in the control center safe.**

M1 Garand

The M1 Garand is one of the selectable weapons throughout the game. Upgrades give it a match barrel, adjustable sights, and lastly the M7 grenade launcher.

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The M1 Garands.
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The M1 Garand's stats in the loadout window.

M1903 Springfield

The main sniper rifle for "Travers". Upgrades give it an improved bolt for ejecting spent cartridges faster, stripper clips, variable power scope, and finally a grenade launcher. This should make the weapon the 1903A4 version used as a sniper weapon later in the war.

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The M1903's stats in the loadout window.

Karabiner 98k

The main infantry weapon in the earlier stages of the game. Upgrades give it a match bolt for ejecting spent cartridges faster, stripper clips for faster reloading, and a "cup" grenade launcher.

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The Kar98k's stats in the loadout window.

Gewehr 43

Available midway through the game. This box fed semi-automatic rifle the Germans produced from 1943 on receives upgrades which give it a larger magazine capacity, a variable powered telescopic sight, and a cup style grenade launcher.

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The Gewehr 43's stats in the loadout window.

Browning Automatic Rifle

Given the date this weapon becomes available in the game (post Market-Garden)this is the 1918A2 model. The upgrades include a muzzle brake to reduce recoil, adjustable sights, and dual magazines taped together "jungle-style".

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The fully upgrades BAR on the bottom and the plain BAR on the top.
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The Browning Automatic Rifle's stats in the loadout screen.

Sturmgewehr 44

Finds its' way into the later stages of the game the first "storm gun" (which became assault rifle) eventually replaces the MP40, Karabiner 98k and Gewehr 43 in the hands of German troops. Upgrades give it a muzzle brake, a tactical scope and dual magazines.

File:Mp44.jpg

Winchester Model 1912

Though never really issued for frontline combat use by the U.S. Army during WWII this weapon's upgrades give it increased accuracy and fire rate when using the iron sights, more stopping power, and a bayonet mounted under the muzzle.

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The fully upgraded shotgun on the bottom..

Thompson Submachine Gun

One of the first weapons available in the game is the M1928 Thompson, upgrades include vertical foregrip, Cutts compensator, and 50 round drum magazines. Note: The fully upgraded Thompson is a 1921 model because it empties a 50 round drum in 2 1\2 seconds.

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File:M1928M1A1.jpg
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The Thompson's stats in the loadout window.

MP40

The ubiquitous German weapon of WWII. The upgrades give a dual magazines taped "jungle-style", a 64 round magazine, and a dagger for more effective melee attacks(though the dagger isn't even attached to the weapon itself.)

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The MP40's stats in the loadout window.

MG42

Available only as an emplaced weapon in the game. This weapon is also seen in the hands of the fictional "Storm Elite" soldiers with a drum magazine and carrying handle.

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M18 Recoilless Rifle

One of the anachronistic weapons in this game. Although the M18 was developed towards the end of WWII it would not have been ready in time for the Normandy invasion (the only time it is openly available in the game). The upgrades give it a variable powered scope and increased ammo capacity.

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    • Is also a "hidden" weapon during the "Der Flakturm" level of the game at the top of the front right building. You must parachute into the top to get it.**
The M18 Recoilless Rifle.

Panzerschreck

Available from the "Market-Garden" stages onward. This was an evolution of the American M9 bazooka often coming with shaped charge warheads. Available as a "pick up" weapon in the game, not an optional load out weapon. Most famous for being used by the deadly Panzergrenaders(though they were fictionally portrayed in the game equipped with the Panzerschreck and ONLY the Panzerschreck, and gas masks).

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Actually, some Panzergrenadiers also use MP40 submachineguns and Sturmgewehr 44 assault rifles.

Mk 2 hand grenade

The standard hand grenade of the Americans in the game. Eventually, with the proper weapon upgrades, you are able to launch them from the M1 Garand and the M1903 Springfield. Upgrades gives it bigger bags or satchels so the player can carry more grenades.

Model 24 Stielhandgranate

The standard hand grenade of the Axis forces. Upgrades gives it bigger bags or satchels so the player can carry more grenades.

In the case of both the Mk 2 hand grenade the Model 24 Stielhandgranate and Gammon Grenade all can be "cooked off" so they detonate more quickly.

Gammon Grenade

The Gammon Grenade appears about halfway through the game in the Market Garden level, upgrades give it larger amount that you can carry.