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Operation Flashpoint: Cold War Crisis: Difference between revisions
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==Remington 700== | ==Remington 700== | ||
:''Only available in the Resistance expansion pack, added in 1.85 update'' | :''Only available in the Resistance expansion pack, added in 1.85 update'' | ||
The [[Remington 700]] features as the Resistance sniper rifle. | The [[Remington 700]] features as the Resistance sniper rifle.Appears as the hunting rifle. | ||
[[Image:Remington 700 BDL.jpg|500px|thumb|Remington 700 Sniper Rifle, 7.62x51mm|left]] | [[Image:Remington 700 BDL.jpg|500px|thumb|Remington 700 Sniper Rifle, 7.62x51mm|left]] |
Revision as of 13:02, 7 September 2009
Operation Flashpoint: Cold War Crisis is a tactical first-person shooter released in 2001. The game is set during a fictional conflict between United States and Soviet military forces in an Eastern European island chain in 1985, and features a wide variety of weapons, equipment and vehicles. A variety of patches and a separate expansion pack were released later, adding more weapons, but for purposes of simplicity this article covers both the weapons that were in the game from the start and the ones that were added later. Since the game's release, a huge number of additional weapons have been created by modders, including more detailed and/or technically correct versions of the existing weapons. However, such user-made 'addons' are not covered in this article.
The following weapons can be used in the latest version (1.96) of Operation Flashpoint: Resistance
M16A2
The M16A2 features prominently as the standard issue assault rifle on the American side. The player is trained in its use in the campaign tutorial and it is available in the majority of missions. It is highly accurate in single shot mode and its sights are superior to the AK-74's. In the mission 'Combined Arms', one soldier in the player's squad proclaims his admiration of the M16, asking "How could you not love it?". Some examples come with a mounted M203 grenade launcher, and the ordinary one can, strangely enough, mount very powerful grenades resembling small mortar rounds on the end of the barrel and fire them.
Since the M16A1 is completely absent from the game, it should be noted that the the game is set in 1985 and that the American forces depicted in the game are U.S. Army, not Marines, so it's highly unlikely that the M16A2 would have replaced the M16A1 entirely at this point in time.
AK-74
The AK-74 features as the standard issue assault rifle of the renegade Soviet forces. It is incorrectly depicted as having a third fire mode, 3-round burst, in addition to single shot and full auto, and the magazine depicted on the model has the curvature of a 7.62 AK magazine, which is obviously incorrect. Some examples come with a GP-25 grenade launcher attachment.
XM-177E2
The XM-177E2 is the standard issue weapon of U.S. helicopter pilots and vehicle crews. Its function is very similar to the M16A2 except it has a full-automatic fire mode instead of the M16's burst mode and is a bit less accurate than the full length rifle. There is also a special version (added in the 1.30 update) with a generic red dot sight (with notches carved in it, funnily enough), designated the XM-177S, which is occasionally used by U.S. 'black ops', who are the generic special forces soldiers in the game.
AKS-74U
The AKS-74U appears in the game as the 'AK74 SU', and is the standard issue weapon of Soviet helicopter pilots, vehicle crews and Spetsnatz operators. It seems to be functionally identical to the AK-74, but is probably somewhat less accurate. Like the AK-74, the AKS-74U's model has an incorrect 7.62 shape magazine. It also has a strange look to it, with gray finish and furniture, and an AKMS-style stock.
AK-47
The AK-47 is featured in the game. It is functionally identical to the AK-74 and, like it, features an incorrect three-round burst fire mode. The AK-47 is very uncommon compared to the newer AK-74, and is only seen used by some Resistance members. Some examples come with a mounted GP-25 grenade launcher.
SA Vz.58
The SA Vz.58 is featured in the game as the 'AK47 CZ'. It is the main assault rifle of the Resistance forces (who appear to be of Czech origin). Like all of the Kalashnikov rifles in the game, it has an incorrect three-round burst fire mode. It is functionally identical to the AK-47, and even uses the exact same magazines, which is incorrect.
Heckler & Koch G3A4
- Only available in the Resistance expansion pack
The Heckler & Koch G3A4 is featured in the Resistance expansion pack and is used occasionally by Resistance fighters. Some of these rifles are made available if the player successfully receives the arms shipment from the Americans during the Resistance campaign.
FN FAL
- Only available in the Resistance expansion pack
The FN FAL is featured in the Resistance expansion pack and is used occasionally by Resistance fighters. Some of these rifles are made available if the player successfully receives the arms shipment from the Americans during the Resistance campaign.
Heckler & Koch G36E
- Added in 1.30 update
The Heckler & Koch G36E is available in the game as of version 1.30. There are two inaccuracies associated with this weapon. The first is that, like all of the Kalashnikov rifles in the game, the G36 has an incorrect 3-round burst fire mode. Another issue is that the game takes place in 1985, which is no fewer than five years before the rifle was even designed and 11 years before production started. On the other hand, this could be justified, to some extent, by the fact that the weapon was added later in a patch and isn't even used in the official campaign at all, only in a separate single mission (distinct from the story-driven campaign, which is a series of missions, a single mission is just a self-contained scenario with little backstory), the date of which isn't stated.
- It was present in one of the missions of the (arguably offcial) Red Hammer Campaign, the one where Lutkin is assigned to assassinate three NATO officers.
Steyr AUG A1
- Added in 1.30 update
The Steyr AUG appears in the game. It is very rare and is used by U.S. soldiers on only one occasion in a single mission. Mid-way through the Resistance campaign, the player can obtain a few of these rifles if they successfully receive the arms shipment from the Americans. Due to its accuracy and integral telescopic sight, the AUG is one of the best weapons the player has available to them at that point.
M60
The M60 appears as the standard issue GPMG of the American forces. Operation Flashpoint does a good job of emphasizing the importance of a machine gun in battle, and as a squad leader the player soon learns to base their strategy around their machinegunner's base of fire.
PK
The PK appears as the standard issue GPMG of the Soviet and Resistance forces.
M21
The M21 features as the sole sniper rifle of the U.S. forces. It uses the 20-round magazine, has a scope with an adjustable zoom and it has a subtle camouflage finish. It is used by U.S. snipers and, occasionally, special forces operatives. Though it is somewhat rare for the first half of the campaign, in the last quarter of the missions there is often at least one M21 available in the pre-mission equipment selection, and it is one of the most popular weapons in multiplayer. With twice the magazine capacity and an adjustable scope which is arguably easier to use, the M21 is widely regarded as superior to the SVD, its Soviet equivalent.
SVD
The SVD Dragunov features as the Soviet sniper rifle. It it similar to the M21, but it is moderately more powerful, though it has half the M21's magazine capacity. It is used by Soviet snipers and, on occasion, Spetsnatz operatives.
Remington 700
- Only available in the Resistance expansion pack, added in 1.85 update
The Remington 700 features as the Resistance sniper rifle.Appears as the hunting rifle.
Heckler & Koch MP5SD3
The Heckler & Koch MP5SD3 features as the main weapon of the U.S. special forces operatives (or 'black ops' as they're referred to in-game). It is easily identified as an SD3 by its collapsible metal stock and SEF trigger group. It also features a SureFire tactical light (though this cannot be used).
PP-19 Bizon
- Added in 1.30 update
The Izhmash PP-19 Bizon appears in the game, acting as the eastern equivalent of the MP5 SD3. It features a 64-round helical magazine and a sound suppressor. Spetsnatz operatives use it in the AKS-74U's stead when stealth is required. Its performance is similar but inferior to that of the MP5, with poorer stopping power (due to its smaller cartridge), poorer accuracy, and a shorter effective range. This weapon is another anachronism, as it was developed in the early 1990s and didn't exist in 1985.
IMI Uzi
- Only available in the Resistance expansion pack
The IMI Uzi is added in the Resistance expansion pack. It features a sound suppressor and is used rarely by U.S. special forces operatives and occasionally by Resistance fighters.
Beretta M9
- Only available in the Resistance expansion pack
The Beretta M9 is the standard U.S. sidearm. Its magazine capacity is incorrect at only 10 rounds instead of 15. For a 'standard sidearm' this is very rare, because the handguns were only added in the Resistance expansion. Since the Resistance campaign only features a few American soldiers, this gun only appears once or twice at the most. Meanwhile, the Cold War Crisis campaign (which is played from the U.S. perspective) was made before the pistols were added to the game, so no pistols are available in it. This weapon is also something of an anachronism. Cold War Crisis takes place in early 1985, and the Resistance campaign takes place two years earlier in 1983. While the Beretta did exist in both of those years, it hadn't even begun to replace the M1911A1 in Army service in 1985.
Tokarev TT-33
- Only available in the Resistance expansion pack
The Tokarev TT-33 is the standard Soviet sidearm. Given the 1980s setting, it's peculiar that the Soviet soldiers in the game use the TT-33, not the Makarov PM.
CZ 75
- Only available in the Resistance expansion pack
The CZ 75 is the Resistance sidearm of choice. Its magazine capacity is incorrect at 14 rounds instead of 15.
Glock 17
- Only available in the Resistance expansion pack
The Glock 17 is used on rare occasions by U.S. special forces operatives. It comes in both unsuppressed and suppressed versions. Due to its accuracy, subtlety (when suppressed), and capacity, it's arguably the best pistol in the game. Like most of the other pistols, its magazine capacity is incorrect at 14 rounds instead of 17.
Smith & Wesson Model 686
- Only available in the Resistance expansion pack
The Smith & Wesson Model 686 is the most powerful pistol in the game and likely the most accurate. It is extremely rare, however, because it was added in one of the last patches and none of the official missions incorporate it. It has no doubt seen some use in user-made missions, however, and you can always test the weapon in the mission editor.
Skorpion
- Only available in the Resistance expansion pack
The Škorpion SA is used by Nogovan police officers and also occasionally by Spetsnatz operatives.
Ingram MAC-10
- Only available in the Resistance expansion pack, added in 1.85 update
The Ingram MAC-10 is used by Resistance snipers (of all people) as a backup weapon. Having been added in a late patch, no official missions contain this weapon, but it has seen use in user-made missions.
Browning M2
The Browning M2 12.7mm machine gun is used by all sides (even the Soviets, who should be using the DShK or NSV), either as a fixed weapon mounted on a tripod or mounted on numerous U.S. vehicles such as the UH-60 Blackhawk, CH-47D Chinook, M113 APC, M151 MUTT and others. Accurate and very powerful, the M2 can be used to great effect against infantry, light armored vehicles and slow-moving aircraft. In one of the missions in the Cold War Crisis campaign, the player is ordered to man one during the defense of a port and invariably uses it to mow down a dozen or so attacking Soviet infantry before having to fall back.
M72 LAW
The M72 LAW is the primary man-portable anti-tank weapon of the American forces. It is incorrectly depicted as being reloadable when it is, in fact, designed to be disposed of after one shot.
RPG-22
Referred to in-game by the (apparently) non-existent designation RPG NH-75, the RPG-22 appears in the game as the standard man-portable anti-tank weapon for the Soviets. It is functionally identical to the M72 LAW and, like it, is incorrectly depicted as reloadable.
- -RPG-75 actually does exist. However, it is a Czechoslovakia produced one shot anti-tank rocket similar to RPG-18 (the predecessor of RPG-22). It's unlikely for the Soviet Army to use deploy this weapon though.
Carl Gustav Recoilless Rifle
The Carl Gustav recoilless rifle is the heavy anti-tank weapon used by U.S. forces in the game. It can destroy
AT4
The functionally identical Russian counterpart of the Carl Gustav, this unidentified weapon is referred to in-game as the AT4, though it has no apparent relation to the M136 AT4.
FIM-92A Stinger
The FIM-92A Stinger is featured in the game and serves as the man-portable anti-aircraft missile launcher for the U.S. side.
SA-7 Grail
The SA-7 Grail appears in the game as the 9K32 Strela, and is functionally identical to the Stinger. It is used by Soviet and Resistance infantry.
MM-1
- Added in 1.30 update
The MM-1 revolver grenade launcher appears in the game and is used by American heavy grenadiers in some missions. Very powerful, but it lacks any working sights and it's impossible to carry more than 12 grenades (that's one magazines' worth) at once, meaning that hitting anything at range requires guesswork, with only 12 tries to get it right. A very difficult weapon to use effectively unless you're fighting right next to a crate full of grenades for it.
RG-6 Grenade Launcher
- Added in 1.30 update
The RG-6 grenade launcher appears in the game and is used by Soviet heavy grenadiers in some missions. Like the MM-1, it's impossible to carry more than 12 grenades for this weapon at any one time, but the fact that you can't fire all of those at once (it only holds 6 grenades at a time) and the fact that the RG-6 has a ladder sight (difficult to use though it may be) mean that this weapon is somewhat more effective than the MM-1, but still highly impractical for doing anything but defending an ammunition stockpile.
M-26 hand grenade
The M26 hand grenade is used by all sides. In addition to their primary weapon, riflemen on all sides have a standard loadout of six hand grenades. They're ideal for killing enemies behind cover and in forests, and can be useful for destroying vehicles up close, but otherwise they're quite useless so most players drop them to make room for more ammunition. Strangely enough, the grenades are not fuse detonated but simply detonate on impact. You'd definitely not want to drop one after pulling the pin.
- It's likely, given the 1980s setting, that the grenade is actually the improved M-61, but it's impossible to tell, no specific details are given of the weapon.
- Some game modifications, such as the Enhanced Configuration Project, rework grenades so they bounce off of objects and are fuse-detonated, rather than detonating on impact. ECP also replaces the single grenade model with different models for each side: the M-26 for the Americans, and the RGD-1 for the Russians.
TOZ-34 Shotgun
- Added in 1.20 update
The TOZ-34 over/under shotgun appears in the game as the 'Kozlice'. It is used occasionally by civilian militia and Resistance fighters in the Red Hammer and Resistance campaigns. It features prominently in one of the first missions of the Resistance campaign, where the player is given the choice to use the gun to kill some Soviet soldiers intruding upon his property, or else turn the Resistance fighter hiding in his barn over to them and become their informant in the process.
The gun can fire two types of ammunition, ball and shell. Shells consist of several pellets and have decent stopping power, but ball is not particularly powerful. Neither type of ammunition is particularly accurate. Each ball or shell takes up one whole inventory slot (up to a maximum of ten), meaning that it's impossible to carry more than 10 rounds of ammunition for this gun at any one time! (For comparison, a 30 round magazine for an assault rifle fits in the same space as one shell for the TOZ) Combined, all of these negative traits make the TOZ-34 the worst weapon in the game.