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Half-Life 2: Difference between revisions
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The 9x19mm [[Heckler & Koch USP#Heckler & Koch USP Match|Heckler & Koch USP Match]] is the standard issue sidearm of the Combine's 'Civil Protection' police force. It is first seen wielded by a guard in the train station and is soon after used against the player as they flee across the rooftops in the chapter "Point Insertion". Later, one can be taken from a slain CP and then used throughout the game. Its stopping power is lax, but its decent accuracy, rate of fire and high capacity make it suitable for a variety of applications, such as attacking weak but difficult to hit enemies like headcrabs and manhacks and setting explosive barrels on fire from a distance. Oddly enough, while it can be found in many supply caches and beside civilian corpses, Resistance members are never actually seen using it. | The 9x19mm [[Heckler & Koch USP#Heckler & Koch USP Match|Heckler & Koch USP Match]] is the standard issue sidearm of the Combine's 'Civil Protection' police force. It is first seen wielded by a guard in the train station and is soon after used against the player as they flee across the rooftops in the chapter "Point Insertion". Later, one can be taken from a slain CP and then used throughout the game. Its stopping power is lax, but its decent accuracy, rate of fire and high capacity make it suitable for a variety of applications, such as attacking weak but difficult to hit enemies like headcrabs and manhacks and setting explosive barrels on fire from a distance. Oddly enough, while it can be found in many supply caches and beside civilian corpses, Resistance members are never actually seen using it. | ||
One detail worth noting: the weapon doesn't eject empty casings when fired, while the (otherwise identical) pistol in the pre-release beta demonstrations did. It's possible this is intentional, but it's more likely to be a bug. A [http://www.fpsbanana.com/skins/22610 fixed model] that does eject casings can be found on FPSBanana | One detail worth noting: the weapon doesn't eject empty casings when fired, while the (otherwise identical) pistol in the pre-release beta demonstrations did. It's possible this is intentional, but it's more likely to be a bug. A [http://www.fpsbanana.com/skins/22610 fixed model] that does eject casings can be found on FPSBanana. | ||
[[Image:H&K-USP-Compensator.jpg|thumb|none|380px|Heckler & Koch USP Match, 9x19mm]] | [[Image:H&K-USP-Compensator.jpg|thumb|none|380px|Heckler & Koch USP Match, 9x19mm]] |
Revision as of 04:44, 26 October 2009
The following weapons are used in the video game Half-Life 2 and its episodic sequels:
Heckler & Koch USP Match
The 9x19mm Heckler & Koch USP Match is the standard issue sidearm of the Combine's 'Civil Protection' police force. It is first seen wielded by a guard in the train station and is soon after used against the player as they flee across the rooftops in the chapter "Point Insertion". Later, one can be taken from a slain CP and then used throughout the game. Its stopping power is lax, but its decent accuracy, rate of fire and high capacity make it suitable for a variety of applications, such as attacking weak but difficult to hit enemies like headcrabs and manhacks and setting explosive barrels on fire from a distance. Oddly enough, while it can be found in many supply caches and beside civilian corpses, Resistance members are never actually seen using it.
One detail worth noting: the weapon doesn't eject empty casings when fired, while the (otherwise identical) pistol in the pre-release beta demonstrations did. It's possible this is intentional, but it's more likely to be a bug. A fixed model that does eject casings can be found on FPSBanana.
Colt Python
The .357 Magnum Colt Python is first acquired by the player in a Civil Protection outpost in the chapter "Water Hazard". It is accurate and powerful and can kill many enemies in one shot. Its accuracy makes it effective at long range if its user has a steady aim. Ammunition for this weapon is rare when you first get it, later on it becomes a little more common, but resupply remains infrequent, so it has to be used sparingly.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is the main weapon for most Resistance members and Combine Soldiers, and is also issued to Civil Protection teams in volatile situations. The game's depiction of the weapon is unrealistic in several ways:
- Unlike in real life, this MP7 has a second barrel for firing 20mm HE grenades. Before you pick them up, the grenades look like 40mm grenades, but they would have to be 20mm grenades to be fired out of that little barrel.
- It is mounted with a very small holographic sight that cannot be used by the player.
- The correct caliber (4.6x30mm) is written on the ammunition boxes, but cartridge casings that are ejected when the weapon is fired resemble 9mm casings.
- The weapon's magazine capacity is 45 rounds, but no extended magazine is visible protruding from the grip. The real world MP7 comes with 20 and 40 round magazines. The 40 round magazine protrudes from the grip and is curved.
Given the opportunity, Resistance members using this weapon usually discard it in favor of a more powerful AR2 Pulse Rifle or SPAS-12 shotgun.
Franchi SPAS-12
The Franchi SPAS-12 is used by the Combine Overwatch and some Resistance members. It is first given to the player by gung-ho preacher Father Grigori in the chapter "We Don't Go To Ravenholm...". It is very useful in close quarters combat, particularly against Headcrab Zombies and Antlions. One soldier in each Combine squad is equipped with the SPAS-12. It is also used by some major characters on occasion:
- At the end of the "Entanglement" chapter, Dr. Isaac Kleiner is briefly seen wielding one.
- In Episode One, Alyx Vance acquires one from a Combine supply cache and wields it throughout the following chapter.
In Half-Life 2, like many other games, the player can only use the SPAS-12 in pump-action mode; like Half-Life, the magazine tube is mistaken for a second barrel, and both "barrels" can be fired at once for the secondary fire mode as if it is an over / under shotgun. However, NPCs are able to fire the gun in semi-auto; Episode 2 even gives an on-screen hint calling this ability "fire both barrels." It only holds six shells, rather than the real weapon's eight.
Winchester Model 1894
The Winchester 1894 is used by Father Grigori in the chapter "We don't go to Ravenholm...". Grigori seems to have named it 'Annabelle'. Father Grigori can be killed, the player can pick up the Annabelle, but can only use it briefly as the screen fades to black when the game ends. It seems to be very powerful, and it can take down a Fast Zombie with one or two hits. The weapon is not intended to be used by the player. Despite the real gun's using .30-30. Winchester cartridges, the Annabelle seems to use .357 Magnum bullets and has a capacity of two rounds. Judging by its conspicuous lack of cocking sounds and noticable lever animations, it seems that the gun is intended to be a double-barrel rifle.
MK3A2 Offensive Hand Grenade
While "M82 FRAG" is written on them in-game, the hand grenades in Half-Life 2 are closely based on the MK3A2 concussion grenade, but emit a red LED light and a beeping sound when armed as they are made and by the Combine Overwatch for its soldiers.
Cut Weapons
These are weapons that were included in the leaked beta of Half-Life 2.
AR-1 (AKM)
The in game AK was to be given to many of the Rebels.
This weapon was to be the standard weapon of the Combine forces.