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Operation Flashpoint: Dragon Rising: Difference between revisions
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==M4A1 carbine== | ==M4A1 carbine== | ||
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | |||
[[Image:Operation FlashpointM4A1.jpg|thumb|none|400px|A soldier reloading an M4A1.]] | |||
==M16A4== | ==M16A4== | ||
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm. This is the USMC style set up.]] | |||
[[Image:Operation FlashpointM16A4.jpg|thumb|none|400px|An American soldier firing an M16A4.]] | |||
==M110 sass== | ==M110 sass== | ||
Revision as of 14:04, 12 September 2009
Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game will revolve around a fictional conflict between the United States and China on the island of Skira (in the Aleutian island chain).
Weapons list (as currently known of from previews at E3 2008):