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Mafia III: Difference between revisions

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The [[SVT-40|Tokarev SVT-40]] appears as the "Viper 55", used by late game Racket Enforcers.
The [[SVT-40|Tokarev SVT-40]] appears as the "Viper 55", used by late game Racket Enforcers.


Is notably used by Burke in the mission cutscene "Kill the Butcher", albeit becomes a [[Winchester Model 70]] in a following cutscene.
Is notably used by Burke in the mission cutscene "Kill the Butcher", albeit becoming an [[M14]] during gameplay and later becomes a [[Winchester Model 70]] in the ending cutscene of the mission.
[[File:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]
[[File:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]
[[file:Mafia3 Tokarev SVT-40 holding.jpg|thumb|none|600px|Lincoln sneaks onto a construction yard with his SVT.]]
[[file:Mafia3 Tokarev SVT-40 holding.jpg|thumb|none|600px|Lincoln sneaks onto a construction yard with his SVT.]]

Revision as of 02:12, 28 December 2023


Mafia III
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Cover Art
Release Date: October 7th, 2016
Developer: Hangar 13
Publisher: 2K Games
Series: Mafia
Platforms: PlayStation 4
Xbox One
PC
Genre: Action-adventure



Mafia III is an open-world action-adventure video game, and a sequel to Mafia II. It is developed by Hangar 13 and published by 2K Games, and was released in October 2016 for the PC, Xbox One and PlayStation 4.


The following weapons appear in the video game Mafia III:


Overview

Unlike Vito in Mafia II and his hammerspace inventory, the inventory system returns to a limited space inventory, with only one long gun and one smaller weapon able to be carried at a time, like the first Mafia game. This inventory system returns in the subsequent game, Mafia: Definitive Edition.

Ammo has also been simplified as while a handful of weapons use their own ammo, most weapons now share ammo in certain internal "categories" such as all non-revolver handguns sharing ammo, revolvers having their own ammo type and all submachine guns sharing ammo.

An odd choice for this installment is that the weaponry of the New Bordeaux Police Department will vanish upon the death or incapacitation of the officer, making this the only entry where police weapons vanish, presumably to discourage rampages.

Handguns

AMP Auto Mag Model 180

The AMP Auto Mag Model 180 appears as the "Clipper .44" and is rewarded by Thomas Burke for the third racket takeover. It is mildly anachronistic for the game's late 1960s setting, as AMT didn't begin producing AutoMags until 1970. Oddly, the gun's icon in the UI is a Wildey Magnum.

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AMP Auto Mag Model 180 - .44 AMP
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Lincoln takes his shiny new Auto Mag out for a spin for one of Vito's side missions.
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Before aiming it out into the bayou at passing gators.
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Before dropping a mag.
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Inserting a new one.
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And racking the slide.
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Lincoln threatens his Auto Mag with his Grease Gun.

Beretta Model 70 (unusable)

A Beretta Model 70 is held by a Playmate model on the cover of the November 1965 issue of Playboy, which can be collected in-game.

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Beretta Model 70 - .32 ACP
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The cover for this interesting piece of literature, featuring the beautiful Pat Russo holding an equally beautiful Beretta Model 70.

Browning Hi-Power

The Browning Hi-Power is available for use in the game as the "Elling 9mm" and used heavily by mobsters in Tickfaw Harbor, Downtown, and Barclay Mills.

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Browning Hi-Power - 9x19mm
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Lincoln glowers at the screen and gives us a close look at his Hi-Power.
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Lincoln aims the Hi-Power at a menacing crate.
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Having given the crate a 9mm penny for its thoughts, he reloads by dropping the mag.
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Inserting a new one.
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And racking the slide letting us see the barrel.
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While wandering some dock yards, Lincoln stumbles on a Hi-Power all alone.

Colt Commander (not usable)

Donovan uses what appears to be a Colt Commander with a suppressor in the main game final cutscene. This pistol is, like the Tokarev, not player-usable.

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Colt Combat Commander - .45 ACP

Colt M1911A1

The Colt M1911A1 is one of many available handguns in Mafia III, known as the "Masterson Pistol". There are two silenced variants in-game, the first being the "Silenced Masterson" which is given as a favor from Vito Scaletta during his first racket takeover. The second is "Silentium", which is the same stat wise as the normal silenced M1911 but with fancy engraving that comes with the "Judge, Jury & Executioner" weapon pack DLC. No matter what pistol Lincoln is carrying, during cut scenes he will be seen with the M1911.

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Colt M1911A1 - .45 ACP.
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Lincoln hides at a local dock union with his M1911.
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Lincoln aims the Colt M1911A1, revealing that the hammer is down which would render the gun unable to fire. All of the in-game semi auto handguns are rendered as DAO.
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Lincoln reloads with a mag drop clipping through his hand.
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A fresh mag.
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Before racking the slide, revealing that despite the hammer issue, it has a fully rendered barrel. Most of the other semi auto handguns have rendered barrels.
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Lincoln has the Hi-Power finish off its ancestor M1911.

Colt M1911A1 with Suppressor

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Lincoln gets sneaky with his suppressed M1911.
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Before aiming at some dastardly brickwork.
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Having threatened the masonry with quiet .45 ACP, he reloads by dropping the mag.
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Inserting a new one.
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And racking the slide.
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While doing a side mission for Burke, Lincoln finds a discarded suppressed M1911.

Silentium

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Lincoln aims the Silentium at Grecco, thanks for the Definitive Edition making all DLC free.
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Having used the Silentium for its clearly intended purpose of shootouts in the middle of the street, Lincoln reloads it.
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A Silentium on the ground.

Colt Python

Known as the "Masterson Phoenix", Lincoln Clay and late game mobsters make use of the Colt Python throughout the game. A special skinned copy is available for My2K users known as "Il Duca" (The Duke in Italian).

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Colt Python with 8" barrel - .357 Magnum
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Lincoln sneaks around with his Python
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Lincoln aims the Python at passing cars.
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Lincoln reloads the Python by dramatically going for the cylinder release.
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Dumping spent rounds.
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And filling it with a speedloader full of .357 Magnum.
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Lincoln threatens his Python for suddenly becoming shiny.

Scoped Colt Python

The scoped Python is rewarded as a favor from Vito Scaletta during the third racket takeover.

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Colt Python Silhouette with 8 inch barrel, including factory scope - .357 Magnum
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Lincoln holds the scoped Python, now with a nickel finish.
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Lincoln aims the scoped Python at some dastardly wood.
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The scope view, reusing the same scope reticle as all the other scoped rifles in-game.
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Lincoln reloads his Scoped Python in the same way as the other, dramatic flick.
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Dumping spent cases.
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And a fresh speedloader.
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This time Lincoln questions his Python for actually being shiny.

Il Duca

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Lincoln aims the "Il Duca"
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Lincoln reloads the "Il Duca".
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The "Il Duca" on the ground.

Diana 5G Air Pistol

An air pistol resembling a Diana 5G Air Pistol is found in-game as the "Dormer B128", used as a tranquilizer gun for Bounty Hunting missions added in the Stones Unturned DLC.

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Diana 5G Air Pistol
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Lincoln gets to sneaking in the least subtle outfit known to man, with his trusty Diana 5G to tag and bag anyone who sees him.
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Lincoln aims the Dormer B128 at a menacing sidewalk.
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Reloading the "Dormer" by cracking open the barrel...
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And stuffing a dart in the pipe.
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Lincoln threatens the Dormer, convincing it to talk falsely now.

High Standard HDM

The High Standard HDM is usable throughout the game as the "Silenced Deacon .22" after unlocking a turf for Thomas Burke. It has an integral suppressor, allowing for more stealthy gunplay.

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High Standard HDM with integrated silencer - .22 LR
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Lincoln holds the HDM while doing some sneaky business.
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Before threatening the road with it.
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Having terrified the asphalt, he drops his mag.
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Inserts a new one.
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And racks the slide.
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Before executing it for knowing too much.

MAB PAP F1

The MAB PAP F1 appears as the "Blackburn FAF-33" as the highest tier semi-auto handgun, commonly used by mobsters in the late game areas of the French Ward, Frisco Fields, and Southdowns. One is found near the M60 at the Federal Bank during the prologue.

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MAB PAP F1 - 9x19mm
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Lincoln sneaks into his old bar with his F1, nicely modeled for a rare pistol.
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Lincoln aims the MAB PAP F1 in the same vague direction of a dead man.
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Not letting the dead get to him, Lincoln drops the mag.
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Inserts a new one.
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Lincoln reloads the MAB PAP F1, revealing that some dastardly mobster has stolen his barrel and his hands keep clipping into the gun.
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Lincoln looks down on the F1 while on a dock.

Smith & Wesson 39

The Smith & Wesson 39 is known in-game as the "Alfredsson M419". It's given free when the arms dealer van becomes available and very commonly used by enemy mobsters in areas such as Delray Hollow, Pointe Verdun, and River Row, and by the Federal Bank guards in the prologue.

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Smith & Wesson 39 - 9x19mm
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Lincoln clears a dock used for Cassandra's side missions with his Model 39.
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Before aiming it at some distant gators.
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Having proven himself safe from alligators, he reloads by dropping the mag.
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Grabbing a new one.
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And racking the slide.
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Before looking down on it and it's weirdly shiny trigger and hammer.

Smith & Wesson Model 19

The Smith & Wesson Model 19 appears in-game as the "Alfredsson M200", the standard sidearm of New Bordeaux's Police Department and an uncommon sight with mobsters. The M200 does only 38% damage per shot, compared to the Phoenix's 47%, implying that the former is used with .38 and the latter with .357 Magnum.

It is also seen in a cutscene, held by Alma as she checks the cylinder.

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Smith & Wesson Model 19 - .357 Magnum
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Lincoln holds the Smith & Wesson Model 19, ignoring the fact that his HUD claims it's a Ruger Blackhawk.
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Not letting the pictures getting to him, he aims at a far away barrel.
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He reloads it by popping the spent shells out.
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Letting em rain.
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Before stuffing it with a speed loader.
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Lincoln looks down on a discarded Model 19.
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Alma looks down the sights of her Model 19. Note the swung-out cylinder.

Tokarev TT-33 (unusable)

Connor Aldridge uses a pre-1947 Tokarev TT-33 with an aftermarket and anachronistic muzzle brake in the Stones Unturned DLC as his sidearm of choice. The pistol is unusable by the player.

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Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.
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Polish M48 pistol with a compensator.
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Aldridge holds his custom TT-33 on a hostage, trying to remain threatening even with the hammer up on a single-action only pistol.

Shotguns

All shotguns, when hip-fired, play a pump racking sound after each shot, even including the lever action 1887, break action Lupara and the semi-auto 1100.

Ithaca 37

The Ithaca 37 with a riot-length barrel and pistol grip appears in-game as the "Cornell 40", used by mid-game mobsters.

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Ithaca Model 37 riot with pistol grip - 12 gauge
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Lincoln prepares to breach the old bar with his Ithaca 37.
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Lincoln aims the Ithaca 37, although it's best for close encounters.
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Sending a shell down range and launching a shell magically from the side.
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Not questioning how he broke the mechanics of the Ithaca 37 to do that, Lincoln just stuffs shells into the tube.
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Before closing it.
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Lincoln looks down on the Ithaca 37.

Mossberg 500

The Mossberg 500 with an extended magazine tube appears as "Riot 550" and used by late-game mobsters.

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Mossberg 500 with high-capacity magazine tube - 12 gauge
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Lincoln gets up close and personal with his 500.
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Aiming his weirdly shiny boomstick, vaguely familiar to a 500 Mariner which would be anachronistic for the game's ~1968 setting.
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Firing reveals, voila! A working bolt that moves when the pump is racked.
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Having found his gun works, Lincoln tops his shotgun off.
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Before closing the gun up for more work.
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Lincoln uses his shotgun to interrogate another shotgun.

Remington 870

A "Barker 390" pump-action shotgun can be used and is commonly found with low level mobsters. It appears to be a Remington 870, and not the Mossberg 500AT some have claimed it to be, by the rounded trigger guard and the shorter magazine cap.

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Remington 870 Police Magnum Riot Shotgun - 12 gauge
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Lincoln takes his newfound 870 out for a spin.
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Lincoln aims the 870 at some dead mobsters.
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Firing it reveals that the bolt and pumps do actually move.
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Satisfied with sweeping some mafia goons away, Lincoln tops the gun off.
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Before racking the pump.
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Lincoln looks at a dropped 870, wondering why the gun is grey and blue at the same time.

Remington Model 1100

The Remington Model 1100 appears as the "Barker 1500 Tactical", given as a favor by Cassandra during the fifth racket takeover.

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Remington Model 1100 - 12 gauge
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Lincoln prepares to breach and clear with his new 1100.
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Lincoln aims his 1100, marveling at its slightly too large charging handle that wouldn't actually allow the shotgun to properly cycle.
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Reloading by stuffing a shell in the tube.
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Stuffing another one in.
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And underhand racking of the charging handle.
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Lincoln stares at the dropped shotgun.

Sawed-off double barrel shotgun

The classic Lupara appears in-game as the "Lupara" as one of the two sidearm shotguns.

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Remington Spartan sawed off shotgun - 12 gauge
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Lincoln plays with his Lupara at the local dock union.
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Before threatening the local pipes with it.
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Having blown them away, he breaks the gun open and spits out two shells.
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Before loading one.
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And the other.
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Lincoln aims down at a former mafioso owned Lupara.

"Barker 390 (Gator Skin)"

Supposedly a customized variant of the "Barker 390" (Remington 870) shotgun in the base game, the shotgun that comes with the Family Kickback Pack appears to be a mash-up of the in-game Remington 870 (receiver, magazine, and barrel) and Mossberg 500 (safety, triggerguard, and furniture). The result is vaguely reminiscent of the (anachronistic) Mossberg 590.

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Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge
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Lincoln sneaks around with his Gator gat.
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Aiming the Gator.
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Lincoln uses his tactically camo'd bolt action to look upon the Gator, and see how it's more Mossberg than Remington.

Winchester Model 1887

A Winchester Model 1887 resembling the configuration from Terminator 2 is available for use in Mafia III, and a rare sight with mid game mafia goons as a sidearm shotgun. Lincoln can flip-cock the gun in a manner similar to Arnold Schwarzenegger albeit with one thumb given the smaller lever loop. It appears as the "Elmwood 1925" with a special version with the Judge, Jury & Executioner Weapon Pack, the "Exterminatore".

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Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge
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Lincoln prepares to fix the future in the past with his 1887.
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Lincoln aims the 1887 at Vito's long suffering restaurant.
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Reloading by inserting a shell while cradling the gun in the open lever.
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Popping a few more in.
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Before closing the gun with a flick of a thumb.
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Lincoln looks down at the 1887, noticing the normal lever loop.

Exterminatore

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Lincoln aims the "Exterminatore".
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Lincoln aims the "Exterminatore".
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The "Exterminatore" on the ground.


Submachine Guns

Beretta M12

The Beretta M12 appears in the game as "Carter M33-A", rarely used by mid-game mafiosos.

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Beretta M12 - 9x19mm Parabellum
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Lincoln watches the street with his M12.
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Lincoln aims the M12 at a distant street car.
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Having poked it from far away, the reload begins with a mag removal.
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Mag insertion.
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And a rack of the charging handle.
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While sneaking around a racket, Lincoln eyes up a dropped M12.

Heckler & Koch MP54

The Heckler & Koch MP54 appears in-game, modeled on the very first MP5 prototype, the MP54. It appears in the game as "Deutsche M11B" and is acquired as a favor from Cassandra for the third racket takeover. While the MP54 isn't necessarily anachronistic, it was first adopted by the German Federal Police in 1966, which is two years prior to the game's setting, it's more or less anachronistic to see in the hands of random street thugs in 1968. The HUD icon wrongly displays the gun with folded stock and different muzzle.

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Heckler & Koch MP54, earliest prototype of the H&K MP5 - 9x19mm Parabellum
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Lincoln holds his MP54, enjoying his new toy.
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Before threatening the brick work.
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Reloading begins by removing the mag.
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Inserting a new one.
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And grabbing the charging handle.
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Lincoln uses his AK to question this space age German thing.

M1A1 Thompson

The M1A1 Thompson appears in-game as the "Trench 1938" and used heavily by early game enemies. With the "Family Kick-back" pre-order pack, a special version of the M1A1 was included called the "Trench 1938 Drum" , having a vertical grip much like the earlier M1921 Thompsons, but still built into the M1A1-style forestock. In the cutscene for the mission "Fish need to eat", Vito is seen using a M1A1, despite using an AKM in gameplay. Some M1A1s are also seen used by Hmong fighters in a stock footage scene.

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M1A1 Thompson with 30-round magazine - .45 ACP
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Lincoln holds the Thompson while hiding outside Sammy's Bar.
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Lincoln aims down the road.
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Before removing the mag.
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Inserting a new one.
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And yanking the charging handle.
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While in the middle of a fight, Lincoln stares down at a dropped Thompson.
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The two supposed Hmong fighters in the middle can be seen using M1A1 Thompsons.

M1A1 Thompson with a drum magazine

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Lincoln holds the Thompson while hiding at the Dock Union, note the fact that the animations aren't changed for the grip.
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Lincoln aims the Thompson, wondering how the drum fits at all, this is seemingly the only animation changed to actually account for the the foregrip. (Which even then, assumes it's not possibly re-used from another weapon.)
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Before dropping the drum.
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Shoving a new one in, against all the mechanics of the Thompson's drum.
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And yanking the bolt.
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Lincoln uses his sidearm to put this poor mutated M1A1 out of its misery.

M3 Grease Gun

The M3 "Grease Gun" appears as the "M1N8", used primarily by mobsters in the mid-game.

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M3 "Grease Gun" - .45 ACP
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Lincoln holds his Grease Gun while out in the Hollow.
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Lincoln aims the Grease Gun, revealing that its dust cover is closed, technically rendering it unable to fire.
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Lincoln reloads by removing the mag.
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Inserting a new one.
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And yanking the charging handle.
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Lincoln threatens one Grease Gun with another.

OSS M3

The OSS M3 appears as the "Silenced M1N8", offered by Cassandra in the first racket takeover as a favor, or purchased from the Arms Dealer after the first sitdown.

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OSS M3 with suppressor attached - .45 ACP
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Lincoln takes his suppressed version for a whirl.
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Lincoln aims the Grease Gun down the block.
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Before doing the standard move of removing the mag.
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Inserting the new one.
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And racking the charging handle.
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Lincoln looks down upon one Grease Gun with another.

MAC-10

The MAC-10 appears as the "Suppressed Mk 1020", given to Lincoln during the Faster, Baby! DLC and available to purchase from the Arms Dealer after finishing the final mission.

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MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP
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Hearing the winds cry Mary, Lincoln ducks for cover with his MAC-10.
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Lincoln aims the MAC-10, with one hand.
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Reloading the MAC-10 by removing the empty mag...
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Inserting a new one...
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And locking the bolt back. Note it is actually modeled with an open bolt, which is a nice touch.
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Having been fooled by the UI image, Lincoln aims at his MAC-10 to make sure it isn't an anachronistic Cobray clone. Thankfully, it isn't. It's just weirdly big.

Uzi

The Uzi appears in the game as the "Binya", a late-game single handed SMG rarely wielded by mafiosos and in certain locations.

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Uzi - 9x19mm Parabellum
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Lincoln holds his Uzi while running around an enemy racket.
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Lincoln aims the Uzi at a dead mafioso.
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Before reloading by yanking the old mag out.
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Putting the new one in.
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And opening the bolt, revealing the Uzi is rendered with a moving bolt despite appearing as closed bolt in-game.
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Lincoln gazes upon a dropped Uzi.

Sa. Vz.61 Skorpion

The Sa. Vz.61 Skorpion appears in game as the "Czech Ver. Ba-65", rarely used by mobsters in the early game and one of the first sidearm SMGs available for use. The icon for the mission A .45 in the my hands also shows a vz.61 Skorpion.

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Sa. Vz.61 Skorpion - .32 ACP
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Lincoln sneaks around a racket with his Skorpion.
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Threatening the pipes with 20 rounds of .32 ACP.
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After establishing dominance via .32, Lincoln reloads by removing the mag.
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Stuffing a new one in.
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And grabbing both charging handle nubs and giving them a yank.
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While sneaking in a racket filled with enemies, Lincoln eyes up another Skorpion.

Smith & Wesson 76

The Smith & Wesson 76 SMG appears in the game as the "Alfredsson M833" available from the Arms Dealer as a slower ROF alternative to the Thompson.

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Smith & Wesson M76 - 9x19mm Parabellum
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Lincoln holds his 76 while hiding in the Hollow.
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Before aiming down the street at a nearby car.
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Before removing the magazine.
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Inserting a new one.
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And yanking the charging handle.
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Lincoln uses his Ithaca to do the talking to the S&W.

Rifles

AKM

An AKM appears in-game as the "Pasadena AR30" and serves as the automatic weapon of choice for late game mafia goons. It's a mixture of both AKM and AK-47 parts, such as an AK-47 pistol grip, slab-side handguard and milled receiver but an AKM front sight post, gas block and ribbed receiver cover.

Is notably used by Vito Scaletta and Roman "The Butcher" Barbieri.

A version painted black with tribal markings appears as the "Black Sacrament", rewarded for completing the Signs Of The Times DLC.

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AKM - 7.62x39mm
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Lincoln holds the AKM while sneaking around Vito's dockside restaurant.
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Lincoln aims the AKM, note the safety selector smack on safe.
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That doesn't stop him from reloading by removing the mag.
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Racking a new one in.
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And doing the underhand technique 50 years before it'd be popular.
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Lincoln gazes upon the AKM, giving us a good view of its weird kit bashing.
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A close view of the Butcher's AKM. In the previous scene, he tried to shoot Lincoln, albeit failing, which ins't surprising considering the safety is on.

Colt M16A1

The Colt M16A1 appears in-game as the "Stromer .223" as a favor from Burke during the fifth racket takeover or in a CIA safehouse in the Stones Unturned DLC.

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Colt M16A1 with 30 round magazine - 5.56x45mm NATO
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Lincoln holds the M16A1 while running through the urban jungle.
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Lincoln aims the M16 at a menacing piece of asphalt.
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Lincoln reloads the M16 by dropping the mag.
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Grabbing one off of his persons.
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Before inserting a new one and presumably hitting the bolt release.

M1 Carbine

The M1 Carbine appears as the "Hartmann .30" and is commonly used by mafia goons in the early game. It appears without a bayonet lug, common on early civilian pattern guns such as Universal Firearms carbines. A heavily embellished version comes with the Judge, Jury and Executioner Weapon Pack, known as the "Praecisione .30".

One also appears in the hands of a Hmong fighter in stock footage.

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The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine
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Lincoln skulks in the Hollow with his other M1.
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Lincoln aims the M1 Carbine, revealing the Korean War pattern rear sight with no bayonet lug, a common sight for Universal carbines of the era.
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Having just shot a random pedestrian, Lincoln reloads by yanking the mag out.
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Putting a new one in.
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And yanking the charging handle in an overhand technique.
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Lincoln interrogates an M1 Carbine, letting us get a good look.
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One of the two Hmong fighters on the far left can be seen with an M1 Carbine.

Praecisione .30

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Lincoln aiming his "Praecisione .30".
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Reloading the Praecisione .30".
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Lincoln examines his "Praecisione .30" on the ground.

M1 Garand

A M1 Garand appears in-game as the "Mayweather .30" and commonly found on mid-game NPCs. Oddly the weapons description claims it replaced the in-game M1 Carbine analogue, rather than having both serve side by side like in real life. Some Garands are also seen used by US Army soldiers in stock footage during a cutscene explaining Father James's backstory.

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M1 Garand - .30-06
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Lincoln holds his M1 while skulking around Vito's restaurant.
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Lincoln aims the M1 at a heavily shot piece of wall.
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Reloading the M1 by yanking the charging handle open in a slightly uncomfortable looking underhand move.
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Grabbing a spent clip.
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And stuffing it into the rifle to threaten his Kaiser Darrin (known as the De'Leo Kashmir in-game).
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Lincoln uses his AK to interrogate the M1 about its magical disappearing sling.

M14

The M14 appears as the "Automat SG" and is used by late-game mobsters although it does spawn in a few early game locations. It's notable for using its own separate ammo type, so you can only get ammo from other M14s with it.

Despite not appearing in the game in any form, John Donovan mentions the XM21 semiautomatic variant by name in a mission dialogue.

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M14 rifle - 7.62x51mm NATO
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Lincoln holds the M14 while hiding around Sammy's Bar.
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Lincoln aims the M14 after shooting another random pedestrian.
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After a job well done, he treats his M14 by taking the mag out with some good trigger discipline.
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Inserting a new one.
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And racking the bolt.
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After one too many crimes against passersby, Lincoln ditches his M14, letting us take a look at its magically disappearing sling.

M14 with night vision sight

An M14 fitted with a AN/PVS2 Starlight scope appears as a sniper rifle, the "Hawk 4540 Night Vision" as a favor from Vito for the fifth racket takeover.

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Lincoln holds his sniper M14 after completing the favor.
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Lincoln aims the M14 in normal iron sight mode.
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Before switching to the sniper mode and remembering it's a night vision scope. This reticle is shared by all scoped weapons in-game.
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Having just melted his retinas by peering down a night vision scope in the middle of a bright New Orleans afternoon, he decides that reloading is a good idea.
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Rummaging for a new mag.
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Before putting it in and giving the handle a yank.

Lee-Enfield No.1 Mk III (unusable)

The Lee-Enfield No.1 Mk. III appears in stock footage in the hands of some Irish soldiers in a cutscene about Burke's backstory.

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Lee Enfield No.1 Mk III - .303 British
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The Lee-Enfields being held by Irish soldiers during the Irish Civil War.

Sniper Rifles

Springfield M1903A1

The Springfield M1903A1 appears in-game as the "Mayweather M04A3" and is commonly used by Racket Enforcers in the mid-game.

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Springfield M1903A1 - .30-06
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Lincoln takes his new Springfield out for a test by Vito's place.
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Lincoln aims the Springfield M1903A1 normally.
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And with the scope, inaccurate for the M84 scope attached to the gun.
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Despite that, Lincoln decides to feed it some fresh .30-06 by opening the bolt.
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Feeding some rounds out of his pocket.
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And closing it when he's done.
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Lincoln stares at the scoped M1903A1 with his Model 70.

Tokarev SVT-40

The Tokarev SVT-40 appears as the "Viper 55", used by late game Racket Enforcers.

Is notably used by Burke in the mission cutscene "Kill the Butcher", albeit becoming an M14 during gameplay and later becomes a Winchester Model 70 in the ending cutscene of the mission.

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Tokarev SVT-40 with PU sniper scope - 7.62x54mmR
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Lincoln sneaks onto a construction yard with his SVT.
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Lincoln aims the SVT at his most powerful enemy yet, lumber.
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The scope view, same overly elaborate reticle as before.
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Having vanquished the foe with 7.62x54R, Lincoln reloads by yanking the mag out.
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Putting a new one in.
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Before tilting the gun over and yanking the charging handle.
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The SVT on the ground, as Lincoln considers a weapon swap.
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A close view of Burke's SVT, as he readies the rifle.
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A side view of Burke's SVT. Notice the PU scope

Winchester Model 70

The Winchester Model 70 appears in-game as the "Manitou Model 67" as the primary weapon of Racket Enforcers in the early game. A special version appears with camo wrapping with the Family Kickback DLC, fittingly named the "Camo Model 67".

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Pre-1964 Winchester Model 70 - .30-06
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Lincoln holds the Model 70, having liberated it from its mafia-affiliated owner.
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Lincoln aims at some menacing pipework with the Model 70.
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Before using the scope to watch over his car.
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Having confirmed his car is safe, he reloads by opening the bolt.
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Popping in some new rounds.
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And closing the bolt.
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Lincoln eyes up a randomly spawned Model 70.
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In this picture we can see the barrel of a Model 70 held by Burke, despite the fact that he was using a SVT-40 before.

Winchester Model 70 Camo Version

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Lincoln sneaks with his tactically camo'd Model 70.
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Lincoln aims his sneakily wrapped up rifle.
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Looking it over with his handy Ithaca, the camo mostly consisting of tan and olive green straps.

Machine Guns

Browning M2 Heavy Barrel

The Browning M2 Heavy Barrel appears in the Stones Unturned DLC as part of mounted turrets found during the DLC's campaign. One can also be mounted to the Mohican Scout truck. In the base game, they can be seen mounted on M3 Half Tracks in stock footage during a cutscene explaining Father James's backstory.

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Browning M2HB - .50 BMG
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Having survived a gun fight, Lincoln eyes up a mounted M2.
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Ignoring Donovan, he "takes aim" with the turret.

M1918A2 BAR (unusable)

In a stock footage scene explaining John Donovan's activities in Southeast Asia, we can see a Hmong fighter holding a M1918A2 BAR.

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M1918A2 Browning Automatic Rifle without carry handle - .30-06 Springfield
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The Hmong fighter on the right can be seen holding the M1918A2 BAR, with the variant being easily identified by the bipod.

M60

The M60 appears as the "Hartmann 7.62", first used during the prologue robbery on the Federal Reserve and finally as a favor from Vito's for the final racket takeover.

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M60 machine gun - 7.62x51mm NATO
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Lincoln is reunited with an old friend from Vietnam.
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Lincoln aims his M60 at a particular piece of siding.
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Reloading The Pig begins with a yank of the charging handle.
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Opening the top cover...
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And seating a fresh belt.

Grenades & Explosives

M67 hand grenade

The M67 hand grenade appears in-game as the "Frag Grenade", acquired with the first level of "IRA Bomber" and frequently dropped by mid to late game NPCs.

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M67 fragmentation grenade
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Using a scope to stare at a M67 and a cash wad dropped by a dead mafioso.

Mk. 2 grenades

One of the cutscene talking about Vito Scaletta shows a picture of him in the Army during WWII with an Mk 2 hand grenade affixed to his uniform, with the picture taken from Mafia II.

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Mk 2 hand grenade

C4

C4 charges appear in-game when Lincoln rigs up certain objects in enemy rackets to blow. Actual charges can be acquired after acquiring the second level of the "IRA Bomber" perk.

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Lincoln points his F1 at a C4 block rigged on some filing cabinets.

Dynamite

Dynamite appears in certain black market shipments found in rackets in-game.

A bundle of German WWII-Era dynamite with fuse
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Eyeing up some classic dynamite bundles in a crate.

Unknown Mine

An unknown Mine was added with the Stones Unturned DLC.

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The Mine on the ground.

Launchers

China Lake Launcher

The China Lake Launcher appears as the "GL KORSKY", added with the Stones Unturned DLC.

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China Lake Launcher - 40x46mm
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Having cleaned out a bootlegger's shack for Burke, Jimi Clay takes cover with his China Lake.
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Lincoln aims the China Lake, sharing the same crosshair as the later-mentioned M79.
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Having opted to remove his car from existence, Lincoln sends a 40mm its way and racks the action.
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Before stuffing another round into the tube.
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With his mode of transportation deleted, he takes the time to look at the rather shiny model of the China Lake.

M72A1 LAW

The M72 LAW appears as the "Hartmann AT-40" as Cassandra's final favor for the last racket in the game, although it does appear in the Royal Hotel before that.

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M72A2 LAW - 66mm
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Lincoln sneaks around Sammy's Bar with a very un-sneaky rocket launcher.
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Lincoln aims the M72A1 LAW down the block.
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Before threatening the spent tube with his suppressed M1911.

M79 grenade launcher

The M79 grenade launcher appears as the "Hartmann HLP", acquired through Burke's final favor for the last racket.

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M79 grenade launcher - 40x46mm
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Lincoln holds his new toy outside the old bar.
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Lincoln aims his M79, ready to wreak some havoc.
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Reloading by yanking out the old shell.
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Grabbing...
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And inserting a new one.

RPG-7

The RPG-7 appears as the "RPG KORSKY", added with the Stones Unturned DLC.

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RPG-7 - 40mm
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Back in-town, Lincoln takes his final toy from the previous adventure out for a spin.
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Lincoln aims the RPG-7, for some reason gripping the middle of the tube.
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Not that it hampers his aim, as he grabs another PG-7VM rocket.
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And just stuffs it into the breech.
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RPG-7 on the ground, showing off its weirdly thin profile.