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Control: Difference between revisions
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=Submachine Guns= | =Submachine Guns= | ||
==PM-63 RAK/Ruger MP9 hybrid== | ==PM-63 RAK/Ruger MP9 hybrid== | ||
Hiss Rangers often carry a hybrid submachine gun that consists of | Hiss Rangers often carry a hybrid submachine gun that consists of the [[PM-63 RAK]]'s frame combined with the [[Ruger MP9]]'s upper receiver and stock. It is also occasionally used by uninfected FBC Rangers. | ||
[[File:PM63.JPG|thumb|none|450px|PM-63 RAK - 9x18mm Makarov]] | [[File:PM63.JPG|thumb|none|450px|PM-63 RAK - 9x18mm Makarov]] | ||
[[File:RugerMP9Stock.jpg|thumb|none|450px|Ruger MP9 with stock extended - 9x19mm Parabellum]] | [[File:RugerMP9Stock.jpg|thumb|none|450px|Ruger MP9 with stock extended - 9x19mm Parabellum]] | ||
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==Heckler & Koch HK416== | ==Heckler & Koch HK416== | ||
Low-detailed [[Heckler & Koch HK416]]s with red-dot sights can be found strewn on a table in the Research Sector. | Low-detailed [[Heckler & Koch HK416]]s with Walther MRS red-dot sights can be found strewn on a table in the Luck & Probablility area of the Research Sector during Mission 4: Old Boys' Club. More HK416s can be found in Central Executive from the start of Mission 7: The Face of the Enemy. | ||
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler & Koch HK416 (early-production) with 10.4-inch barrel - 5.56x45mm NATO]] | [[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler & Koch HK416 (early-production) with 10.4-inch barrel - 5.56x45mm NATO]] | ||
[[File:Conttable2.jpg|thumb|none|600px|The HK416s on a table; these models appear to be recycled from ''[[Quantum Break]]'' but with different stocks.]] | [[File:Conttable2.jpg|thumb|none|600px|The HK416s on a table; these models appear to be recycled from ''[[Quantum Break]]'' but with different stocks.]] | ||
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=Grenade Launchers= | =Grenade Launchers= | ||
==RG-6== | ==RG-6== | ||
In addition to the minigun, Hiss Troopers sometimes carry the [[RG-6]] grenade launcher. Grenades fired from the RG-6 detonate after a few seconds, allowing Jesse to pick them up with her telekinesis ability and toss them at her enemies. | In addition to the minigun, Hiss Troopers sometimes carry the [[RG-6]] grenade launcher. Grenades fired from the RG-6 detonate after a few seconds, allowing Jesse to pick them up with her telekinesis ability and toss them at her enemies; this also applies to all other explosives used by enemies in the game. | ||
[[File:Rg 6-1.JPG|thumb|none|450px|RG-6 - 40mm VOG-25]] | [[File:Rg 6-1.JPG|thumb|none|450px|RG-6 - 40mm VOG-25]] | ||
[[File:Conttable2.jpg|thumb|none|600px|An RG-6 leading a group of [[HK416]]s on a tour of the famous Paper-Covered Table.]] | [[File:Conttable2.jpg|thumb|none|600px|An RG-6 leading a group of [[HK416]]s on a tour of the famous Paper-Covered Table.]] |
Revision as of 18:18, 20 December 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Control for current discussions. Content is subject to change. |
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Control is an action-adventure game developed by Remedy Entertainment of Max Payne and Alan Wake fame. The protagonist, Jesse Faden, infiltrates the mysterious Federal Bureau of Control only to find it in the midst of an attack by a supernatural force called the Hiss and in total lockdown.
Due to the Oldest House (the supernatural setting of the game) only allowing technology that has sufficiently taken root in mankind's collective consciousness to function, weapons used by the FBC and Hiss-controlled FBC are (mostly) an eclectic mix of old throwbacks.
The following weapons appear in the video game Control:
Pistols
"The Service Weapon"
An integral part of the game's story and gameplay, the Service Weapon acts as Jesse's sole firearm throughout the game. In the story of Control, the Service Weapon is an Object of Power - an artifact imbued with powerful paranormal properties that can be bound to a user, allowing them to wield that object's abilities. The Service Weapon is said to "choose" its next wielder, and anyone chosen by the Service Weapon will be the new director of the Federal Bureau of Control. Visually, The Service Weapon resembles a hammerless revolver (along the lines of a Kimber K6s or Smith & Wesson Bodyguard 38, albeit larger, and with heavy barrel like that of a Taurus Raging Bull), and presumably fires ballistic rounds. Lore-wise, the weapon is implied to have changed throughout history, always taking the form of something that humanity at large would understand to be a weapon, hence its revolver-like shape.
In gameplay, the Service Weapon can morph into different "Weapon Forms", which allow it to take on the properties of different kinds of firearms. It does not require ammunition to be picked up, but each form has a limited "magazine" that requires recharging once it is depleted. Jesse can obtain various mods for the different Weapon Forms to improve their capabilities.
Glock 19
Several Glock 19 pistols can be seen in an armory. They are never used by any NPCs.
Submachine Guns
PM-63 RAK/Ruger MP9 hybrid
Hiss Rangers often carry a hybrid submachine gun that consists of the PM-63 RAK's frame combined with the Ruger MP9's upper receiver and stock. It is also occasionally used by uninfected FBC Rangers.
Shotguns
Serbu Super Shorty
Armored Hiss Guards carry Maverick 88-based Serbu Super Shorties with wooden furniture.
NeoStead 2000/SRM Arms Model 1212 hybrid
Late-game armoured Hiss Rangers can carry a shotgun based on the NeoStead 2000. However, it has a format closer to the SRM Arms Model 1212, being semi-automatic, having the same ejection port/charging handle layout, and feeds from what appears to be detachable tube clusters with the barrel in place of the NeoStead's magazine tubes. It is fitted with a PK-AS red dot sight in place of the carry handle.
Rifles
Kel-Tec M43
Hiss Guards (and some Rangers) frequently use a bullpup rifle based on the Kel-Tec M43; in an inversion of the Serbu Super Shorty above, they have polymer furniture instead of the standard wood.
Automatgevär m/42B/Heckler & Koch G3 hybrid
A fictional rifle with the front half of an early G3 and the rear half of a folding-stocked prototype version of the Automatgevär m/42 appears as two distinct weapons used by two enemy types. Hiss Demolition Experts use a variation that fires M9A1 Rifle Grenades. The variant used by Hiss Snipers have bayonets and M3 scopes; their infrared lamps emit visible beams so that the player can see them from a distance.
Heckler & Koch HK416
Low-detailed Heckler & Koch HK416s with Walther MRS red-dot sights can be found strewn on a table in the Luck & Probablility area of the Research Sector during Mission 4: Old Boys' Club. More HK416s can be found in Central Executive from the start of Mission 7: The Face of the Enemy.
Machine Guns
FN MAG 58/Lewis Gun hybrid
Armoured Hiss Rangers carry a hybrid machine gun consisting of the barrel shroud and pan magazine of a Lewis Gun mated to the receiver of an FN MAG 58. It is also used by most of the uninfected FBC agents in the game.
Handheld Minigun
Hiss Troopers carry a handheld minigun based on the M134, albeit with five barrels instead of six. It is referred to as a "chain gun" in the Hiss Troopers' research log.
Grenade Launchers
RG-6
In addition to the minigun, Hiss Troopers sometimes carry the RG-6 grenade launcher. Grenades fired from the RG-6 detonate after a few seconds, allowing Jesse to pick them up with her telekinesis ability and toss them at her enemies; this also applies to all other explosives used by enemies in the game.
Grenades
M9A1 Rifle Grenade
The aforementioned rifles used by Hiss Demolition Experts fire M9A1 Rifle Grenades. In-game, these act more like homing missiles than rifle grenades; indeed, the description for the Demolition Experts state these grenades to be rocket-propelled and capable of tracking living targets, essentially acting in lieu of more typical rocket launchers.
M67 Hand Grenade
Hiss Guards and Rangers occasionally throw M67 hand grenades.