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Full Spectrum Warrior: Ten Hammers: Difference between revisions

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=Sniper Rifles=
=Sniper Rifles=
==Barrett M82A1==
==Barrett M82A1==
The [[Barrett M82]] appears as a weapon usuable by the player in Mission 4 via Charlie Team Sniper Lefkowitz. It is capable of sniping enemies from further away than the other rifles.
The [[Barrett M82]] appears as a weapon usable by the player in Mission 4 via Charlie Team Sniper Lefkowitz. It is capable of sniping enemies from further away than the other rifles.
[[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]
[[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]
[[File:FSWTHBarrettM82.jpg|thumb|none|600px|Lefkowitz and his Barrett.]]
[[File:FSWTHBarrettM82.jpg|thumb|none|600px|Lefkowitz and his Barrett.]]

Revision as of 00:26, 24 November 2023


Full Spectrum Warrior: Ten Hammers
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Steam Header
Release Date: 2006
Developer: Pandemic Studios
Publisher: THQ
Platforms: PC/PS2/Xbox
Genre: Real Time Strategy


Full Spectrum Warrior: Ten Hammers is a real-time strategy title developed by Pandemic and the sequel to the original Full Spectrum Warrior

Set in the fictional country of Zekistan, the player assumes the role of the US Army and British Infantry as they fight to stablize the region after the events of the first game. The game heavily revolves around a cover system and supressing fire.

For the most part, the player has two squads, Alpha and Bravo under their command (that can be split up into 2 smaller buddy fireteams if needed) but will have the use of Charlie/Delta teams in a few missions. Alpha/Bravo carry a standardized loadout of 3 assault rifles (one with a grenade launcher) and an LMG while the extra squads if present usually use a different weapon.


The following weapons appear in the video game Full Spectrum Warrior: Ten Hammers:


Holstered Handgun

Potentially a Beretta (only visible via it's grip) appears in the holsters of several soldiers like in the first game, this weapon is unusable, even if solders run completely out of ammo for their primary weapon, they will not draw the handgun.

The same model with a different texture appears in the holsters of certain Insurgents, they also never draw their handgun.

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The Handgun in the Holster of a US Army Trooper.

Assault Rifles

Colt Model 727

Just like the first game, the Colt Model 727 appears as the main weapon of the US Army. The model has been updated and all models now have an scope attached; despite this, only the Rifleman Squad Member (or the Team Leader if he has no access to Airstrikes) can snipe targets with the scope, when calling in an airstrike, an laser sight appears despite the lack of an attached laser sight.

In Mission 4 "British Invasion", British Grenadiers use the M727 with M203 unlike later missions.

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Colt Model 727 - 5.56x45mm NATO
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A US Army soldier aims his Model 727.

Heckler & Koch G3A4

The Heckler & Koch G3A4 appears as the standard rifle of the British Army in-game. It appears with a mounted grenade launcher for Grenadiers. While it does actually feature a mounted laser-sight under the weapon (even if the visual laser for airstrikes still comes out of the barrel), it features no scope yet Squad Leaders/Riflemen can still zoom in to headshot distant targets.

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Heckler & Koch G3A4 - 7.62x51mm NATO
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The G3A4 held by a British Soldier.
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Aiming with the G3A4.

AKM

The AKM is the main weapon of the enemy insurgents, Milita, and friendly local Achmed carries one as Charlie Team in the 8th mission.

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AKM - 7.62x39mm
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A friendly Milita member holds his AK.
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The AK model from the original Full Spectrum Warrior can be briefly seen from a cutscene with the more reddish wooden furniture.

Machine Guns

M249 SAW

The M249 SAW is the weapon of choice for US and British Automatic Riflemen.

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M249 SAW (Squad Automatic Weapon) - 5.56x45mm
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A US Army Automatic Rifleman holds his weapon.
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Using "Percision Fire" with the M249, which enables the Automatic Rifleman to spray the weapon heavily enough to keep enemies pinned down even on his own.

PKM

The PKM Machine Gun appears as the Insurgent LMG in Multiplayer. It is inaccurately called the "RPK" and is encountered rarely in the campaign.

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PKM - 7.62x54mmR
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An Insurgent fires his LMG

Browning M2HB

A low quality Browning M2HB from the first game returns as a mounted gun in emplacements and on Humvees, outside of a Humvee in the Tutorial, only Sergeant Daniels can use mounted machine guns in the final chapter.

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Browning M2HB on vehicle mount - .50 BMG.
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A Humvee in the first level with the Browning M2HB mounted on it.

DShK

The DShK appears either mounted on technicals and as a turret emplacement, Sergeant Daniels can use these in single player.

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DShKM on tripod - 12.7x108mm.
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Daniels uses a DShK, for some reason,the interaction icon for mounted guns, instead of depicting a DShK or Browning, depicts a strange mounted Colt Model 727.

Sniper Rifles

Barrett M82A1

The Barrett M82 appears as a weapon usable by the player in Mission 4 via Charlie Team Sniper Lefkowitz. It is capable of sniping enemies from further away than the other rifles.

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Barrett M82A1 - .50 BMG
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Lefkowitz and his Barrett.
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Third-person view of the weapon when using it to snipe targets.

SVD Dragunov

Insurgents use the SVD Dragunov. It is usable when playing as the Insurgents in Multiplayer, but is unusable in single player.

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SVD Dragunov sniper rifle - 7.62x54mmR
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An enemy sniper holds his rifle.

Launchers

M203 Grenade Launcher

The M203 grenade launcher appears as the grenade launcher used by US Forces as well as British troops in one mission.

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M203 grenade launcher - 40x46mm
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The M203 mounted on an soldier's Colt Model 727

Heckler & Koch HK79 Grenade Launcher

The Heckler & Koch HK79 grenade launcher is used by British Grenadiers on their rifles.

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Heckler & Koch HK79 (40mm) mounted on a Heckler & Koch G3A3 (7.62x51mm NATO)
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The launcher in-game.

Mk 153 SMAW

The Mk 153 SMAW appears as the Anti-Armor weapon for the US Faction. It is used by Cpl.Bates briefly in the the 10th mission "Broken Men", the foregrip is missing, likely so it could re-use animations from the Type 69 RPG.

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Mk 153 Mod 0 SMAW - 83mm.
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The SMAW in-game, the front foregrip is missing on the model but present on the icon.
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Reloading the SMAW.

Type 69 RPG

Appearing as the Insurgent Anti-Armor weapon and returning from the first game, the Type 69 RPG appears used by hostile enemies in Single Player and can be used in the multiplayer. It is also used by a single US soldier in one of the Multiplayer Maps, in Multiplayer, it is just called the "RPG" and the HUD Icon is an RPG-7.

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Type 69 RPG - 40mm
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An Insurgent reloads his Type 69.

Explosives

A generic gray Hand Grenade model appears as the model for both Smoke and Frag Grenades.

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A thrown Smoke Grenade.