Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Talk:Z.O.N.A Project X VR: Difference between revisions
ShermanJumbo (talk | contribs) |
ShermanJumbo (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name = Z.O.N.A. Project X VR | |name = Z.O.N.A. Project X VR | ||
Line 16: | Line 15: | ||
{{VG Title}} | {{VG Title}} | ||
=Handguns= | =Handguns= | ||
One handgun at a time may be carried in a holster attached to the player's belt. They take up one "small" inventory slot in the player's backpack or storage when not equipped. | |||
==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
The [[Desert Eagle Mark XIX]] is the player's starting sidearm, given to them during the first mission. It has a large, [[M1911]]-esque trigger and a prominent screw through the center of the grip, two features not shared by the real pistol. Its caliber is never directly mentioned in-game beyond a vague description of it being a "high-powered handgun," but its 7-round magazine suggests .50 AE. The cartridges modeled inside the magazine bear a much stronger visual similarity to unjacketed .45 ACP rounds than they do .50 AE rounds, however. It deals average damage per shot and its ammunition is plentiful, making it a dependable backup weapon throughout the game. | |||
[[File:Deser Eagle XIX 50AE Picatinny.jpg|350px|thumb|none|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]] | [[File:Deser Eagle XIX 50AE Picatinny.jpg|350px|thumb|none|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]] | ||
[[File:ZONAProjectX DesertEagle model.jpg|600px|thumb|none|The Desert Eagle Mark XIX as it appears in-game. The circular green marking on the grip is also present on each of the pistol's magazines, allowing a player to quickly identify the correct type of magazine at a glance, especially in the dark.]] | [[File:ZONAProjectX DesertEagle model.jpg|600px|thumb|none|The Desert Eagle Mark XIX as it appears in-game. The circular green marking on the grip is also present on each of the pistol's magazines, allowing a player to quickly identify the correct type of magazine at a glance, especially in the dark.]] | ||
Line 29: | Line 28: | ||
==Makarov PM== | ==Makarov PM== | ||
The [[Makarov PM]] was added in Update 1.00.30. It serves a similar 'generalist' role to the Desert Eagle, trading a small amount of damage for an extra round in the magazine. It can be found throughout the game and its ammunition and magazines are a common appearance. | |||
[[File:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm Makarov]] | [[File:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm Makarov]] | ||
[[File:ZONAProjectX PM model.jpg|600px|thumb|none|The Makarov PM as it appears in-game. ]] | [[File:ZONAProjectX PM model.jpg|600px|thumb|none|The Makarov PM as it appears in-game. ]] | ||
[[File:ZONAProjectX PM leftside.jpg|600px|thumb|none|Grasping at his PM for comfort, | [[File:ZONAProjectX PM leftside.jpg|600px|thumb|none|Grasping at his PM for comfort, Sergey stands in the midst of a mazelike swamp. ]] | ||
[[File:ZONAProjectX PM rightside.jpg|600px|thumb|none|Perhaps the way out of here is engraved on the other side of the gun? ]] | [[File:ZONAProjectX PM rightside.jpg|600px|thumb|none|Perhaps the way out of here is engraved on the other side of the gun? ]] | ||
[[File:ZONAProjectX PM loading.jpg|600px|thumb|none|No such luck. Loading the pistol sure wouldn't hurt, however. ]] | [[File:ZONAProjectX PM loading.jpg|600px|thumb|none|No such luck. Loading the pistol sure wouldn't hurt, however. ]] | ||
Line 50: | Line 49: | ||
=Longarms= | =Longarms= | ||
A selection of rifles and carbines can be used by the player over the course of the game. Although their iron sights tend to be less than useful, their main benefit is their ability to equip collimator sights or lasers, which greatly aid in aiming. One longarm can be stored over the player's shoulder and up to three may be stored in special "large" slots in the player's backpack. | A selection of rifles and carbines can be used by the player over the course of the game. Although their iron sights tend to be less than useful, their main benefit is their ability to equip collimator sights or lasers, which greatly aid in aiming. One longarm can be stored over the player's shoulder and up to three additional weapons may be stored in special "large" slots in the player's backpack. | ||
==AK-12 prototype== | ==AK-12 prototype== | ||
The 2015 | The 2015 [[AK-12]] prototype is the final weapon the player can find in ''Z.O.N.A Project X VR'''s story mode. The rifle that appears in-game has been used and abused, with the stock, pistol grip, and foregrip wrapped in either dirty orange tape or leather straps, and a wristwatch adorns the handguard. The AK-12 uses the same 5.45x39mm ammunition as the two AK-74s, which is realistic, but the rifle's magazines are stamped "7.62x39," which is incorrect. It can use either a 39-round box magazine or a 79-round drum magazine. | ||
[[File:AK-12 2015.jpg|thumb|none|400px|AK-12 prototype, 2015 model - 5.45x39mm]] | [[File:AK-12 2015.jpg|thumb|none|400px|AK-12 prototype, 2015 model - 5.45x39mm]] | ||
[[File:ZONAProjectX AK-12 model.jpg|600px|thumb|none|The AK-12 as it appears in-game. ]] | [[File:ZONAProjectX AK-12 model.jpg|600px|thumb|none|The AK-12 prototype as it appears in-game. ]] | ||
[[File:ZONAProjectX AK-12 leftside.jpg|600px|thumb|none|Sergey inspects the left side of his fancy-schmancy AK | [[File:ZONAProjectX AK-12 leftside.jpg|600px|thumb|none|Sergey inspects the left side of his fancy-schmancy AK within the dank depths of a military bunker. The fire selector is in the "safety" position, but this doesn't prevent the rifle from firing in exclusively full-auto.]] | ||
[[File:ZONAProjectX AK-12 rightside.jpg|600px|thumb|none|The other side of the AK-12. ]] | [[File:ZONAProjectX AK-12 rightside.jpg|600px|thumb|none|The other side of the AK-12 prototype. ]] | ||
[[File:ZONAProjectX AK-12 reload.jpg|600px|thumb|none|Inserting a fictional 39-round box magazine into the rifle. Again, despite the prominent "7.62x39" markings, the | [[File:ZONAProjectX AK-12 reload.jpg|600px|thumb|none|Inserting a fictional 39-round box magazine into the rifle. Again, despite the prominent "7.62x39" markings, the rifle uses 5.45x39mm ammunition both in-game and in real life. ]] | ||
[[File:ZONAProjectX AK-12 chamberround.jpg|600px|thumb|none|Chambering a round. The bolt does not reciprocate, despite the game's attempts to hide this from the player, so the charging handle simply slides back and forth unburdened.]] | [[File:ZONAProjectX AK-12 chamberround.jpg|600px|thumb|none|Chambering a round. The bolt does not reciprocate, despite the game's attempts to hide this from the player, so the charging handle simply slides back and forth unburdened.]] | ||
[[File:ZONAProjectX AK-12 ADS.jpg|600px|thumb|none|Aiming down the AK-12's iron sights, which are among the game's most usable. Of course, when you can stick a collimator sight on almost any rifle, this becomes less important. ]] | [[File:ZONAProjectX AK-12 ADS.jpg|600px|thumb|none|Aiming down the AK-12 prototype's iron sights, which are among the game's most usable. Of course, when you can stick a collimator sight on almost any rifle, this becomes less important. ]] | ||
==AK-74== | ==AK-74== | ||
Line 72: | Line 71: | ||
=="AKS-74"== | =="AKS-74"== | ||
A so-called [[AKS-74]] is the first longarm given to the player. It can be found commonly throughout the game, especially as | A so-called [[AKS-74]] is the first longarm given to the player. It can be found commonly throughout the game, especially as loot from humans that the player fights. Although it is ostensibly an AK'''S'''-74, the rifle is fitted with a crude, [[Galil]]-esque wire stock that does not fold, implying that the rifle is a custom modification created by a crafty wastelander from a standard AK-74 with a broken or otherwise missing stock. It uses the same magazines as the full-length AK-74. It has high recoil and deals low damage-per-shot, meaning that the "AKS-74" is a less effective choice than most other rifles. | ||
[[File:AKS-74.jpg|600px|thumb|none|AKS-74 - 5.45x39mm]] | [[File:AKS-74.jpg|600px|thumb|none|AKS-74 - 5.45x39mm]] | ||
[[File:GalilAR.jpg|600px|thumb|none|IMI Galil AR, a possible inspiration for the AKS-74's not-so-folding stock - 5.56x45mm NATO]] | [[File:GalilAR.jpg|600px|thumb|none|IMI Galil AR, a possible inspiration for the AKS-74's not-so-folding stock - 5.56x45mm NATO]] | ||
Line 85: | Line 84: | ||
=="CQ16"== | =="CQ16"== | ||
The only fictional weapon in ''Z.O.N.A,'' the "CQ16" is a futuristic "what-if" take on a super-short carbine | The only fictional weapon in ''Z.O.N.A Project X VR,'' the "CQ16" is a futuristic "what-if" take on a super-short carbine variant of the [[M16]] rifle. It is most likely a store-purchased asset, given that the same weapon appears in ''[[Freeman: Guerrilla Warfare]]'' (as the "CQRifle"). The CQ16 is seemingly a mishmash of parts from a variety of German firearms, such as what appears to be the receiver of the [[StG 44#MKb 42 (W)|MKb 42(W)]], the folding stock of the [[Heckler & Koch G36]] (although how it folds is unclear, as the model doesn't appear to have a hinge anywhere), and the steeply-angled pistol grip of the original variant of the [[FG 42]]. It also features white finish, distended lower handguard, and integrated collimator sight. Despite functioning as traditional bullets, its cartridges visually resemble cyan .410 bore shotgun shells. The CQ16 deals some of the lowest damage per shot of any weapon in the game, but this is offset by the weapon's very high rate of fire. | ||
[[File:Mkb 42(W).jpg|thumb|none|450px|MKb 42(W) - 7.92x33mm Kurz]] | [[File:Mkb 42(W).jpg|thumb|none|450px|MKb 42(W) - 7.92x33mm Kurz]] | ||
[[File:FG421stPattern.jpg|thumb|none|450px|1st-pattern FG 42 - 7.92x57mm Mauser]] | [[File:FG421stPattern.jpg|thumb|none|450px|1st-pattern FG 42 - 7.92x57mm Mauser]] | ||
Line 98: | Line 97: | ||
[[File:ZONAProjectX CQ16 ADSscope.jpg|600px|thumb|none|Looking through the CQ16's integrated collimator sight, which is much more functional. ]] | [[File:ZONAProjectX CQ16 ADSscope.jpg|600px|thumb|none|Looking through the CQ16's integrated collimator sight, which is much more functional. ]] | ||
==M4 Carbine== | ==M4 Carbine== | ||
The [[M4 Carbine]] can be found throughout the game | The [[M4 Carbine]] can be found throughout the game as the "M16." It has a yellow striped paintjob, a Magpul MOE Carbine stock, and an abnormally large, blocky foregrip. It fires exclusively in semi-automatic. Although the M4 deals above-average damage per shot, it is nigh-unusable as it lacks any iron sights to speak of and cannot mount an optic. | ||
[[File:ColtM4 FirstVersion.jpg|350px|thumb|none|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]] | [[File:ColtM4 FirstVersion.jpg|350px|thumb|none|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]] | ||
[[File:ZONAProjectX M4Carbine model.jpg|600px|thumb|none|The M4 Carbine as it appears in-game.]] | [[File:ZONAProjectX M4Carbine model.jpg|600px|thumb|none|The M4 Carbine as it appears in-game.]] | ||
[[File:ZONAProjectX M4Carbine leftside.jpg|600px|thumb|none|The left side of the M4. Note that the fire selector is set to "safe." ]] | [[File:ZONAProjectX M4Carbine leftside.jpg|600px|thumb|none|The left side of the M4. Note that the fire selector is set to "safe." ]] | ||
[[File:ZONAProjectX M4Carbine rightside.jpg|600px|thumb|none|The other side | [[File:ZONAProjectX M4Carbine rightside.jpg|600px|thumb|none|The other side.]] | ||
[[File:ZONAProjectX M4Carbine reload.jpg|600px|thumb|none|Inserting a 30-round magazine. ]] | [[File:ZONAProjectX M4Carbine reload.jpg|600px|thumb|none|Inserting a 30-round magazine. ]] | ||
[[File:ZONAProjectX M4Carbine chamberround.jpg|600px|thumb|none|Charging the weapon. ]] | [[File:ZONAProjectX M4Carbine chamberround.jpg|600px|thumb|none|Charging the weapon. ]] | ||
Line 108: | Line 107: | ||
==PKP Pecheneg== | ==PKP Pecheneg== | ||
A [[PKP Pecheneg]] is given to the player during an early-game mission and serves as their primary source of heavy firepower. Known simply as the "HMG," it is heavily stylized and features many custom parts, design changes, and incorrect features. For example, it has a solid stock (not unlike the [[Zastava M84]]), a short section of heat shielding on the barrel, and two carry handles, one mounted perpendicular on the left side of the receiver and the other mounted parallel on the right side. It also has a non-functional Picatinny rail on the top of the receiver. The PKP uses 200-round belts and incorrectly feeds from left to right. Somewhat bizarrely, it is also depicted as closed-bolt, which allows | A [[PKP Pecheneg]] is given to the player during an early-game mission and serves as their primary source of heavy firepower. Known simply as the "HMG," it is heavily stylized and features many custom parts, design changes, and incorrect features. For example, it has a solid stock (not unlike the [[Zastava M84]]), a short section of heat shielding on the barrel, and two carry handles, one mounted perpendicular on the left side of the receiver and the other mounted parallel on the right side. It also has a non-functional Picatinny rail on the top of the receiver. The PKP uses 200-round belts and incorrectly feeds from left to right. Somewhat bizarrely, it is also depicted as closed-bolt, which allows it to store a round in the chamber. When used by the player, the PKP is essentially a souped-up assault rifle with a massive magazine, as it features controllable recoil and no handling disadvantages compared to the game's other longarms. | ||
[[File:Pecheneg.jpg|350px|thumb|none|PKP Pecheneg with ammo box - 7.62x54mm R]] | [[File:Pecheneg.jpg|350px|thumb|none|PKP Pecheneg with ammo box - 7.62x54mm R]] | ||
[[File:Zastava-m84.jpg|350px|thumb|none|Zastava M84, upon which this PKP's stock appears to be based - 7.62x54mm R ]] | [[File:Zastava-m84.jpg|350px|thumb|none|Zastava M84, upon which this PKP's stock appears to be based - 7.62x54mm R ]] | ||
Line 119: | Line 118: | ||
==Saiga-9== | ==Saiga-9== | ||
The [[Saiga-9]] can be obtained by completing an optional side mission early in the | The [[Saiga-9]] can be obtained by completing an optional side mission early in the game. It appears to be modeled after the sporterized YAROVIT version of the Saiga-9 (albeit with a shorter barrel), featuring a FAB Defense GL-CORE S stock, a stumpy, rectangular foregrip, and a homemade suppressor. Despite firing pistol-caliber ammunition, the Saiga deals very high damage per shot (more than most other weapons) and is capable of killing most enemies in the game with a single headshot. | ||
[[File:Saiga-9 YAROVIT.jpg|350px|thumb|none|Saiga-9 YAROVIT - 9x19mm ]] | [[File:Saiga-9 YAROVIT.jpg|350px|thumb|none|Saiga-9 YAROVIT - 9x19mm ]] | ||
[[File:ZONAProjectX Saiga-9 model.jpg|600px|thumb|none|The Saiga-9 as it appears in-game. ]] | [[File:ZONAProjectX Saiga-9 model.jpg|600px|thumb|none|The Saiga-9 as it appears in-game. ]] | ||
Line 129: | Line 128: | ||
==VSK-94== | ==VSK-94== | ||
The [[VSK-94]] can be found in a few locations throughout the game. Integrally suppressed, optics-compatible, and high-capacity, the VSK is a powerful weapon let down only by the scarcity of its ammunition. It fires in semi-automatic only, which is both a blessing (in terms of ammunition conservation) and a curse (when panic-firing in close-quarters). | |||
[[File:VSK-94.jpg|350px|thumb|none|VSK-94 - 9x39mm ]] | [[File:VSK-94.jpg|350px|thumb|none|VSK-94 - 9x39mm ]] | ||
[[File:ZONAProjectX VSK-94 model.jpg|600px|thumb|none|The VSK-94 as it appears in-game. Note that this is the older model, as opposed to the current production model (which features a different handguard, among other things). ]] | [[File:ZONAProjectX VSK-94 model.jpg|600px|thumb|none|The VSK-94 as it appears in-game. Note that this is the older model, as opposed to the current production model (which features a different handguard, among other things). ]] |
Revision as of 21:33, 10 November 2023
|
Released on August 25, 2023, Z.O.N.A Project X VR is a single-player VR game with RPG elements developed and published by the Ukrainian studio AGaming+. It is heavily inspired by the Stalker video game series and features a linear, story-driven campaign where the player assumes the role of Sergey, the sole survivor of a devastating attack who sets out to exact revenge on his assailants. The game takes place within the Chernobyl Exclusion Zone, and the player must navigate supernatural "Anomalies," defeat ferocious monsters, and scavenge for weapons, supplies, and powerful "Artifacts" to survive.
The following weapons appear in the video game Z.O.N.A Project X VR:
Handguns
One handgun at a time may be carried in a holster attached to the player's belt. They take up one "small" inventory slot in the player's backpack or storage when not equipped.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX is the player's starting sidearm, given to them during the first mission. It has a large, M1911-esque trigger and a prominent screw through the center of the grip, two features not shared by the real pistol. Its caliber is never directly mentioned in-game beyond a vague description of it being a "high-powered handgun," but its 7-round magazine suggests .50 AE. The cartridges modeled inside the magazine bear a much stronger visual similarity to unjacketed .45 ACP rounds than they do .50 AE rounds, however. It deals average damage per shot and its ammunition is plentiful, making it a dependable backup weapon throughout the game.
Makarov PM
The Makarov PM was added in Update 1.00.30. It serves a similar 'generalist' role to the Desert Eagle, trading a small amount of damage for an extra round in the magazine. It can be found throughout the game and its ammunition and magazines are a common appearance.
SIG-Sauer P226
A SIG-Sauer P226 known as the "Night Hawk" is the game's most powerful (and elusive) pistol. It is somewhat stylized, featuring custom grips and a compensator. The "Night Hawk" is extremely useful, dealing more damage per trigger-pull than almost any other firearm in the game and holding 12 rounds per magazine, the highest among the handguns. Examining the Hawk's magazine offers a possible explanation for its excessive damage; its rounds are short and very stout, resembling large-caliber black powder munitions more than the actual P226's 9x19mm.
Longarms
A selection of rifles and carbines can be used by the player over the course of the game. Although their iron sights tend to be less than useful, their main benefit is their ability to equip collimator sights or lasers, which greatly aid in aiming. One longarm can be stored over the player's shoulder and up to three additional weapons may be stored in special "large" slots in the player's backpack.
AK-12 prototype
The 2015 AK-12 prototype is the final weapon the player can find in Z.O.N.A Project X VR's story mode. The rifle that appears in-game has been used and abused, with the stock, pistol grip, and foregrip wrapped in either dirty orange tape or leather straps, and a wristwatch adorns the handguard. The AK-12 uses the same 5.45x39mm ammunition as the two AK-74s, which is realistic, but the rifle's magazines are stamped "7.62x39," which is incorrect. It can use either a 39-round box magazine or a 79-round drum magazine.
AK-74
An early AK-74 serves as an upgrade to the AKS-74 rifle and is obtained near the middle of the game. It deals slightly more damage per shot compared to its shorter brother and fires slightly slower, allowing for more controllable fire (as it fires in full-auto only). It uses 30-round magazines, although they seem to be modeled after stamped 7.62x39mm AKM magazines instead of proper 5.45x39mm magazines. The AK-74 comes with a "Russian-to-Picatinny" adaptor, allowing it to mount the same optics as the game's other rifles.
"AKS-74"
A so-called AKS-74 is the first longarm given to the player. It can be found commonly throughout the game, especially as loot from humans that the player fights. Although it is ostensibly an AKS-74, the rifle is fitted with a crude, Galil-esque wire stock that does not fold, implying that the rifle is a custom modification created by a crafty wastelander from a standard AK-74 with a broken or otherwise missing stock. It uses the same magazines as the full-length AK-74. It has high recoil and deals low damage-per-shot, meaning that the "AKS-74" is a less effective choice than most other rifles.
"CQ16"
The only fictional weapon in Z.O.N.A Project X VR, the "CQ16" is a futuristic "what-if" take on a super-short carbine variant of the M16 rifle. It is most likely a store-purchased asset, given that the same weapon appears in Freeman: Guerrilla Warfare (as the "CQRifle"). The CQ16 is seemingly a mishmash of parts from a variety of German firearms, such as what appears to be the receiver of the MKb 42(W), the folding stock of the Heckler & Koch G36 (although how it folds is unclear, as the model doesn't appear to have a hinge anywhere), and the steeply-angled pistol grip of the original variant of the FG 42. It also features white finish, distended lower handguard, and integrated collimator sight. Despite functioning as traditional bullets, its cartridges visually resemble cyan .410 bore shotgun shells. The CQ16 deals some of the lowest damage per shot of any weapon in the game, but this is offset by the weapon's very high rate of fire.
M4 Carbine
The M4 Carbine can be found throughout the game as the "M16." It has a yellow striped paintjob, a Magpul MOE Carbine stock, and an abnormally large, blocky foregrip. It fires exclusively in semi-automatic. Although the M4 deals above-average damage per shot, it is nigh-unusable as it lacks any iron sights to speak of and cannot mount an optic.
PKP Pecheneg
A PKP Pecheneg is given to the player during an early-game mission and serves as their primary source of heavy firepower. Known simply as the "HMG," it is heavily stylized and features many custom parts, design changes, and incorrect features. For example, it has a solid stock (not unlike the Zastava M84), a short section of heat shielding on the barrel, and two carry handles, one mounted perpendicular on the left side of the receiver and the other mounted parallel on the right side. It also has a non-functional Picatinny rail on the top of the receiver. The PKP uses 200-round belts and incorrectly feeds from left to right. Somewhat bizarrely, it is also depicted as closed-bolt, which allows it to store a round in the chamber. When used by the player, the PKP is essentially a souped-up assault rifle with a massive magazine, as it features controllable recoil and no handling disadvantages compared to the game's other longarms.
Saiga-9
The Saiga-9 can be obtained by completing an optional side mission early in the game. It appears to be modeled after the sporterized YAROVIT version of the Saiga-9 (albeit with a shorter barrel), featuring a FAB Defense GL-CORE S stock, a stumpy, rectangular foregrip, and a homemade suppressor. Despite firing pistol-caliber ammunition, the Saiga deals very high damage per shot (more than most other weapons) and is capable of killing most enemies in the game with a single headshot.
VSK-94
The VSK-94 can be found in a few locations throughout the game. Integrally suppressed, optics-compatible, and high-capacity, the VSK is a powerful weapon let down only by the scarcity of its ammunition. It fires in semi-automatic only, which is both a blessing (in terms of ammunition conservation) and a curse (when panic-firing in close-quarters).
Categories: VR, Ukranian Produced, Video Game, Upcoming