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Talk:Z.O.N.A Project X VR: Difference between revisions
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[[File:ZONAProjectX PKP ADS.jpg|600px|thumb|none|Aiming down the Pecheneg's simple (but effective) irons while utilizing the leftmost carry handle. ]] | [[File:ZONAProjectX PKP ADS.jpg|600px|thumb|none|Aiming down the Pecheneg's simple (but effective) irons while utilizing the leftmost carry handle. ]] | ||
==Saiga-9== | ==Izhmash Saiga-9== | ||
The Izhmash [[Saiga-9]] can be obtained by completing an optional side mission early in the game or found uncommonly throughout the later game. The Saiga in-game appears to be modeled after the sporterized YAROVIT version of the weapon, featuring a FAB Defense GL-CORE S stock, a stumpy, rectangular foregrip, and a seemingly homemade suppressor. Despite firing 9x19mm ammunition, the Saiga deals high damage per shot (more than most other weapons) and is capable of killing most enemies in the game with a single headshot. | |||
[[File:Saiga-9 YAROVIT.jpg|350px|thumb|none|Saiga-9 YAROVIT - 9x19mm ]] | |||
[[File:ZONAProjectX Saiga-9 model.jpg|600px|thumb|none|The Saiga-9 as it appears in-game. ]] | |||
==VSK-94== | ==VSK-94== | ||
Categories: VR, Ukranian Produced, Video Game, Upcoming | Categories: VR, Ukranian Produced, Video Game, Upcoming |
Revision as of 19:26, 10 November 2023
To serve as a WIP version of the article until it is finished.
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Released on August 25, 2023, Z.O.N.A Project X VR is a single-player VR game developed and published by the Ukrainian studio AGaming+. It is heavily inspired by the Stalker video game series. The player assumes the role of Sergey, the revenge-seeking sole survivor of a devastating attack. The game takes place within the Chernobyl Exclusion Zone, and the player must navigate supernatural "Anomalies," defeat ferocious monsters, and scavenge for weapons, supplies, and powerful "Artifacts," which increase certain player stats while decreasing others.
The following weapons appear in the video game Z.O.N.A Project X VR:
Handguns
A useful backup weapon for when a lunging zombie gets a little too close for comfort, a handgun may be carried in a holster attached to the player's belt. They take up one "small" inventory slot in the player's backpack or storage when not equipped.
Desert Eagle Mark XIX
A Desert Eagle Mark XIX is the player's starting sidearm, given to them during the first mission. It has a large, M1911-esque trigger and a prominent screw through the center of the grip, two features not shared by the real pistol. Its caliber is never directly mentioned in-game beyond a vague description of it being a "high-powered handgun," but its 7-round magazine capacity suggests .50 AE. The cartridges modeled inside the magazine bear a much stronger visual similarity to unjacketed .45 ACP rounds than they do .50 AE rounds, however. It deals average damage per shot and its ammunition is plentiful, making it a dependable backup weapon throughout the game.
Makarov PM
A Makarov PM was added in Update 1.00.30. It serves a similar 'generalist' role to the Desert Eagle, trading a small amount of damage for an extra round in the magazine. It can be found throughout the game and its ammunition and magazines are a common appearance.
SIG-Sauer P226
A SIG-Sauer P226 known as the "Night Hawk" is the game's most powerful (and elusive) pistol. It is somewhat stylized, featuring custom grips and a compensator. The "Night Hawk" is extremely useful, dealing more damage per trigger-pull than almost any other firearm in the game and holding 12 rounds per magazine, the highest among the handguns. Examining the Hawk's magazine offers a possible explanation for its excessive damage; its rounds are short and very stout, resembling large-caliber black powder munitions more than the actual P226's 9x19mm.
Longarms
A selection of rifles and carbines can be used by the player over the course of the game. Although their iron sights tend to be less than useful, their main benefit is their ability to equip collimator sights or lasers, which greatly aid in aiming. One longarm can be stored over the player's shoulder and up to three may be stored in special "large" slots in the player's backpack.
AK-12 prototype
The 2015 prototype AK-12 is the final weapon the player can find in Z.O.N.A Project X VR's story mode. The AK-12 in-game has been used and abused, with the stock, pistol grip, and foregrip wrapped in either dirty orange tape or leather straps, and a wristwatch adorns the handguard. The AK-12 uses the same 5.45x39mm ammunition as the two AK-74s, which is realistic, but the rifle's magazines are stamped "7.62x39," which is incorrect. It can use either a 39-round box magazine or a 79-round drum magazine.
AK-74
An early AK-74 serves as an upgrade to the AKS-74 rifle and is obtained near the middle of the game. It deals slightly more damage per shot compared to its shorter brother and fires slightly slower, allowing for more controllable fire (as it fires in full-auto only). It uses 30-round magazines, although they seem to be modeled after stamped 7.62x39mm AKM magazines instead of proper 5.45x39mm magazines. The AK-74 comes with a "Russian-to-Picatinny" adaptor, allowing it to mount the same optics as the game's other rifles.
"AKS-74"
A so-called AKS-74 is the first longarm given to the player. It can be found commonly throughout the game, especially as it is frequently used by the human enemies that the player fights. Although it is ostensibly an AKS-74, the rifle is fitted with a crude, Galil-esque stock that does not fold, implying that it is a custom modification created by a crafty wastelander from an AK-74 with a broken or otherwise missing stock. It uses the same magazines as the full-length AK-74. It has high recoil and deals low damage-per-shot, meaning that the "AKS-74" is a less effective choice than most other rifles.
"CQ16"
The only fictional weapon in Z.O.N.A, the "CQ16" is a futuristic "what-if" take on a super-short carbine version of the M16 rifle. It is most likely a store-purchased asset, given that the same weapon appears in Freeman: Guerrilla Warfare (as the "CQRifle"). The CQ16 is seemingly a mishmash of parts from a variety of German firearms, such as what appears to be the receiver of the MKb 42(W), the folding stock of the Heckler & Koch G36 (although how it folds is unclear, as the model doesn't appear to have a hinge anywhere), and the steeply-angled pistol grip of the original variant of the FG 42. It also features white finish, distended lower handguard, and integrated collimator sight. Despite functioning as traditional bullets, its cartridges visually resemble cyan .410 bore shotgun shells. The CQ16 deals some of the lowest damage per shot of any weapon in the game, but this is offset by the weapon's very high rate of fire.
M4 Carbine
The M4 Carbine can be found throughout the game and it is known incorrectly as the "M16." It has a yellow striped paintjob, a Magpul MOE Carbine stock, and an abnormally large, blocky foregrip. It fires exclusively in semi-automatic. Although the M4 deals above-average damage per shot, it is nigh-unusable as it lacks any iron sights to speak of and cannot mount an optic.
PKP Pecheneg
A PKP Pecheneg is given to the player during an early-game mission and serves as their primary source of heavy firepower. Known simply as the "HMG," it is heavily stylized and features many custom parts, design changes, and incorrect features. For example, it has a solid stock (not unlike the Zastava M84), a short section of heat shielding on the barrel, and two carry handles, one mounted perpendicular on the left side of the receiver and the other mounted parallel on the right side. It also has a non-functional Picatinny rail on the top of the receiver. The PKP uses 200-round belts and incorrectly feeds from left to right. Somewhat bizarrely, it is also depicted as closed-bolt, which allows the machine gun to store a round in the chamber. When used by the player, the PKP is essentially a souped-up assault rifle with a massive magazine, as it features controllable recoil and no handling disadvantages compared to the game's other rifles.
Izhmash Saiga-9
The Izhmash Saiga-9 can be obtained by completing an optional side mission early in the game or found uncommonly throughout the later game. The Saiga in-game appears to be modeled after the sporterized YAROVIT version of the weapon, featuring a FAB Defense GL-CORE S stock, a stumpy, rectangular foregrip, and a seemingly homemade suppressor. Despite firing 9x19mm ammunition, the Saiga deals high damage per shot (more than most other weapons) and is capable of killing most enemies in the game with a single headshot.
VSK-94
Categories: VR, Ukranian Produced, Video Game, Upcoming