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Talk:Z.O.N.A Project X VR: Difference between revisions
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==AK-74== | ==AK-74== | ||
An early [[AK-74]] serves as an upgrade to the AKS-74 rifle and is obtained near the middle of the game. It deals slightly more damage per shot compared to its shorter brother and fires slightly slower, allowing for more controllable fire (as it fires in full-auto only). It uses | An early [[AK-74]] serves as an upgrade to the AKS-74 rifle and is obtained near the middle of the game. It deals slightly more damage per shot compared to its shorter brother and fires slightly slower, allowing for more controllable fire (as it fires in full-auto only). It uses 30-round magazines, although they seem to be modeled after stamped 7.62x39mm AKM magazines instead of proper 5.45x39mm magazines. The AK-74 comes with a "Russian-to-Picatinny" adaptor, allowing it to mount the same optics as the game's other rifles. | ||
[[File:AK-74.jpg|350px|thumb|none|AK-74, early version with 62-degree gas block - 5.45x39mm]] | [[File:AK-74.jpg|350px|thumb|none|AK-74, early version with 62-degree gas block - 5.45x39mm]] | ||
[[File:ZONAProjectX AK-74 model.jpg|600px|thumb|none|The AK-74 as it appears in-game. ]] | [[File:ZONAProjectX AK-74 model.jpg|600px|thumb|none|The AK-74 as it appears in-game. ]] | ||
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[[File:ZONAProjectX AK-74 ADS.jpg|600px|thumb|none|Aiming down the AK-74's iron sights. Although the front sight post is small, they are still usable. ]] | [[File:ZONAProjectX AK-74 ADS.jpg|600px|thumb|none|Aiming down the AK-74's iron sights. Although the front sight post is small, they are still usable. ]] | ||
==AKS-74== | =="AKS-74"== | ||
A so-called [[AKS-74]] is the first longarm given to the player. It can be found commonly throughout the game, especially as it is frequently used by the human enemies that the player fights. Although it is ostensibly an AK'''S'''-74, the rifle is fitted with a crude, [[Galil]]-esque stock that does not fold, implying that it is a custom modification created by a crafty wastelander from an AK-74 with a broken or otherwise missing stock. It uses the same magazines as the full-length AK-74. It has high recoil and deals low damage-per-shot, meaning that the "AKS-74" is a less effective choice than most other rifles. | |||
[[File:AKS-74.jpg|600px|thumb|none|AKS-74 - 5.45x39mm]] | |||
[[File:GalilAR.jpg|600px|thumb|none|IMI Galil AR, a possible inspiration for the AKS-74's not-so-folding stock - 5.56x45mm NATO]] | |||
[[File:ZONAProjectX AKS-74 model.jpg|600px|thumb|none|The "AKS-74" as it appears in-game, with its Galil-inspired fixed stock. ]] | |||
[[File:ZONAProjectX AKS-74 leftside.jpg|600px|thumb|none|Inspecting the hand-me-down rifle. It's nothing special, but it'll do in a pinch. Note that this rifle has also been fitted with a Picatinny adaptor for optics.]] | |||
[[File:ZONAProjectX AKS-74 rightside.jpg|600px|thumb|none|The other side of the rifle. Although it is hard to see, the fire selector of the "AKS-74" is properly set to full-auto.]] | |||
[[File:ZONAProjectX AKS-74 reload.jpg|600px|thumb|none|Inserting a 30-round magazine of 5.45x39mm. ]] | |||
[[File:ZONAProjectX AKS-74 chamberround.jpg|600px|thumb|none|Cranking back on the bolt handle to chamber a round. Once again, the bolt travels for all of approximately two inches. ]] | |||
[[File:ZONAProjectX AKS-74 ADS.jpg|600px|thumb|none|The AK's "sights" are laughably crude, consisting of a v-shaped rear post and a circular front bit, with no actual point of aim provided.]] | |||
[[File:ZONAProjectX AKS-74 attachsight.jpg|600px|thumb|none|The only solution is to attach a proper optic. ]] | |||
[[File:ZONAProjectX AKS-74 ADSscope.jpg|600px|thumb|none|Much better! ]] | |||
=="CQ16"== | =="CQ16"== | ||
The only entirely made-up weapon in ''Z.O.N.A,'' the "CQ16" is a fictional carbine/submachine gun version of the M16 rifle. Its model is taken directly from the game ''Maze Militia,'' where it is depicted as a rapid-fire shotgun. This lineage is reflected in ''Z.O.N.A'' rather directly, as the CQ16's cartridges bear a very strong resemblance to .410 bore shotgun shells (despite the game's claim that it is chambered for the same 5.56x45mm ammunition as the standard M16) but fire only one projectile per shot. Other unique aspects of the CQ16's design include its folding stock (although how it folds is unclear), steeply-angled pistol grip, white finish, distended lower receiver, and integrated collimator sight. The CQ16 deals some of the lowest damage per shot of any weapon in the game in exchange for a very high firerate. | |||
==M4 Carbine== | ==M4 Carbine== | ||
==PKP Pecheneg== | ==PKP Pecheneg== |
Revision as of 23:30, 8 November 2023
To serve as a WIP version of the article until it is finished.
|
Released on August 25, 2023, Z.O.N.A Project X VR is a single-player VR game developed and published by the Ukrainian studio AGaming+. It is heavily inspired by the Stalker video game series. The player assumes the role of Sergey, the revenge-seeking sole survivor of a devastating attack. The game takes place within the Chernobyl Exclusion Zone, and the player must navigate supernatural "Anomalies," defeat ferocious monsters, and scavenge for weapons, supplies, and powerful "Artifacts," which increase certain player stats while decreasing others.
Note: Many of the firearm models featured in Z.O.N.A Project X VR appear to have been ripped, either intentionally or unintentionally, from the discontinued 2017 mobile game Maze Militia. As such, they are somewhat stylized and lack fine detail compared to other, more realistic attempts at weapon modeling.
The following weapons appear in the video game Z.O.N.A Project X VR:
Handguns
A useful backup weapon for when a lunging zombie gets a little too close for comfort, a handgun may be carried in a holster attached to the player's belt. They take up one "small" inventory slot in the player's backpack or storage when not equipped.
Desert Eagle Mark XIX
A Desert Eagle Mark XIX is the player's starting sidearm, given to them during the first mission. It has a large, M1911-esque trigger and a prominent screw through the center of the grip, two features not shared by the real pistol. Its caliber is never directly mentioned in-game beyond a vague description of it being a "high-powered handgun," but its 7-round magazine capacity suggests .50 AE. The cartridges modeled inside the magazine bear a much stronger visual similarity to unjacketed .45 ACP rounds than they do .50 AE rounds, however. It deals average damage per shot and its ammunition is plentiful, making it a dependable backup weapon throughout the game.
Makarov PM
A Makarov PM was added in Update 1.00.30. It serves a similar 'generalist' role to the Desert Eagle, trading a small amount of damage for an extra round in the magazine. It can be found throughout the game and its ammunition and magazines are a common appearance.
SIG-Sauer P226
A SIG-Sauer P226 known as the "Night Hawk" is the game's most powerful (and elusive) pistol. It is somewhat stylized, featuring custom grips and a compensator. The "Night Hawk" is extremely useful, dealing more damage per trigger-pull than almost any other firearm in the game and holding 12 rounds per magazine, the highest among the handguns. Examining the Hawk's magazine offers a possible explanation for its excessive damage; its rounds are short and very stout, resembling large-caliber black powder munitions more than the actual P226's 9x19mm.
Longarms
A selection of rifles and carbines can be used by the player over the course of the game. Although their iron sights tend to be less than useful, their main benefit is their ability to equip collimator sights or lasers, which greatly aid in aiming. One longarm can be stored over the player's shoulder and up to three may be stored in special "large" slots in the player's backpack.
AK-12
The AK-12 is the final weapon the player can find in Z.O.N.A Project X VR's story mode. It is based on the later 2012 prototype version of the AK-12, featuring the same fire selector system (albeit nonfunctional in-game), pistol grip, and folding stock design. The AK-12 in-game has been used and abused, with the stock, pistol grip, and foregrip wrapped in either dirty orange tape or leather straps, and a wristwatch adorns the handguard. The AK-12 uses the same 5.45x39mm ammunition as the two AK-74s, which is realistic, but the rifle's magazines are stamped "7.62x39," which is incorrect. It can use either a 39-round box magazine or a 79-round drum magazine.
AK-74
An early AK-74 serves as an upgrade to the AKS-74 rifle and is obtained near the middle of the game. It deals slightly more damage per shot compared to its shorter brother and fires slightly slower, allowing for more controllable fire (as it fires in full-auto only). It uses 30-round magazines, although they seem to be modeled after stamped 7.62x39mm AKM magazines instead of proper 5.45x39mm magazines. The AK-74 comes with a "Russian-to-Picatinny" adaptor, allowing it to mount the same optics as the game's other rifles.
"AKS-74"
A so-called AKS-74 is the first longarm given to the player. It can be found commonly throughout the game, especially as it is frequently used by the human enemies that the player fights. Although it is ostensibly an AKS-74, the rifle is fitted with a crude, Galil-esque stock that does not fold, implying that it is a custom modification created by a crafty wastelander from an AK-74 with a broken or otherwise missing stock. It uses the same magazines as the full-length AK-74. It has high recoil and deals low damage-per-shot, meaning that the "AKS-74" is a less effective choice than most other rifles.
"CQ16"
The only entirely made-up weapon in Z.O.N.A, the "CQ16" is a fictional carbine/submachine gun version of the M16 rifle. Its model is taken directly from the game Maze Militia, where it is depicted as a rapid-fire shotgun. This lineage is reflected in Z.O.N.A rather directly, as the CQ16's cartridges bear a very strong resemblance to .410 bore shotgun shells (despite the game's claim that it is chambered for the same 5.56x45mm ammunition as the standard M16) but fire only one projectile per shot. Other unique aspects of the CQ16's design include its folding stock (although how it folds is unclear), steeply-angled pistol grip, white finish, distended lower receiver, and integrated collimator sight. The CQ16 deals some of the lowest damage per shot of any weapon in the game in exchange for a very high firerate.
M4 Carbine
PKP Pecheneg
Saiga-9
VSK-94
Categories: VR, Ukranian Produced, Video Game, Upcoming