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Talk:Z.O.N.A Project X VR: Difference between revisions
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A useful backup weapon for when a lunging zombie gets a little too close for comfort, a handgun may be carried in a holster attached to the player's belt. They take up one "small" inventory slot in the player's backpack or storage when not equipped. | A useful backup weapon for when a lunging zombie gets a little too close for comfort, a handgun may be carried in a holster attached to the player's belt. They take up one "small" inventory slot in the player's backpack or storage when not equipped. | ||
==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
A [[Desert Eagle Mark XIX]] is the player's starting sidearm, given to them during the first mission. Its caliber is never directly mentioned in-game beyond a vague description of it being a "high-powered handgun," but its 7-round magazine capacity suggests .50 AE. The cartridges modeled inside the magazine bear a much stronger visual similarity to unjacketed .45 ACP rounds than they do .50 AE rounds, however. It deals average damage per shot and its ammunition is plentiful, making it a dependable backup weapon throughout the game. | A [[Desert Eagle Mark XIX]] is the player's starting sidearm, given to them during the first mission. It has a large, [[M1911]]-esque trigger and a prominent screw through the center of the grip, two features not shared by the real pistol. Its caliber is never directly mentioned in-game beyond a vague description of it being a "high-powered handgun," but its 7-round magazine capacity suggests .50 AE. The cartridges modeled inside the magazine bear a much stronger visual similarity to unjacketed .45 ACP rounds than they do .50 AE rounds, however. It deals average damage per shot and its ammunition is plentiful, making it a dependable backup weapon throughout the game. | ||
[[File:Deser Eagle XIX 50AE Picatinny.jpg|350px|thumb|none|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]] | [[File:Deser Eagle XIX 50AE Picatinny.jpg|350px|thumb|none|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]] | ||
[[File:ZONAProjectX DesertEagle model.jpg|600px|thumb|none|The Desert Eagle Mark XIX as it appears in-game. The circular green marking on the grip is also present on each of the pistol's magazines, allowing a player to quickly identify the correct type of magazine at a glance, especially in the dark.]] | [[File:ZONAProjectX DesertEagle model.jpg|600px|thumb|none|The Desert Eagle Mark XIX as it appears in-game. The circular green marking on the grip is also present on each of the pistol's magazines, allowing a player to quickly identify the correct type of magazine at a glance, especially in the dark.]] | ||
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[[File:ZONAProjectX DesertEagle loadmag.jpg|600px|thumb|none|Inserting a 7-round magazine. ]] | [[File:ZONAProjectX DesertEagle loadmag.jpg|600px|thumb|none|Inserting a 7-round magazine. ]] | ||
[[File:ZONAProjectX DesertEagle chamberround.jpg|600px|thumb|none|Chambering a round of ".50 ACP"; getting a finger caught in the Desert Eagle's action is generally not advisable. ]] | [[File:ZONAProjectX DesertEagle chamberround.jpg|600px|thumb|none|Chambering a round of ".50 ACP"; getting a finger caught in the Desert Eagle's action is generally not advisable. ]] | ||
[[File:ZONAProjectX DesertEagle ADS.jpg|600px|thumb|none|Aiming down the Desert Eagle's sights. | [[File:ZONAProjectX DesertEagle ADS.jpg|600px|thumb|none|Aiming down the Desert Eagle's sights. Wide and non-luminous, they restrict the handgun's usage to very close range.]] | ||
==Makarov PM== | ==Makarov PM== |
Revision as of 15:06, 8 November 2023
To serve as a WIP version of the article until it is finished.
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Released on August 25, 2023, Z.O.N.A Project X VR is a single-player VR game developed and published by the Ukrainian studio AGaming+. It is heavily inspired by the Stalker video game series. The sole survivor of a devastating attack, the player travels through the Chernobyl Exclusion Zone, navigating supernatural "Anomalies" and defeating ferocious monsters while scavenging for weapons, supplies, and powerful "Artifacts."
Note: Many of the firearm models featured in Z.O.N.A Project X VR appear to have been ripped, either intentionally or unintentionally, from the discontinued 2017 mobile game Maze Militia. As such, they are somewhat stylized and lack fine detail compared to other, more realistic attempts at weapon modeling.
The following weapons appear in the video game Z.O.N.A Project X VR:
Handguns
A useful backup weapon for when a lunging zombie gets a little too close for comfort, a handgun may be carried in a holster attached to the player's belt. They take up one "small" inventory slot in the player's backpack or storage when not equipped.
Desert Eagle Mark XIX
A Desert Eagle Mark XIX is the player's starting sidearm, given to them during the first mission. It has a large, M1911-esque trigger and a prominent screw through the center of the grip, two features not shared by the real pistol. Its caliber is never directly mentioned in-game beyond a vague description of it being a "high-powered handgun," but its 7-round magazine capacity suggests .50 AE. The cartridges modeled inside the magazine bear a much stronger visual similarity to unjacketed .45 ACP rounds than they do .50 AE rounds, however. It deals average damage per shot and its ammunition is plentiful, making it a dependable backup weapon throughout the game.
Makarov PM
A Makarov PM was added in Update 1.00.30. It serves a similar 'generalist' role to the Desert Eagle, trading a small amount of damage for an extra round in the magazine. It can be found throughout the game and its ammunition and magazines are a common appearance.
SIG-Sauer P226
A SIG-Sauer P226 known as the "Night Hawk" is the game's most powerful (and elusive) pistol. It is somewhat stylized, featuring custom grips and a compensator. The "Night Hawk" is extremely useful, dealing more damage per trigger-pull than almost any other firearm in the game and holding 12 rounds per magazine, the highest among the handguns. Examining the Hawk's magazine offers a possible explanation for its excessive damage; its rounds are short and very stout, resembling large-caliber black powder munitions more than the actual P226's 9x19mm.
Longarms
AK-12
AK-74
AKS-74
"CQ16"
M4 Carbine
PKP Pecheneg
Saiga-9
VSK-94
Categories: VR, Ukranian Produced, Video Game,