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Talk:Z.O.N.A Project X VR: Difference between revisions

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==Makarov PM==
==Makarov PM==
A [[Makarov PM]] was added in Update 1.00.30. It serves a similar 'generalist' role to the Desert Eagle, trading a small amount of damage for an extra round in the magazine.
[[File:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm Makarov]]
[[File:ZONAProjectX PM model.jpg|600px|thumb|none|The Makarov PM as it appears in-game. ]]
[[File:ZONAProjectX PM leftside.jpg|600px|thumb|none|Grasping at his PM for comfort, the player stands in the midst of a mazelike swamp. ]]
[[File:ZONAProjectX PM rightside.jpg|600px|thumb|none|Perhaps the way out of here is engraved on the other side of the gun? ]]
[[File:ZONAProjectX PM loading.jpg|600px|thumb|none|No such luck. Loading the pistol sure wouldn't hurt, however. ]]
[[File:ZONAProjectX PM chamberround.jpg|600px|thumb|none|Bringing a round into the chamber. Unfortunately, a black void is all that exists inside this handgun, preventing one from visually checking their firearm's status.]]
[[File:ZONAProjectX PM ADS.jpg|600px|thumb|none|Aiming down the PM's crude irons at nothing in particular (although you can never be sure, especially in the Zone.) ]]


==SIG-Sauer P220R==
==SIG-Sauer P220R==

Revision as of 03:04, 7 November 2023

To serve as a WIP version of the article until it is finished.


Z.O.N.A. Project X VR
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Steam Box Art
Release Date: August 25, 2023
Developer: AGaming+
Publisher: AGaming+
Platforms: Microsoft Windows
Genre: VR Action Survival Shooter


Released on August 25, 2023, Z.O.N.A Project X VR is a single-player VR game developed and published by AGaming+. It is heavily inspired by the Stalker video game series. The sole survivor of a devastating attack, the player travels through the Chernobyl Exclusion Zone, navigating supernatural "Anomalies" and defeating ferocious monsters while scavenging for weapons, supplies, and powerful "Artifacts."

Note: Many of the firearm models featured in Z.O.N.A Project X VR appear to have been ripped, either intentionally or unintentionally, from the discontinued 2017 mobile game Maze Militia. As such, they are somewhat stylized and lack fine detail compared to other, more realistic attempts at weapon modeling.


The following weapons appear in the video game Z.O.N.A Project X VR:

Handguns

A useful backup weapon for when a lunging zombie gets a little too close for comfort, a handgun may be carried in a holster attached to the player's belt. They take up one "small" inventory slot in the player's backpack or storage when not equipped.

Desert Eagle Mark XIX

A Desert Eagle Mark XIX is the player's starting sidearm, given to them during the first mission. Its caliber is never directly mentioned in-game beyond a vague description of it being a "high-powered handgun," but its 7-round magazine capacity suggests .50 AE. The cartridges modeled inside the magazine bear a much stronger visual similarity to unjacketed .45 ACP rounds than they do .50 AE rounds, however. It deals average damage per shot and its ammunition is plentiful, making it a dependable backup weapon throughout the game.

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Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE
The Desert Eagle Mark XIX as it appears in-game. The circular green marking on the grip is also present on each of the pistol's magazines, allowing a player to quickly identify the correct type of magazine at a glance, especially in the dark.
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Inspecting the left side of the Desert Eagle.
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The other side. Don't mind the messy hideout, I've been meaning to do some spring cleaning.
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Taking a closer look at the Desert Eagle's magazine and the ammunition contained within.
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Inserting a 7-round magazine.
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Chambering a round of ".50 ACP"; getting a finger caught in the Desert Eagle's action is generally not advisable.
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Aiming down the Desert Eagle's sights. Their crude, non-luminous nature restricts the handgun's usage to very close range.

Makarov PM

A Makarov PM was added in Update 1.00.30. It serves a similar 'generalist' role to the Desert Eagle, trading a small amount of damage for an extra round in the magazine.

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Makarov PM - 9x18mm Makarov
The Makarov PM as it appears in-game.
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Grasping at his PM for comfort, the player stands in the midst of a mazelike swamp.
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Perhaps the way out of here is engraved on the other side of the gun?
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No such luck. Loading the pistol sure wouldn't hurt, however.
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Bringing a round into the chamber. Unfortunately, a black void is all that exists inside this handgun, preventing one from visually checking their firearm's status.
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Aiming down the PM's crude irons at nothing in particular (although you can never be sure, especially in the Zone.)

SIG-Sauer P220R

A SIG-Sauer P220R known as the "Night Hawk" is the game's most powerful (and elusive) pistol. It is somewhat stylized and comes equipped with a compensator. The "Night Hawk" is extremely useful, dealing more damage per trigger-pull than almost any other firearm in the game and holding 12 rounds per magazine, the highest among the handguns. Examining the Hawk's magazine offers a possible explanation for its excessive damage; its rounds are short and very stout, resembling large-caliber black powder munitions more than the actual P220R's .45 ACP.

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SIG-Sauer P220R - .45 ACP.
The SIG-Sauer P220R "Night Hawk" as it appears in-game.
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Inspecting the left side of the Night Hawk.
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The other side.
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Taking a closer look at a Night Hawk magazine, which can hold up to 12 of... whatever this is chunky round is. One thing is for sure; it hits like a truck.
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Bringing a magazine to the Hawk, where it is happily sucked into the gun through the power of VR!
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Pulling back on the slide to prepare this Night Hawk for flight. This also gives a clearer view of the compensator.
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Looking down the Night Hawk's iron sights. They'll get the job done, but not much else.

Longarms

AK-12

AK-74

AKS-74

"CQ16"

M4 Carbine

PKP Pecheneg

Saiga-9

VSK-94