Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Talk:Z.O.N.A Project X VR: Difference between revisions
ShermanJumbo (talk | contribs) |
ShermanJumbo (talk | contribs) |
||
Line 20: | Line 20: | ||
A useful backup weapon for when a lunging zombie gets a little too close for comfort, a handgun may be carried in a holster attached to the player's belt. They take up one "small" inventory slot in the player's backpack or storage when not equipped. | A useful backup weapon for when a lunging zombie gets a little too close for comfort, a handgun may be carried in a holster attached to the player's belt. They take up one "small" inventory slot in the player's backpack or storage when not equipped. | ||
==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
A [[Desert Eagle Mark XIX]] is the player's starting sidearm, given to them during the first mission. Its caliber is never directly mentioned in-game beyond a vague description of it being a "high-powered handgun," but its 7-round magazine capacity suggests .50 AE. The cartridges modeled inside the magazine bear a much stronger visual similarity to .45 ACP | A [[Desert Eagle Mark XIX]] is the player's starting sidearm, given to them during the first mission. Its caliber is never directly mentioned in-game beyond a vague description of it being a "high-powered handgun," but its 7-round magazine capacity suggests .50 AE. The cartridges modeled inside the magazine bear a much stronger visual similarity to unjacketed .45 ACP rounds than they do .50 AE rounds, however. It deals average damage per shot and its ammunition is plentiful, making it a dependable backup weapon throughout the game. | ||
[[File:Deser Eagle XIX 50AE Picatinny.jpg|350px|thumb|none|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]] | [[File:Deser Eagle XIX 50AE Picatinny.jpg|350px|thumb|none|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]] | ||
[[File:ZONAProjectX DesertEagle model.jpg|600px|thumb|none|The Desert Eagle Mark XIX as it appears in-game. The circular green marking on the grip is also present on each of the pistol's magazines, allowing a player to quickly identify the correct type of magazine at a glance, especially in the dark.]] | [[File:ZONAProjectX DesertEagle model.jpg|600px|thumb|none|The Desert Eagle Mark XIX as it appears in-game. The circular green marking on the grip is also present on each of the pistol's magazines, allowing a player to quickly identify the correct type of magazine at a glance, especially in the dark.]] |
Revision as of 02:50, 7 November 2023
To serve as a WIP version of the article until it is finished.
|
Released on August 25, 2023, Z.O.N.A Project X VR is a single-player VR game developed and published by AGaming+. It is heavily inspired by the Stalker video game series. The sole survivor of a devastating attack, the player travels through the Chernobyl Exclusion Zone, navigating supernatural "Anomalies" and defeating ferocious monsters while scavenging for weapons, supplies, and powerful "Artifacts."
Note: Many of the firearm models featured in Z.O.N.A Project X VR appear to have been ripped, either intentionally or unintentionally, from the discontinued 2017 mobile game Maze Militia. As such, they are somewhat stylized and lack fine detail compared to other, more realistic attempts at weapon modeling.
The following weapons appear in the video game Z.O.N.A Project X VR:
Handguns
A useful backup weapon for when a lunging zombie gets a little too close for comfort, a handgun may be carried in a holster attached to the player's belt. They take up one "small" inventory slot in the player's backpack or storage when not equipped.
Desert Eagle Mark XIX
A Desert Eagle Mark XIX is the player's starting sidearm, given to them during the first mission. Its caliber is never directly mentioned in-game beyond a vague description of it being a "high-powered handgun," but its 7-round magazine capacity suggests .50 AE. The cartridges modeled inside the magazine bear a much stronger visual similarity to unjacketed .45 ACP rounds than they do .50 AE rounds, however. It deals average damage per shot and its ammunition is plentiful, making it a dependable backup weapon throughout the game.
Makarov PM
SIG-Sauer P220R
A SIG-Sauer P220R known as the "Night Hawk" is the game's most powerful (and elusive) pistol. It is somewhat stylized and comes equipped with a compensator. The "Night Hawk" is extremely useful, dealing more damage per trigger-pull than almost any other firearm in the game and holding 12 rounds per magazine, the highest among the handguns. Examining the Hawk's magazine offers a possible explanation for its excessive damage; its rounds are short and very stout, resembling large-caliber black powder munitions more than the actual P220R's .45 ACP.