Ground Branch: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Ground Branch: Difference between revisions
[[File:Glock 19 Urban (1).jpg|600px|thumb|none|The default config of the "Urban" variant. Comes standard with a Trijicon RMR mini red dot, Surefire X300U light, and Taran Tactical +5 extended baseplates. Note the suppressor height sights.]]
[[File:Glock 19 Urban (1).jpg|600px|thumb|none|The default config of the "Urban" variant. Comes standard with a Trijicon RMR mini red dot, SureFire X300U light, and Taran Tactical +5 extended baseplates. Note the suppressor height sights.]]
[[File:Glock 19 Urban (2).jpg|600px|thumb|none|Other side of the one trick pony of a sidearm. ]]
[[File:Glock 19 Urban (2).jpg|600px|thumb|none|Other side of the one trick pony of a sidearm. ]]
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[[File:GB M9A3 (2).jpg|600px|thumb|none|Ditto, but the opposite.]]
[[File:GB M9A3 (2).jpg|600px|thumb|none|Ditto, but the opposite.]]
[[File:GB M9A3 (3).jpg|600px|thumb|none|The operator looking down the sights while making entry in the killhouse.]]
[[File:GB M9A3 (3).jpg|600px|thumb|none|The operator looking down the sights while making entry in the killhouse.]]
[[File:GB M9A3 (5).jpg|600px|thumb|none|Checking the magazine, it correctly tracks the amount of rounds left.]]
[[File:GB M9A3 (5).jpg|600px|thumb|none|Checking the magazine; it correctly tracks the amount of rounds left.]]
[[File:GB M9A3 (10).jpg|600px|thumb|none|Checking again, but this time topped off.]]
[[File:GB M9A3 (10).jpg|600px|thumb|none|Checking again, but this time topped off.]]
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[[File:MP7 40rdmag.jpg|thumb|none|400px|Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight, 40-round magazine, and stock extended - 4.6x30mm]]
[[File:MP7 40rdmag.jpg|thumb|none|400px|Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight, 40-round magazine, and stock extended - 4.6x30mm]]
[[File:GB MP7A1 (1).jpg|600px|thumb|none|A view of the default MP7A1 setup when you first equip it in the loadout screen. Fitted with an EOTech EXPS-3, PEQ-15, and a B&T Rotex 2 suppressor]]
[[File:GB MP7A1 (1).jpg|600px|thumb|none|A view of the default MP7A1 setup when you first equip it in the loadout screen. Fitted with an EOTech EXPS-3, PEQ-15, and a B&T Rotex 2 suppressor]]
[[File:GB MP7A1 (2).jpg|600px|thumb|none|The opposite side shows us a Surefire M300 Mini Scout light.]]
[[File:GB MP7A1 (2).jpg|600px|thumb|none|The opposite side shows us a SureFire M300 Mini Scout light.]]
[[File:GB UMP45 (1).jpg|600px|thumb|none|The default setup of the UMP-45. This one has an EOTech 552/553, Tango Down stubby foregrip, and the aformentioned Surefire light.]]
[[File:GB UMP45 (1).jpg|600px|thumb|none|The default setup of the UMP-45. This one has an EOTech 552/553, Tango Down stubby foregrip, and the aforementioned SureFire light.]]
[[File:GB UMP45 (2).jpg|600px|thumb|none|Nothing as exciting on this side, unfortunately.]]
[[File:GB UMP45 (2).jpg|600px|thumb|none|Nothing as exciting on this side, unfortunately.]]
[[File:MPX Gen1.jpg|thumb|none|400px|SIG-Sauer MPX SBR, Gen 1 - 9x19mm]]
[[File:GB MPX (1).jpg|600px|thumb|none|Default setup for the MPX. Featuring a Trijicon SRS 2, Magpul RVG foregrip, PEQ-15, and a suppressor unique to this weapon fitted with a cover.]]
[[File:GB MPX (1).jpg|600px|thumb|none|Default setup for the MPX. Featuring a Trijicon SRS 2, Magpul RVG foregrip, PEQ-15, and a suppressor unique to this weapon fitted with a cover.]]
[[File:GB MPX (2).jpg|600px|thumb|none|The opposite side reveals an Inforce WML white light.]]
[[File:GB MPX (2).jpg|600px|thumb|none|The opposite side reveals an Inforce WML white light.]]
[[File:Gb akm (2).jpg|thumb|none|600px|The AKM in the customization screen.]]
[[File:Gb akm (2).jpg|thumb|none|600px|The AKM in the customization screen.]]
[[File:Gb akm (1).jpg|thumb|none|600px|An operator with his AKM. Despite the lack of rail space, if one gets creative, they can easily adapt the weapon to work with night vision. Here the rifle is fitted with a Comp M2 red dot, a suppressor and a Surefire M600V IR flashlight, allowing for passive aiming under NODs.]]
[[File:Gb akm (1).jpg|thumb|none|600px|An operator with his AKM. Despite the lack of rail space, if one gets creative, they can easily adapt the weapon to work with night vision. Here the rifle is fitted with a Comp M2 red dot, a suppressor and a SureFire M600V IR flashlight, allowing for passive aiming under NODs.]]
==AKS-74UN==
==AKS-74UN==
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==Heckler & Koch HK416D==
==Heckler & Koch HK416D==
The [[Heckler & Koch HK416D]] appears in-game with two different barrel lenghts: 14.5 inches and 10.4 inches, both feature the B5 SOPMOD stock instead of their proprietary one and lack the foldable front sight.
The [[Heckler & Koch HK416D]] appears in-game with two different barrel lengths: 14.5 inches and 10.4 inches, both feature the B5 SOPMOD stock instead of their proprietary one and lack the foldable front sight.
[[File:HK416 current.jpg|thumb|none|400px|Heckler & Koch HK416 with 10.4 inch barrel - 5.56x45mm NATO]]
[[File:HK416 current.jpg|thumb|none|400px|Heckler & Koch HK416 with 10.4 inch barrel - 5.56x45mm NATO]]
[[File:HK416 14.5 Current.jpg|thumb|none|400px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]
[[File:HK416 14.5 Current.jpg|thumb|none|400px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]
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==M4A1 Block II==
==M4A1 Block II==
Two variants of the [[M4A1 Block II]] appear in the game: one with a full Daniel Defense 12 inch rail, and one with an FSP-cut rail. Both feature B5 SOPMOD stocks and Surefire 3-prong flash hiders, accurate to the Block II program.
Two variants of the [[M4A1 Block II]] appear in the game: one with a full Daniel Defense 12 inch rail, and one with an FSP-cut rail. Both feature B5 SOPMOD stocks and SureFire 3-prong flash hiders, accurate to the Block II program.
[[File:M4Block2M203A1.jpg|thumb|none|400px|M4A1 Block II with M203A1 grenade launcher, ELCAN SpecterDR,AN/PEQ-15 ATPIAL, SureFire Scout light, and suppressor - 5.56x45mm NATO/40x46mm]]
[[File:M4Block2M203A1.jpg|thumb|none|400px|M4A1 Block II with M203A1 grenade launcher, ELCAN SpecterDR, AN/PEQ-15 ATPIAL, SureFire Scout light, and suppressor - 5.56x45mm NATO/40x46mm]]
[[File:M4A1-RISII-FSP.jpg|thumb|none|400px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm, which has a cutout for the standard A-frame front sight post. The M4A1 RIS II FSP was the standard-issue M4A1 rail for the U.S. Army Green Berets from 2010 to 2015, though USASOC has since standardized the RIS II non-FSP (seen on the rifle pictured above).]]
[[File:M4A1-RISII-FSP.jpg|thumb|none|400px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm, which has a cutout for the standard A-frame front sight post. The M4A1 RIS II FSP was the standard-issue M4A1 rail for the U.S. Army Green Berets from 2010 to 2015, though USASOC has since standardized the RIS II non-FSP (seen on the rifle pictured above).]]
[[File:Gb m4 block ii (1).jpg|thumb|none|600px|View of a non-FSP Block II.]]
[[File:Gb m4 block ii (1).jpg|thumb|none|600px|View of a non-FSP Block II.]]
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==Mk 18 Mod 1==
==Mk 18 Mod 1==
A [[Mk 18 Mod 1]] rifle with a tan Magpul CTR stock and MOE pistol grip appears in the game. Like its bigger brother, the M4A1 Block II, it has a three-prong Surefire muzzle device by default.
A [[Mk 18 Mod 1]] rifle with a tan Magpul CTR stock and MOE pistol grip appears in the game. Like its bigger brother, the M4A1 Block II, it has a three-prong SureFire muzzle device by default.
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|400px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|400px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]
Revision as of 21:26, 17 September 2023
Work In Progress
This article is still under construction. It may contain factual errors. See Talk:Ground Branch for current discussions. Content is subject to change.
GROUND BRANCH
Release Date:
August 14, 2018
Developer:
BlackFoot Studios
Publisher:
MicroProse
Platforms:
PC
Genre:
First-Person Tactical Shooter
The following weapons appear in the video game Ground Branch:
Two heavily customized Gen 3 Glock 19s by Agency Arms appear in the game under the "Patrol" and "Urban" variants. Both feature 15 and 20 round magazines (via extended baseplates) and threaded barrels.
"Urban"
"Patrol"
SIG-Sauer P320 RX
A SIG-Sauer P320 RX with a threaded barrel appears under the name "M17", which is incorrect since it lacks the manual safety, the frame is of full size length and it comes in a black finish. 17 and 21 round magazines are available.
M1911A1 hybrid
An all-black M1911A1 variant, made of different parts from many manufacturers appears as the "M1911A1". The upper assembly is from a Kimber Warrior and the barrel is threaded. The frame is inspired by the Colt Rail Gun with Hogue Wraparound grips. 8 and 10 round magazines are available.
Beretta M9A3
A black Beretta M9A3 appears in the game, with 17 and 20 round magazine available.
SIG-Sauer P226 MK 25
A SIG-Sauer P226 MK 25 with a threaded barrel and standard P226 (without the iconic Navy Anchor) optics ready slide appears in the game. 15 and 20 round magazines are available.
Makarov PMM
A Makarov PMM appears in-game without any customization. The magazines are double stack and hold 12 rounds.
Submachine Guns
Heckler & Koch MP5A4
An MP5A4 is available, correctly depicted using its semi, 3-burst, and auto trigger group. It has good recoil control, and a fast cyclic rate. Its main drawback is the reload speed, especially if the player is performing a retention reload. Due to the difficulty of seating a fully loaded magazine on a closed bolt in real life, the operator has to re-index the mag in their rig, and then come back and slap the fresh mag to make it completely seated.
Heckler & Koch MP5A5
Effectively the same as the variant above, the MP5A5 is also available. At this time, it is statistically identical to the A4. Only obvious difference is that it's sporting the updated "F" Type of retractable stock.
Heckler & Koch MP5SD5
Heckler & Koch MP5SD6
Heckler & Koch MP7A1
Heckler & Koch UMP45
SIG-Sauer MPX
Assault Rifles
AK-105
The AK-105 appears in game. A variant outfitted with Zenitco furniture is also featured as the "AK-105 Alpha"
An AKM with standard side rail appears in game. It feeds from black polymer magazines.
AKS-74UN
An AKS-74UN appears in the game, feeding from polymer black magazines. Another more tactical variant is featured as the "AKS-74U Alpha".
AKS-74UN "Alpha"
Heckler & Koch HK416D
The Heckler & Koch HK416D appears in-game with two different barrel lengths: 14.5 inches and 10.4 inches, both feature the B5 SOPMOD stock instead of their proprietary one and lack the foldable front sight.
M16A4
The M16A4 service rifle appears by default with its detachable carrying handle and KAC M5 rail system.
M4A1
The M4A1 Carbine appears as the "M4A1 SOPMOD". It still features the default 6 position-stock however. Some accessories from the SOPMOD program are available, however.
M4A1 Block II
Two variants of the M4A1 Block II appear in the game: one with a full Daniel Defense 12 inch rail, and one with an FSP-cut rail. Both feature B5 SOPMOD stocks and SureFire 3-prong flash hiders, accurate to the Block II program.
Mk 18 Mod 1
A Mk 18 Mod 1 rifle with a tan Magpul CTR stock and MOE pistol grip appears in the game. Like its bigger brother, the M4A1 Block II, it has a three-prong SureFire muzzle device by default.
wz. 88 Tantal
The Polish wz. 88 Tantal appears in the game with polymer furniture. Understandably, it re-uses the same animations from its AK pattern brethren.
Battles Rifles
FN FAL
Heckler & Koch G3A3
FN SCAR-H
Two variants of the FN SCAR-H appear: a short barreled one in FDE, named the "Mk17" and a long barreled one in black with rail extensions named the "Mk17 DMR". Both have their charging handles moved to the right side and feed from black 20 round magazines.