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You Are Empty: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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=Handguns=
=Handguns=
== Mauser C96 Hybrid ==
== Mauser C96 Hybrid ==
The hybrid of original [[Mauser C96]] and the [[Mauser M712 Schnellfeuer]] is available in the game, referred to simply as "Mauser". The weapon lacks the M712's fire selector and fires in semi-automatic, meaning that it is essentiallya C96 with the M712's detachable magazines. It is modelled with 10 rounds magazine, but holds only 9 rounds. Ammunition pick-ups take the form of spare magazines. The C96 is also used by government agents, who attack both monsters and the player.
The hybrid of original [[Mauser C96]] and the [[Mauser M712 Schnellfeuer]] is available in the game, referred to simply as "Mauser". The weapon lacks the M712's fire selector and fires in semi-automatic, meaning that it is essentially a C96 with the M712's detachable magazines. It is modelled with 10 rounds magazine, but holds only 9 rounds. Ammunition pick-ups take the form of spare magazines. The C96 is also used by government agents, who attack both monsters and the player.


It is worth noting that at the time of the events of the game, the C96 was considered an outdated weapon, so its widespread use is unrealistic, especially compared to the massive amounts of [[TT-33]] and [[Makarov PM]] pistols that would have been available in 1955. It was never an officially issued sidearm of the Soviet Union either.
It is worth noting that at the time of the events of the game, the C96 was considered an outdated weapon, so its widespread use is unrealistic, especially compared to the massive amounts of [[TT-33]] and [[Makarov PM]] pistols that would have been available in 1955. It was never an officially issued sidearm of the Soviet Union either.

Latest revision as of 16:37, 28 November 2023


You Are Empty
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Offical Boxart
Release Date: 2006
Developer: Mandel ArtPlains
Digital Spray Studios
Publisher: 1C
Platforms: PC
Genre: First-Person Shooter


You Are Empty is a 2006 Ukrainian first-person shooter, with an English version released by Atari in 2007. The game is set in an alternate 1955, where Soviet scientists build a psychic beacon to broadcast a powerful signal that should improve all aspects of life. As always, everything goes terribly wrong, and almost everyone mutates into incredible monsters. The unnamed main character, who was supposed to attend a decisive meeting as a security guard, but did not get there due to a car accident and ended up in the hospital, comes to his senses after what happened, and now he must figure out a way to stop the madness.

While an interesting concept at first glance, You Are Empty was eventually released with only about half of the original intentions. In the end, the game suffered severely from criticism, with a muddled plot (the development of which was also originally conceived, but remained one of the unrealized aspects), technical issues, and banal gameplay.


The following weapons appear in the video game You Are Empty:


Handguns

Mauser C96 Hybrid

The hybrid of original Mauser C96 and the Mauser M712 Schnellfeuer is available in the game, referred to simply as "Mauser". The weapon lacks the M712's fire selector and fires in semi-automatic, meaning that it is essentially a C96 with the M712's detachable magazines. It is modelled with 10 rounds magazine, but holds only 9 rounds. Ammunition pick-ups take the form of spare magazines. The C96 is also used by government agents, who attack both monsters and the player.

It is worth noting that at the time of the events of the game, the C96 was considered an outdated weapon, so its widespread use is unrealistic, especially compared to the massive amounts of TT-33 and Makarov PM pistols that would have been available in 1955. It was never an officially issued sidearm of the Soviet Union either.

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Pre-War dated Mauser C96 "Broomhandle" Commercial Version - 7.63x25mm Mauser
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Mauser M712 Schnellfeuer with 10-round magazine - 7.63x25mm Mauser
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The unnamed protagonist holding the Mauser C96 in a typical grungy Soviet apartment stairwell.
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Aiming the Mauser- a rather difficult venture considering both sights are blocked. The rear tangent sights have apparently been split up into two separate pieces, with the actual rear sight being blocked by the now much blockier tangent sight adjustment.
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Reloading. Magazines are swapped before the protagonist hits a non-existent bolt release.
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The world model of the Mauser.

Submachine Guns

PPSh-41

The PPSh-41 is the only conventional automatic weapon. It is also used by Soviet Army paratroopers, one of the few non-mutant enemies who were apparently sent to deal with the situation, but were themselves influenced.

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Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev
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The protagonist holds a PPSh-41, watching out for whatever foul monstrosity is leaving giant crates all over the city streets.
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Aiming the PPSh-41 at the local ominous edifice of governance.
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Reloading. The new magazine completely lacks feed lips. A customary pull of the charging handle is also performed, although the weapon model appears to lack a charging handle.
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The world model of the PPSh next to a dead paratrooper, showing off the oddly chunky barrel and heatshield, along with the lack of charging handle.

Rifles

Mosin Nagant M91/30

The Mosin Nagant M91/30 is one of the weapons available, including a usable bayonet. The game manual inexplicably describes the Mosin as being chambered for the .375 round (a massive big game cartridge, which the Mosin Nagant understandably never used). Appears in both standard and sniper variants. Also carried in the game by undead soldiers (who, for whatever reason, wear insanely outdated uniforms which were phased out by the mid-1920s). Oddly enough, the standard infantry variant cannot be aimed.

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Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR
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Skulking around with the Mosin Nagant M91/30. Note the rather odd proportions, making the rifle appear closer in length to the Mosin Nagant M44 Carbine. The protagonist also appears to hold his left hand on top of the magazine rather than the foregrip for whatever reason.
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Reloading uses stripper clips, which are incorrectly shoved completely into the breech like an M1 Garand's en bloc clip.
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The world model of the Mosin Nagant M91/30 with some rather low resolution textures.
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Mosin Nagant M91/30 with PU 3.5x sniper scope and down turned bolt handle - 7.62x54mmR
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Aiming the scoped Mosin Nagant M91/30 reveals a simple crosshair.
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The scoped Mosin gains a fictional scope mounted on a PU scope-style mount. It seems rather tall...
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...which allows the protagonist to reload the scoped variant with stripper clips.

Shotguns

Double Barreled Shotgun

A 12 Gauge Double Barreled Shotgun appears as the game's sole shotgun. It has shorter-than-average barrels, possibly sawed-off. Like the PPSh-41, it cannot be aimed.

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Stoeger/IGA Coach imported side by side shotgun - 12 gauge
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Taking a brief respite from mutant attacks in a basement, the protagonist holds his trusty boomstick.
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After emptying both barrels, the protagonist rapidly re-ups.
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You Are Empty shipped with many broken or corrupted textures, with the world model of the shotgun being one of the victims of texture corruption, resulting in this strange amalgamation of textures and materials. Also, the world model inexplicably gains exposed hammers.

Grenades

Model 24 Stielhandgranate

The Model 24 Stielhandgranate was slated to be the game's usable grenade, but usable grenades were apparently cut during development. In the final product, they are only used by enemies, but the player can only get them through console commands. The massive use of German grenades after World War II is not entirely clear (and their fillings are known to be poorly shelf-stable); perhaps the developers confused them with the Soviet RGD-33.

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Model 24 Stielhandgranate.
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Through the use of console command magic, the protagonist gets his hands on a Model 24 Stielhandgranate.
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The world model of a Stielhandgranate.

Machine Guns

Maxim M1910/30

The Maxim M1910/30 is available to the player only through console commands. It is capable of firing only from a stationary position.

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Russian Maxim M1910/30, post-1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR