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The Mark: Difference between revisions

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The Mark is an FPS game created by T7 games, following US Marine Steve Fletcher and Mercenary Austin Hawke as they try to foil a terrorist plot.
'''''The Mark''''' is an FPS game created by T7 games, following US Marine Steve Fletcher and Mercenary Austin Hawke as they try to foil a terrorist plot.
The player can choose between playing as either character in solo or co-operative multiplayer, the player can change their character after every set of levels and both characters have their own starting weaponry and special ability (Slow-Motion for Steve and marking enemies for Austin) as well as unique sections when both characters split up.
The player can choose between playing as either character in solo or co-operative multiplayer, the player can change their character after every set of levels and both characters have their own starting weaponry and special ability (Slow-Motion for Steve and marking enemies for Austin) as well as unique sections when both characters split up.


==Pistols==
{{VG Title|The Mark}}
__TOC__<br clear=all>


=Heckler & Koch P2000=
=Pistols=
==Heckler & Koch P2000==
The [[Heckler & Koch P2000]] appears as Austin Hawke's sidearm with a usuable Lasersight.
The [[Heckler & Koch P2000]] appears as Austin Hawke's sidearm with a usuable Lasersight.
[[File:P2000_9.jpg|thumb|none|350px|Heckler & Koch P2000 - 9x19mm Parabellum]]
[[File:P2000_9.jpg|thumb|none|350px|Heckler & Koch P2000 - 9x19mm Parabellum]]
[[File:TheMarkP2000.jpg|thumb|none|600px|The P2000 in-game.]]
[[File:TheMarkP2000.jpg|thumb|none|600px|The P2000 in-game.]]
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[[File:TheMarkP2000reload.jpg|thumb|none|600px|Reloading the P2000.]]
[[File:TheMarkP2000reload.jpg|thumb|none|600px|Reloading the P2000.]]


=Desert Eagle=
==Desert Eagle Mark XIX==
A [[Desert Eagle]] appears as Steve Fletcher's handgun, it has a usable laser sight.  
A [[Desert Eagle]] appears as Steve Fletcher's handgun, it has a usable laser sight.  
 
[[File:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]
[[Image:Deser_Eagle_XIX_50AE_Picatinny.jpg|thumb|350px|none|MRI Desert Eagle Mark XIX - .50 AE]]
[[File:TheMarkDesertEagle.jpg|thumb|600px|none|The Desert Eagle in-game.]]
[[File:TheMarkDesertEagle.jpg|thumb|600px|none|The Desert Eagle in-game.]]
[[File:TheMarkDesertEaglelaser.jpg|thumb|600px|none|The Desert Eagle with it's laser sight active.]]
[[File:TheMarkDesertEaglelaser.jpg|thumb|600px|none|The Desert Eagle with it's laser sight active.]]
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[[File:TheMarkDesertEagleReload.jpg|thumb|600px|none|Reloading the Desert Eagle.]]
[[File:TheMarkDesertEagleReload.jpg|thumb|600px|none|Reloading the Desert Eagle.]]


==Shotgun==
=Shotguns=
 
==Maruzen CA870 CQB==
==Airsoft Shotgun==
A [[Maruzen CA870 CQB]] airsoft shotgun appears in-game as Austin's default primary weapon.
An unknown shotgun seemingly based on an airsoft shotgun with a magazine appears in-game as Austin's default primary weapon.
[[File:Mossberg_M590_airgun.jpg|thumb|none|450px|Maruzen CA870 CQB]]
 
[[File:TheMarkShotgun.jpg|thumb|600px|none|The Shotgun in-game.]]
[[File:TheMarkShotgun.jpg|thumb|600px|none|The Shotgun in-game.]]
[[File:TheMarkShotgunsight.jpg|thumb|600px|none|Aiming the shotgun, the red diamond over the enemy is Austin's special ability, the actual sight has no crosshair of any kind.]]
[[File:TheMarkShotgunsight.jpg|thumb|600px|none|Aiming the shotgun, the red diamond over the enemy is Austin's special ability, the actual sight has no crosshair of any kind.]]
[[File:TheMarkShotgunworld.jpg|thumb|600px|none|Austin Hawke with his shotgun as an NPC.]]
[[File:TheMarkShotgunworld.jpg|thumb|600px|none|Austin Hawke with his shotgun as an NPC.]]


==Submachine Guns==
=Submachine Guns=
 
==Sa vz. 61 Skorpion==
=Sa Skorpion=
The [[Sa vz. 61 Skorpion]] machine pistol appears in-game with a usable lasersight.
 
[[Image:CZ Vz.61.jpg|thumb|350px|none|Sa vz. 61 Skorpion - .32 ACP]]
The [[Skorpion SA]] machine pistol appears in-game with a usable lasersight.
 
[[Image:CZ Vz.61.jpg|thumb|350px|none|Sa. Vz.61 Skorpion - .32 ACP]]
[[File:TheMarkSkorpion.jpg|thumb|none|600px|The Skorpion in-game.]]
[[File:TheMarkSkorpion.jpg|thumb|none|600px|The Skorpion in-game.]]
[[File:TheMarkSkorpionironsights.jpg|thumb|none|600px|The Skorpion's ironsights.]]
[[File:TheMarkSkorpionironsights.jpg|thumb|none|600px|The Skorpion's ironsights.]]
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[[File:TheMarkSkorpionWorldModel.jpg|thumb|none|600px|The Skorpion's world model.]]
[[File:TheMarkSkorpionWorldModel.jpg|thumb|none|600px|The Skorpion's world model.]]


= Heckler & Koch MP7=
==Heckler & Koch MP7==
The [[MP7]] is usable, it has what is seemingly an unusuable flashlight. (The game's controls list the lasersight key as "Laser/Light" but no weapons appear to use an usable light, so they were seemingly unfinished leaving only the lasersights usable.)  
The [[MP7]] is usable, it has what is seemingly an unusuable flashlight. (The game's controls list the lasersight key as "Laser/Light" but no weapons appear to use an usable light, so they were seemingly unfinished leaving only the lasersights usable.)  
[[File:Original_MP7.jpg|thumb|none|400px|Heckler & Koch MP7 - 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.]]
[[File:Original_MP7.jpg|thumb|none|450px|Heckler & Koch MP7 - 4.6x30mm]]
[[File:TheMarkMP7.jpg|thumb|none|600px|The MP7 in-game.]]
[[File:TheMarkMP7.jpg|thumb|none|600px|The MP7 in-game.]]
[[File:TheMarkMP7Reload.jpg|thumb|none|600px|Reloading the MP7.]]
[[File:TheMarkMP7Reload.jpg|thumb|none|600px|Reloading the MP7.]]


 
=Assault Rifles=
 
==Colt Model 933==
==Assault Rifles==
The [[Colt Model 933]] appears as Steve's starting primary weapon, while most NPC 933s have only ironsights, Steve's 933 will always have an ACOG scope in third person, however when Austin picks up an enemy 933, it will automatically gain an ACOG scope.
=M4A1=
[[File:Colt_m4_commando_03.jpg|thumb|none|450px|Colt Model 933 - 5.56x45mm NATO]]
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] appears as Steve's starting primary weapon, while most NPC M4A1's have only ironsights, Steve's M4A1 will always have an ACOG scope in third person, however when Austin picks up an enemy M4A1, it will automatically gain an ACOG scope.
 
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]
[[File:TheMarkM4A1.jpg|thumb|none|600px|The M4A1 in-game.]]
[[File:TheMarkM4A1.jpg|thumb|none|600px|The M4A1 in-game.]]
[[File:TheMarkM4ACOGScope.jpg|thumb|none|600px|The M4A1's scoped view.]]
[[File:TheMarkM4ACOGScope.jpg|thumb|none|600px|The M4A1's scoped view.]]
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[[File:TheMarkM4A1unscoped.jpg|thumb|none|600px|A US Marine with his unscoped M4A1.]]
[[File:TheMarkM4A1unscoped.jpg|thumb|none|600px|A US Marine with his unscoped M4A1.]]


==Izhmash AK-47==
==AK-47==
The [[AK-47]] appears, it has duct-taped magazines in first person but not in third person, it also has an unusable light.
The [[AK-47]] appears, it has duct-taped magazines in first person but not in third person, it also has an unusable light.
[[file:TypeIII AK47.jpg|thumb|none|350px|Type III AK-47 - 7.62x39mm]]
[[file:TypeIII AK47.jpg|thumb|none|350px|Type III AK-47 - 7.62x39mm]]
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[[file:TheMarkAK47.jpg|thumb|none|600px|The AK-47 on a table.]]
[[file:TheMarkAK47.jpg|thumb|none|600px|The AK-47 on a table.]]


 
=Grenades=
 
==M26 Hand Grenade==
=M26 Hand Grenade=
 
The [[M26 hand grenade]] appears in-game, the world model lacks a pin.
The [[M26 hand grenade]] appears in-game, the world model lacks a pin.
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 HE Frag hand grenade]]
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 HE Frag hand grenade]]
[[Image:TheMarkM26Grenade.jpg|thumb|none|600px|Throwing a Grenade, the green bar under the crosshair fills green as the player holds down the grenade button to charge a throw.]]
[[Image:TheMarkM26Grenade.jpg|thumb|none|600px|Throwing a Grenade, the green bar under the crosshair fills green as the player holds down the grenade button to charge a throw.]]
[[Image:TheMarkM26GrenadeWorldModel.jpg|thumb|none|600px|A duo of M26 Grenades on the ground.]]
[[Image:TheMarkM26GrenadeWorldModel.jpg|thumb|none|600px|A duo of M26 Grenades on the ground.]]
[[Category:Video Game]]
[[Category:First-Person Shooter]]

Revision as of 22:38, 17 April 2023

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:The Mark for current discussions. Content is subject to change.



The Mark
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Release Date: 2006
Developer: T7 Games
Platforms: PC
Genre: First Person Shooter


The Mark is an FPS game created by T7 games, following US Marine Steve Fletcher and Mercenary Austin Hawke as they try to foil a terrorist plot. The player can choose between playing as either character in solo or co-operative multiplayer, the player can change their character after every set of levels and both characters have their own starting weaponry and special ability (Slow-Motion for Steve and marking enemies for Austin) as well as unique sections when both characters split up.


The following weapons appear in the video game The Mark:


Pistols

Heckler & Koch P2000

The Heckler & Koch P2000 appears as Austin Hawke's sidearm with a usuable Lasersight.

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Heckler & Koch P2000 - 9x19mm Parabellum
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The P2000 in-game.
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Aiming the P2000.
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Reloading the P2000.

Desert Eagle Mark XIX

A Desert Eagle appears as Steve Fletcher's handgun, it has a usable laser sight.

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Desert Eagle Mark XIX - .50 AE
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The Desert Eagle in-game.
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The Desert Eagle with it's laser sight active.
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The ironsights of the Desert Eagle.
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Reloading the Desert Eagle.

Shotguns

Maruzen CA870 CQB

A Maruzen CA870 CQB airsoft shotgun appears in-game as Austin's default primary weapon.

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Maruzen CA870 CQB
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The Shotgun in-game.
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Aiming the shotgun, the red diamond over the enemy is Austin's special ability, the actual sight has no crosshair of any kind.
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Austin Hawke with his shotgun as an NPC.

Submachine Guns

Sa vz. 61 Skorpion

The Sa vz. 61 Skorpion machine pistol appears in-game with a usable lasersight.

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Sa vz. 61 Skorpion - .32 ACP
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The Skorpion in-game.
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The Skorpion's ironsights.
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Reloading the Skorpion, for some reason when chambering it, the sound effect used is a revolver cylinder.
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The Skorpion's world model.

Heckler & Koch MP7

The MP7 is usable, it has what is seemingly an unusuable flashlight. (The game's controls list the lasersight key as "Laser/Light" but no weapons appear to use an usable light, so they were seemingly unfinished leaving only the lasersights usable.)

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Heckler & Koch MP7 - 4.6x30mm
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The MP7 in-game.
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Reloading the MP7.

Assault Rifles

Colt Model 933

The Colt Model 933 appears as Steve's starting primary weapon, while most NPC 933s have only ironsights, Steve's 933 will always have an ACOG scope in third person, however when Austin picks up an enemy 933, it will automatically gain an ACOG scope.

Error creating thumbnail: File missing
Colt Model 933 - 5.56x45mm NATO
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The M4A1 in-game.
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The M4A1's scoped view.
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Steve with his scoped M4A1.
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A US Marine with his unscoped M4A1.

AK-47

The AK-47 appears, it has duct-taped magazines in first person but not in third person, it also has an unusable light.

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Type III AK-47 - 7.62x39mm
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The AK-47 in-game.
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The AK-47's reload, the duct-taped magazine is tossed in the air then inserted, the two magazines are seemingly used over and over again as there isn't a different animation after reloading once.
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The AK-47 on a table.

Grenades

M26 Hand Grenade

The M26 hand grenade appears in-game, the world model lacks a pin.

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M26 HE Frag hand grenade
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Throwing a Grenade, the green bar under the crosshair fills green as the player holds down the grenade button to charge a throw.
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A duo of M26 Grenades on the ground.