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G.B.R : Special Commando Unit: Difference between revisions

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[[Image:MP-446Viking.jpg|none|thumb|400px|Izhmekh MP-446 "Viking" - 9x19mm]]
[[Image:MP-446Viking.jpg|none|thumb|400px|Izhmekh MP-446 "Viking" - 9x19mm]]


An Heckler & Koch MP5K
The [[Heckler & Koch MP5K]].
The [[Heckler & Koch MP5K]].
[[file:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K 9x19mm]]
[[file:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K 9x19mm]]

Revision as of 22:43, 7 April 2023


G.B.R : Special Commando Unit
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Release Date: 2008
Developer: Openoko Entertainment
Publisher: Xing Interactive
Platforms: PC
Genre: FPS


G.B.R : Special Commando Unit is an incredibly obscure (For good reason) FPS by Openoko Entertainment for PC that is clearly more than heavily inspired by a Certain Tom Clancy game.

In the fictional country of Bielar, the fictional Russian G.B.R "Group of Blistering Repesonse" investigate suspicious activity and find themselves caught up in a military coup attempt in the country, the player plays as Squad Leader Grom.

The game uses a shop system where between levels, the player can buy weapons, armor, additional ammo and teammates, if the player quits out of a mission (either on death or prematurely), they will lose any spent cash but it's possible to farm money by killing enemies then quitting prematurely before dying. (Since taking damage has a money penalty.), while the game does have a "Primary" and "Secondary" slot, the player can carry any weapon in any slot. (So two pistols or two assault rifles is possible.)



The following weapons appear in the video game G.B.R : Special Commando Unit:


Pistols

Glock

An unknown Glock Pistol appears as the "AT 9", it holds 9 shots in a magazine.

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Glock 17C (2nd Generation) - 9x19mm
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The "AT 9" in the shop menu.
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The "AT 9 S" in the shop menu.
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Holding the "AT 9" in gameplay.
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Aiming the "AT 9".
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Reloading the "AT 9".
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Holding the "AT 9 S".
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Reloading the "AT 9 S".
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The Right side of the "AT 9 S" as seen with leaning.


Desert Eagle

A Desert Eagle appears, it has additional versions with a scope, long barrel and a fictional "Desert Eagle 2" version.

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Desert Eagle Mark XIX - .50 AE.
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The Desert Eagle in the inventory, it is unlikely realistically that any "Weterens" of real urban warfare would prefer a Desert Eagle to a more practical sidearm.
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The "Desert Eagle C" which has a scope attached.
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The "Desert Eagle L" which has a longer barrel.
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The "Desert Eagle LC" which has both a scope and the longer barrel.
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The fictional "Desert Eagle 2".
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The Desert Eagle in-game, all of the handguns will sometimes fail to finish the draw animation properly and end up poninting at the air.
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The Desert Eagle iron-sights.
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Reloading the Desert Eagle.
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The "Desert Eagle 2" in-game, this appears to be the Desert Eagle with a scope rail, just without an actual scope attached.
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The "Desert Eagle 2"s complete lack of iron sights, as it just uses the same animation as aiming through a scope, meaning shots hit far above the rail.
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The "Desert Eagle 2" reload.
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The Desert Eagle with longslide and scope.
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Looking through the Desert Eagle scope.
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Reloading the scoped longslide Desert Eagle.

Shotguns

Mossberg 500 Cruiser

The Mossberg 500 Cruiser appears as the "Mosberg", it holds 3 shells like the Super Shorty, both the Mossberg and the Super Shorty have Grom "Slap" the shotgun to reload it, as there are clearly no shells in his open hand when reloading the shotgun.

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Mossberg 500 Cruiser - 12 gauge
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The "Mosberg".
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The "Mosberg C".
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The "Mosberg" in-game.
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The "Mosberg"'s iron sights, like many weapons in this game, the aim animation was only made for the scoped version, resulting in massively off-target iron sights.
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The "Mosberg C" in-game
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The "Mosberg C", uniquely, the dot in the sight is way too high, meaning scoped or otherwise, the Mosberg never shoots where the sights are aiming.

Serbu Super Shorty

The Serbu Super Shorty appears as the "Shorty"

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Serbu Super Shorty Shotgun - 12-Gauge.
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The "Shorty" in the shop.
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The "Shorty C" in the shop.
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The "Shorty" in-game.
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The "Shorty" "ironsights".
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The "Shorty C" in-game.
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The "Shorty C" sight.

Assault Rifles

AK-47

The AK-47 incorectly appears in the game as the "AK-74", it has synthetic furniture and is used by Allied "Commando" G.B.R troops.

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AK-47 - 7.62x39mm
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The "AK-74" in the inventory.
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The "AK-74 C" in the inventory.
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The "AK-74 S" in the inventory.
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The "AK-74 SC" in the inventory.
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Holding the "AK-74" during gameplay.
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Aiming the "AK-74" during gameplay.
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Holding the "AK-74 SC" during gameplay.
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The Right side of the "AK-74 SC".
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Aiming the "AK-74 SC" during gameplay.
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A dead enemy with his "AK-74" on the ground.

AKS-74U

The AKS-74U incorectly appears as the "AKM-74". The weapon makes very low quality stock silenced gunfire sounds with the unsuppressed version.

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AKS-74U - 5.45x39mm.
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"AKM-74" in the shop.
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"AKM-74 S" in the shop.
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"AKM-74 SC" in the shop.
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"AKM-74" in-game.
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"AKM-74" sights.
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"AKM-74 S" in-game.
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The missaligned "AKM-74 S" sights.

Heckler & Koch G3A3

The H&K G3A3 appears as the "MSG 90", it seems the developers got it mixed up with the Heckler & Koch MSG90. , it holds 30 bullets in a 20 round magazine and is fully automatic.

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H&K G3A3 - 7.62x51mm
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Heckler & Koch MSG90 7.62x51mm NATO
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The "MSG 90" in the shop.
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The "MSG 90 C" in the shop.
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The "MSG 90" in-game.
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The "MSG 90" ironsights.
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The "MSG 90 C" in-game.
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The "MSG 90 C" scope.

Steyr AUG A1

The Steyr AUG A1 appears as the "Steyer".

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Steyr AUG - 5.56x45mm NATO
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The "Steyer" in the shop.
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The "Steyer aug." in the shop.
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The "Steyer" in gameplay
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The "Steyer"'s iron sights...or rather complete lack of sights, like the Desert Eagle 2, this weapon is held as if it has a scope making the rail be well below where bullets impact.
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Reloading the "Steyer", like most rifles, the weapon is held close and the magazine is just barely visibly being changed if at all.
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The "Steyer aug." in gameplay
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The "Steyer aug."'s scope.
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The right side of the "Steyer aug." when leaning..

Metal Storm AICW

The AICW appears as the "Steyer modern".

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Metal Storm AICW (modified AUG) - 5.56x45mm NATO
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The "Steyer modern" in the shop.
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The "Steyer modern" in-game.
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The "Steyer modern"'s scope.
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A view of the "Steyer modern"'s side during reloading.

Machine Guns

Both of the machine gun's belts just "Jiggle" when firing, moving back and forth without actually moving the belt fowards.

PKM

The PKM appears as "AMG 300"

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PKM with classic (most seen) version of the flash hider - 7.62x54mm R
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The "AMG 300" in the shop.
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Holding the "AMG 300" in-game.
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Aiming the "AMG 300" in-game.
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Reloading the "AMG 300" in-game.
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The right side fo the "AMG 300"


FN M249E2 SAW

The FN M249E2 SAW appears as "M249" and is used by Allied "Machine Gunner" G.B.R troops.

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M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with detachable 200 round ammo box - 5.56x45mm NATO
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The "M249" in the shop.
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The "M249 C" in the shop.
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The M249 in-game.
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"Aiming" the M249, like several weapons, the sights are far below where the bullets will land.
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Reloading the M249.
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The M249 C in-game.
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Aiming the M249 C.


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An G.B.R Teammate holds the M249.
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A unusuable mounted M249, there's often at least 10 of these prop M249 Machine Guns laying around a mission.


Sniper Rifles

PSL Sniper Rifle

The PSL Sniper Rifle appears incorrectly as the "Dragunov" and is used by Allied "Sniper" G.B.R troops.

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PSL - 7.62x54mm R
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The PSL in the shop.
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"Dragunov S" in the shop.
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Reloading the regular PSL.
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The Scope of the PSL.
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Holding the "Dragunov S".
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A PSL next to a dead enemy. NPCs fire the PSL as if it was an AK with fully automatic fire.

VSS Vintorez

The VSS Vintorez appears in the game as the "SPRV", the shop menu claims friendly snipers use this weapon but they use the PSL during gameplay.

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VSS Vintorez - 9x39mm
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The "SPRV" in the shop.
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The "SPRV" in-game.
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The "SPRV"'s scope
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The right side of the "SPRV" via leaning.



Hand Grenades

RGD-5

The RGD-5 hand grenade appears as the weakest type of Greande and is called the "Grenade 50"

RGD-5 High-Explosive Fragmentation hand grenade
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The "Grenade 50" in the shop.
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The "Grenade 50" in-game.

F-1

The F-1 hand grenade appears as the "Grenade 100".

F-1 hand grenade
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The "Grenade 100" in the shop.
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The "Grenade 100" in-game.

RG-42

What appears to be an RG-42 hand grenade appears as the "Grenade 150"

RG-42 fragmentation hand grenade
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The "Grenade 150" in the shop.
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The "Grenade 150" in-game.

Unused weapons

HUD Icons for a few unused weapons exist in the files, listed from left to right:

The various HUD Icons that are all that's left of the cut weapons.

A "V94" Sniper rifle that the VSS may use as it's HUD Icon, the "V - 94 "Vzlomscik" is an obscure russian foldable anti-material rifle that has few images online, whenever or not the weapon is real, a hoax or a prototype mock-up that never entered full production is unknown.

An Colt 1911, standing in for the MP-446 "Viking".

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Izhmekh MP-446 "Viking" - 9x19mm

The Heckler & Koch MP5K.

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Heckler & Koch MP5K 9x19mm

And finally, the M72A2 LAW.

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M72A2 LAW - 66mm.