Project IGI: I'm Going In: Difference between revisions
Project IGI: I'm Going In: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Project IGI: I'm Going In: Difference between revisions
[[File:Glock 17 holding.jpg|thumb|none|550px|The Glock 17 being held in the first level of the game.]]
[[File:Glock 17 holding.jpg|thumb|none|550px|The Glock 17 being held in the first level of the game.]]
[[File:Glock 17 reloaded.jpg|thumb|none|550px|Ejecting the magazine.]]
[[File:Glock 17 reloaded.jpg|thumb|none|550px|Ejecting the magazine. If one looks closely, it is marked "32" and ".357", meaning it's actually modeled after a Glock 32 in .357 SIG caliber instead of a Glock 17.]]
[[File:Glock 17 world.jpg|thumb|none|550px|Jones climbing a ladder with a Glock on his back.]]
[[File:Glock 17 world.jpg|thumb|none|550px|Jones climbing a ladder with a Glock on his back.]]
Revision as of 22:20, 13 May 2023
Project IGI: I'm Going In
Offical EUROPE Boxart
Release Date:
2000
Developer:
Square-Enix / Eidos
Publisher:
Square-Enix / Eidos
Series:
Project IGI
Platforms:
PC
Genre:
First-Person Shooter
The following weapons were used in the videogame Project IGI: I'm Going In:
The Colt Anaconda can be found in a hidden spot in the last level of the game.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX is available in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE variant, as evidenced by the lack of a fluted barrel.
Glock 17
The Glock 17 appears in the game, available as a starting weapon in several missions.
Submachine Guns
Heckler & Koch MP5A3
A suppressed Heckler & Koch MP5 is commonly available as a starting weapon. Despite being referred to as "Mp5 SD3" in-game, it is actually modeled after an MP5A3 with an original "slimline" handguard and a non-integral suppressor. The alternate fire button allows for an increased zoom, even though there isn't any sort of scope present on the weapon. It has an overloaded 32-round capacity, which in reality would make reloading difficult.
IMI Uzi
The Uzi commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close to that of the Mini Uzi variant) versus the real 600.
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 can be found in enemy hands; it is only used in pump-action mode.
Pancor Jackhammer
The Pancor Jackhammer can be found in the game (unrealistic, seeing as only two full-auto prototypes were ever made), with an incorrect 12-round cylinder instead of 10.
Assault Rifles
Colt XM177E2
The "M16 A2" in the game is actually a Colt XM177E2 with an M16-style stock; it is equipped with an M203 grenade launcher. It fires in fully-automatic mode, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. It also only carries 20 rounds per magazine, despite being seemingly modeled with a 30-rounder.
Colt M16 with A2 handguards
A loading screen shows Jones aiming a Colt M16 fitted with A2 handguards and an M203 grenade launcher. It is not used during gameplay though; the aforementioned XM177E2 is used instead.
Zastava M70B1
The first-person model of the "AK47" is actually that of a Zastava M70B1, albeit modeled with the full-circle front sight of a Type 56. It is the most commonly found weapon in enemy hands. It has an incorrect 32-round magazine instead of 30, and is modeled with the charging handle, ejection port, and fire selector on the left side.
AK-47
The third-person model appears to show a true AK-47, in contrast to the Zastava seen in first person.
Sniper Rifles
Hybrid SVD Dragunov / PSL
The Dragunov in-game is actually a hybrid of the SVD Dragunov and the Romanian PSL Sniper Rifle. The weapon is silenced in-game, despite the model not featuring a suppressor visually.
Machine guns
Browning M2HB
The Browning M2HB is mounted in several places in the game.
FN Minimi
The FN Minimi is available for use in the game. It is reloaded by just changing the 100-round belt box without inserting the belt into the feed tray.
Four-Barreled Rotary Gun
Eight-Barreled Rotary Gun
Sentry guns appear in the game, each one consisting of a rotary gun that has eight barrels
Launchers
LAW 80
The LAW 80 often appears when the player is tasked with destroying enemy tanks. At some point in the game, three LAW 80s can be found in the same level, in which case the ammunition can be stacked and the weapon will be able to fire the three rockets in a semi-automatic fashion. This is obviously incorrect, as the real LAW 80 is single-shot and disposable.
M203
The M203 grenade launcher is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.
Explosives
Stun Grenade
Stun grenades (referred to as Flashbangs in-game) can be found in some missions.
C4
Jones is required to use C4 explosives at scripted times, but not as a standard weapon.