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The Last of Us: Difference between revisions
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'''''The Last of Us''''' is an action-adventure survival horror game developed by Naughty Dog, creators of the ''[[Uncharted]]'' series. Though the two series are distinct in terms of tone and overall gameplay, ''The Last of Us'' features similar character movement through the environment and some weapons seem partially lifted from the ''Uncharted'' series. Set in a post-apocalyptic future with a lush, overgrown environment, the characters must often use alternate routes to navigate the environment, evading or fighting the mutated infected and hostile survivors. | '''''The Last of Us''''' is an action-adventure survival horror game developed by Naughty Dog, creators of the ''[[Uncharted]]'' series. Though the two series are distinct in terms of tone and overall gameplay, ''The Last of Us'' features similar character movement through the environment and some weapons seem partially lifted from the ''Uncharted'' series. Set in a post-apocalyptic future with a lush, overgrown environment, the characters must often use alternate routes to navigate the environment, evading or fighting the mutated infected and hostile survivors. | ||
The game is set in 2033, 20 years after a global pandemic caused by a mutated variant of the ''Cordyceps'' has decimated society. Infected humans are turned into ravenous, mindless monsters, and much of the United States outside of the totalitarian Quarantine Zones is a lawless expanse. In Boston, smuggler and hardened, cynical survivor Joel is contacted by the anti-government militia the Fireflies with a seemingly simple job: escort a teenage girl, Ellie, out of the Boston Quarantine Zone and deliver her to their allies. But when the simple plan goes awry, the pair find themselves embarking on an epic cross-country journey. | The game is set in 2033, 20 years after a global pandemic caused by a mutated variant of the ''Cordyceps'' fungus has decimated society. Infected humans are turned into ravenous, mindless monsters, and much of the United States outside of the totalitarian Quarantine Zones is a lawless expanse. In Boston, smuggler and hardened, cynical survivor Joel is contacted by the anti-government militia the Fireflies with a seemingly simple job: escort a teenage girl, Ellie, out of the Boston Quarantine Zone and deliver her to their allies. But when the simple plan goes awry, the pair find themselves embarking on an epic cross-country journey. | ||
Ammunition is scarce and the game places an emphasis on the careful use of firearms. Though handguns are favored by many characters for their portability, ''The Last of Us'' accurately depicts the significantly increased effect of long arms. Holsters must be crafted to be able to carry a certain number of weapons and actively swap between them. The title's multiplayer mode, 'Factions,' offers 4v4 gameplay similar to the campaign, with a metagame where the player maintains a survivor colony. Ammunition is limited and a small amount of weaponry can be brought into a game, with a scrap-collecting mechanic for acquiring powerful 'Purchasable' weapons and creating improved armor. | Ammunition is scarce and the game places an emphasis on the careful use of firearms. Though handguns are favored by many characters for their portability, ''The Last of Us'' accurately depicts the significantly increased effect of long arms. Holsters must be crafted to be able to carry a certain number of weapons and actively swap between them. The title's multiplayer mode, 'Factions,' offers 4v4 gameplay similar to the campaign, with a metagame where the player maintains a survivor colony. Ammunition is limited and a small amount of weaponry can be brought into a game, with a scrap-collecting mechanic for acquiring powerful 'Purchasable' weapons and creating improved armor. | ||
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==Taurus Model 66== | ==Taurus Model 66== | ||
The [[Taurus Model 66]] with blued finish, 2.5-inch barrel and rubber grips is one of the most common weapons in The Last of Us. It's implied to be Joel's personal firearm during the prologue, where he uses it briefly before giving it to his brother. An identical weapon is found off a dead soldier outside the quarantine zone as the second firearm the player can use. Simply called the Revolver, it's more powerful than the 9mm pistol and is frequently used by both enemies and allies. It is the standard handgun for moments where Joel is forced to use a firearm for story based reasons and is the only weapon which receives infinite ammo at certain points, implying the revolver to be his personal sidearm/firearm since obtaining it out of the quarantine zone earlier. | The [[Taurus Model 66]] with blued finish, 2.5-inch barrel and rubber grips is one of the most common weapons in ''The Last of Us''. It's implied to be Joel's personal firearm during the prologue, where he uses it briefly before giving it to his brother. An identical weapon is found off a dead soldier outside the quarantine zone as the second firearm the player can use. Simply called the Revolver, it's more powerful than the 9mm pistol and is frequently used by both enemies and allies. It is the standard handgun for moments where Joel is forced to use a firearm for story based reasons and is the only weapon which receives infinite ammo at certain points, implying the revolver to be his personal sidearm/firearm since obtaining it out of the quarantine zone earlier. | ||
The trigger is always seen to be in the single-action mode, although the gun is always fired double-action. When reloading, careful attention is put into each cartridge being inserted into the cylinder, but empties are never seen ejected. In early footage, the weapon was shown with a longer (likely four-inch) barrel, in contrast to the shorter barrel seen in the campaign as well as factions multiplayer. | The trigger is always seen to be in the single-action mode, although the gun is always fired double-action. When reloading, careful attention is put into each cartridge being inserted into the cylinder, but empties are never seen ejected. In early footage, the weapon was shown with a longer (likely four-inch) barrel, in contrast to the shorter barrel seen in the campaign as well as factions multiplayer. | ||
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=="Military Pistol"== | =="Military Pistol"== | ||
Marlene and some Fireflies now carry the Military Pistol from ''[[The Last of Us Part II]]'' in ''The Last of Us Part I'' remake, replacing her Beretta Model 70 and their Colt Defender pistols. | Marlene and some Fireflies now carry the "Military Pistol" from ''[[The Last of Us Part II]]'' in ''The Last of Us Part I'' remake, replacing her Beretta Model 70 and their Colt Defender pistols. | ||
[[File:Glock17Gen4.jpg|thumb|none|350px|4th Generation Glock 17 - 9x19mm]] | [[File:Glock17Gen4.jpg|thumb|none|350px|4th Generation Glock 17 - 9x19mm]] | ||
[[File:SteyrM9A1.jpg|thumb|none|350px|Steyr M9-A1 - 9x19mm]] | [[File:SteyrM9A1.jpg|thumb|none|350px|Steyr M9-A1 - 9x19mm]] | ||
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Joel, Tess, Ellie, and many survivors are occasionally seen using a [[Colt Defender]] with wooden grips. It is the first weapon available to Joel, and is implied to be his personal sidearm as a smuggler. The Defender is portrayed to be notably less powerful than the .357, taking three to four shots to down most assailants. It can be suppressed, though only in multiplayer. The hammer is never shown to be cocked and the player will always cycle the slide, which does not lock back when the magazine is expended. | Joel, Tess, Ellie, and many survivors are occasionally seen using a [[Colt Defender]] with wooden grips. It is the first weapon available to Joel, and is implied to be his personal sidearm as a smuggler. The Defender is portrayed to be notably less powerful than the .357, taking three to four shots to down most assailants. It can be suppressed, though only in multiplayer. The hammer is never shown to be cocked and the player will always cycle the slide, which does not lock back when the magazine is expended. | ||
The Colt Defender appears to be taken directly from the ".45 Defender" from ''[[Uncharted 2]]'', though here it is chambered in 9x19mm and simply called the "9mm Pistol. | The Colt Defender appears to be taken directly from the ".45 Defender" from ''[[Uncharted 2]]'', though here it is chambered in 9x19mm and simply called the "9mm Pistol". | ||
[[File:ColtDefenderM1911.jpg|thumb|none|400px|Colt Defender - .45 ACP/9x19mm]] | [[File:ColtDefenderM1911.jpg|thumb|none|400px|Colt Defender - .45 ACP/9x19mm]] |
Revision as of 06:12, 28 February 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:The Last of Us for current discussions. Content is subject to change. |
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The Last of Us is an action-adventure survival horror game developed by Naughty Dog, creators of the Uncharted series. Though the two series are distinct in terms of tone and overall gameplay, The Last of Us features similar character movement through the environment and some weapons seem partially lifted from the Uncharted series. Set in a post-apocalyptic future with a lush, overgrown environment, the characters must often use alternate routes to navigate the environment, evading or fighting the mutated infected and hostile survivors.
The game is set in 2033, 20 years after a global pandemic caused by a mutated variant of the Cordyceps fungus has decimated society. Infected humans are turned into ravenous, mindless monsters, and much of the United States outside of the totalitarian Quarantine Zones is a lawless expanse. In Boston, smuggler and hardened, cynical survivor Joel is contacted by the anti-government militia the Fireflies with a seemingly simple job: escort a teenage girl, Ellie, out of the Boston Quarantine Zone and deliver her to their allies. But when the simple plan goes awry, the pair find themselves embarking on an epic cross-country journey.
Ammunition is scarce and the game places an emphasis on the careful use of firearms. Though handguns are favored by many characters for their portability, The Last of Us accurately depicts the significantly increased effect of long arms. Holsters must be crafted to be able to carry a certain number of weapons and actively swap between them. The title's multiplayer mode, 'Factions,' offers 4v4 gameplay similar to the campaign, with a metagame where the player maintains a survivor colony. Ammunition is limited and a small amount of weaponry can be brought into a game, with a scrap-collecting mechanic for acquiring powerful 'Purchasable' weapons and creating improved armor.
A sequel, The Last of Us Part II, was released in 2020.
A remake, titled The Last of Us Part I, was released on September 2, 2022 for the PlayStation 5.
A live action US television series adaptation of the same name premiered on the premium services HBO and HBO MAX on January 15th, 2023.
The following weapons can be seen in the video game The Last of Us:
Revolvers
Taurus Model 66
The Taurus Model 66 with blued finish, 2.5-inch barrel and rubber grips is one of the most common weapons in The Last of Us. It's implied to be Joel's personal firearm during the prologue, where he uses it briefly before giving it to his brother. An identical weapon is found off a dead soldier outside the quarantine zone as the second firearm the player can use. Simply called the Revolver, it's more powerful than the 9mm pistol and is frequently used by both enemies and allies. It is the standard handgun for moments where Joel is forced to use a firearm for story based reasons and is the only weapon which receives infinite ammo at certain points, implying the revolver to be his personal sidearm/firearm since obtaining it out of the quarantine zone earlier.
The trigger is always seen to be in the single-action mode, although the gun is always fired double-action. When reloading, careful attention is put into each cartridge being inserted into the cylinder, but empties are never seen ejected. In early footage, the weapon was shown with a longer (likely four-inch) barrel, in contrast to the shorter barrel seen in the campaign as well as factions multiplayer.
During the E3 2012 footage, Joel was seen armed with the 4 inch barrel variant of the Taurus 66 and was also able to strip ammunition from revolvers found off dead enemies by opening the cylinder and punching the rounds - while in the final build of the game he simply takes the entire gun.
In The Last of Us Part I remake, the Taurus revolver by default has wooden grips but they can be switched out for rubber grips just like the original and remastered games after fully upgrading the rate of fire. When aiming the revolver, Joel seems to always cock the hammer before firing.
Smith & Wesson Model 10HB or Model 13
The Taurus revolver that is Joel's personal firearm during the prologue of appears to be replaced by the Smith & Wesson Model 10 Heavy Barrel or a Smith & Wesson Model 13 in The Last of Us Part I remake which he wields to shoot an infected neighbor and then hands it to Tommy to cover him. This revolver is the same model taken from The Last of Us Part II Extended Commercial which predates the Part 1 remake.
"El Diablo"
"El Diablo" is a scoped, long-barreled revolver found in the beginning of the fall section. It is very similar to S&W Model 629, but is a top-break revolver like the Webley Revolver, and its size seems to have been exaggerated. It is found on the ground within a small shack and can be easily missed. Outfitted with a low-magnification optic, it can only carry a single shot without upgrades but can usually put down a human target in a single shot. Reloading involves ejecting the entire cylinder and replacing it. It does not share ammunition with the other revolver and casings indicate a larger caliber. Ammunition for the weapon can commonly be found from its discovery in the fall season. Soldiers at the end of the game also sometimes carry this weapon.
It is a purchasable in multiplayer, distinguished by an instant takedown with headshots.
Chiappa Rhino/Dan Wesson hybrid (Remake)
The S&W 629/Webley-esque El Diablo has been replaced by now a Chiappa Rhino 50DS/Dan Wesson hybrid revolver in The Last of Us Part I remake. This version of the revolver is features Chiappa-style frame, grips, trigger guard and cylinder but by default has a Dan Wesson vent rib barrel which can be customized. The gun still starts out as a single shot weapon until it is upgraded. It is initially depicted as similar to break-action pistols like the Thompson Center Arms Contender. Capacity upgrades first gives it a second chamber, arranged in a manner similar to an over-under shotgun, (but not a second barrel) and finally a three-round revolver cylinder, emulating the appearance of the original game's El Diablo.
Pistols
Beretta 92FS Brigadier
A FEDRA soldier can be seen using a Beretta 92FS Brigadier after Joel, Ellie, and Tess escape the quarantine zone.
SIG-Sauer P226R/Ruger P-series hybrid (Remake)
The Beretta is replaced by a SIG-Sauer P226R and a Ruger P-series pistol hybrid in The Last of Us Part I remake. This pistol is notably the same model taken from The Last of Us Part II, which predates the Part 1 remake.
Beretta Model 70
Ellie (portrayed by Ashley Johnson) is given a Beretta Model 70 by Joel after a shootout with hunters in Pittsburgh. The player can use the weapon as Ellie during the winter levels and it is available in the 'Left Behind' DLC, however, it cannot be upgraded. As Ellie is younger, physically smaller, and less experienced than Joel, the weapon is realistically shown to have a fair bit more recoil shot-to-shot. It has similar punch against enemies to the 9mm pistol, however. Marlene (portrayed by Merle Dandridge) holds a Beretta Model 70 near the end of the game.
Walther P5 (Remake)
The Beretta Model 70 is replaced by the Walther P5 with wooden grips in the Last of Us Part 1 remake as Ellie's sidearm.
"Military Pistol"
Marlene and some Fireflies now carry the "Military Pistol" from The Last of Us Part II in The Last of Us Part I remake, replacing her Beretta Model 70 and their Colt Defender pistols.
"Burst Pistol"
The "Burst Pistol" is unlocked by buying the Tactical Weapons Bundle, but can be used with the Suppression and Support classes. This pistol is a combination of the Heckler & Koch USP and the Glock 17 Pro. The Burst Pistol fires in three round bursts with a magazine capacity of nine shots.
Colt Defender
Joel, Tess, Ellie, and many survivors are occasionally seen using a Colt Defender with wooden grips. It is the first weapon available to Joel, and is implied to be his personal sidearm as a smuggler. The Defender is portrayed to be notably less powerful than the .357, taking three to four shots to down most assailants. It can be suppressed, though only in multiplayer. The hammer is never shown to be cocked and the player will always cycle the slide, which does not lock back when the magazine is expended.
The Colt Defender appears to be taken directly from the ".45 Defender" from Uncharted 2, though here it is chambered in 9x19mm and simply called the "9mm Pistol".
Browning Hi Power (Remake)
The Colt Defender is replaced by the Browning Hi-Power in The Last of Us Part I remake as the most ubiquitous 9mm handgun to every survivor in the game. Like the revolver when aiming the pistol, Joel cocks the hammer before firing.
Desert Eagle Mark XIX
The Grounded DLC added a Desert Eagle pistol to the multiplayer mode, called the 'Enforcer.' Its stopping power and rate of fire is between that of the 9mm pistol and Revolver, and it can be suppressed.
Shotguns
Mossberg 500
The Mossberg 500 is commonly used by Joel, hunters, scavengers, Fireflies, and the military throughout the game. The weapon is given to Joel by another survivor early in the game and is one of the few firearms he is seen to wield in cutscenes. When carried by enemies, it can easily kill Joel if he's caught in the open. The Mossberg is still portrayed as being slightly shorter-ranged than would be realistic; performing moderately at longer than room distances, while at close range it can dramatically dismember enemies. It is also a purchasable in the multiplayer mode.
Remington 870 (Remake)
The Mossberg shotgun is replaced by the Remington 870 shotgun in The Last of Us Part I remake. It appears to change the magazine tube when upgrading the gun.
FN Tactical Police
The Tactical Weapons Bundle added an FN Tactical Police shotgun to the multiplayer Factions mode. The Tactical Police kills an enemy with two shots to the body at medium distances.
"Shorty"
This compact shotgun appears vaguely similar to the 'Pistole' weapon of the Uncharted series. It's similar in size to a Serbu Super Shorty (which appears to be the Mossberg version due to the thumb safety on top), however it is semi-automatic and fed by a detachable box magazine similar to that on a Hawk detachable-magazine shotgun. Recoil is realistically extremely harsh and it has an abysmal range. It can only hold two rounds in its stock configuration. Found midway into the game, it is implied to be the personal weapon of 'Ish.' The player has multiple opportunities to retrieve the weapon if missed initially, and it is sporadically seen carried by enemies to the end of the game. It is classified as pistol-type weapon in the game and can replace the standard handguns in multiplayer.
In The Last of Us Part I remake, the shorty departs from the Serbu Shorty/Hawk Type 97 hybrid by giving the custom shotgun an external hammer and wooden fore end, extending the design.
Sawed-off Double Barreled Shotgun
A double-barrel shotgun is available as a purchasable in multiplayer. Its been shortened and the grip is wrapped with electrical tape. It's portrayed as being similar to the "Shorty" shotgun, taking two shots to put down a player even at point-blank range.
Remington 870 Witness Protection
A piece of concept art in the game shows Joel with what appears to be the taped up grip of a Remington 870 "Witness Protection" slung across his back.
Rifles
Colt M16A4
The M16A4 is the only assault rifle found in the game. It is first seen in the prologue in the hands of a U.S. Army soldier and then in first level as the standard rifle of the FEDRA soldiers. Ramirez, a FEDRA soldier is armed with a M16A4 when catching Joel, Tess and Ellie outside the quarantine zone. The M16A4 would not appear again until later at the end of the game equipped by the Fireflies. With a collapsible buttstock and fully-automatic capability, it is essentially an M16A4 upper receiver on an M4A1 lower receiver. It is equipped with an LMT rear sight, KAC M5 quad rail handguard with rail covers and a CAA FVG5 foldable vertical foregrip that oddly doubles as a flashlight in the game. It is the last weapon that Joel acquires in the game and cannot be customized. It is a very accurate and high rate of fire weapon but as with most of the weapons in The Last of Us, ammunition for it is scarce. It serves as a late-game purchasable in MP.
In The Last of Us Part I remake, the M16A4 now lacks the CAA FVG5 foldable vertical foregrip and a small Surefire like flashlight is fitted under the gas block.
Winchester Model 70
The Winchester Model 70 is acquired by Joel early on in the game. When first acquired the weapon has a maximum ammunition capacity of one, forcing the player to rack the bolt back and load a new cartridge into the chamber after each shot. However, confusingly, when the magazine capacity is increased, the number of rounds inside the weapon increases, but the ROF upgrade functionally changes the weapon from a bolt-action sniper rifle to a semi-automatic sniper rifle, with the bolt only touched during reloads. A scope can be added onto the weapon for increased zoom (of which the player can choose to use the third person perspective or optical zoom). This is also the first weapon that Ellie is given by Joel and is prominently used by her during the winter section. It's a standard weapon unlocked early on in multiplayer, always scoped.
Remington Model 700 BDL (Remake)
The Winchester Model 70 is replaced with the Remington Model 700 BDL in The Last of Us Part I remake and notably after upgrading the magazine capacity, the rifle appropriately behaves as a bolt-action rifle when cycling new rounds after firing. The rifle model is more or less similar to the Hunting Rifle in The Last of Us Part II by default and customizable.
Accuracy International Arctic Warfare Magnum
The "Military Sniper" is a bolt-action rifle used by an antagonistic survivor in the campaign and briefly by Joel in a set-piece event. It appears to be an Accuracy International Arctic Warfare Magnum, but has a pistol grip instead of the AWM's thumbhole stock style, making its shape resemble that of the ORSIS T-5000. It has unlimited ammunition. Its sight has two levels of magnification and it kills with a single shot.
The weapon plays a more prominent role in multiplayer as one of the last purchasable unlocks. Despite being the exact same rifle seen in the campaign and being reloaded like a bolt-action, it fires semi-automatically in multiplayer. Headshots will dramatically execute enemy players instead of simply downing them.
Ruger Mini-14
The Ruger Mini-14 in a black fiberglass stock, 30 round magazine, and outfitted with a Butler Creek folding stock is seen in one cutscene wielded by Ethan and a fellow Firefly soldier. The rifle cannot be used by Joel. In multiplayer, it appears as a usable weapon called the "Semi-Auto Rifle" and is a very common weapon, where it can also be suppressed and has a scoped version.
In The Last of Us Part I remake, the Ruger Mini-14 is now in a black inline fiberglass stock, which is the same model taken from The Last of Us Part II.
M48 Yugoslavian Mauser
In The Last of Us Part I remake, Hunters and hostile survivors use M48 Yugoslavian Mauser rifles. They are unusable by the player. During the cutscene prior to confronting the Hunters, Joel picks up a M48 Yugoslavian Mauser and hands it to Ellie to cover him, replacing the Winchester Model 70 from the original game.
"Variable Rifle"
The "Variable Rifle" appears to be a .308 AK-type rifle with a thumb-hole stock and wooden furniture. It is similar to Russian AK-based hunting rifles like the Vepr or the Saiga, with front sights and barrel from another variation of Vepr. It was added in the Treacherous Territories DLC, exclusively for multiplayer.
"Burst Rifle"
The "Burst Rifle" is one of the long arms in the Factions multiplayer mode. In terms of basic shape, it resembles a compact AK-type weapon. It seems to be a homemade weapon, as its receiver has an assortment of metal plates crudely bolted to it. It has a magazine release and box magazine somewhat resembling that of a FAL, has a side-folder skeleton stock and a short muzzle. It has a small capacity and fires in bursts, and a scoped version is available.
"Full-Auto Rifle"
The "Full-Auto Rifle" is visually very similar to the "Burst Rifle", and was added in an update to the Factions multiplayer. It has an AR-type carry handle, no stock, AK-styled rear ladder sights, and a larger AK-styled magazine, making it more clearly resemble an AK-type weapon. A scoped version is available.
Galil SAR
The "Specter," a Galil SAR with a suppressor, is only available in multiplayer. It has a higher rate of fire than the other automatic weapons. It was added with the "Grounded" DLC.
Marlin Model 1894
The "Frontier Rifle" is the only lever-action rifle in the game and is unlocked by buying the Tactical Weapons Bundle. It is a compact version of the Marlin Model 1894 with a modern peep hole sight and enlarged lever loops. It can take down an enemy with two shot in the body.
Machine Guns
Browning M2HB
Browning M2HB heavy machine guns are seen on Humvees.
FN M240C
A number of abandoned Bradley infantry fighting vehicles in various conditions can be seen in Pittsburgh and Salt Lake City. Visible sticking out of the turret is the barrel of a low-detail M240C coaxial machine gun. In the remake, the Bradleys are replaced with the M1 Abrams tanks seen in Part II, though these too feature an M240C coaxial gun.