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User:Samz/Sandbox: Difference between revisions
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Developed by Altar Interactive, UFO: Aftermath is a real-time tactics game heavily inspired by the | Developed by Altar Interactive, UFO: Aftermath is a real-time tactics game heavily inspired by the original X-COM, (Altar bought the rights to a cancelled X-com successor, The Dreamland Chronicles: Freedom Ridge, though Altar found the game's engine too unfinished to be usuable and made their own game using some of the story concepts from it.) just like the original X-COM, the player will fight battles on a tactical view, just now in real time and use a geoscape view to select missions and pursue research and development of weaponry to fight back the Alien Threat that has almost completely wiped out humanity. | ||
Many weapons in the game are capable of a "Burst" firing mode, though often single-shot weapons such as handguns have a "Burst" mode, any weapon that isn't a Sniper Rifle, Shotgun or Rocket Launcher usually has a burst function, the game also splits weapons into "Pistols", "Rifles and "Heavy" weapons, which often feature weapons that are simply "close enough" in that catagory. (for instance all submachine guns use the "Pistol" catagory and skill and Shotguns go into the "Rifles" catagory in-game.) | Many weapons in the game are capable of a "Burst" firing mode, though often single-shot weapons such as handguns have a "Burst" mode, any weapon that isn't a Sniper Rifle, Shotgun or Rocket Launcher usually has a burst function, the game also splits weapons into "Pistols", "Rifles and "Heavy" weapons, which often feature weapons that are simply "close enough" in that catagory. (for instance all submachine guns use the "Pistol" catagory and skill and Shotguns go into the "Rifles" catagory in-game, Sniper Rifles also go into the "Rifles" catagory in the equipment menu despite using their own seperate aiming skill.) | ||
While the game does correctly track what caliber a weapon uses in the in-game Glossary, weapons use non-interchangable magazines in-gameplay. | While the game does correctly track what caliber a weapon uses in the in-game Glossary, weapons use non-interchangable magazines in-gameplay. | ||
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===Heckler & Koch MP5A3=== | ===Heckler & Koch MP5A3=== | ||
The [[Heckler & Koch MP5A3]] appears in the game as the " | The [[Heckler & Koch MP5A3]] appears in the game as the "MP5". | ||
[[file:MP5A3.jpg|thumb|none|400px|Heckler & Koch MP5A3 with "tropical" (wide) forearm and stock extended - 9x19mm]] | [[file:MP5A3.jpg|thumb|none|400px|Heckler & Koch MP5A3 with "tropical" (wide) forearm and stock extended - 9x19mm]] | ||
[[file:UFOAftermathMP5.jpg|thumb|none|600px|The MP5 in the equipment menu.]] | [[file:UFOAftermathMP5.jpg|thumb|none|600px|The MP5 in the equipment menu.]] | ||
==FN P90== | |||
The [[FN P90]] submachine gun appears in-game. | |||
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]] | |||
[[File:UfoAftermathP90.jpg|thumb|none|600px|The P90 in the inventory.]] | |||
=Shotguns= | =Shotguns= |
Revision as of 00:14, 24 February 2023
Work In Progress This article is still under construction. It may contain factual errors. See User talk:Samz/Sandbox for current discussions. Content is subject to change. |
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Developed by Altar Interactive, UFO: Aftermath is a real-time tactics game heavily inspired by the original X-COM, (Altar bought the rights to a cancelled X-com successor, The Dreamland Chronicles: Freedom Ridge, though Altar found the game's engine too unfinished to be usuable and made their own game using some of the story concepts from it.) just like the original X-COM, the player will fight battles on a tactical view, just now in real time and use a geoscape view to select missions and pursue research and development of weaponry to fight back the Alien Threat that has almost completely wiped out humanity.
Many weapons in the game are capable of a "Burst" firing mode, though often single-shot weapons such as handguns have a "Burst" mode, any weapon that isn't a Sniper Rifle, Shotgun or Rocket Launcher usually has a burst function, the game also splits weapons into "Pistols", "Rifles and "Heavy" weapons, which often feature weapons that are simply "close enough" in that catagory. (for instance all submachine guns use the "Pistol" catagory and skill and Shotguns go into the "Rifles" catagory in-game, Sniper Rifles also go into the "Rifles" catagory in the equipment menu despite using their own seperate aiming skill.)
While the game does correctly track what caliber a weapon uses in the in-game Glossary, weapons use non-interchangable magazines in-gameplay.
The following weapons appear in UFO: Afermath
Pistols
Colt M1911A1
The M1911A1 appears, alongside the Uzi, Shotgun and basic Grenade as one of your infinitely available weaponry, while the Colt has good damage for a handgun, it has relatively low range and capacity
Heckler & Koch USP
The Heckler & Koch USP appears as the lightest handgun in-game.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears chambered in .357 as one of the usuable handguns.
Submachine Guns/Machine Pistols
Sa Skorpion Hybrid
The Skorpion SA machine pistol appears as the lightest submachine gun in the game, making it a good submachine gun for units with low strength. It has the wooden grip of a Vz.61, is called the Vz.83 and the in-game glossary claims it is chambered in 9mm which neither version was available in.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 appears in the game as the "MP5".
FN P90
The FN P90 submachine gun appears in-game.
Shotguns
A generic shotgun appears in-game with two oddities: The pre-rendered rotating weapon in the equipment menu has a more metalic texture than the icon/in-game shotgun and secondly, while called the generic name of "Pump Action" in the equipment menu, in the Glossary it is called the "Spas-12" despite clearly not being a Franchi SPAS-12.