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Area-51: Difference between revisions
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=Shotguns= | =Shotguns= | ||
==M-170 "Hammer" Combat Shotgun== | ==M-170 "Hammer" Combat Shotgun== | ||
The standard issue shotgun for Area 51 personnel and | The standard issue shotgun for Area 51 personnel. It is also used by mutant security guards and Illuminati Dark Ops. The weapon best resembles a [[Franchi SPAS-12|SPAS-12]] and, like the "Viper", can also be dual-wielded. The biggest change from the real SPAS-12 is that it has two barrels, two magazine tubes, and two ejection ports (one on each side of the receiver). The weapon holds 10 rounds (presumably 5 in each tube), and standard fire consists of one round at a time, while secondary fires two. Therefore, when using secondary fire while dual-wielding, the weapon will fire four shots at a time, dealing immense damage to targets. The gun also has a built-in flashlight, but no scope. | ||
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|SPAS-12 - 12 Gauge]] | [[Image:Franchi-SPAS12.jpg|thumb|none|400px|SPAS-12 - 12 Gauge]] | ||
[[Image:Area51w shotgun.jpg|thumb|none|400px|M-170 "Hammer" Combat Shotgun.]] | [[Image:Area51w shotgun.jpg|thumb|none|400px|M-170 "Hammer" Combat Shotgun.]] |
Revision as of 02:54, 14 February 2023
The following weapons can be seen in the video game Area-51:
Pistols
M-11 "Scorpion" Pistol
The standard issue sidearm of US military Area 51 security personnel. It is also the primary weapon of Captain Ramirez and Lieutenant Chew. The weapon's overall size and shape best resembles a Desert Eagle. The gun has a built in flashlight along with a red-dot scope mounted on the slide. Each shot dealt by the weapon is fairly powerful and its 8 round magazine suggests that it is chambered in .44 Magnum. The pistol's in game name suggests that the developers wanted to pass it off as a replacement for the Beretta M9; unfortunately, there already is a handgun with the designation M11, the SIG-Sauer P228.
Assault Rifles
XM-32 "Viper" Assault Rifle
The standard issue assault rifle for US military troops, Area 51 security personnel, and Illuminati soldiers. Mutant security guards also occasionally use it. The weapon best resembles the Heckler & Koch HK53 compact assault rifle and, like the pistol, has a built-in flashlight and scope. The gun can fire either in semi or fully automatic, and has the ability to be dual-wielded. Accuracy is fairly decent while firing in semi-automatic, but it quickly decreases on fully automatic, and is even worse when dual-wielded.
Frustratingly, the player is forced to dual wield whether they want to or not (similar to Crysis), although reloading will cause the player character to drop their off-handed rifle. The scope is not actually useable; aiming down the sights will just cause the picture to narrow, similar to older shooters like Battlefield: 1942.
Shotguns
M-170 "Hammer" Combat Shotgun
The standard issue shotgun for Area 51 personnel. It is also used by mutant security guards and Illuminati Dark Ops. The weapon best resembles a SPAS-12 and, like the "Viper", can also be dual-wielded. The biggest change from the real SPAS-12 is that it has two barrels, two magazine tubes, and two ejection ports (one on each side of the receiver). The weapon holds 10 rounds (presumably 5 in each tube), and standard fire consists of one round at a time, while secondary fires two. Therefore, when using secondary fire while dual-wielding, the weapon will fire four shots at a time, dealing immense damage to targets. The gun also has a built-in flashlight, but no scope.
Sniper Rifles
SR-125 "Wraith" Special Purpose Rifle
The main sniper rifle of the game, the weapon best resembles the PSG-1 sniper rifle. The weapon holds 6 rounds, and each round is extremely powerful. The scope magnifications of the weapon are 2x zoom and 10x zoom.