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SCP: 5K: Difference between revisions
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(Added more screens to the weapons, and only some captions. If anyone else is willing to add some witty commentary (or not), you're more than welcome to.) |
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A [[Glock 19X]] under the name of "M19X" appears as the sole starting weapon of AFA operators during the Area 12 raid. It appears modified with front slide serrations, sporting its standard coyote finish and holding 18 rounds per magazine. | A [[Glock 19X]] under the name of "M19X" appears as the sole starting weapon of AFA operators during the Area 12 raid. It appears modified with front slide serrations, sporting its standard coyote finish and holding 18 rounds per magazine. | ||
[[File:Glock 19X.jpg|thumb|350px|none|Glock 19X - 9x19mm]] | [[File:Glock 19X.jpg|thumb|350px|none|Glock 19X - 9x19mm]] | ||
[[File:SCP G19X.jpg|600px|thumb|none]] | |||
[[File:SCP G19X-2.jpg|600px|thumb|none]] | |||
[[File:SCP G19X Idle.jpg|600px|thumb|none]] | [[File:SCP G19X Idle.jpg|600px|thumb|none]] | ||
[[File:SCP G19X Irons.jpg|600px|thumb|none]] | [[File:SCP G19X Irons.jpg|600px|thumb|none]] | ||
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An [[FN Five-seveN]] appears sporting an FDE finish on the frame, a standard black framed variant does exist, but seems to be unusable at this time. It carries 20 round in a magazine. | An [[FN Five-seveN]] appears sporting an FDE finish on the frame, a standard black framed variant does exist, but seems to be unusable at this time. It carries 20 round in a magazine. | ||
[[File:FN Five-seveN Mark 2 FDE.jpg|350px|thumb|none|FN Five-seveN Mark 2 FDE - 5.7x28mm]] | [[File:FN Five-seveN Mark 2 FDE.jpg|350px|thumb|none|FN Five-seveN Mark 2 FDE - 5.7x28mm]] | ||
[[File:SCP FiveSeven Mk2.jpg|600px|thumb|none]] | |||
[[File:SCP FiveSeven Mk2-2.jpg|600px|thumb|none]] | |||
[[File:SCP FiveSevens.jpg|600px|thumb|none|The black and FDE models of the pistols, it seems to have what looks to be a mounting plate for a red dot.]] | |||
[[File:SCP FiveSeven Idle.jpg|600px|thumb|none]] | [[File:SCP FiveSeven Idle.jpg|600px|thumb|none]] | ||
[[File:SCP FiveSeven Irons.jpg|600px|thumb|none]] | [[File:SCP FiveSeven Irons.jpg|600px|thumb|none]] | ||
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[[File:BerettaM9A3.jpg|350px|thumb|none|Beretta M9A3 in FDE - 9x19mm]] | [[File:BerettaM9A3.jpg|350px|thumb|none|Beretta M9A3 in FDE - 9x19mm]] | ||
[[File:M9A3 black.jpg|350px|thumb|none|Beretta M9A3 with its black finish - 9x19]] | [[File:M9A3 black.jpg|350px|thumb|none|Beretta M9A3 with its black finish - 9x19]] | ||
[[File:SCP M9A3.jpg|600px|thumb|none]] | |||
[[File:SCP M9A3-2.jpg|600px|thumb|none]] | |||
[[File:SCP M9A3 Idle.jpg|600px|thumb|none]] | [[File:SCP M9A3 Idle.jpg|600px|thumb|none]] | ||
[[File:SCP M9A3 Irons.jpg|600px|thumb|none]] | [[File:SCP M9A3 Irons.jpg|600px|thumb|none]] | ||
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A [[Smith & Wesson Model 629 Stealth Hunter]] is also a legacy weapon that has yet to be updated and lacks an inspect animation of its own, called the "Stealth Hunter". It holds 6 rounds, like a standard revolver. Unlike the Model 360, the operator uses it in Single-Action mode instead. It is the most powerful sidearm to use in terms of raw firepower. Like the above revolver, it also is reloaded one round at a time as well. | A [[Smith & Wesson Model 629 Stealth Hunter]] is also a legacy weapon that has yet to be updated and lacks an inspect animation of its own, called the "Stealth Hunter". It holds 6 rounds, like a standard revolver. Unlike the Model 360, the operator uses it in Single-Action mode instead. It is the most powerful sidearm to use in terms of raw firepower. Like the above revolver, it also is reloaded one round at a time as well. | ||
[[File:S&W M629 Stealth Hunter.jpg|350px|thumb|none|S&W M629 Stealth Hunter .44 Magnum]] | [[File:S&W M629 Stealth Hunter.jpg|350px|thumb|none|S&W M629 Stealth Hunter .44 Magnum]] | ||
[[File:SCP SW629.jpg|600px|thumb|none]] | |||
[[File:SCP SW629-2.jpg|600px|thumb|none]] | |||
[[File:SCP SW-629 Idle.jpg|600px|thumb|none]] | [[File:SCP SW-629 Idle.jpg|600px|thumb|none]] | ||
[[File:SCP SW-629 Irons.jpg|600px|thumb|none]] | [[File:SCP SW-629 Irons.jpg|600px|thumb|none]] | ||
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[[File:H&KMP5A4.jpg|450px|thumb|none|Heckler & Koch MP5A4 - 9x19mm]] | [[File:H&KMP5A4.jpg|450px|thumb|none|Heckler & Koch MP5A4 - 9x19mm]] | ||
[[File:SCP MP5A4.jpg|600px|thumb|none]] | |||
[[File:SCP MP5A4-2.jpg|600px|thumb|none]] | |||
[[File:SCP MP5 Idle.jpg|600px|thumb|none]] | [[File:SCP MP5 Idle.jpg|600px|thumb|none]] | ||
[[File:SCP MP5 Irons.jpg|600px|thumb|none]] | [[File:SCP MP5 Irons.jpg|600px|thumb|none]] | ||
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The [[Grand Power Stribog series|Grand Power Stribog SP9 A1]] appears as an entry level SMG, found relatively early on in Area 12. | The [[Grand Power Stribog series|Grand Power Stribog SP9 A1]] appears as an entry level SMG, found relatively early on in Area 12. | ||
[[File:Stribog SP9 A1 SBT.jpg|450px|thumb|none|Grand Power Stribog SP9 A1 - 9x19mm]] | [[File:Stribog SP9 A1 SBT.jpg|450px|thumb|none|Grand Power Stribog SP9 A1 - 9x19mm]] | ||
[[File:SCP Stribog.jpg|600px|thumb|none]] | |||
[[File:SCP Stribog-2.jpg|600px|thumb|none]] | |||
[[File:SCP Stribog Idle.jpg|600px|thumb|none]] | [[File:SCP Stribog Idle.jpg|600px|thumb|none]] | ||
[[File:SCP Stribog Irons.jpg|600px|thumb|none]] | [[File:SCP Stribog Irons.jpg|600px|thumb|none]] | ||
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==FN P90 Tactical== | ==FN P90 Tactical== | ||
[[File:P90 tact d 500px.jpg|400px|thumb|none|FN P90 Tactical - 5.7x28mm]] | [[File:P90 tact d 500px.jpg|400px|thumb|none|FN P90 Tactical - 5.7x28mm]] | ||
[[File:SCP P90.jpg|600px|thumb|none]] | [[File:SCP P90.jpg|600px|thumb|none]] | ||
[[File:SCP P90-2.jpg|600px|thumb|none]] | [[File:SCP P90-2.jpg|600px|thumb|none]] | ||
[[File:SCP P90s.jpg|600px|thumb|none]] | |||
[[File:SCP P90 Irons.jpg|600px|thumb|none]] | [[File:SCP P90 Irons.jpg|600px|thumb|none]] | ||
[[File:SCP P90 MagCheck.jpg|600px|thumb|none|A look through the translucent mag, impressive how it has modeled rounds through it.]] | [[File:SCP P90 MagCheck.jpg|600px|thumb|none|A look through the translucent mag, impressive how it has modeled rounds through it.]] | ||
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[[File:SCP MP7.jpg|600px|thumb|none]] | [[File:SCP MP7.jpg|600px|thumb|none]] | ||
[[File:SCP MP7-2.jpg|600px|thumb|none]] | [[File:SCP MP7-2.jpg|600px|thumb|none]] | ||
[[File:SCP MP7s.jpg|600px|thumb|none]] | |||
[[File:SCP MP7 idle.jpg|600px|thumb|none]] | [[File:SCP MP7 idle.jpg|600px|thumb|none]] | ||
[[File:SCP MP7 Irons.jpg|600px|thumb|none]] | [[File:SCP MP7 Irons.jpg|600px|thumb|none]] | ||
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The [[Heckler & Koch UMP45]] appears as a mid tier SMG, known as the "UMP-45" in game. It carries 25 rounds. | The [[Heckler & Koch UMP45]] appears as a mid tier SMG, known as the "UMP-45" in game. It carries 25 rounds. | ||
[[File:UMP45 RIS.jpg|450px|thumb|none|Heckler & Koch UMP45 - .45 ACP]] | [[File:UMP45 RIS.jpg|450px|thumb|none|Heckler & Koch UMP45 - .45 ACP]] | ||
[[File:SCP UMP45.jpg|600px|thumb|none]] | |||
[[File:SCP UMP45-2.jpg|600px|thumb|none]] | |||
[[File:SCP UMP45 Idle.jpg|600px|thumb|none]] | [[File:SCP UMP45 Idle.jpg|600px|thumb|none]] | ||
[[File:SCP UMP45 Inspect.jpg|600px|thumb|none]] | [[File:SCP UMP45 Inspect.jpg|600px|thumb|none]] | ||
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=Assault Rifles & Battle Rifles= | =Assault Rifles & Battle Rifles= | ||
==Mk 18 Mod 1== | ==Mk 18 Mod 1== | ||
A [[Mk 18 Mod 1]] appears in the game as a high tier rifle found later in Area 12. In better lighting, it also appears to have Colt markings on the lower. | |||
[[File:Mk18Mod1SOPMOD.jpg|450px|thumb|none|Mk 18 Mod 1 SOPMOD - 5.56x45mm NATO]] | [[File:Mk18Mod1SOPMOD.jpg|450px|thumb|none|Mk 18 Mod 1 SOPMOD - 5.56x45mm NATO]] | ||
[[File:SCP Mk 18.jpg|600px|thumb|none|The Mk 18 in game. By default, it's pre-fitted with a Daniel Defense RIS II handguard, KAC Micro BUIS, LMT Crane Stock, Surefire SOCOM 4-Prong Flash Hider and a tan A2 pistol grip.]] | |||
[[File:SCP Mk18-2.jpg|600px|thumb|none|Opposite side of the weapon. As seen on most AR-15 variants, brass marks are present on the deflector after some use.]] | |||
[[File:SCP Mk 18 Idle.jpg|600px|thumb|none]] | [[File:SCP Mk 18 Idle.jpg|600px|thumb|none]] | ||
[[File:SCP Mk18 Irons.jpg|600px|thumb|none]] | [[File:SCP Mk18 Irons.jpg|600px|thumb|none|A look through the KAC irons. Seems to be inspired by MW 2019, don't you think? Imitation is the most sincere form of flattery.]] | ||
[[File:SCP Mk18 Inspect.jpg|600px|thumb|none]] | [[File:SCP Mk18 Inspect.jpg|600px|thumb|none|The operator admires his Mk 18. Fittingly enough, the player models are rocking FBI UIU patches. Wonder if their HRT counterparts would get envious?]] | ||
[[File:SCP Mk18 ChamberCheck.jpg|600px|thumb|none]] | [[File:SCP Mk18 ChamberCheck.jpg|600px|thumb|none|Checking the chamber of the Mk 18|Inspecting the chamber, confirming the modeled brass.]] | ||
[[File:SCP Mk18 mag check.jpg|600px|thumb|none]] | [[File:SCP Mk18 mag check.jpg|600px|thumb|none|The operator checks his mag, to his shock, the follower is clipping through the remaining round. Maybe the magazine is an SCP itself?]] | ||
[[File:SCP Mk18 empty.jpg|600px|thumb|none]] | [[File:SCP Mk18 empty.jpg|600px|thumb|none|At least the follower is where it should be when empty.]] | ||
[[File:SCP Mk18 Bolt Slap.jpg|600px|thumb|none|The operator slaps the Mk18's bolt release, the reload animation is like a slightly softer version of the in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.]] | [[File:SCP Mk18 Bolt Slap.jpg|600px|thumb|none|The operator slaps the Mk18's bolt release, the reload animation is like a slightly softer version of the in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.]] | ||
==IWI X95 XB16L == | ==IWI X95 XB16L == | ||
An [[IWI X95|X95 XB16L]] appears, it is the first assault rifle the player finds in Area 12. There exist a black version of the rifle, but as per usual, it is currently unusable at the time of this writing. | |||
[[File:Iwi x95 xb16.jpg|450px|thumb|none|IWI X95 XB16L - 5.56x45mm NATO]] | [[File:Iwi x95 xb16.jpg|450px|thumb|none|IWI X95 XB16L - 5.56x45mm NATO]] | ||
[[File:SCP X95.jpg|600px|thumb|none]] | |||
[[File:SCP X95-2.jpg|600px|thumb|none]] | |||
[[File:SCP X95 Idle.jpg|600px|thumb|none]] | [[File:SCP X95 Idle.jpg|600px|thumb|none]] | ||
[[File:SCP X95 MagCheck.jpg|600px|thumb|none]] | [[File:SCP X95 MagCheck.jpg|600px|thumb|none]] | ||
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==FN SCAR-H STD== | ==FN SCAR-H STD== | ||
Both an [[FN SCAR-H|FN SCAR-H STD]] and a SCAR-H CQC appear as usable weapon in the game, unlike most weapons, the player can actually access both FDE and black versions of the rifles. | Both an [[FN SCAR-H|FN SCAR-H STD]] and a SCAR-H CQC appear as usable weapon in the game, unlike most weapons, the player can actually access both FDE and black versions of the rifles. Thanks to its large caliber, it is entirely capable of dismembering and decapitating humanoid enemies in a single shot. | ||
[[File:FN SCAR-H STD.jpg|450px|thumb|none|FN SCAR-H STD - 7.62x51mm NATO]] | [[File:FN SCAR-H STD.jpg|450px|thumb|none|FN SCAR-H STD - 7.62x51mm NATO]] | ||
[[File:SCP SCAR-H STD table.jpg|600px|thumb|none]] | |||
[[File:SCP SCAR-H STD-2.jpg|600px|thumb|none]] | |||
[[File:SCP SCAR-H STD.jpg|600px|thumb|none|These animations are shared between this and the CQC model. Which will be seen below.]] | [[File:SCP SCAR-H STD.jpg|600px|thumb|none|These animations are shared between this and the CQC model. Which will be seen below.]] | ||
===FN SCAR-H CQC=== | ===FN SCAR-H CQC=== | ||
[[File:SCAR-H CQC.jpg|450px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]] | [[File:SCAR-H CQC.jpg|450px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]] | ||
[[File:SCP SCAR-H CQC.jpg|600px|thumb|none]] | |||
[[File:SCP SCAR-H CQC-2.jpg|600px|thumb|none]] | |||
[[File:SCP SCAR-H Idle.jpg|600px|thumb|none]] | [[File:SCP SCAR-H Idle.jpg|600px|thumb|none]] | ||
[[File:SCP SCAR-H Irons.jpg|600px|thumb|none]] | [[File:SCP SCAR-H Irons.jpg|600px|thumb|none]] | ||
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==AK-103== | ==AK-103== | ||
The [[AK-103]] and its little brother appear in the game, both have great stopping power, only just short of the SCAR-H's. Like it's Battle Rifle counter part, the AK-103 is also capable of dismemberment, however this is not the case for the AK-104. | |||
[[File:AK103.jpg|450px|thumb|none|AK-103 - 7.62x39mm]] | [[File:AK103.jpg|450px|thumb|none|AK-103 - 7.62x39mm]] | ||
[[File:SCP AK-103 Idle.jpg|600px|thumb|none]] | [[File:SCP AK-103 Idle.jpg|600px|thumb|none]] | ||
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[[File:SCP AK-103 Reload2.jpg|600px|thumb|none]] | [[File:SCP AK-103 Reload2.jpg|600px|thumb|none]] | ||
==AK-104== | ===AK-104=== | ||
[[File:AK104.jpg|450px|thumb|none|AK-104 - 7.62x39]] | [[File:AK104.jpg|450px|thumb|none|AK-104 - 7.62x39]] | ||
[[File:SCP AK-104.jpg|600px|thumb|none]] | [[File:SCP AK-104.jpg|600px|thumb|none]] | ||
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[[File:SCP AK-74M-2.jpg|600px|thumb|none]] | [[File:SCP AK-74M-2.jpg|600px|thumb|none]] | ||
==AK-105== | ===AK-105=== | ||
[[File:AK-105.jpg|450px|thumb|none|AK-105 5.45x39mm]] | [[File:AK-105.jpg|450px|thumb|none|AK-105 5.45x39mm]] | ||
[[File:SCP AK-105.jpg|600px|thumb|none]] | [[File:SCP AK-105.jpg|600px|thumb|none]] | ||
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==Galil ACE 21N== | ==Galil ACE 21N== | ||
[[File:SCP ACE-22.jpg|600px|thumb|none]] | |||
[[File:SCP ACE-22-2.jpg|600px|thumb|none]] | |||
[[File:SCP ACE-21 Idle.jpg|600px|thumb|none]] | [[File:SCP ACE-21 Idle.jpg|600px|thumb|none]] | ||
[[File:SCP ACE-21 Irons.jpg|600px|thumb|none]] | [[File:SCP ACE-21 Irons.jpg|600px|thumb|none]] | ||
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==Galil ACE 22N== | ==Galil ACE 22N== | ||
[[File:SCP ACE-21-1.jpg|600px|thumb|none]] | |||
[[File:SCP ACE-21-2.jpg|600px|thumb|none]] | |||
[[File:SCP ACE-22 Inspect.jpg|600px|thumb|none]] | [[File:SCP ACE-22 Inspect.jpg|600px|thumb|none]] | ||
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==AS Val== | ==AS Val== | ||
[[File:AS Val.jpg|450px|thumb|none|AS VAL- 9x39mm]] | [[File:AS Val.jpg|450px|thumb|none|AS VAL- 9x39mm]] | ||
[[File:SCP AS-VAL.jpg|600px|thumb|none]] | |||
[[File:SCP AS-VAL-2.jpg|600px|thumb|none]] | |||
[[File:SCP AS VAL Idle.jpg|600px|thumb|none]] | [[File:SCP AS VAL Idle.jpg|600px|thumb|none]] | ||
[[File:SCP AS VAL Inspect.jpg|600px|thumb|none]] | [[File:SCP AS VAL Inspect.jpg|600px|thumb|none]] | ||
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==Mossberg 590== | ==Mossberg 590== | ||
[[File:Mossberg590.jpg|450px|thumb|none|Mossberg 590 with 8-round magazine tube and bayonet lug - 12 gauge]] | [[File:Mossberg590.jpg|450px|thumb|none|Mossberg 590 with 8-round magazine tube and bayonet lug - 12 gauge]] | ||
[[File:SCP M590.jpg|600px|thumb|none]] | |||
[[File:SCP M590-2.jpg|600px|thumb|none]] | |||
[[File:SCP M590 Idle.jpg|600px|thumb|none]] | [[File:SCP M590 Idle.jpg|600px|thumb|none]] | ||
[[File:SCP M590 Irons.jpg|600px|thumb|none]] | [[File:SCP M590 Irons.jpg|600px|thumb|none]] | ||
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A [[Benelli M4 Super 90]] appears as a recently added weapon, it's modeled with a 5-round magazine tube, but it can somehow hold 8 rounds. | A [[Benelli M4 Super 90]] appears as a recently added weapon, it's modeled with a 5-round magazine tube, but it can somehow hold 8 rounds. | ||
[[File:M4 Tactical.jpg|450px|thumb|none|Benelli M4 Tactical with a 5-round magazine tube. - 12 gauge]] | [[File:M4 Tactical.jpg|450px|thumb|none|Benelli M4 Tactical with a 5-round magazine tube. - 12 gauge]] | ||
[[File:SCP Benelli M4.jpg|600px|thumb|none]] | |||
[[File:SCP Benelli M4-2.jpg|600px|thumb|none]] | |||
[[File:SCP Benelli M4 world.jpg|600px|thumb|none|The Benelli's world model, showing off it's 5-round magazine tube.]] | |||
[[File:SCP Benelli M4 Super 90 idle.jpg|600px|thumb|none]] | [[File:SCP Benelli M4 Super 90 idle.jpg|600px|thumb|none]] | ||
[[File:SCP Benelli M4 Super 90 Irons.jpg|600px|thumb|none]] | [[File:SCP Benelli M4 Super 90 Irons.jpg|600px|thumb|none]] | ||
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An iron sight (though can be fitted with a proper magnified scope) mounted [[M24 SWS|M24]] sniper rifle appears in the game, incorrectly referred to as the M24A3 variant. It appears to be modeled with a 5 round magazine, but can somehow hold 7 rounds. A semi-viable weapon, it's only as useful as its user behind it. | An iron sight (though can be fitted with a proper magnified scope) mounted [[M24 SWS|M24]] sniper rifle appears in the game, incorrectly referred to as the M24A3 variant. It appears to be modeled with a 5 round magazine, but can somehow hold 7 rounds. A semi-viable weapon, it's only as useful as its user behind it. | ||
[[File:M24-2.jpg|450px|thumb|none|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]] | [[File:M24-2.jpg|450px|thumb|none|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]] | ||
[[File:SCP M24.jpg|600px|thumb|none]] | |||
[[File:SCP M24-2.jpg|600px|thumb|none]] | |||
[[File:SCP M24A3 Idle.jpg|600px|thumb|none]] | [[File:SCP M24A3 Idle.jpg|600px|thumb|none]] | ||
[[File:SCP M24A3 Inspect.jpg|600px|thumb|none]] | [[File:SCP M24A3 Inspect.jpg|600px|thumb|none]] | ||
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==VSS Vintorez== | ==VSS Vintorez== | ||
VSS | |||
[[File:Vss1.jpg|450px|thumb|none|VSS Vintorez - 9x39mm]] | [[File:Vss1.jpg|450px|thumb|none|VSS Vintorez - 9x39mm]] | ||
[[File:SCP VSS.jpg|600px|thumb|none]] | |||
[[File:SCP VSS-2.jpg|600px|thumb|none]] | |||
[[File:SCP VSS Idle.jpg|600px|thumb|none]] | [[File:SCP VSS Idle.jpg|600px|thumb|none]] | ||
[[File:SCP VSS Irons.jpg|600px|thumb|none]] | [[File:SCP VSS Irons.jpg|600px|thumb|none]] |
Revision as of 11:26, 4 January 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:SCP: 5K for current discussions. Content is subject to change. |
Error creating thumbnail: File missing The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
|
SCP: Pandemic , also known as SCP:5K, is an upcoming science fiction, first person, cooperative, tactical, survival horror shooter. Developed and published by Affray Interactive. The game is based on the story and characters of the SCP Foundation online collaborative writing project, specifically the story of "SCP-5000" by Tanhony.
In "SCP-5000", the SCP Foundation, a global clandestine organization responsible for containing supernatural threats, has unexpectedly become a rogue anti-human organization dedicated to the destruction of humanity, and began unleashing its contained anomalous creatures in an attempt to destroy the world. SCP: Pandemic expands on the basic storyline and sees the player become a member of the newly formed AFA (Anti-Foundation Alliance), comprising of members of the UNGOC (United Nations Global Occult Coalition), American FBI Unusual Incidents Unit, Russian GRU Division P, and Japanese Public Security Intelligence Agency Anomalous Problems Division.
Due to the nature of its current build, the only main SCP in the game is SCP-173. The most common enemies faced in the game are zombies created by an unknown SCP entity, players will also face against surviving SCP Foundation guards (possibly Mobile Task Force operatives), as well as some surviving D-Class test subjects. All factions/groups of which are hostile to one another, and can result in a three-way battle in certain situations. Later additions are expected to be added in the future, and as such, this article will be updated as soon as possible.
The following weapons appear in the video game SCP: 5K:
Overview
While the game is a work in progress, it features mostly polished, and high fidelity weapons models and animations. One interesting point is that in its infancy, the game was a modified version of Squad. The updated animations were made by some members who originally worked on the famous ISMC mod for Insurgency Sandstorm, as well as some animations having attention to detail put into them. While not every single weapon has it, it is only a matter of time until they are given a facelift. Virtually every firearm featured in this game has both an inspect and magazine check animation, (with the exception of some others that appear to not have been animated yet at the time of this entry.) these can be achieved by simply tapping "R" once on a fully loaded magazine, and a magazine check can be performed by holding said key. It can also be used to see the number of magazines that are left in reserve.
Handguns
The basic backup weapon. Handy in a pitch, great for personal defense or a last ditch effort. At this time, they aren't as customizable as their long arm counter parts. Depending on the handgun, the player can only add suppressors, a compensator, and a laser or light of their choice.
Glock 19X
A Glock 19X under the name of "M19X" appears as the sole starting weapon of AFA operators during the Area 12 raid. It appears modified with front slide serrations, sporting its standard coyote finish and holding 18 rounds per magazine.
SIG-Sauer P320-M18
A SIG-Sauer P320-M18 appears as a somewhat unused weapon, named the "P320". At the time of writing, there currently is no way to find it in the Area 12 map, unless the player chooses to spawn with it in the Hunt or the firing range map. It carries 17 rounds in a magazine.
FN Five-seveN Mark 2
An FN Five-seveN appears sporting an FDE finish on the frame, a standard black framed variant does exist, but seems to be unusable at this time. It carries 20 round in a magazine.
M1911A1 Variant
An M1911A1 variant appears in the game, simply referred to as a "1911" in game. It's currently a legacy weapon that can still be accessed in the Area 12 raid, and can also be found on some SCP personnel but it currently doesn't have a proper inspect or magazine check magazine. Like most pistols, it features a threaded barrel and is capable of being fitted with a suppressor.
Beretta M9A3
A Beretta M9A3 that's simply referred to as an "M9", is shown its factory FDE finish is found in the Area 12 raid. Like the Five seveN, there exist world models in both FDE and black, but the first person model is currently FDE. The M9A3 used to sport a black finish prior to the "This Is Why" update.
Smith & Wesson Model 360
A Smith & Wesson Model 360 appears as a usable weapon, under the nomenclature of "360-J". It deals more damage than its 9mm and .45 ACP counter parts. However, the operator exclusively fires it in Double-Action mode, and it only holds five rounds in the cylinder, it also is reloaded one round at a time.
Smith & Wesson Model 629 Stealth Hunter
A Smith & Wesson Model 629 Stealth Hunter is also a legacy weapon that has yet to be updated and lacks an inspect animation of its own, called the "Stealth Hunter". It holds 6 rounds, like a standard revolver. Unlike the Model 360, the operator uses it in Single-Action mode instead. It is the most powerful sidearm to use in terms of raw firepower. Like the above revolver, it also is reloaded one round at a time as well.
Submachine Guns
Heckler & Koch MP5A4
A Heckler & Koch MP5A4 appears in the game, known only as an "MP5". Accurately depicted with its polymer pictogram selector marking trigger housing, and as such it is capable of semi, burst, and automatic fire modes.
Grand Power Stribog SP9 A1
The Grand Power Stribog SP9 A1 appears as an entry level SMG, found relatively early on in Area 12.
FN P90 Tactical
Hecker & Koch MP7A2
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears as a mid tier SMG, known as the "UMP-45" in game. It carries 25 rounds.
Assault Rifles & Battle Rifles
Mk 18 Mod 1
A Mk 18 Mod 1 appears in the game as a high tier rifle found later in Area 12. In better lighting, it also appears to have Colt markings on the lower.
IWI X95 XB16L
An X95 XB16L appears, it is the first assault rifle the player finds in Area 12. There exist a black version of the rifle, but as per usual, it is currently unusable at the time of this writing.
FN SCAR-H STD
Both an FN SCAR-H STD and a SCAR-H CQC appear as usable weapon in the game, unlike most weapons, the player can actually access both FDE and black versions of the rifles. Thanks to its large caliber, it is entirely capable of dismembering and decapitating humanoid enemies in a single shot.
FN SCAR-H CQC
AK-103
The AK-103 and its little brother appear in the game, both have great stopping power, only just short of the SCAR-H's. Like it's Battle Rifle counter part, the AK-103 is also capable of dismemberment, however this is not the case for the AK-104.
AK-104
AK-74M
AK-105
Galil ACE 21N
Galil ACE 22N
AS Val
Shotguns
Mossberg 590
Benelli M4 Super 90 Tactical
A Benelli M4 Super 90 appears as a recently added weapon, it's modeled with a 5-round magazine tube, but it can somehow hold 8 rounds.
Sniper Rifles
M24 SWS
An iron sight (though can be fitted with a proper magnified scope) mounted M24 sniper rifle appears in the game, incorrectly referred to as the M24A3 variant. It appears to be modeled with a 5 round magazine, but can somehow hold 7 rounds. A semi-viable weapon, it's only as useful as its user behind it.
VSS Vintorez
VSS
Machine Guns
Knights Armament Company LAMG
The prototype version of the KAC LAMG appears in the game, it's found later half of the Area 12 raid. Belt fed MG, great for laying hate and dealing with crowds of zombies. It holds 100 rounds, but also takes a painfully long time to reload. The model in game is using a standard A2 style pistol grip and the M4's 6-position stock interestingly enough.
Explosives
M67 Fragmentation Grenade
An M67 frag grenade appears in game as a tertiary weapon. Very useful for crowd control.