(→Knights Armament Company LAMG: Not just the handguard; the receiver is from the prototype as well. On another note, it's becoming rather common for recent games to keep track of the number of rounds in the belt)
A [[KAC LAMG]] appears in the game, it's found later half of the Area 12 raid. Belt fed MG, great for laying hate and dealing with crowds of zombies. It holds 100 rounds, but also takes a painfully long time to reload. The model in game is using a standard A2 style pistol grip and the M4's 6-position stock interestingly enough.
The prototype version of the [[KAC LAMG]] appears in the game, it's found later half of the Area 12 raid. Belt fed MG, great for laying hate and dealing with crowds of zombies. It holds 100 rounds, but also takes a painfully long time to reload. The model in game is using a standard A2 style pistol grip and the M4's 6-position stock interestingly enough.
[[File:KAC-LAMG.jpg|450px|thumb|none|2019 production KAC LAMG - 5.56x45mm NATO]]
[[File:KAC LAMG.jpg|450px|thumb|none|3D render of the KAC LAMG prototype, which the weapon in-game is based on.]]
[[File:KAC LAMG.jpg|450px|thumb|none|3D render of the LAMG prototype, which the handgun in game seems to be based on.]]
[[File:SCP KAC LAMG1.jpg|600px|thumb|none|A side view of the LAMG. Also note the M855 rounds in the belt.]]
[[File:SCP KAC LAMG1.jpg|600px|thumb|none|A side view of the LAMG, it looks to have a handguard retained from the prototype model listed above. Also note the M855 rounds in the belt.]]
[[File:SCP KAC LAMG2.jpg|600px|thumb|none]]
[[File:SCP KAC LAMG2.jpg|600px|thumb|none]]
[[File:SCP KAC LAMG.jpg|600px|thumb|none]]
[[File:SCP KAC LAMG.jpg|600px|thumb|none]]
[[File:SCP KAC LAMG Irons.jpg|600px|thumb|none]]
[[File:SCP KAC LAMG Irons.jpg|600px|thumb|none]]
[[File:SCP KAC LAMG Near Empty.jpg|600px|thumb|none|A most horrific sight: almost running dry on a belt-fed MG. One of the few games that actually keeps track of how many rounds are left in the belt.]]
[[File:SCP KAC LAMG Near Empty.jpg|600px|thumb|none|A most horrific sight: almost running dry on a belt-fed MG. The game keeps track of how many rounds are left in the belt.]]
[[File:SCP KAC LAMG Reload.jpg|600px|thumb|none|Fortunately, a new box and fresh belt of 5.56 is at the ready.]]
[[File:SCP KAC LAMG Reload.jpg|600px|thumb|none|Fortunately, a new box and fresh belt of 5.56 is at the ready.]]
Revision as of 18:58, 2 January 2023
Work In Progress
This article is still under construction. It may contain factual errors. See Talk:SCP: 5K for current discussions. Content is subject to change.
SCP: Pandemic , also known as SCP:5K, is an upcoming science fiction, first person, cooperative, tactical, survival horror shooter. Developed and published by Affray Interactive. The game is based on the story and characters of the SCP Foundation online collaborative writing project, specifically the story of "SCP-5000" by Tanhony.
In "SCP-5000", the SCP Foundation, a global clandestine organization responsible for containing supernatural threats, has unexpectedly become a rogue anti-human organization dedicated to the destruction of humanity, and began unleashing its contained anomalous creatures in an attempt to destroy the world. SCP: Pandemic expands on the basic storyline and sees the player become a member of the newly formed AFA (Anti-Foundation Alliance), comprising of members of the UNGOC (United Nations Global Occult Coalition), American FBI Unusual Incidents Unit, Russian GRU Division P, and Japanese Public Security Intelligence Agency Anomalous Problems Division.
Due to the nature of its current build, the only main SCP in the game is SCP-173. The most common enemies faced in the game are zombies created by an unknown SCP entity, players will also face against surviving SCP Foundation guards (possibly Mobile Task Force operatives), as well as some surviving D-Class test subjects. All factions/groups of which are hostile to one another, and can result in a three-way battle in certain situations. Later additions are expected to be added in the future, and as such, this article will be updated as soon as possible.
The following weapons appear in the video game SCP: 5K:
While the game is a work in progress, it features mostly polished, and high fidelity weapons models and animations. One interesting point is that in its infancy, the game was a modified version of Squad. The updated animations were made by some members who originally worked on the famous ISMC mod for Insurgency Sandstorm, as well as some animations having attention to detail put into them. While not every single weapon has it, it is only a matter of time until they are given a facelift. Virtually every firearm featured in this game has both an inspect and magazine check animation, (with the exception of some others that appear to not have been animated yet at the time of this entry.) these can be achieved by simply tapping "R" once on a fully loaded magazine, and a magazine check can be performed by holding said key. It can also be used to see the number of magazines that are left in reserve.
Handguns
The basic backup weapon. Handy in a pitch, great for personal defense or a last ditch effort. At this time, they aren't as customizable as their long arm counter parts. Depending on the handgun, the player can only add suppressors, a compensator, and a laser or light of their choice.
Glock 19X
A Glock 19X under the name of "M19X" appears as the sole starting weapon of AFA operators during the Area 12 raid. It appears modified with front slide serrations, sporting its standard coyote finish and holding 18 rounds per magazine.
SIG-Sauer P320-M18
A SIG-Sauer P320-M18 appears as a somewhat unused weapon, named the "P320". At the time of writing, there currently is no way to find it in the Area 12 map, unless the player chooses to spawn with it in the Hunt or the firing range map. It carries 17 rounds in a magazine.
FN Five-seveN Mark 2
An FN Five-seveN appears sporting an FDE finish on the frame, a standard black framed variant does exist, but seems to be unusable at this time. It carries 20 round in a magazine.
M1911A1 Variant
An M1911A1 variant appears in the game, simply referred to as a "1911" in game. It's currently a legacy weapon that can still be accessed in the Area 12 raid, and can also be found on some SCP personnel but it currently doesn't have a proper inspect or magazine check magazine. Like most pistols, it features a threaded barrel and is capable of being fitted with a suppressor.
Beretta M9A3
A Beretta M9A3 that's simply referred to as an "M9", is shown its factory FDE finish is found in the Area 12 raid. Like the Five seveN, there exist world models in both FDE and black, but the first person model is currently FDE. The M9A3 used to sport a black finish prior to the "This Is Why" update.
Smith & Wesson Model 360
A Smith & Wesson Model 360 appears as a usable weapon, under the nomenclature of "360-J". It deals more damage than its 9mm and .45 ACP counter parts. However, the operator exclusively fires it in Double-Action mode, and it only holds five rounds in the cylinder, it also is reloaded one round at a time.
Smith & Wesson Model 629 Stealth Hunter
A Smith & Wesson Model 629 Stealth Hunter is also a legacy weapon that has yet to be updated and lacks an inspect animation of its own, called the "Stealth Hunter". It holds 6 rounds, like a standard revolver. Unlike the Model 360, the operator uses it in Single-Action mode instead. It is the most powerful sidearm to use in terms of raw firepower. Like the above revolver, it also is reloaded one round at a time as well.
Submachine Guns
Heckler & Koch MP5A4
A Heckler & Koch MP5A4 appears in the game, known only as an "MP5". Accurately depicted with its polymer pictogram selector marking trigger housing, and as such it is capable of semi, burst, and automatic fire modes.
The Heckler & Koch UMP45 appears as a mid tier SMG, known as the "UMP-45" in game. It carries 25 rounds.
Assault Rifles & Battle Rifles
Mk 18 Mod 1
IWI X95 XB16L
FN SCAR-H STD
Both an FN SCAR-H STD and a SCAR-H CQC appear as usable weapon in the game, unlike most weapons, the player can actually access both FDE and black versions of the rifles.
FN SCAR-H CQC
AK-103
AK-104
AK-74M
AK-105
Galil ACE 21N
Galil ACE 22N
AS Val
Shotguns
Mossberg 590
Benelli M4 Super 90 Tactical
A Benelli M4 Super 90 appears as a recently added weapon, it's modeled with a 5-round magazine tube, but it can somehow hold 8 rounds.
Sniper Rifles
M24A3
An iron sight (though can be fitted with a proper magnified scope) mounted M24A3 appears in the game, it appears to be modeled with a 5 round magazine, but can somehow hold 7 rounds. A semi-viable weapon, it's only as useful as its user behind it.
VSS Vintorez
Machine Guns
Knights Armament Company LAMG
The prototype version of the KAC LAMG appears in the game, it's found later half of the Area 12 raid. Belt fed MG, great for laying hate and dealing with crowds of zombies. It holds 100 rounds, but also takes a painfully long time to reload. The model in game is using a standard A2 style pistol grip and the M4's 6-position stock interestingly enough.
Explosives
M67 Fragmentation Grenade
An M67 frag grenade appears in game as a tertiary weapon. Very useful for crowd control.