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Full Spectrum Warrior: Ten Hammers: Difference between revisions
(All identifiable weapons added so no longer WIP I think.) |
m (Added the pistol that's presumably an M9 and the seemingly generic Hand Grenade, enemy weapons vanish on death (unlike the first game, where guns actually stayed longer than bodies) so I cannot get better pictures of the SVD until I somehow play the MP. (Since it's impossible to get close to enemy snipers in SP)) |
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__TOC__<br clear=all> | __TOC__<br clear=all> | ||
==Holstered Handgun== | |||
Potentially a Beretta (only visible via it's grip) appears in the holsters of several soldiers like in the first game, this weapon is unusuable, even if solders run completely out of ammo for their primary weapon, they will not draw the handgun. | |||
The same model with a different texture appears in the holsters of certain Insurgents, they also never draw their handgun. | |||
[[File:FSWTHPistol.jpg|thumb|none|600px|The Handgun in the Holster of a US Army Trooper.]] | |||
=Assault Rifles= | =Assault Rifles= | ||
Line 96: | Line 103: | ||
[[File:Type69RPG.jpg|thumb|none|450px|Type 69 RPG - 40mm]] | [[File:Type69RPG.jpg|thumb|none|450px|Type 69 RPG - 40mm]] | ||
[[File:FSWTHRPG-7.jpg|thumb|none|600px|An Insurgent reloads his Type 69.]] | [[File:FSWTHRPG-7.jpg|thumb|none|600px|An Insurgent reloads his Type 69.]] | ||
= Explosives = | |||
A generic gray Hand Grenade model appears as the model for both Smoke and Frag Grenades. | |||
[[File:FSWTHHandGrenade.jpg|thumb|none|600px|A thrown Smoke Grenade.]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | [[Category:War]] | ||
[[Category:Real-Time strategy]] | [[Category:Real-Time strategy]] |
Revision as of 18:50, 1 January 2023
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Full Spectrum Warrior: Ten Hammers is a real-time strategy title developed by Pandemic.
Set in the fictional country of Zekistan, the player assumes the role of the US Army and British Infantry as they fight to stablize the region after the events of the first game. The game heavily revolves around a cover system and supressing fire.
For the most part, the player has two squads, Alpha and Bravo under their command (that can be split up into 2 smaller buddy fireteams if needed) but will have the use of Charlie/Delta teams in a few missions. Alpha/Bravo carry a standardized loadout of 3 assault rifles (one with a grenade launcher) and an LMG while the extra squads if present usually use a different weapon.
The following weapons appear in the video game Full Spectrum Warrior: Ten Hammers:
Holstered Handgun
Potentially a Beretta (only visible via it's grip) appears in the holsters of several soldiers like in the first game, this weapon is unusuable, even if solders run completely out of ammo for their primary weapon, they will not draw the handgun.
The same model with a different texture appears in the holsters of certain Insurgents, they also never draw their handgun.
Assault Rifles
Colt Model 727
Just like the first game, the Colt Model 727 appears as the main weapon of the US Army. The model has been updated and all models now have an scope attached; despite this, only the Rifleman Squad Member (or the Team Leader if he has no access to Airstrikes) can snipe targets with the scope, when calling in an airstrike, an laser sight appears despite the lack of an attached laser sight.
In Mission 4 "British Invasion", British Grenadiers use the M727 with M203 unlike later missions.
Heckler & Koch G3A4
The Heckler & Koch G3A4 appears as the standard rifle of the British Army in-game. It appears with a mounted grenade launcher for Grenadiers. While it does actually feature a mounted laser-sight under the weapon (even if the visual laser for airstrikes still comes out of the barrel), it features no scope yet Squad Leaders/Riflemen can still zoom in to headshot distant targets.
AKM
The AKM is the main weapon of the enemy insurgents, Milita, and friendly local Achmed carries one as Charlie Team in the 8th mission.
Machine Guns
M249 SAW
The M249 SAW is the weapon of choice for US and British Automatic Riflemen.
PKM
The PKM Machine Gun appears as the Insurgent LMG in Multiplayer. It is inaccurately called the "RPK" and is encountered rarely in the campaign.
Browning M2HB
A low quality Browning M2HB from the first game returns as a mounted gun in emplacements and on Humvees, outside of a Humvee in the Tutorial, only Sergeant Daniels can use mounted machine guns in the final chapter.
DShK
The DShK appears either mounted on technicals and as a turret emplacement, Sergeant Daniels can use these in single player.
Sniper Rifles
Barrett M82A1
The Barrett M82 appears as a weapon usuable by the player in Mission 4 via Charlie Team Sniper Lefkowitz. It is capable of sniping enemies from further away than the other rifles.
SVD Dragunov
Insurgents use the SVD Dragunov. It is usable when playing as the Insurgents in Multiplayer, but is unusable in single player.
Launchers
M203 Grenade Launcher
The M203 grenade launcher appears as the grenade launcher used by US Forces as well as British troops in one mission.
Heckler & Koch HK79 Grenade Launcher
The Heckler & Koch HK79 grenade launcher is used by British Grenadiers on their rifles.
Mk 153 SMAW
The Mk 153 SMAW appears as the Anti-Armor weapon for the US Faction. It is used by Cpl.Bates briefly in the the 10th mission "Broken Men", the foregrip is missing, likely so it could re-use animations from the Type 69 RPG.
Type 69 RPG
Appearing as the Insurgent Anti-Armor weapon and returning from the first game, the Type 69 RPG appears used by hostile enemies in Single Player and can be used in the multiplayer. It is also used by a single US soldier in one of the Multiplayer Maps, in Multiplayer, it is just called the "RPG" and the HUD Icon is an RPG-7.
Explosives
A generic gray Hand Grenade model appears as the model for both Smoke and Frag Grenades.